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Nononymous

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Posts posted by Nononymous

  1. Glowing text lies over the paper.

     

    "Climb to the highest mountain, wait until the time comes for a lunar eclipse, bring me a piece of moon rock, a chinchilla, thirty seven pieces of three by three inch cubes of blue cheese and a Virgin sacrifice, then come back to me."

     

    *Doctor Nibbles' ears point up upon the mention of blue cheese*

    "Blue cheese! Squeee! We eats, yes-yes!"

  2. (IC)
    Full name, including any titles? "Sunny" Gat Collard Adelban, Heir of Rin and Andromeda, The Kaizer of the Reagents of the Mask
    Previous experience in guilds? I used to run a slaving corporation for an extensive period of time, but was forced to abandon said slavers when the need of revenge arose. I was tortured at the hands of the White Rose; do not expect me to show mercy to anyone related to the Roses.
    Age? 28
    Experience in fighting? While I'm no master swordsman, I like to consider myself a veteran in the art. I have fought in a few battles, however my true expertise lies in soldier management and command. I'm an avid log keeps, ambassador, and any other odd tasks you may need of me.
    Are you exiled from any nations? No.
    Oath;
     
    I, Gat Collard Adelban, swear to uphold any contract I am given in the company, no matter the cost. I will obey all company policies and follow the orders of my officers to the letter, never to release company secrets.
    (OOC)
    List any VAs;
    MC Name; Jtheo2016
    Skype name; (PM me if need be) stealersfan1997
    Google doc email; [email protected]
  3. Magne writes quickly, hopeful to receive two new recruits. He sends the letter off quickly, hoping to catch the dwarves at an opportune time.

     

    "While it may be tempting to join another guild or brotherhood, searching for glory and honor, wealth and nobility, there is a far more important task that needs to be done. I am the leader of the Order of the Hourglass, who search to find a means to destroy the threat in the North. The conditions will be harsh, morale low, and danger lurks everywhere, however we need new recruits to help sustain our strength against this fierce opponent. We hope you will consider joining our Order,

    - Grand Keeper Magne Orman."

  4. -snip-

     

     

    -snip-

     

     

     

    Magne writes to both recruits, so busy building the future home of the Order of the Hourglass, he was unable to respond quickly. He addresses them both curtly so he can get back to his work.

     

    "Thank you for your applications, you both have been accepted into the order. I look forward to seeing you within our ranks. Please contact me soon and I shall give you the location of our stronghold

    - The Grand Keeper."

  5. -snip-

     

     

    RP Portion of Post:
     
    The Grand Keeper recieves Crona's application, once again preparing a letter for the new recruit. He writes the letter quickly; he appears rushed for time. With the application, he sends a small package, containing a uniform for Crona.
     
    "Thank you for applying to the Order of the Hourglass! Within this package you shall find a trainee uniform which I would kindly ask you to wear. We shall meet soon to discuss business, and we are glad to have you in the Order.
    - The Grand Keeper"
     
    Magne prepares a new letter, one he sends to every Trainee, Guardian, and Keeper within the ranks, urgently sending them as they are finished.
     
    "Friends, allies, men, it is long past time we meet all at once. I have already secured land in the North for our use to take the fight to the enemy. We shall begin construction soon and create a tunnel system to create an easier passage from our mountain home to the mainland down below. In addition, I have created a new rank and a new means of promotion. The new rank is called, "Justiciar," derivative of the word "Justice." They shall be the officers within our army: there are currently none. I have also introduced a "commendation system" in which I will give a certain amount of commendations for well done jobs and tasks. Collecting a certain amount of commendations will lead to a promotion. I hope to hear from you all soon,
    - Grand Keeper Magne Orman."
     
