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Status Replies posted by enormeous
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Grind mechanics and an economy don't compliment roleplay. So far they've only done the opposite, limiting our events, our roleplay and our access to basic materials. Instead of providing an enjoyable experience, Vortex has trampled on what was meant to be an energetic new map launch. It's incomplete and needlessly complex - worse than Nexus in terms of simplicity and immersion.
We established with the removal of Nexus that the server doesn't require an MMO-RPG styled crafting system to work. In fact, it actually does better without one. Furthermore, an economy along the lines of what has been proposed will essentially not function with the amount of locked doors that have been set up.
Either seriously rework Vortex or abandon it. Vanilla has always been the safest and most stable system.
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Grind mechanics and an economy don't compliment roleplay. So far they've only done the opposite, limiting our events, our roleplay and our access to basic materials. Instead of providing an enjoyable experience, Vortex has trampled on what was meant to be an energetic new map launch. It's incomplete and needlessly complex - worse than Nexus in terms of simplicity and immersion.
We established with the removal of Nexus that the server doesn't require an MMO-RPG styled crafting system to work. In fact, it actually does better without one. Furthermore, an economy along the lines of what has been proposed will essentially not function with the amount of locked doors that have been set up.
Either seriously rework Vortex or abandon it. Vanilla has always been the safest and most stable system.
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remove economy team and vortex, and ill donate 500 quid
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Grind mechanics and an economy don't compliment roleplay. So far they've only done the opposite, limiting our events, our roleplay and our access to basic materials. Instead of providing an enjoyable experience, Vortex has trampled on what was meant to be an energetic new map launch. It's incomplete and needlessly complex - worse than Nexus in terms of simplicity and immersion.
We established with the removal of Nexus that the server doesn't require an MMO-RPG styled crafting system to work. In fact, it actually does better without one. Furthermore, an economy along the lines of what has been proposed will essentially not function with the amount of locked doors that have been set up.
Either seriously rework Vortex or abandon it. Vanilla has always been the safest and most stable system.
-
Grind mechanics and an economy don't compliment roleplay. So far they've only done the opposite, limiting our events, our roleplay and our access to basic materials. Instead of providing an enjoyable experience, Vortex has trampled on what was meant to be an energetic new map launch. It's incomplete and needlessly complex - worse than Nexus in terms of simplicity and immersion.
We established with the removal of Nexus that the server doesn't require an MMO-RPG styled crafting system to work. In fact, it actually does better without one. Furthermore, an economy along the lines of what has been proposed will essentially not function with the amount of locked doors that have been set up.
Either seriously rework Vortex or abandon it. Vanilla has always been the safest and most stable system.