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BenVader

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Posts posted by BenVader

  1. The Redskin woke up in a sweat, retching to the side as his vision returning to him from the lamenations of the vision he just bore witness to.

    Was that a dream? A mere figment of my imagination or maybe. . . hmm.

    The uruk sits there scratching his chin, pondering what the meaning behind such could mean.

    It seems like a message, a cry; it called for me and I shall follow it to see where I fall

  2. MC Name:

             BenVader1234

     

    Character's Name:

             Ukramzo

     

    Character's Age: 
    62

     

    What feat(s) will you be learning?

             alchemy

     

    Teacher's MC Name:

             HypedAngel

     

    Teacher's RP Name:

             Gnarla

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             Never!

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yuh

     

  3. MC Name:

             benvader1234

     

    Character's Name:

             uk'ramzo

     

    Character's Age:

             46 probably

     

    Character's Race:

             Orc

     

    What magic(s) will you be learning?

             Bardmancy (Sound and movement)

     

    Teacher's MC Name:

             Aujy

     

    Teacher's RP Name:

             godwin

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  4. MC Name:

             BenVader1234

     

    Character's Name:

             The sand soldier

     

    Character's Age:

             1 atro

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             atronach

     

    Creator's MC Name:

             ECS1999

     

    Creator's RP Name:

             Edvard

     

    Briefly explain the lore behind this construct or creature:

             

    Atronach forging is an art passed down the line of voidal mages, they are familiars that are made to protect and serve voidal mages, the atronachs to be simple Atronachs are constructs made to symbolise each element that exists, wind, Ice, Sand, flame and so on generally the magic is an art of making a construct out of a simple element and bestowing life upon it this life is bound by a core that contains the magic of its creator over time the Atronach can rely on naturally gaining its own mana, to learn the craft you must have a verified teacher with a TA.

    The crafting of an Atronach is long process it requires a lot of time, as one needs to find all the materials needed to craft parts such as the core, and to create the atronach, there must be a user of the voidal magic, (Earth fire water wind ECT.) and a proper atronach craftsmen to enchant the being with life. The core, The core is the most important part of an atronach as it is what contains there life, without a core an atronach cannot properly exist, first while creating the core a the creator must know voidal transfiguration and the element of choice, or they may use multiple mages it doesn't matter as long as the main mage is proficient in the creation of atronachs. The core of an atronach is its heart, it requires a core to function and at the start the core will begin to produce the element of the atronach until the atronach is fully manifested or until the mana reserves are complete.
     

    An atronach requires a great amount of mana to properly take on its form, atronachs often take on a form similar to that of a human while other times they may take on a form of an animal, these differ from creator to creator, on top of that the creator can choose any material to create there atronach though it can weaken the atronachs form or even kill them for example should a water atronach be built from porous materials it will begin to leak out its element as if bleeding eventually losing its form.

    Atronachs are gifted with sentience as in it has the ability to think for itself, in fact atronachs  are very intelligent being quick learners, atronachs are subservient as a outcome of so they will do all thats in there power to serve their creator, they are also able to speak common on creation and can also speak any other language that can be produced by the average descendent so long as they have the access to learn it, atronachs are very eager to feel emotion though they can never truly be happy or sad, they will do anything for creator no matter how morally questionable it is.

    Atronachs are weaker than golems physically proving to be brittle, if they are struck properly even one person could beat them but with enough people generally striking the atronach they will eventually fall.


    SAND ATRONACH

    a sand atronach, one needs  to specialise in transfiguration earth evocation and atronach forging, multiple magi can be present as long as the leading mage is an atronach forger,

    Similar to almost every other type of atronach, sand atros are weak against magic nullification spells, blunt force trama is also a big no-no if it hits there core, it only takes three strikes and they will be a pile of sand, sand atros do not like water, null archana will temporarily cause the atronach to be immobilised.

