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marimbamonk

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Posts posted by marimbamonk

  1. Devlog 1

    May 1 2016

     

    Adventure Map Intro Area - After Week 1 of Development

     

    Details

    So... this area may look somewhat familiar! 

    Yes, I did model the beginning of the adventure map after the Cloud Temple from LotC. I wanted players to know immediately what universe they are in, as soon as they start up the map.

    After walking through the three dialogue arches, you are then introduced to the Pools of Life & Death, another iconic Cloud Temple staple. 

     

    Then comes the choosing of the player's race. I went for a museum-esque style here: the environments of each of the different races are displayed, giving the player insight into how that race lives. After seeing all of the displays, the next room will prompt you to choose your race.

    In order in the video:

     

    Human

    Elf

    Orc

    Dwarf (unfinished)

    Halfling (to be added)

    Kharajyr (to be added)

     

    I'm not really satisfied with my progress on the Dwarf area. I could use some ideas on how to make it especially dwarf-y.

     

    Building

    This is being built in 1.9.2, which means I do not have access to building mods like WorldEdit/MCEdit/Voxel Sniper (none have updated to 1.9.2 yet).

    Yes; everything you saw in that video was built by hand, the old fashioned way!

     

    With that said... I know for a fact that I won't be able to finish the Skies in time or in the manner that I'd like if I don't have some sort of building mod(s). There are things that would simply take too long to do if I were to attempt it in vanilla Creative. 

    I'm praying that the building mods are updated to 1.9.2 asap so I can start the real time-consuming builds. Until then, I've occupied myself with things that I can do easily by hand (like the build shown in this video). 

     

    If you guys have any insight on how I can somehow use a previous version of WorldEdit/Voxel Sniper without corrupting my 1.9.2 world, let me know. :l

     

    What to expect from here/development process

    I'm going to continue working on the intro build until it's finished. From there, I continue developing what I can until modern building mods are released. There are several boss fight mechanics/storyline events that will require some command block coding, and that's something I can figure out regardless of whether or not I have a build ready.

    My hope is that the building mods will be updated by the start of the summer, which will be when the heavy development for this map will start.

     

    Let me know what you guys think so far! Do you like the museum-esque display of the races? I thought it was a cool idea. I'm especially proud of the 3-Dimensional aspects of the Orc build – how it goes out into the desert and such. :)

     

    Thanks for following, guys

  2. On 4/23/2016 at 10:36 PM, noahandreas said:

    Wow! This sounds great.

    Are you planning on allowing for multiple people to play through the map at once? E.g, on a server/ realms.

    I'm planning on making it so that the map can be played by multiple people at once, but I'm going to optimize that after the map itself is finished. I'll be designing it for just one player, and then adding the necessary changes once everything is finished in order to make it multiplayer-friendly!

  3. x~ The Seven Skies ~x

    A Lord of the Craft Adventure Map

     

    (Teaser Audio Trailer; created almost 1yr ago)

     

    Overview - What is The Seven Skies?

     

    The Seven Skies is an independently developed adventure map set in the universe of Lord of the Craft.

    It started as a simple idea a couple of years ago: I wanted to create an end-game raid on a scale that no one had ever seen on LotC. Some of us had been around for the Undead vs. Ascended in Aegis, the Cultists in Asulon, or Setherien in Anthos... In my opinion, the most intense and glorious moments on the server are those end-game events. These are the times when everyone is logged in, and the staff has a massive climactic event planned – so massive that it culminates to the migration of the entire playerbase to another map!

     

    I knew that the Seven Skies was something that hadn't really been fleshed out lore-wise, and the idea of ascending to that unknown, mystic realm fascinated me. Soon enough, I had lore written and an entire campaign planned out, from start to finish. And, with the release of resource packs, the potential for game development was expanded tenfold. The server would be able to use their own custom textures, sounds, and even add voice-acting and a soundtrack to the game; all of that on top of the functionality of command blocks, plugins, and the staff's event team. If executed with proper preparation, The Seven Skies would have been the end to Athera (or the following world), and the biggest event the server has ever put on. 

