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Posts posted by SlitheryC1
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were so back.
this is edgy, but a good kind of edgy.1 -
A helmed man inspected the paper, scratching their ferrum chin at the note within the comfort of their own subterranean home.
Stretching their back after peeling it from the cushioned seat they grumbled, yet this did not grant him sanctuary from pondering.
"...Am I to be proud, or to be disappointed?"4 -
Stifle Ointment (Rare, T3)
Background
Discovered after much experimentation by a many a goblin messing about with paddfoot & alchemical solutions consisting of freshly extracted symbols intent on giving themselves new options to skulk around the orcish city unnoticed. it shares the sound numbing capabilities of Paddfoot, and when released directly into the air around it, it makes the air more dense- giving sound (& sometimes light) a harder time to pass through the effected area.
RecipeBase: Paddfoot Salve x1
Air | Silence x2
Air | Curtailment x1
Mundane | Lethargy x2
Mundane | Poison x1
Mundane | Rigidity x3
Description
A gray oil to be stored within an air tight container, strangely expanding into the rest of the container to fit it's shape perfectly with time. It has a variety of purposes, depending on whether the oil is exposed, treated on an object, or consumed directly. If a crack in the bottle results in the substance leaking and is not handled within a narrative minute, the potion itself may spoil with no substantial effect.
Effects (Throwing)SpoilerWhen thrown or exposed to the air when primed, the oil will spread out and begin to rapidly evaporate the moment it hits the ground. Due to the effects of the ointment, this will usually make no sound other than an audible gust of wind to flow down from where ever the center of the AoE was.
This gas, which visibly appears which lightly distort one's view in the effected area should one squint, will immediately deafen whoever stands inside- preventing them from physically hearing things around them as though cotton swabs were packed into their ears so long as they remain inside of the effected area. Sound made from outside the 'cloud' is dulled if it must get through said cloud, as though one were speaking through a thick wall.
Redlines (Throwing)
- The Oil will dissolve completely by the end of the first emote, forming an initial 3x3x3 meter area. It will then expand into a 7x7x7 area by the 2nd, & fading upon the 5th.
- Can't stack with other silencing effects. The more potent effect will always take priority.
- The distortions the heat-based refractions give (Think of it as leaving a hot oven open and looking through the hot air) is purely aesthetic, and is noticeable if one focuses on the area.
- No actual heat is generated by the potion.
- The gust of wind is not abnormally powerful nor alchemical in nature when the potion is released- it is entirely mundane.
- The deafening effect does not have any lasting effects when someone steps outside of it, nor does it stun anyone.
- Destroyed by Air Purifiers or great gusts of wind conjured by players/the environment.
- If a person with unnaturally enhanced hearing (Acuity Potions, Enhanced Senses, Spiritual Blessings, etc) is effected by the potion the two effects will cancel out.
- Speaking range is limited to whisper chat when inside of the fog.
- Prevents the casting of spells that require a verbal component when inside of the effected area.
- Requires an ST signature.
Effects (Treating Materials)SpoilerLeathers & hides may be soaked within the oil directly for a narrative week within an air-tight container will permanently apply the sound-muffling properties of the ointment into the material, giving it a faint gray tint while maintaining the hide's durability. This treatment cannot be washed out, and does not completely negate all sound made- only quieting it some akin to Paddfoot.
Redlines (Treating Materials)
- 1 alchemical count of Stifle Ointment will be enough to make only 1 large item (cloak, shirt, pants) or 2 smaller items (ear muffs, gloves, shoes).
- Can only be applied to leathers, skins & hides. Cannot be applied to living/undead skin directly for a permanent effect, even if you were to somehow keep your hand in the solution .
- Can't stack with other silencing effects to completely get rid of all sound. The more potent effect will always take priority.
- Can't stack with more than 1 alchemical effect on the same portion of material (No combining bowie cloak & stifle Ointment on the same sheet of leather, for example)
- Significantly reduces sound, not completely rid them of it.
- Those with their hearing enhanced unnaturally (Acuity Potions, Enhanced Senses, Spiritual Blessings, etc) will hear objects or things effected by Stifle Ointment at regular volume, the two effects cancelling each other out.
- Forces noises made with the treated item to be at maximum within the 'quiet channel' range.
- Does not require an ST signature in treated item form.
Effects (Ingesting)SpoilerIf you were to ingest the potion for whatever reason, it will cause one's breathing, heartbeat, & other internal bodily functions to become entirely silent for 6 narrative hours. This can be somewhat unsettling to the person, though luckily those that check physically will still be able to feel/see such organs moving still.
Redlines (Ingesting)
- Requires a Stifle Ointment in oil form to be consumed.
- Purely flavor/aesthetic, and provides no significant benefit or detriment in CRP.