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

    the atronach is sandy standing at 7'0, his body is covered in sand and looks as if it has been in a Deseret for years, it has two eyes that glow a golden yellowish color, it is often seen with paper covering some parts of its ferrum shell.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             I agree

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             N/A

  5. MC Name:

             BenVader1234

     

    Character's Name:

             Bug

     

    Character's Age:

             46 probably

     

    What feat(s) will you be learning?

             Haruspices

     

    Teacher's MC Name:

             N/A

     

    Teacher's RP Name:

             N/A

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yup!

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             Never!

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes!

     

  6. MC Name:

             BenVader1234

     

    Character's Name:

             Bug

     

    Character's Age:

             46 probably

     

    What feat(s) will you be learning?

             Sycophants of Boletius

     

    Teacher's MC Name:

             N/A

     

    Teacher's RP Name:

             N/A

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yup!

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             Never!

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes!

     

  7. MC Name:

             BenVader1234

     

    Character's Name:

             Bug

     

    Character's Age:

             46 probably

     

    What feat(s) will you be learning?

             Sycophants of Boletius And Haruspices

     

    Teacher's MC Name:

             N/A

     

    Teacher's RP Name:

             N/A

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yup!

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             Never!

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes!

     

  8. Tarbûrz-mau


    As the shaman took his flute and walked, he walked deep into the depth of the dark forest, the calmest place he knew. The sounds of the trees rustling, the wind blowing it all made it easier. The shaman filled his lungs with as much air as he can muster as he spoke.


    frûm, khlaar- bugd- izubu,

    The leaves rustled as electric blue ripples of mist encircled him as he sat upon the trunk of the tree. Through the depths of the forest, nothing but his voice could be heard, that quiet day it was unusually quiet; he hadn’t questioned it and he continued as he spoke louder.

    khlaar-  izubu mog,

    The winds blew harder as the ripples of electric blue mana continued to burst out to encompass the shaman as he spoke with vigour - for once no reply - but the shaman knew his voice didn’t go unheard. They were listening, waiting, allowing him a door but they wanted to know what he wanted. Before grasping onto his flute, the shaman screamed out to the depth of the forest for all to hear. . .

    g'azn izish u da ta'kaz baduzg izish t'akar paugher!

    As he spoke those words, the ripples of electric blue mist grew stronger but soon. . . nothing, no reply. The shaman sat there horrified as he thought the spirits hadn’t allowed him in, but he didn’t just merely give up. He placed his flute to his mouth, taking a deep breath as he began playing. A soft breeze began to flow against the skin of the shaman as he passed out against the tree. Soon, his soul was torn from his body as he was slowly dropped through the void that he was so familiar with; he had gone to so many times in so little time that he had lost count. The shaman fell and fell. . . As soon he saw a dim light, he knew the entrance was nearing. As soon he bashed against the cold, wooden floor of some place, he regained his bearing as he stood up and looked around.

    Looking around, he saw he finally found himself as light flashed into his eyes; a tower of books laid before him bending and twisting, the tower he was in got longer and shorter twisted and turned, and anyone who tried to explain an experience like this would merely sound like a madman; insane even!

     

    Soon, the shaman began to wander and move, searching and trying to find what he didn’t know he needed. The endless spiral of the staircase that he climbed seemed like he reached a rough stair and would continue, phasing through what looks like solid objects. Hearing books whisper to him, he soon found a door and heard laughter; the same laughter you would hear from a madman. . .

    Soon, the shaman walked in to finally see a spirit with floating books everywhere; heads of uruk, humans, elves, demons, children and adults all alike hung upon the walls of this chamber. He heard laughs, and a voice they spoke as if there were thousands, “He’s here. They’re behind you, where are we, walk! They always hated you!” Soon, the shaman felt as if his brain was melting. He shouted, “Who are you, what spirit are you!” Whispers in old blah ensued as one voice spoke louder than the others; it was a dominating voice that replied, “Hmm, you have potential. How about this; serve us and we shall reward you more than those petty tiny snakes could ever reward you.” The shaman reached out as a mangled hand grabbed his, spiritual energy began to pulse through the shaman’s spiritual form before he was flung back into his body to return to the mortal realm now, pacted with a new spirit.