     

    I've proposed my full idea to several staff teams over the years, and at one point I even became a Lore Master because of my work on this project. But for one reason or another (staff disinterest in the project; my own inactivity; lack of resources/support), I've never been able to get The Seven Skies out of independent development and into the server's hands. I've had a few partners work with me on lore and gameplay mechanics, but even that fell through with mutual inactivity.

    Several of the partners and staff members I shared the project with suggested the idea of making The Seven Skies into an adventure map instead – a downloadable, single-player map separate from the server that would be developed to run fully by itself. I didn't really consider the idea at first, but after letting the project sit for even longer now, I've realized that this is the best way to go.

     

    To be clear: originally, The Seven Skies was supposed to be an end-game event campaign taking place on the LotC server itself; but now, I will be independently developing it as an adventure map.

     

    Truly, I'd like to think of The Seven Skies as an Indie Game that runs on Minecraft's engine. It won't be as short as the average adventure map, and it will include its own sounds, textures, storyline, and so on (all of the features that a real independent game would have).

     

    Even though the bulk of the work on The Seven Skies will be done by me, there are several aspects of game/adventure map creation that I am not well-versed in. I’ll be consulting a lot of YouTube tutorials, reference material, lore, and fellow players in order to give this project the best quality possible. This, in part, is where the Devlog comes in.

     

     

     

    Devlog

    This post will be the place where I discuss my progress with the project. Posts here will be sporadic, and the content of the posts will differ too – one week I may post about a certain command block string that I used for spawning named mobs, the next week I may post about composing The Seven Skies soundtrack, then I may post about build themes and design for one of the Skies, and the following week I might show you guys how I recorded some of the sound effects and voice-acting. It all depends on where I am in the development process!

     

    Oftentimes, there will be something in development that I'll need your guys' feedback on. I'm comfortable with voice-acting, music composition, SFX, storyline/lore, and gameplay, among other things. I am not the best builder (never used Voxel or WorldEdit before!), and I'm a novice command block coder. Sometimes I'll post something here and need suggestions or a bit of debugging help. Any suggestions are gladly accepted.

     

    I will not post huge spoilers here, but if you choose to follow this Devlog, expect minor spoilers here and there. I'll try to keep it sparse so that everyone playing the map for the first time will still be surprised by its features, even if they've followed my progress on the Devlog!

     

     

     

    The Story

    Based on an idea set forth in the Ancient History of the server's lore, this adventure map focuses on the realm of the Aenguls and Daemons. An unknown corruption originates from deep within the Seven Skies, afflicting Aenguldaemons of all kinds and tainting the Skies themselves. 

    As a mortal – and immune to this corruption – you will be called upon to ascend to this fabled realm, reversing the damage done by the corruption and curing the Overworld of its taint. 

     

    (there is much, much more to it than this, but this is all I can reveal as of now!)

     

     

     

    Gameplay & Features

    Gameplay for The Seven Skies will have you playing as your own LotC character (or feel free to make one up). Your strengths and weaknesses and some gameplay in The Seven Skies will depend on what race you choose at the beginning of the map.

    The player will ascend each of the Seven Skies (each with their own unique theme, bosses, and gameplay) alongside a small armada of helpful forces. Aside from the main storyline, the player will be able to collect artifacts, uncover ancient secrets of lore, discover easter eggs, do side quests, and more!

     

    The Seven Skies will have several features, including:

    • custom textures (weapons, items, blocks, and mobs)

    • custom sounds

    • voice-acting for major characters & bosses

    • The Seven Skies Soundtrack

     

    (there is much, much more to it than this, but this is all I can reveal as of now!)

     

     

     

    Is The Seven Skies adventure map canon (is this adventure map considered to be official lore)?

    Short answer: no, The Seven Skies adventure map is not the official LotC Seven Skies lore. 

