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Posts posted by creamynoteblock
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MC Name:
creamynoteblock
Character's Name:
GROCK
Character's Age:
30
Character's Original Race (N/A if not applicable):
n/a
Transformed form:
Olog
Creator's MC Name:
creamynoteblock
Creator's RP Name:
creamynoteblock
Briefly explain the lore behind this construct or creature:
Ologs are the largest, strongest , and dumbest descendants of Krug. As a derivative of the infamous Troll, Ologs find themselves to be much more animalistic than their smaller cousins. They are ridden with constant impulse, and since they bear the intellect of a toddler, they are often unable to control themselves. They are beasts of war, and their strength is unparalleled. Ologs can't learn magics or alchemical arts since they're so stupid. These creatures are eight to ten feet tall. They are very tall. They are tall, so they are heavy. Ologs weigh from a meager four-hundred pounds when lean to a whopping one-thousand pounds in the earlier stages of obesity.
If this construct or creature has some form of aesthetic choice, can you describe how they look?
GROCK is, for lack of a better term, a massive pile of lard. He is extremely obese. He is so fat that his face has grown puffy, and his already beady eyes are nearly hidden by his cheeks. His skin is a dark tone of gray, which help covers up the fact that he is a massive slob that constantly drops his greasy meals on his impossibly large stomach. GROCK has two legs and two arms. He is a large gray olog. He is not only large because he is an olog, he is large because he is a fatass. He's heavy enough that he is forced to waddle around. GROCK is around nine feet tall.
Do you have a magic(s) you are dropping due to this app? If so, link it:
no
Do you agree to keep Story writers updated on the status of your magic app?:
yes
Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?
yes
Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.
I understand
Have you applied for this creature on this character before, and had it denied? If so, link the app:
no
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>story announcement gets posted
>announces deepfreeze on shamanism submissions
>shamanism submission is posted the next day
never change shamans
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i like the changes because im tired of everyone and their mom having orc strength
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i am pro sorvian mart
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Amun selected his Town Hall, also known as the Stassion Keep, and assigned a set of builders to upgrade it at a cost of both gold and elixir.
Spoiler21 -
- Popular Post
- Popular Post
Idk how to do spoilers on mobile but didnt you just have a realm (norasath) that was completely and wholly dead
Also far north = dead on arrival
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"When you pick a side, you cannot expect to remain above the fighting." Amun declared.
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Accepted.
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22 minutes ago, tilly said:
"The Adrians of that time were not the Veletzers of this time. Heinrik was my friend, and we had alike minds full of mutual thoughts. There is nothing similar to what Adria was then and what the League's tyranny has turned it into. This is not what Heinrik wanted, and not what his Adria was intended to be." Renilde pondered over the snippets of history laid in her lap, bouncing her leg as the memories played before blank eyes.
"This wasn't what Petra should have been, either. We made a mistake!" Petran loyalist war-fighter Clyff Montagne, the Renatian Dragon Knight, spoke into Renilde's mind posthumously.
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Accepted.
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- Popular Post
- Popular Post
Before:
SpoilerThe Tree Lord
*Becoming a Tree Lord does not cause an increase in Druidic Tier. The only increase is a slight increase in sensitivity when it comes to communion, more subconscious.
*The Tree Lord husk is completely soulless and only bound by a connection to their Soul Tree. Meaning, soul related magic can only affect the Soul Tree, not the Husk.
*Tree Lords can only store oxygen temporarily; which ranges up to a maximum of one (1) OOC hour.
*The Husk body is still capable of bleeding out, both internally and externally.
*The Husk’s strength is only a slightly enhanced variant of their descendant body.
*The Husk is vulnerable to all sorts of fire, with voidal fire inflicting more damage, and dragon fire doing the most.
*Due to being an organic being, they can be blighted from ground taint or other sources (If given enough time).
*The Tree Lord, if their tree is attacked, must make a decision. They may either send their Husk to their Tree, or RP the Tree defending itself, where in which it’s Husk will be rendered inert. Once you have made your decision, it’s final. If you decide to RP the tree, please have a ST or Mod teleport you to your tree where you will be allowed to RP the self defense. Any attempts at both will be considered Powergaming and Metagaming and be dealt with appropriately.
*Blight healing upon a Tree Lord cannot heal wounds, as that’s done through control and communion - which can’t be used on a Tree Lord. Blight healing can only heal blight.
*Tree Lords cannot be ‘revived’ through Blight healing, as their body disappears once they perish.
*Wood or not, swords and weapons will still draw blood, even with hardness set to where it is. They will not bounce off of you. The degree to which they injure is situational, however.
*A Treelord drained by Rite of Draining provides two Vials of Lifeforce. It also just straight up kills the husk.
*Azhl Steel wounds are extremely painful to the Husk, and require twice as many emotes to seal up. Additionally, after so many, roughly five give or take, the Anemia induced will twist the husk into a pseudo-blighted state. This can be resolved with blight healing or killing the husk, or seven ooc days of being in the deranged state. The husk will be emancipated, unable to root, and generally uncooperative to downright hostile depending on how you wish to rp it.
*Thanic Steel wounds are also extremely painful, and will slowly rob the Husk of it’s ability to stay connected to the tree. After three to five wounds, depending on severity, the husk will shut down essentially, and be rendered inert for the next 4 ooc hours. If killed in this state, standard regrowth time limit applies.