    The Cult of the Soldier of Insanity

    Index

    - Purpose

    - Rituals

    Purpose

    The sole purpose of the cult of the insane soldier is merely to praise him, and spread his blessing of insanity; to heal those who cannot see the truth and show them the correct path, to praise the spirit of insanity and give him more power so that he may overthrow his greater spirit lixly and become a greater spirit.


    Rituals
    These rituals include an initiation which is divided into a few steps.

    First, an Initiate must feel what power the spirit holds; the Initiator must be a shaman pacted with Tarbûrz-mau, they must inflict a curse of insanity upon the Initiate and they must feel the curse for at least 4 days.

    (4 OOC hours)

    Secondly, they must go through the Right of Passage; either pact with the soldier spirit of insanity or make a shrine to make a great sacrifice to him. That can be a life or important object to the Sacrificer.

    Third is the Right of Faith; they must prove their faith, whether this is by allowing themselves to have their life or death put in the hands of a fellow member of the cult. This is the final step of initiation.





     

    Spoiler

    This is my first post like this so I'm sorry if it's not the best! 

     

  9. MC Name:

             BenVader1234

     

    Character's Name:

             Bob

     

    Character's Age:

             34

     

    Character's Original Race (N/A if not applicable):

             Human

     

    Transformed form:

             Zar'eika (MALDA)

     

    Creator's MC Name:

             Capn_Avery

     

    Creator's RP Name:

             vukosav

     

    Briefly explain the lore behind this construct or creature:

             

    Mechanics:

    • Zezimar are playable CA Inferi of the Zar’ei class, which means that they are humanoid and have intelligence and physical power comparable to the stature of Descendants they look like.

    • Zezimar cannot be roleplayed without an approved CA and must be linked to a Naztherak who has space in their court for a Zar’ei. For Naz’kuthun, players have to post the CA after the ritual is done successfully, naming the Naztherak as the maker.

    Physicality

    Zezimar are the most sinister of all Inferi, because they resemble mortal Descendants closely, and have a very sharp mind. Their looks often show a twisted imitation of Elves, Dwarves, man and Orcs, where tendrils replace hair and beards, tusks are bent and have horns with them, and their counterparts’ beauty is reflected as a disturbingly evil mask.

    Some Zezimar look like a corrupted version of Descendants, while others have completely different forms. Insect-like jaws, eyes, limbs and feelers are possible, and some Zar’ei are known to look like a decaying statue with large chunks of flesh falling off in pieces. Their size also varies, but always mimics those of Descendants more closely and can be easily classified into the three ‘archetypes’ of Malda, Kozun and Rakaal.

    The unholy and deformed bodies of all Inferi are mostly meat-eaters, with very little nourishment from plant-based foods. If a Zar’ei had to live only on plants, their muscles and strength would decrease, but they could still survive in this weakened state. But those who are caught by these Inferi are doomed, as they are known to eat the flesh, blood and bone of Descendant races. The Sultan of Al’Faiz, which Inferi occupied, M’ag’nus C’arne, was known to eat his prisoners and enemies.

    • Like all Inferi, a playable Zezimar must have a hellish and monstrous appearance; snouts, long teeth, extra arms, hard shells, horns, fiery eyes, tails and so on are allowed. Like your mom

    • Horns are made of bone, but are not very strong. If they break they will grow back slowly over time.

    • Any limbs more than two arms and two legs will split the total strength among those limbs.

    • Tails can be used as an attack and so on, but cannot be flexible enough to hold weapons for example. Tails cannot realistically squeeze a person to death.

    • Natural ‘armour’ cannot be stronger than ceramic and although it may protect from sharp weapons, it will still be damaged by heavy hammers and other blunt weapons, or pierced by crossbow bolts etc.