     

    Long answer: As I work on this project, I will try to stay true to Lord of the Craft lore and history as much as I can. Even though this map will be in a place that LotC has never experienced, and a lot of the lore will be made up, it is all designed to fit in with the Lord of the Craft style as well as possible. 

    There have been multiple interpretations both in-game and out-of-game on what the Seven Skies are, and what goes on there... The Seven Skies adventure map will simply be my own interpretation. 

     

    Regardless of whether or not you believe the map to be canon or not, I want it to be a fun, exciting expansion that will still satisfy a good connection to the game it's based on.

     

     

     

    What version of Minecraft is The Seven Skies compatible with?

    The Seven Skies will be made in and for Minecraft 1.9. It will not be backwards compatible, obviously... And I may or may not decide to continually update it when newer Minecraft updates come out. 

     

     

     

    When will The Seven Skies adventure map be finished?

    My hope is to be finished (or at least mostly done) with The Seven Skies by the beginning of 2017. This is the biggest creative project I've committed to working on, so there may be a serious likelihood that development will continue for several months after that ETA.

    Right now, at this early of a stage, defining a surefire ending point is really only speculation. We'll see how my development groove rolls along; as we get closer to the end, the end will become more evident!

     

     

     

    Will I have to pay for the adventure map?

    No.

    I want all Minecraft players, whether they're a part of the Lord of the Craft community or not, to be able to play The Seven Skies for free (most adventure maps are free anyway). Even if I did peg a price on the adventure map, people could still easily pirate the thing, and I just don't want to have to deal with that. 

     

    I will definitely make myself open for donations sometime during development and after the game is released, but no, payment will not be required at all. I will be spending a bit of money on a few things that I'll be using for the project – better composition software, audio equipment for recording foley, supplies for foley, etc. – but these are things I'll need for future projects anyway.

     

     

     

    What can I do to help?

     

    Devlog Feedback, Comments, Suggestions

    I already mentioned in the Devlog section that I'll need help every now and then with coding, building, or the project in general; you can reply to this topic at any time with your suggestions and/or feedback. 

     

    Guest/Cameo Contributions

    Another thing I'm hoping to have is guest artists/producers, and even some cameo appearances added to the project. I will make it clear to you guys what I need and when, but there are already a few things that I'm sure I'll want some extra people for:

    • small builds

    • voice-acting

    • music composition

    • side-quest gameplay & story

    • etc.

     

    As far as cameo appearances... This primarily applies to voice-actors and music composers that I have a personal interest in bringing on to the project.

    Right now, I already know I'd like to have Volutional compose a piece or two for The Seven Skies soundtrack, if he's willing. He's composed a few LotC soundtrack pieces before, and they were all great.

    It would also be great to have the legendary LotC voice-actor Repiteo back for some voices (there are a few other good LotC VOs that I can't remember off the top of my head... Who was the guy who did "HE IMMOLATED THEM"?)

    Y'know, stuff like that!

     

    No need to post below and tell me that you're a builder or voice-actor and would like to work on the project. I might need you, but I will let all of you know when!

     

    Donations

    If, by some divine will, you feel compelled to aid me in the form of money, then my thanks go to you. I have no service open now, and I don't plan on opening one until I have a substantial amount of the project done. 

    All of the money donated to me while this project is still in development will be used for this project – whether that's paying for sound equipment, foley supplies, software for audio/music, late night coding pizza, or my college tuition.

     

     

     

    About the Creator

    I first joined the Lord of the Craft in July of 2011, a short time after its initial release. My character from then till now has been Brunhyldir – an Orcish Shaman with a history in many other groups (such as the Ascended and Undead).

    Outside of the game, I like to write, compose, and voice-act. I brought these passions of mine to Lord of the Craft too; I've linked some of my works below if you want to check them out.

     

    My SoundCloud (LotC Soundtrack, Voice-Acting)

     

    My Writing:

    The Tales of Green Smoke

    Orcish Timeline (many posts within)

     

    I'm currently a College student, studying Sound Design (offered at my school as "Music Industry Studies"). I'm in my College's Symphonic Band, and I also teach a local Middle School Drumline. 