    OOC Portion of Post (New Additions):
     
    -Addition of the Justiciar Rank (See Main Post)
    -Introduction of the Commendation System
    -We have recently acquired land to place our stronghold; contact me on Skype ASAP to see what you can do to aid us.
    -Nnooaahh9 and I (Jtheo2016) made a "Let's Play" of LoTC and clarified some information regarding the Order within the video. The video is below. 
  6. ((Sorry to say it, but this guild has become fairly inactive. We still talk OOCly and remain close, however we are currently invested in the guild "The Order of the Hourglass." If you'd like to join us there, that's fine, but I'm afraid neither Ventus or I are currently accepting recruits for the Reagents of the Mask))

  7. Magne Orman writes quickly, careful to spell everything correctly and to write neatly.

     

    "You need not search far, friend. The Order of the Hourglass is always in need of soldiers; we are an Order devoted to eliminating the threat in the North and bringing peace back to the land of Anthos. Please, reply to me or write an application which you can find enclosed in this letter ((Guild Forums -> The Order of the Hourglass)). I hope to hear form you soon.

    - Grand Keeper Magne Orman"

  8. -snip-

    -snip-

    -snip-

    -snip-

     

    The Grand Keeper receives the four applications, once again preparing a letter for the new recruits. He writes the letter quickly; he appears rushed for time and so he scribbles the notes down. With each of the letters, he sends a small package, containing a uniform for each recruit. It appears to be a trainee uniform.
     
    "Thank you for applying to the Order of the Hourglass! Within this package you shall find a trainee uniform which I would kindly ask you to wear. We shall meet soon to discuss business, and we are glad to have you in the Order.
    - The Grand Keeper"
  9. -snip-

     

    The Grand Keeper recieves Drake's application, once again preparing a letter for the new recruit. He writes the letter quickly; he appears rushed for time. With the application, he sends a small package, containing a uniform for Drake.

     

    "Thank you for applying to the Order of the Hourglass! Within this package you shall find a trainee uniform which I would kindly ask you to wear. We shall meet soon to discuss business, and we are glad to have you in the Order.

    - The Grand Keeper"

  10. -snip-

     

    The Grand Keeper reads over Philip's application, and his eyes grow wider and wider as he reads each line.

     

    "Well. . . He's certainly. . . Hrm. . ."

     

    Against his better judgement, the Grand Keeper comes to a decision. He jots down a note on a piece of paper, sending it off on a crow from the Abresi aviary.

     

    "As the Grand Keeper, I deem it necessary to interview you first before accepting or denying your application: simply a precaution. I will try to contact you soon. I hope to see you soon.

    - The Grand Keeper."

  11. -snip-

     

     

    -snip-

     

     

    -snip-

     

     

    -snip-

     

    The Grand Keeper gets to work, greatly excited by the exceptional influx of applications to the Order. Energized to get to work, he writes one letter and copies it over and over again, sending them to each individual applicant. Using the black crows of the Abresi aviary, he sends the letters aloft. Each one reads. . .

    "Welcome to the Order of the Hourglass! I will schedule a time for all of us to meet at one time and further discuss positions and our next order of business. I hope to see you all soon. Upon our meeting, I shall hand out uniforms. I wish for each of you to go out individually and spread word of the Order. It is long past time that those who dwell in the light have had to cower from the creatures of the darkness, and Anthos must know of our goals. I hope to see you all soon and witness your progress.

    - The Grand Keeper"

  12. Order of the Hourglass
    hourglass.jpg
     
    “And so we, the Order of the Hourglass,
    Hereby swear to help time progress.”
    Music:
     
    Should You Be Interested?:
    This scroll shall be kept strictly honest for the good of those who read it. We do not wish to 
    ensnare you, the reader, in an order you have no desire to be in. Nowadays, it is impossible to walk the roads of Anthos without encountering some sort of foul creature, treacherous monster, or corrupted being: The most common threat of all is dangerous thugs and goons posing as benevolent protectors of the world. They have proceeded with their horrid deeds for too long with hinderance. Now, the Order of the Hourglass rises, to serve the realms of Anthos, unattached to any nation, to create safe passage for the sands of time and guarantee the safety of Anthos’ inhabitants. To aid the order, one does not need to be able to fight; any and all who are willing to help provide valuable skills such as blacksmithing, farming, cooking, and fletching will be welcomed with open arms.
     