    • Swords and axes will break off bits of this armour, without reaching the flesh underneath, while hammers, maces and so on will smash and shatter it and make it useless. One cannot wear other armour over carapace/natural armour that is not smooth to the body, such as spikes, spines or other outgrowths.

    • Limbs, teeth, claws etc. that can be used as weapons are as strong as bone. They cannot pierce platemail.

    • Zezimar can be killed like any other playable character, they are not invincible. They can die from hunger, losing their head, bleeding out and so on.

    Appearance

    • Zar’ei do not age or die of natural causes, but their appearance changes over time. They start out as bright and fiery, but gradually become more ashy and dull as they grow older. A young Zar’ei is like a blazing flame, a middle-aged Zar’ei is covered in soot, and an old Zar’ei is wrapped in ash and cinders.

    • Zar’ei have natural armor that is as strong as ceramic, which protects them from physical attacks.

    Diet

    • Zar’ei need to eat a lot of meat to maintain their strength and vitality. They prefer animal protein, but they can also consume Descendant meat, which is the flesh of humans and other races. They are immune to prion diseases and other infections that might result from eating contaminated meat.

    • Zar’ei cannot survive on plant-based foods, as they do not provide enough energy for their fiery metabolism. If they are forced to eat plants, they will become weak and sickly.

    Abilities

    • Zar’ei are functionally immortal, meaning they can only be killed by external forces, such as magic, weapons, or poison. They can also regenerate from most injuries, as long as they have enough maleus, or blood magic, to fuel their healing process.

    • Zar’ei can use some Malflame spells, which are a type of blood magic that creates and manipulates fire. They can create fireballs, fire blasts, and fire shields, among other things. However, they are not as skilled or powerful as Naztherak, who can use more advanced and diverse Malflame spells.

    • Zar’ei are intelligent and cunning, and can match the intellect of Descendants. They can also speak, read, and write Ilzakarn, which is the language of Inferi. They can learn this language instinctively, even if they have never heard or seen it before.

    Weaknesses

    • Zar’ei are vulnerable to holy magic, which is the opposite of blood magic. Holy magic can cause them great pain and damage, and even kill them if it is strong enough. Examples of holy magic are Paladinism, Xannic Mist, and Tahariaean Light. Zar’ei also feel discomfort and disgust when they are near holy auras, such as those emitted by Paladins or holy artifacts.

    • Zar’ei can be poisoned by substances that are harmful to Inferi, such as Azhl, thanhium, and thanic steel. These substances can interfere with their maleus and cause them to lose their abilities and health.

    • Zar’ei cannot disguise their demonic appearance, which makes them easy to identify and target by enemies. They have distinctive features, such as horns, claws, fangs, and glowing eyes, that mark them as Inferi.

    Mentality

    • Zar’ei are selfish and self-serving, and do not care about anyone but themselves. They see Descendants as either food or toys, and have no respect or empathy for them. They are incapable of forming healthy or genuine relationships, and only use others for their own benefit.

    • Zar’ei are driven by a desire to escape Moz Strimoza, which is the hellish realm where Inferi are trapped. They sometimes agree to pact with Naztherak, who can summon them to the mortal plane, but only for self-preservation. They do not like being bound or controlled by Naztherak, and will try to sabotage or betray them if they have a chance.

    • Zar’ei value their freedom and autonomy, and do not like being given orders or tasks that they find boring or demeaning. They will look for ways to avoid or loophole their commands, and seek opportunities to have fun or cause chaos.

    Redlines

    • Zar’ei are playable characters in some role-playing games, but they have some limitations and rules that must be followed. These include:

      • Zar’ei cannot refuse or attack their Naztherak, unless they have a valid reason or permission.

      • Zar’ei cannot produce Rakir, which is a type of red congugated liquid that creates and manipulates metal.

      • Zar’ei must follow the lore and setting of the game, and not contradict or break the established facts and rules.