- Does not affect one's voice.
OOC ReasoningSpoilerHere ya go ST team, your 40th alchemy submission of the year :D (sorry lmfao).
I've submitted this on it's lonesome as it was just a small idea I fancied, and is just another excuse for me to get better at writing and handling lore.
anywho, Paddfoot & Bowie Camo are both really cool, but i'd love to see and have new options for stealth both irply with players, and within events to go about sneaking while also giving it some varying uses all centered around things being made quieter. I was very generous on the radius within the 'Application' setting as it's not the type of potion to whip out just because, as it is incredibly situational and is effectively useless so long as someone has line of sight on you, or knows you are at least around. It is because of that degree of situational-ness that I also think that this potion will have very little effect on alchemy bloat if it were to be added, so such is not that much of a concern to me.
There are also very few items or things that hush sounds, the only other one being similar to it being paddfoot and some blood magic ritual which permanently silences an area- one of which is vague, and cannot be quickly applied to an area, while the other is very obvious and tedious to set up, making it inconvenient to use unless you specifically lure people into your 20x20 area.
I will admit that I am not wise in CRP Pvp, however, and I gladly take any input to adjust for that. Thanks for reading!6 -
MEDIKAL AGH RESEARCH LODGE!______________________________
The center of orcish innovation, manufacturing & medicine- in that order specifically.
The surface & upper floors are available for use by the public, so long as equipment remains unharmed & folk clean up after themselves
once they are done tending to the wounded or finished working upon their creations.
Often this lodge shall be used as a staging ground to not only heal members of the Horde, but also to manufacture less simple products than what other lodges may provide alongside granting the nation a place to work on nation-wide scientific projects.______________________________
DAH MEDIKAL SIDESpoiler
Medics & doctors tending to patients within the Lodge will be granted access to remedies/sanitized medical equipment within the lodge,
including but not limited to mundane ferrum appliances, Tippens Root Salve, Gislocnovi Juice, Blissfoil Salve, a variety of medical potions and whatever brothers/sisters may provide to the house via the donation bin! All donated alchemical reagents, potions or herbs are greatly appreciated, and will be put to good use for keeping your brothers or sisters in top shape for the next klomp.
DISCLAIMER. BY USING THE HORDE'S MEDICAL/RESEARCH LODGE'S APPLIANCES AND/OR LAND, YOU AGREE THAT THE LODGE OR STAFF IS NOT RESPONSIBLE FOR ANY UNSOLICITED EXPERIMENTATION, SIDE EFFECTS, WOUNDS OR ILLNESS THAT MAY OCCUR WITHIN THE LODGE.
______________________________
DAH MANUFACTURIN SIDESpoiler
The Lodge assists the horde with acquiring & manufacturing alchemical/complex goods to assist our fellow brothers/sisters in their day to day lives.
If you find a draught in the city to cleanse the sickness out of an olog that's eaten something it shouldn't, or a prosthetic forged of ferrum for a wounded soldier, you may wager some mina that it made here.
Occasionally, we may require assistance to help us with creating these wares or products. Donating herbs, material or remedies may not only ease the load but also allow us to further help the Horde in whatever it may need should it ask for a greater scale of creations.
______________________________
DAH INNOVATION SIDESpoiler
Our favorite side of the Lodge, but also the one of most risk.
Occasionally, some new knowledge to chase may come knocking upon our doorstep- whether it be an old relic brought inside the lodge, an anomalous landmark out there on the field or a goblin literally banging upon our door to help them start up a new project underneath the lodge, it is often our job to be the ones that will study these oddities, & support those that seek to construct something new for the betterment of the Horde.
For those of unusual properties that are small and stable enough to be handled, they may be brought here and studied within the lodge to gain more insight on it's purposes or details, though will often be done behind closed doors for the safety of our fellow orcs (If you wish to have a hand in such private research, please see the 'Registering' section below). If it is too large or impossible to move, however, research will often have to be done on sight- in which case we may call upon the Horde & allies to either assist us or protect us during such research.
Public & ongoing expeditions will be presented upon the notice board.
Registering as a member of the LodgeSpoilerIn a perfect world, all brothers and sisters may be trusted to assist us in tinkering with these exotic and/or extraordinary objects/research projects.
Unfortunately, this is not the case. Things may sometimes be delicate, or have detrimental consequences if a mistake is made.
For this reason, some projects are held behind closed doors. You may witness/assist in private projects as a registered Lodge Worker, so long as you meet and agree to the following criteria:
1. The Project Leader/a higher up of the ongoing project agrees to your inclusion.
2. You will dismiss Clan grudges or political stances within the Lodge.
3. You are not an active enemy of, or are trusted by the Horde.
4. You are a registered Lodge Worker, or agree to contacting the Grand Alchemist & having your name be added to the Lodge's Book of Names to be recognized as a Lodge Worker.
