Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
My character steps into the tent, wrinkling their nose at the sharp smell of melted wax and damp cloth. The flickering candles cast shaky shadows across the worn cushions, and for a moment, they pause to take it all in. At the back, the old hag lifts her head, squinting as if trying to read their thoughts. My character swallows and moves forward, lowering themselves onto the cushion, hands clasped loosely in their lap. “I… I’ve been traveling for a long time,” they say, voice quiet and uneven, “looking for answers. I don’t really know what I’m meant to do, but I was told you might help me figure it out.” They glance around again, letting the soft candlelight warm their shoulders, before meeting the hag’s gaze and waiting.