    In no ways is this order a brotherhood, despite what the camaraderie within our ranks may suggest: women are very much encourage to apply for a position within the Order. Within our ranks, there is a very short hierarchy, and it is extremely easy to progress. If you are willing to devote your life to the protection of others, defeating the threat in the North, and swearing allegiance to the Order, then you have found your home, and your new family is waiting for you.
     
    Roster:
    Current Grand Keeper:
    Grand Keeper Magne Orman (Elf) (Jtheo2016)
     
    Current Keepers:
    Keeper Vex of the Elves (Elf) (TheFireAce)
    Keeper Vane of the Humans (Human) (icelifreakx)
    Keeper of the Orcs (Position Vacant)
    Keeper of the Dwarves (Position Vacant)
     
    Current Guardians:
    Guardian Harbringer (Elf) (Draxagon)
    Guardian Corvo the Pale (Human) (ventus2)
    Head Dedicant and Guardian Ansem Ahgra (Human) (nnooaahh9)
     
    Current Justiciars:
    None
     
    Current Trainees:
    Trainee Joseph Richardson (Dark Elf) (colaone1)
    Trainee Dun Irongut (Dwarf) (blackhawk77g)
    Trainee Drake (Human) (ben127127)
    Trainee Alexander Kof Whitestorm (Human) (MinecraftMish)
    Trainee Famine (Elf) (_Kraal_)
    Trainee Ac’Aelu Corval (Elf) (Darkdragon274)
    Trainee Bobo “The Tiny One” (Halfling) (Rocktoke)
    Trainee Crona Lunas (Human) (Valor777)
     
    Current Head Dedicant:
    Head Dedicant and Guardian Ansem Ahgra (Human) (nnooaahh9)
     
    Current Dedicants:
    None
     
    Our Main Goals:
    The Order in no way wishes to act as the guard force of the world, though we will not fail to attempt to help. The Order of the Hourglass exists mainly to eliminate the threat in the North and protect the world of the descendant races from harm. We, the Order of the Hourglass, remain isolated in our camp in the North, and we shall remain there and around there until the threat is quenched. Recruitment parties will be sent into the midst of nations every so often in hopes of adding new faces to the ranks of the Order, however the majority of recruits shall be applicants whom have been accepted into the Order.
     
    Ranks:
    1. The Grand Keeper - the commander of the Order. He leads the Council of the Keepers and receives their advisement. In his absence, the Keepers make decisions for the Order democratically. The Grand Keeper is also the head strategist. Example of Title: The Grand Keeper John Smith of the Order of the Hourglass.
     
    2. Keeper - the rank prior to Grand Keeper. The Council of the Keepers consists of five Keepers, (including the Grand Keeper). There is one Keeper to represent each descendant race: Humans, Orcs, Elves, Dwarves. The Grand Keeper does not represent any descendant race, but instead represents Anthos as a whole, making decisions that would best serve Anthos. Example of Title: Keeper John Smith of the Order of the Hourglass.
     

    3. Justiciar - the rank prior to Keeper. Only Justiciars may rise to the rank of Keeper. The Grand Keeper decides to he wishes to rise from the rank of Justiciar to Keeper. There can be as many Justiciars at a time as the Council of Keepers wants; they are the officer force of the Order. For every raiding and scouting party there is one or two Justiciars at the helm, commanding them and assuming the position of leaders. Guardians are promoted to Justiciar upon completion of the commendation system. Example of Title: Justiciar John Smith of the Order of the Hourglass.


    5. Guardian - the rank prior to Justiciar. Guardians, through commendations, may rise to the rank of Justiciar. Guardians are the main fighting force of the Order and are relied upon to do the most dangerous tasks; raiding in the North, defending the base, scouting enemy territory, and other dangerous tasks. Guardians are highly respected within the Order. Example of Title: Guardian John Smith of the Order of the Hourglass.
     
    6. Trainee - newly recruited members of the Order. Trainee’s are soldiers who are yet to prove themselves to the Council of Keepers. The Council of Keepers may promote Trainee’s at any time to the rank of Guardian. Usually, promotion does not occur until the Trainee has dedicated much time to the Order or has committed some great feat during combat for the Order or in the Order’s name. Trainees can begin as . Example of Title: Trainee John Smith of the Order of the Hourglass.
     