______________________________
Signed,Slith Cobbett
Grand Alchemist of the Iron Horde______________________________OOC
SpoilerIf ya want to set up an event with us, just DM the current Grand Alchemist on discord, set up a time with them, tell them what you are up to, how you plan the event to go, what group or groups you want involved in the event, and we're good.
Thank you for the read!5 -
A helmed man reading this missive within the confines of the Iron Horde pumped a fist towards the air, loudly declaring in his little cave.
"WAGH- er... nae, that's not right. ARU? ...One o th'two!"5 -
4 hours ago, esterhase said:
His character flaw is his homosexuality, a taboo in the orcish kingdom as it does not often result in offspring.
its not taboo, its your only option.
feorcs don't exist.1 -
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5 minutes ago, Me_llamo... said:
but Alas, Slith's sexiness impeded it I guess.
Why must you word it this way.
You are not wrong, but you are not right either.2 -
Fun story.
During an ST event (Sarven323's), a group of humans and odd balls larped as dnd adventurers and 'cleared out' a big goblin camp which was harassing Aaun.By the end of the dungeon, 5 goblin children were found- obviously afraid of what was happening outside their little hole.
These 5 siblings were then discovered by the party, then escorted to Krugmar's Gobtown for their own sake by my own persona Slith.
The individual goblin children descriptions were kept somewhat vague, so I think its safe to say you may model/design/name them how you wish.
So, if you'd like to RP as a traumatized child with potentially 4 other siblings to irply cause mischief with, or simply want a proper excuse as to why your orc doesn't know much about orc culture- now's the time! Let me know via discord messages at DoinDahTing (formerly known as DoinDaTing#1770)!
Currently 2 out of the 5 are taken up.13 -
[!] A note came fluttering in through aviary, the nondescript bird slipping their letter into Baalial's mailbox- several small, nearly tattered-with-age missives seemingly attached to it. Upon the main note, it read;
"Greetings Ranger Dralguna,
My name is Slith Cobbett, and I seek a spot within this little group of yours!
I am... over 100 years, probably 110. To avoid making this both sound boring and like a Haenseni 'social season match-up' sheet, I will get straight to the point on my accomplishments with some hard evidence sprinkled in between, present upon the next sheet.
Hoping to hear back from you soon,
Slith"
SpoilerOOC: _Helmet_
MC Name: _Helmet_
Discord: DoinDahTing
IC: _Helmet_
Name: Slith Cobbett
Age: 110~
Information about yourself: See the IRP letter portion, capabilities listed below IRPLY. Links are the rolled up missives.
"- Housemagics, good for setting up camp.
- Cooking with interesting meats! I have so far prepared Shuul, Yisar, and I soon plan to add Harpies onto that list.
- Alchemical Innovator (as an alchemist should be) and Automaton Smithing.
- Mostly made of metal.
- Have gone on quite a few hunts before.
- Spent my prime-years fighting with one arm to improve strategic thinking. KIlled a minotaur larger than an olog and went through the bottom two stories with that extra challenge 'applied', so to speak.
- Survived and remained (somewhat?) sane after being mentally attacked by two separate lesser deities of madness (Du Locian Mad God, Spirit Ixli of Forbidden secrets)0 -
On 1/11/2024 at 5:47 PM, salamanderfantasy said:
Unfortunately, smelting toads is allowed. Wouldn't make the metal any better than just chiseling it off the toad first, but toad violence is inevitable
I don't care if the meat makes the metal shit, its going in the furnace whole3 -
4 hours ago, salamanderfantasy said:
smelt a frog into an ingot,
I wasn't thinking of that up until now. that is definitely being added to the to-do list if these frogs get accepted.
thank you for the response!3 -
really interesting lore!
love to see a cute looking creature serve a purpose other than just being cute.
though i am curious... if ST were to make fancy-ore cobblebonks, would they be simply the ore cut into a brick shape, or 'refined' into an ingot/brick like shape? or is the answer both (aka whatever the ST feels like)4 -
glass and colored glass, both in block and pane form PLEASE.
i beg of you...8 -
Full Name: Slith Cobbett
Age: 100 & something.Prior Experience: Yes. Inquire in person for more.
Discord: DoinDahTing
IGN: _Helmet_1 -
Ign: _Helmet_
Persona: Slith Cobbett
SpoilerDescription/Introduction: a Fermented Cyborg with the 'magic' of alchemy and housemagery underneath this belt.
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+1, yet I fear the day ST come in and crush our poro-pillow dreams by denying this lore.