     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    a grotesque creature with four arms and 3 eyes one of its eyes are gouged destroied looking as if they where burnt with the flesh looking like it was smushed by someone and its arms looking grotesque with flesh that looks like it was melted by fire it has a purple hue comming from under the flesh in its hands it lacks ears and has horns of flesh on its head its nails would be elongated and covered in its own flesh it's teeth would be grotesque it lacks a nose and ears and seems to have a hornish structure of bone and flesh comming out from its stomach

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             Yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             N/A

  10. MC Name:

             BenVader1234

     

    Character's Name:

    Duskforged Arbiter

     

    Character's Age:

             1 automaton

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

    Automaton

     

    Creator's MC Name:

             DeepDarkSamurai

     

    Creator's RP Name:

             Mechpriest Adeptus

     

    Briefly explain the lore behind this construct or creature:

             

    Automata are intricate constructs, brought to life through a combination of alchemy and clockwork. This process is not mystical or magical in nature, but rather a refined art, perfected by the creators of these machines. These creators are often referred to as automaton craftsmen.

    These craftsmen could be working in any profession or job. The creation of automata requires a deep understanding of the parts and materials used in their construction.

    The concept of clockwork, although not complex in itself, forms an integral part of an automaton. However, the alchemical components required in the process add a significant level of complexity.

    Once the basic principles are understood, it may take several years of rigorous study and practice to become a master in this art. This journey from novice to master is not just about learning, but also about honing one’s skills in the craft of automaton creation.

    Automatons are mechanical objects that operate relatively autonomously once set in motion. They can be both theoretical constructs and real-world devices. Here are some key points about automatons:

    1. Definition and Purpose:

      • An automaton is designed to perform a sequence of operations or respond to predetermined instructions without direct human intervention.

      • These creations aim to captivate through visual appeal and often evoke surprise and awe due to their seemingly magical movements.

    2. Variety and Representation:

      • Automatons come in various forms, limited only by the imagination of their creators.

      • Most automatons directly represent creatures, plants, or kinetic aspects of natural phenomena.

      • Examples include imitations of blooming flowers, walking figures, and scenes with caricature personages.

    3. Materials and Craftsmanship:

      • Automatons are crafted from inorganic or dead organic materials, bound together by intricate clockwork mechanisms.

      • Commonly used materials include steel and bronze for their durability and strength.

      • It’s essential to choose materials carefully; for instance, a stuffed doll wouldn’t make a suitable automaton without a sturdy skeleton beneath its surface.

    4. Lifeblood: The Essence of Animii:

      • The core component that grants sapience and functionality to automatons is called Lifeblood.

      • Lifeblood serves as synthetic vitae, akin to blood for these clockwork beings.

      • It powers their bodies and various modules responsible for intelligence, sight, and other functions.

      • Lifeblood appears as a greenish fluid, but it can be dyed other colors. Its consistency resembles thin oil.

      • Unlike natural blood, it cannot clot independently, making it a critical vulnerability if drained excessively.

      • All Animatii rely on Lifeblood to function
        Base Level Animii:

        1. This tier encompasses prosthetic enhancements such as arms, eyes, and lungs. These prosthetics are designed for patients and do not possess sentience.

        2. They rely entirely on the recipient’s control and cannot function independently.

        3. It’s essential to note that these prosthetics are not upgrades to natural limbs; in fact, they are fundamentally inferior to the flesh one is born with.

        4. Additionally, within this tier, we find non-sentient inventions, roughly the size of a prosthetic arm or smaller. For example, a wrench that can fold into a different tool.

      • Second Tier Animii:

        1. Creatures falling within this tier are smaller than or approximately the size of backpacks. Examples include birds or cats.

        2. These Animii possess sentience and can perform simple tasks, but they are not effective in combat.

        3. Imagine an Animii backpack equipped with an arm for grabbing objects—useful for everyday assistance.

      • Third Tier Animii:

        1. These creatures are larger than backpacks but are capped at the size of a grown golden retriever.

        2. Third-tier Animii serve as pets and cannot be used to augment one’s body.

        3. Mobile prosthetics or inventions are not allowed in this category due to their weight.

        4. While they can participate in combat to varying degrees, they lack the ability to stop their lifeblood from leaking if wounded.

