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creamynoteblock

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Posts posted by creamynoteblock

  1. 2P13LGkTFFpqj8NjUkXYgJZ-MP8hczBqPJWkhcfggzqyeM11MXkD0Qp0TsQLNYzf0XyfpMjACk45eb5DN8cU86eTKZjvogc9NrvYJyljKgT0c3ZZPRFnXZspwvs6jbubF-lZKkARkOLOFjGawB3rt7Q
    THE CODES OF KRUG
    The will by which the orcish people follow. To go against the ancient codes is to spit upon KRUG and his people. 

     

     


     

     

    On Country

     

    Here follows the code of all nations beneath the domain of KRUG.

     

     

    Code Azh; To go against the will of the Rex is to spit on KRUG’s name. Below the word of the Rex is the Dominus and Targoth, who may only be defied by words directly from the Rex.


     

     

    Code Dub; One may not sew rebellion or discontent through means of whispers, rather, one should openly express their discontent to the current Rex.

     

     

     

    Code Gakh; To violate the will of the nation, is to violate the will of KRUG.


     

     

    Code Futh: To steal from, attack, or otherwise harm a friendly or allied nation to the Iron Horde is no different from harming the Horde itself.
     

     


     


     

    On Honor

     

    Here follows the laws of honor, the cornerstone of Orcish culture; It is they that keep us on the path of Krug. All Uruk-hai are expected to hold these as their own honor.

     

     

     

    Code Azh; To klomp one who is unarmed, one must cast off their weapons as well. To ignore this command weakens one’s honor.

     

     

     

    Code Dub; To slay one who is outnumbered or vastly weaker than you is to shame the name of KRUG. They may be captured, but not killed.

     

     

     

    Code Gakh; To kill someone who isn’t expecting it, such as during an honor klomp where death is not agreed upon or when they believe they are one's friend, spits upon the name of KRUG.


     

     

    Code Futh; Slaying a brudda outside of an honor klomp where such was agreed upon is prohibited.

     

     

     

    Code H’; Knowingly evading the consequences for one's actions, whether defeat or violation of the codes, is cowardice; One should accept their punishment.

     

     

     

    Code H’Azh; To form an oath or give one's word but fail to uphold it violates the will of KRUG and weakens one's honor. One’s word should never be questioned; It is one's law.


     

     

    Code H’Gakh; Refusing to honor the terms of a klomp spits on KRUG’s name and weakens one’s honor. Krug favors those who fight the hardest for what they believe.

     

     

     

    Code H’Futh; A klomp without reason is a klomp worth no honor; This includes klomps with outsiders who have done nothing to slight the Uruk-hai.


     

     

    Code Azhty; To intentionally harm a kub of any race disgraces KRUG as well as oneself. Injury during training, trials, or klomps challenged by the kub themselves are the only exceptions.

     

     

     

    Code Azhty-Azh; Stealing from one’s bruddas, whether through stealth or honorless klomping, weakens one’s honor.

     

     

     

    Code Azhty-Dub; Kneeling to any-ONE or any-THING violates the will of KRUG and weakens one’s honor.

     

     

     

    Code Azhty-Gakh; To force another to kneel disgusts KRUG; The dishonor of the act falls to the one who forced it to happen.

     

     


     


     

    On Religion


     

    To practice any religion other than Spiritualism violates the will of KRUG, as our connection to the Spirits was laid out by HE for us to benefit from. To forsake them, is to forsake KRUG himself.



     

    To practice magicks other than Shamanism or material arts is no different from forsaking the path of KRUG, for HE saw that the Spirits, and no others, were righteous. 


     


    2P13LGkTFFpqj8NjUkXYgJZ-MP8hczBqPJWkhcfggzqyeM11MXkD0Qp0TsQLNYzf0XyfpMjACk45eb5DN8cU86eTKZjvogc9NrvYJyljKgT0c3ZZPRFnXZspwvs6jbubF-lZKkARkOLOFjGawB3rt7Q
     

    Codes of Krug, 6th Edition; 175 S.A; Targoth Kho’Gorkil.

  2. Ensorcell Material

     

    Old:

    Spoiler

    Earth: the object becomes cumbersome and strongly sound-resistant in the spirit of heavy earth. Weapons and armor become twice as heavy but twice as durable, making weapons difficult to swing but yield increased force and armor burdensome yet more steadfast.
    -The object’s magical heaviness may force the wielder or wearer to be unable to utilize quick reaction time if the object’s new weight is too heavy for them to efficiently use, making them unable to reactionarily parry if held or dodge if worn. For example, contrary to common depiction in media the average sword is 3lbs / 1.3kg and doubling it would make the sword far less wieldy; the average claymore is 5.5lbs / 2.5kg and it becoming 11lbs / 5kg would make its use far less viable for the average person. Guts’ sword is fantasy.
    -Durability is limited to: cloth becomes like leather, leather becomes like chain, chain becomes like plate, and plate becomes akin to thick stone that requires orcish+ strength to even move in.