First the Aevosian Capypillar, now this...1 -
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5 hours ago, Wulfric said:
- Rune of Power
-its only on ranged weapons
skimmed over that, mb lmfao. Though then again, 'projectile' also applies to throwables- therefor our totally real brutus golem could just 2 emote throw the hammer & get said benefits
- Rune of Growth & Continuity
-isnt the hard cap shout range anyways?
I am unsure as to how this is relevant, and I really ******* hope players don't have area of effect attacks/spells/potions that affect everything in shout range lmfao
- Rune of Strength
-arent prosthetics usually normal descendant strength? like an ork with a prosthetic is actually weaker since it doesnt carry the double strength?
Correct, but then one could argue it has more weight behind it and just say "Yeah it's orc strength dw bout it" when it comes to attacks by default.
but again, tawkins technically already buffs people up through the modification 'bolstered strength'- however it actually has a drawback unlike this rune.1 -
I really do like the concepts your going for, and I'd like to see this post be accepted.
However, I think it's rather safe to say that a lot of these runes are just VERY strong excluding maybe the rune of pushing (with just a slight tweak for it to only work if it's carved onto ammunition, NOT cannons)
So, here's my take on each one to nerf/tweak each rune and I think better the odds of this getting added.- Rune of Pushing
SpoilerShould only works on ammunition instead of larger implements too (Arcane Foci, Armaments, Trebuchets, Cannons, etc).
Reasoning is that arcane foci are already powerful enough. could you imagine this being paired with a focused brisk step lmfao? Good luck trying to get into melee. It'd also better the usage of ranged weapons, as since you can only make oh so many runes per day, it'd limit how many 'sniper rounds' you'd have- making for more interesting encounters instead of just "Guh, me shoots farther".
- Rune of PowerSpoilerHonestly? not too many complaints on this one. Just give it a limit to being at max uruk/olog strength, because lord knows some lads are going to arm a brutus golem with a high density boomsteel hammer then etch this on the side.
Overall doubling strength when unsure is pretty iffy though, and could be problematic- wonder if this redline is even required thanks to the 'upped by 1 level' line. An earth spike hit you in the stomach, empowered by this rune? shove it in a little deeper than usual, is all that's needed.- Rune of Growth & Continuity
SpoilerNo quadrupling please god, have mercy.
Beyond that quite okay-ish, so long as the spells/potions at play have a direct counter or aren't too severe- it'll be quite problematic/unfun to go against if they do not.- Rune of Clarity
SpoilerPerhaps just specify that using more than 1 rune of this during a crp session is impossible. Could definitely see folk having one inscribed on each and every single enchant they bring. Other than that, sort of balanced? Though it would effectively guarantee casters using at least 1 spell when in a 1v1 before the other guy can do anything about it. Pretty unsure of this one.
- Rune of Strength
SpoilerHonestly just better bolstered strength.
Again, apply strength limitations like Rune of Power- perhaps make plate armor on that limb 'clog' the runes at play & disable them just to make sure folk don't go full robocop.
- Runecasts in generalSpoilerHow can these tell friend and foe apart, is my main question.
If they couldn't, it'd make holding positions that apply buffs far more important and more interesting story-wise rather than just 'trap setting'.
I think it'd be significantly better if it shifted with a cap on how far/low affected attributes can go, similar to 'Rune of Power'- Rigidity and Fragility increasing/decreasing the strength of materials/people inside by 1 tier.
Other than that, quite nice.
Though one could argue that the simple counter to these things is just... stepping off them, or forcing others off of the rune circle.
Overall I do think I am relatively new when it comes to lore writing, do take this with a grain of salt- just my take on it all.
Heres to hoping that this gets accepted!1 -
3 hours ago, satinkira said:
nub wae............
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the mad lad DID IT LMFAOOO
(grandfather me pls bbg)
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15 hours ago, satinkira said:
always happy to write a patrick bateman magma warlock incel-esque 'I hate women' lorepiece to show that particular double standard for what it is
Isn't that literally just sexist azdrazi
...i'd +1 that submission for the effort lmfao, would be a funny read2
[✗] [Amendment] Kill Translocation
in Denied Lore
Posted · Edited by SlitheryC1
As a dude whos fought against a ton of magi as a regular dude in 1v1s,
it is NOT fun to go against with translo's current state, and I firmly believe this would make it better for both the magic & opposing persons going against the magic.
as per sam's words, it is quite literally cheesing your opponents as ranged attacks are not guaranteed (especially with minor brisk steps) to catch them, and if comboed with air shield its pretty much a hard W no matter what.
Then again, it might just be a skill issue on my end & grants me bias against this, but at the end of the day moving 32 blocks in 2-3 emotes is insane lmfao
TLDR: unfun win button feature, +1ing this nerf