    I aspire to be many things: a foley artist; a composer; a sound designer; a writer; a video game producer... At this point, I'm working project by project and building a resume as I look for the right path for me.

     

    Fun fact: I may be able to get the sound design for this project to count for college credit, as a Sound Design major. Rad!

    Fun fact: I will be voice-acting for World of Warcraft soon!

     

     

     

    In Conclusion

    Please feel free to follow this topic, and reply below with your thoughts or any questions you may have.

    This devlog style is based on that of Dukope – an indie developer with years of experience and success behind him. He makes real games, all by himself, not wimpy lil adventure maps! I highly suggest you check out his work, he is my idol in this affair.

     

    Have a nice day!

  4. 5 hours ago, Wolf Druid Ouity said:

    What's your process for creating this? I would love to try my hand at something along these lines, but I've never found a particularly good software. At least not one that I was willing to pay for.

    I use the Macintosh software known as GarageBand. It's simple and basic, but it gets the job done.

    Both of the works I've released so far weren't actually formally composed beforehand; I just came up with the melody, played it on a MIDI keyboard, and expanded on it.

    I'm planning on actually sitting down and composing some of my future compositions, however. The reason these are so short is because they were just a simple thought I expanded on for only a few hours!

     

    I can't recommend a good composition/playback software similar to GarageBand, as I haven't looked into it. Depending on how you like to create music, though, I would consider looking into Sibelius or LMMS.

    If you're on a Mac, though, GarageBand and Logic are perfect!

     

     

    3 hours ago, AGiantPie said:

    Agreed, but this isn't exactly a song about war, nor the immediate aftermath of't. I think the song fits the distant 'echo' theme it was apparently going for.

    Yeah, this is more the point of the piece. This piece isn't about war or battle taking place; don't think of it as background music for your armored human slicing off arms from orcs and elves among a bustling battlefield.

    This is the emotional, sensual echo of the feelings left on the battlefield. The rage, the regret, the pity, the sadness... It howls in the wind like the cries of those who have fallen.

  5.  

    Recently composed a short Lord of the Craft Soundtrack piece, entitled, "Echoes After Battle". 

     

    Link: https://soundcloud.com/lordofthecraft/soundtrack-echoes-after-battle

     

    Piece Description: "Sometimes, you can still hear the flood of emotions on the deserted field of battle. When the blood has sunk deep into the earth and the wind howls instead of the men, they recall a time when all was not so calm."

     

    Thanks for listening, feel free to leave feedback!

  6. Just now, ?? said:

    I just checked out your soundcloud profile, your works are grand!

     

    What programs do you use to develop music by the way?

    I use GarageBand, and a MIDI keyboard. Most of these compositions (more are coming) come about from a rhythmic pattern or idea I have in my head, and then I just expand upon it with multiple instruments.

     

    Thanks a lot for listening!

  7. Recently composed a short Lord of the Craft Soundtrack piece, entitled, "Good Morning Halflings". 

     

    Link: https://soundcloud.com/lordofthecraft/soundtrack-good-morning-halflings

     

    Piece Description: "In the lands of the Halflings, mornings can sometimes turn out to be very interesting... Smoke begins to billow out of burrow chimneys, the smell of fresh morning drink wafts through the grassy air... The Halflings are a peculiar race, with equally peculiar customs."

     

    Thanks for listening, feel free to leave feedback!

  8. ((MC Name:)) BGBuster

    ((Skype Name [Optional]:)) Drakinroth

    Name: Brunhyldir Sarafand

    Age: 464

    Race: Ascended Goblin

    Affiliations: Ascended, Orcs, Shamans


    Reason to join the Golden Owl: 

    Brunhyldir, being a long-time character of mine, has quite the history. He has always had a heart for Good, and although his connection with the Orcish people is strong, there is always that older part of him that remembers his days as an Ascended. He fought among his brothers, brothers of all races, for that greater good.