     

    New:

    Spoiler

    Earth: the object becomes cumbersome and strongly sound-resistant in the spirit of heavy earth. Weapons and armor become twice as heavy but twice as durable, making weapons difficult to swing but yield increased force and armor burdensome yet more steadfast.
    -The object’s magical heaviness may force the wielder or wearer to be unable to utilize quick reaction time if the object’s new weight is too heavy for them to efficiently use, making them unable to reactionarily parry if held or dodge if worn. For example, contrary to common depiction in media the average sword is 3lbs / 1.3kg and doubling it would make the sword far less wieldy; the average claymore is 5.5lbs / 2.5kg and it becoming 11lbs / 5kg would make its use far less viable for the average person. Guts’ sword is fantasy.
    -Durability is limited to: cloth becomes like leather, leather becomes like chain, chain becomes like plate, and plate becomes akin to thick stone that requires orcish+ strength to even move in.

    -Armor ensorcelled with Earth Runes halves the user's movement in CRP, meaning a 4 block movement would be reduced to 2 blocks, and 8 to 4, etc. Leather armor and cloth are not subject to this effect.

     

     

    Reason:

    Much like the old high-density boomsteel, earth ensorcelled items experience a general lack of encumberance and fatigue roleplay. Rigid redlines should fix that.

  3. Old:

    Spoiler

    Mental Effects

     Those warped by Eminence will undergo a variety of possible mental changes, and may suffer from the following:

     

    Selfishness! It is something all users will develop.

    Susceptible to taking advantage, using, and manipulating others for your own advantage. Sometimes others can have use in your pursuit for more.

    Constant craving for power. It’s in best interest to seek it through any means necessary. (Political, personal, etc..) Most Eminence users develop Megalomania.

    Various “negative” complexes are common. Someone may develop a “hero complex” which makes them tackle harder work that they later brag about in search of recognition. Other complexes may include:

    God complex

    Superiority complex

    Martyr complex

    Don Juan complex

    Ignorance, and arrogance. Opinions aren’t swayed easily. Descendants with this feat value their personal views, and take little consideration in hearing the opinions of others. 

    Disregard for the feelings of others. Indifference! 

    Impulsive decisions are made at times, often when proven wrong. Users may feel intense urges to perform daring acts out of the blue.

    Narcissism, and Nihilism may develop.

    Sociopathic tendencies. Descendants affected by Eminence lack the ability to notice/understand the feelings of others. 

    Urges to show off, or gloat about the “best parts” of one’s self. 

    The delusion that your top qualities are the best of the best. 

    Substance abuse for a “greater” feeling.

    Perfectionism 

    An extreme sense of pride.

    Different triggers, or events may cause ego trips (an event where you may feel admired, or noticed for something and your only goal is to increase this feeling.)

     

    Various mental disorders may develop as well: 

    Minor, to extreme cases of Depression

    Bipolar Disorder

    Binge eating disorders

    OCD

     

    New:

    Spoiler

    Mental Effects

     Those warped by Eminence will undergo a variety of possible mental changes, and may suffer from the following:

     

    Selfishness! It is something all users will develop.

    Susceptible to taking advantage, using, and manipulating others for your own advantage. Sometimes others can have use in your pursuit for more.

    Constant craving for power. It’s in best interest to seek it through any means necessary. (Political, personal, etc..) Most Eminence users develop Megalomania.

    Various “negative” complexes are common. Someone may develop a “hero complex” which makes them tackle harder work that they later brag about in search of recognition. Other complexes may include:

    God complex

    Superiority complex

    Martyr complex

    Don Juan complex

    Ignorance, and arrogance. Opinions aren’t swayed easily. Descendants with this feat value their personal views, and take little consideration in hearing the opinions of others. 

    Disregard for the feelings of others. Indifference! 

    Impulsive decisions are made at times, often when proven wrong. Users may feel intense urges to perform daring acts out of the blue.

    Narcissism, and Nihilism may develop.

    Sociopathic tendencies. Descendants affected by Eminence lack the ability to notice/understand the feelings of others. 

    Urges to show off, or gloat about the “best parts” of one’s self. 

    The delusion that your top qualities are the best of the best. 

    Substance abuse for a “greater” feeling.

    Perfectionism 

    An extreme sense of pride.

    Different triggers, or events may cause ego trips (an event where you may feel admired, or noticed for something and your only goal is to increase this feeling.)

     

    Various mental disorders may develop as well: 

    Minor, to extreme cases of Depression

    Bipolar Disorder

    Binge eating disorders

    OCD

     

    Reason:

    The Don Juan complex is defined as the desire to have sex with multiple female partners. Voidal Eminence, as described in the lorepage, fills the niche of Wizards. A secondary definition of the word Wizard is a 30+ year old man who is still a virgin, so it does not make sense that a wizard would want to have sex. Also, having hypersexuality as a mental effect of a magic is weird.

  4. MC Name:

             creamynoteblock

     

    Character's Name:

             Taamnahkrin

     

    Character's Age:

             140

     

    What feat(s) will you be learning?

             Golemancy

     

    Teacher's MC Name:

             _Grey_W0lf_

     

    Teacher's RP Name:

             Vidnyr

     

    Do you agree to keep Story updated on the status of your feat app?:

             yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             no

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             yes

     

  5. 1 minute ago, Ryanark said:

    "Will there be peace in our time, or will the Haenser war machine clamor for greed, and ravaged lands under the guise of righteousness?" Raphaiel wondered out loud, his hearth of war still burned and swayed with each passing moment.

    "It'll be the latter, brother." Amun answered, unhopeful that a Haenser could recognize the difference.

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