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carevib

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  1. carevib

    vibe23

    Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”Yo Taking a slow step forward, my character Folluin Boozari narrows his swamp-green eyes and looks around the darkened tent. The ominous shadows dance over the walls made of tattered cloth as the candlelight flickers. He pauses, exhaling through his nose, the pungent smell of moist wood and old plants filling his lungs.He places his hands on his knees and lowers himself onto the provided cushion. He adopts a calculated stance, neither completely relaxed nor overtly defensive. He is unnerved by the hag's sly stare, but he hides it behind an uneven smile.The hag's yellowed teeth show when she smiles. Lifting the bowl, she urges for him to peek inside. "Are you intrigued by what you are seeing?" Example: You look at old hag notice the smell coming off her as she speaks. "Ah, I uh, I just happened to be adventuring through these woods and saw this town and wanted to see what is happening in here" "Oh, I just, uh…" you stutter, tensing up. You eye the crone, then back outside the tent. For a moment, the air thickens with anticipation, until…
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