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Helmet

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About Helmet

  • Birthday 12/31/2022

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    _Helmet_

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    Helmet
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  1. yesyesyesyesyes a great excuse to implement more unconventional symbol-sign combos. perhaps, also throw in grace? perchance? :)
  2. Removed text is bold and struck through. Added text is bold & underlined. Old (All) New (Recipe/Creation) New (Effects) New (Redlines) Why Recipe/Creation: If you pay close attention to the recipe there's no actual second addition of a connection symbol within the steps listed in the creation process. Only 1 connection is used, not 2 in the process. Also the subtitle of the section still has the 'optional, only if it requires a specific process' text from the template. Effects: Currently, Sieg's candles cause Mystics & Ghosts to glow instantly on contact, while inanimate objects infused with ectoplasm only glow when the candle is burning. I am of the opinion that this should be reversed so only items/structures with ectoplasm glow on contact with the candle, while Mystics & Ghosts are only revealed when the candle is actually used. Redlines: General clean up. The mentions of "two emotes following the candle's ignition" & the redline saying "vapor candles will take two emotes after being lit to fill their range" seems generally confusing/redundant to me, as a 3 emote use time is already the default now for potions. Also typo is fixed, and other relevant redlines have been adjusted to fit the changes made to the effects.
  3. Gotta say, I'm a fan of the write. I like the re-contextualization and actual intrigue this gives ologs. My only criticism comes in the form of the Rage ability, and the sudden brain-blast ologs would get- though i absolutely love the "get a kill to extend your Rage" trait. Making Ologs 'dumber' mechanically as opposed to thematically may be the way to go. I'm sorry, I don't see an olog actually bothering to use alchemy/golemancy, let alone the further alchemy(s) such as tawkin or animatii. MAYBE smoggers gets a pass? I think making them take twice as long to learn knowledge-based FAs would be best, with further alchemy(s) being wholly inaccessible- or/and making them incapable of making CAs based off of those feats with the exception of sorvians as making little clay sculptures supported by wood and blood is absolutely something someone with massive hands could enjoy. Edit: Just an afterthought for the magics. maybe a limit for what tiers of magic an olog can use, similar to scionism, could be applied instead of sacrificing the olog's rage if they decide to pick one up. not because they are actually stupid, but because their minds are too volatile/filled with internal turmoil to reach those upper-limits of what a descendant's mind could do? again, 'mechanically' stupider, not literally. Suggestions for Rage are within the Spoiler, along with the quoted ability itself for ease of access. all and all, +1 my dude. hope this goes somewhere.
  4. though i understand where this is coming from I gotta disagree. A lot of lore units are divided not by IRL measurements but instead per item OR whatever that item is based off of, regardless of how large or small they are. 1 Red Oil potion = 1 count unless specified. keeps things flexible and simple despite the vagueness, & more importantly reduces the amount of math people may need to do
  5. TAKE THIS AS AN EXCUSE TO FIX THE CONTRADICTORY REDLINES PLEASE GOD I BEG OF YOU also +1. fih forging
  6. I would prefer this as well. i'll update the amendment for both options to be available for LT to choose between
  7. Additions are BOLD and ITALIC Old New, Option A: the Shunter can choose to bring 2 people, but the shunter needs to stay put when doing so. New, Option B: the Shunter can bring up to 2 people when solo shunting, no strings attached. OOC Reasoning: Currently, a shunter can only bring one other person with his or herself. This is by no means a bad limitation, I'd just much prefer being able to focus on GMing for the people that have been sent to an alien world, as opposed to needing to split my attention between both my IRP character and the entire world around the two travelers. And while yes, I could technically do this already by simply emoting my character to sit in one spot and tell whoever else I brought along to go out there and do something, it would restrict me to only send one singular person out there. Solo-adventures will usually lack any social developments that will persist outside of that one shunting trip, so imo It just won't hit right. The suggested change in Option A or B would remedy this, with Option A not actually increasing the amount of exploration the shunter & friends can do on their own without planar coupling whilst Option B (suggested by bak3d) allows more flexibility, but would still be quite inferior to planar coupling.
  8. An inhuman figure more clockwork than man read the missive, nodding along as his glass eyes traced the written words with a hum. A brother to him in mind, this author was, despite the subject-matter being the exact opposite of his own.
  9. It looks like the only thing thats troublesome with copper golems is that they have a mechanic that lets them open doors like villagers.

    unsure how we could disable that with plugins, but if that is done copper golems would be perfectly fine i say.

    1. Show previous comments  2 more
    2. Riot
    3. Helmet

      Helmet

      typical helluvva boss fan

      Edited by Helmet
    4. Shadeleaf

      Shadeleaf

      3 hours ago, wowj said:

      they take from locked chests

      Source; I tried it when they were able to be spawned still

      Lwc fortunately has a 'golem' flag that disables this behavior. You just need to set it. 

  10. They ain't like us cuz they anus
  11. KING OF RAGEBAIT 👑

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