    The Golden Owl reminds him of this, and this is something Brunhyldir feels is necessary for his Gajal'Rukul, or Wheel of Life. Brunhyldir feels that joining a force such as the Golden Owl would serve as a necessary component (or closure, if you want to think of it that way) to his historical wheel, as almost a reflection of his youth. It started with the Ascended, then went to the Orcs and their Shamanistic ways, but now we both feel a call to return to something greater than himself. 

     

  9. ((A really great story, especially about how one can outsmart a creature using brain over brawn.

    I definitely want to see more of your writing. Next time you post, try indenting the paragraphs so it's not just a big wall of text!

     

    Great content, keep it up! I'd really like to hear more about this dwarf of yours!))

  10. ((It's almost eerie, this description. And how the last paragraph gives the reader an insight into the personality of Fawynn... Excellent.

    It was a good read, and I think it'll get better as you keep writing. I can only imagine what it was like to have this happen, assuming this happened in-game.

     

    Keep it up!))

  11. On his routine walks around the main roads, Brunhyldir stumbles upon this poster. The ancient goblin stops, leaning on his walking stick.

    After slowing reading through the document, he chuckles to himself.

     

    "Mmm... Da littul azh, peepin' foah uh necromansah? Mmm, hmhm."

    The goblin would smile, walking past the poster, his mind racing at the thought, not unlike his heart.

  12. 18 hours ago, JadenOfCanada said:

    He seems to always have ideas. Innovation is key.

    That I do! My mind is practically boiling over with them, like a pot of mac n' cheese.

     

    16 hours ago, Fizldank said:

    i love this guy

    +1

    I love you too! Thanks for the support.

     

    8 hours ago, Balorien said:

    I would be a great FM!

    +1

    ... I'm sure you would be, Balorien! You should submit an application, I heard that they're actually looking for more!

     

    5 hours ago, Travista said:

     

     

    ^

    Love you too, Shreck. Thanks!

  13. Minecraft Username: BGBuster

    Age: 18

     

    Time Zone: PST (California)

    Skype: Drakinroth

    Have you been previously banned or warned, and if so how many times and for what?: I have not been previously banned or warned for a ban. I have received warns on the forums before, but I cannot view for what and they are no longer in effect (for over a year now).

    How much time a week can you dedicate to Forum Moderation?: I'm a college student right now with a teaching job as well, but my schedule is not all that full. I usually have at least two hours a day (on weekends, much more) that I can dedicate solely to forum moderation.

     

    Why should you be a Forum Moderator?: Lord of the Craft has helped me grow as a writer, a creative thinker, and so much more... I was a freshman in high school when I first joined, and now I'm finishing my freshman year of college. Wow!

    When it comes to this server, I dedicate my time by making impressive creative content. Voice-acting clips, lore posts, expansions to the server, and so on. But I've always wanted to have a way to just regularly help out, be active, and be there as a guiding hand for the server. Forum moderation is often a thankless job, and I'm completely fine with that. The career I want to get into is Sound Design (recording, making, and mixing sound effects for films and video games). I'd like to think that Sound and Forum Moderating are similar in this way: if you do the job right, the people that benefit from it hardly notice; if you do the job wrong (or simply don't do the job at all), everyone notices. 

     

    For me, Forum Moderating would be a great chance to give back as a relatively unknown veteran. I've been kicking around here for more than four years, but I feel like I don't have the contribution and the dedication behind me to prove it. I'm the underdog among a sea of well-reputed applicants, but if I am chosen, I will do my best to rise above that, and show my love and dedication to this server through unrivaled work.

    Anything else you'd like to mention?: Nope! I mean, I have an afro. That count for anything?

     

    Thank you for reading.

  14. I'm happy for you, Telinir.

    Remember that there are always like-minded members of the community that will have your back, and don't mind being an ear to your thoughts.

    Your job will be a hard one, I'm sure: ensuring that this entire playerbase is having a good time with a server, and taking their feedback into consideration.

     

    Good luck, and we have faith in you!

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