*Rite of Darkening, as per Necromancer Lore, successfully performed on a Husk will render it inert for 24 OOC hours. This would leave the husk looking withered and nasty in general. If they are not killed in this state and reawaken, they’ll find parts of their body unwilling to return to normal, blighted. The Husk will need external assistance fixing this, needing other people than themselves to Blight Heal it. If they enter the tree while with this Blight, so shall the Soul Tree be blighted and require it as well.
After:
SpoilerThe Tree Lord
*Becoming a Tree Lord does not cause an increase in Druidic Tier. The only increase is a slight increase in sensitivity when it comes to communion, more subconscious.
*The Tree Lord husk is completely soulless and only bound by a connection to their Soul Tree. Meaning, soul related magic can only affect the Soul Tree, not the Husk.
*Tree Lords can only store oxygen temporarily; which ranges up to a maximum of one (1) OOC hour.
*The Husk body is still capable of bleeding out, both internally and externally.
*The Husk’s strength is only a slightly enhanced variant of their descendant body.
*The Husk is vulnerable to all sorts of fire, with voidal fire inflicting more damage, and dragon fire doing the most.
*Due to being an organic being, they can be blighted from ground taint or other sources (If given enough time).
*The Tree Lord, if their tree is attacked, must make a decision. They may either send their Husk to their Tree, or RP the Tree defending itself, where in which it’s Husk will be rendered inert. Once you have made your decision, it’s final. If you decide to RP the tree, please have a ST or Mod teleport you to your tree where you will be allowed to RP the self defense. Any attempts at both will be considered Powergaming and Metagaming and be dealt with appropriately.
*Blight healing upon a Tree Lord cannot heal wounds, as that’s done through control and communion - which can’t be used on a Tree Lord. Blight healing can only heal blight.
*Tree Lords cannot be ‘revived’ through Blight healing, as their body disappears once they perish.
*Wood or not, swords and weapons will still draw blood, even with hardness set to where it is. They will not bounce off of you. The degree to which they injure is situational, however.
*A Treelord drained by Rite of Draining provides two Vials of Lifeforce. It also just straight up kills the husk.
*Azhl Steel wounds are extremely painful to the Husk, and require twice as many emotes to seal up. Additionally, after so many, roughly five give or take, the Anemia induced will twist the husk into a pseudo-blighted state. This can be resolved with blight healing or killing the husk, or seven ooc days of being in the deranged state. The husk will be emancipated, unable to root, and generally uncooperative to downright hostile depending on how you wish to rp it.
*Thanic Steel wounds are also extremely painful, and will slowly rob the Husk of it’s ability to stay connected to the tree. After three to five wounds, depending on severity, the husk will shut down essentially, and be rendered inert for the next 4 ooc hours. If killed in this state, standard regrowth time limit applies.
*Rite of Darkening, as per Necromancer Lore, successfully performed on a Husk will render it inert for 24 OOC hours. This would leave the husk looking withered and nasty in general. If they are not killed in this state and reawaken, they’ll find parts of their body unwilling to return to normal, blighted. The Husk will need external assistance fixing this, needing other people than themselves to Blight Heal it. If they enter the tree while with this Blight, so shall the Soul Tree be blighted and require it as well.
*Tree Lords are unable to FTB.
Reasoning:
Trees cannot have intercourse.
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dear story team member please remove smmerhatee from my ma
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"You copied me." Hajj decided, sending a copy of his original missive to the sender of this one.
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ten templillion templar spells
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2 hours ago, Harfleur said:
Define this!
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MC Name:
creamynoteblock
Character's Name:
Douglas
Character's Age:
old enough
Character's Race:
Human
What magic(s) will you be learning?
Translocation
Teacher's MC Name:
sam3397
Teacher's RP Name:
Lanre Cerusil
Do you have a magic(s) you are dropping due to this app? If so, link it:
no
Do you agree to keep Story updated on the status of your magic app?:
yes
Are you aware that if this magic is shelved, it will be unavailable to use?
no
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"Lat'z nub been around in dekadez." Kho, the Wargoth of Clan Gorkil, scribed back. "Who ahm lat tu blah about wagh when latz nevur klomped in azh latzelf? Tu bi zo outraged at ah normal waghtik okkurenze zhows latz foolizhnezz agh inexperienze. Lat ahm relinquizhed uv da name Gorkil, agh if lat take anothur ztep further, mi will konzider lat whitewazh, too."
"Alzo, wi nevur made 'em klomp. Dat waz juzt an idea."
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Kho'Gorkil, who, in his younger days, was a warchief in the southern badlands of Almaris, nostalgized over the killing of Balianites. He remembered the great Balian Krugsmas Ball, and paid it tribute through this cactus year's Hyspian Krugsmas Ball.
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Kho'Gorkil looked around, shocked at the lack of fight the Hyspians put up. Then, immediately afterwards, as prisoners were round up, he was shocked to hear that Haense and the rest of the alliance weren't coming for them. They did not want to fight. He frowned.
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"Dere'z never been greatur." Kho'Gorkil proclaimed, a fine cut of pinkie-grub roasting over his fire. "Da zonz uv Krug peep viktory."
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Kho'Gorkil, the Wargoth of Jreg's clan, watched in awe as the orc singlehandedly lugged back piles of loot.
8
[✗] [Amendment] Smoggers
in Denied Lore
Posted
50x50 is huge i think 20x20x20 is better