      • Fourth Tier Animii:

        1. This tier includes non-combative non-player characters larger than the third tier but not exceeding humanoid size.

        2. Imagine an Automaton butler that roams an estate, offering wine glasses to party attendees.

        3. These Animii cannot relay information beyond what they themselves know and adhere to standard CRP mount and pet rules.

      • Soulless Animii:

        1. In this version, an Animii is crafted without a soul.

        2. Players then step into the role of the Animii, controlling its actions and decisions through an accepted CA.

        3. These Animii lack inherent consciousness or life force, relying entirely on external guidance.

      • Soul-Bound Animii:

        1. The second version involves a more mystical process.

        2. When a soul departs its mortal vessel upon death, it enters an Animii.

        3. These Animii become vessels for departed souls, allowing players to embody them with a valid CA.

        4. The soul’s memories, emotions, and experiences shape the Animii’s actions and interactions.

          Construction and Materials:

          1. Automatons are meticulously crafted from non-living and inorganic materials, often utilizing steel or a blend of various metallurgies.

          2. The process begins with the creation of a sturdy skeleton. This framework ensures that the automaton doesn’t collapse under its own weight.

          3. The skeleton maintains a humanoid resemblance, standing upright with limbs and appendages akin to an average descendant.

          4. While aesthetics can vary—such as a bird-shaped head or steelspines along the back—the fundamental requirement remains: the construct must be upright and bipedal.

        5. The Vital Gear Heart:

          1. The heart of every automaton lies in its Gear Heart.

          2. Tubes flow from this central core, mimicking the arteries and veins of a living being.

          3. The Gear Heart pumps an alchemic lifeblood, the source of automation within the construct.

          4. Fragile and vulnerable, the Gear Heart can be destroyed by just a few heavy blows, rendering the automaton inert.

          5. Similar to humans losing too much blood, an automaton faces demise if it loses too much of its own lifeblood.

        6. Sensory Components:

          1. After the Gear Heart and its vessels are in place, the clockmaker turns attention to sensory modules.

          2. These include:

            1. Visual Modules: Providing sight and perception.

            2. Auditory Modules: Enabling hearing and awareness.

            3. Voice Modules: Allowing communication.

          3. Only once all internal and sensory components are complete can the clockmaker proceed to plate the construct.

            Scaling Up: Challenges and Considerations:

            1. When designing an automaton larger than a regular descendant (ranging from a halfling to an uruk), several functional penalties come into play.

            2. Let’s delve into these challenges:

          4. Structural Strength and Weight Distribution:

            1. Larger automatons require a stronger frame to support their size.

            2. The density of materials must be focused on the legs and lower body to bear the weight.

            3. However, this increased weight limits their movement to a consistent walking pace.

            4. Running or rapid movements become impractical due to the strain on their structure.

          5. Processing Speed and Cognitive Limitations:

            1. The vastness of their size leads to greatly delayed processing speed.

            2. These larger automatons become excessively lethargic in their responses.

            3. Their thought processes become more simplistic, akin to basic instincts.

            4. Complex feats—such as intricate problem-solving—are beyond their capabilities.

          6. Dependency on Guidance:

            1. Due to their limitations, larger automatons rely heavily on external direction.

            2. Another individual must constantly guide them for most tasks.

    They become tools rather than independent agents, lacking the autonomy of their smaller counterparts.

     

     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    a seven-foot daemonsteel automaton donned in dark grey and burnished bronze, seamlessly merging a butler's grace with combat-ready prowess. Its meticulously crafted joints, embodying both functionality and visual allure, portray a refined elegance in its demeanor. This regal automaton effortlessly transitions from stately butler duties to the heat of battle, a symbol of both sophistication and combat might. With its sleek and polished aesthetic, defined by smooth lines and refined structures, the "Duskforged Arbiter" stands as a harmonious fusion of a butler's order and a warrior's readiness.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             Yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             N/A

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