    7. Dedicant - associates of the Order. Dedicants are simple men and women who cannot fight but wish to contribute to the order by providing special skills that are required to maintain the Order. 
     
    Hourglasss.png
     
     
    The Oath of the Order:
    "I, (Rank) (Name), hereby swear to uphold Anthos through the protection of its borders and to declare myself neutral in political affairs; the Order must always come first. I swear to obey the commands of my superiors and to show courage, honor, integrity, and faith when I venture into unknown lands. There shall be no rest until the world has been purged of evil and any threat to the peaceful existence of Anthos. And so I, (Rank) (Name) of the Order of the Hourglass, hereby swear to help time progress. Without weakness, I shall fight. Without doubt, I will embrace the light."
     
    Commendation/Promotion System:
    When one gathers enough “Hourglass Commendations,” they may progress to the next rank. However, when Justiciars collect Hourglass Commendations, there is no limit as to how many they can receive before promotion. However, traditionally, the Justiciar with the most commendations of his race is typically promoted to Keeper. Commendations are a point system given out by Keepers and the Grand Keeper for well done jobs and tasks. Service in battle could be one commendation, while certain scouting missions could be worth hundreds of points. The point system works as follows:
     
    Trainee → Guardian = 100 Hourglass Commendations (Total)
    Guardian → Justiciar = 300 Hourglass Commendations (Total)
    Justiciar → Keeper = (At least) 500 Hourglass Commendations (Total)
     
    Application:
    OOC:
    MC Name:
    Skype Name (may be sent via PM’s):
    Agreement to Follow Server Rules:
    Links to VA, both accepted and denied (Va’s are not required for the guild):
    Links to MA, both accepted and denied (Ma's Are not required for the guild):
     
    RP:
    RP Name:
    Race:
    Age:
    Short Biography:
    Talents/Skills:
    Loyalties(where/whom are you loyal to):
    Moral Boundaries:
    Reasons why your character may want to join the Order:
     
    Lord of the Craft "Let's Play":
    (With Nnooaahh9 and Jtheo2016)

     
    Skins:
    Keeper: UNrPgp6.png
      
    Guardian: Uhfs795.png
     
    Trainee/Dedicants
    (Optional for Dedicants):
  13. I could not give a bigger +1 to any individual for any application. Ice is hardworking, reliable, extremely kind, friendly, and an amazing friend. I cannot imagine seeing anyone else in the role of FM above Ice; I can almost guarantee he will outshine the other FM's because of his dedication and willingness to help others. Ice is a great friend of mine, and I honestly hope for LoTC's sake he is accepted as an FM. SUPER MEGA +1!

  14. The Arscimali
     
    9_movie-HD.jpg
     
    Written by Gwonam_Blaze and Jtheo2016
    Skin and Avatar done by Randomness710
     
     
    This creature lore was written long ago, back in January. It was only now posted as it was forgotten and abandoned for quite some time and both writers were very busy. I, Jtheo2016, in no way wish to claim credit for this project by posting this as Gwonam wrote much of the lore. The event introducing the Arscimali is already in the lore (should the event be acceptable). The playerbase will fight alongside the Stranger and the Seeker against a horde of Arscimali. I’d also like to point out while there /WAS/ in fact a pre existing culture involved in the Lore, it was abolished upon the death of Yellow Eyes and the actual creation of the current Arscimali culture will be done in RP (writing the commandments, etc.).
     
    Avatar:
    Please put this in your signature if you wish to support the Arscimali.
    icMV2.png
     
    Conditions for Implementation:
    1. Event introducing them (as stated in the lore outline to be sent to LM)
    2. Player cap of 10 Arscimali at any one time
    3. Help from the staff to go through with the event introducing the Arscimali (event team to play Arscimali, media team to film, GM’s to help, etc.) Gwonam_Blaze and Jtheo2016 will coordinate/moderate the event if at all possible.
    4. Players /CANNOT/ turn themselves into Arscimali (see requirements below). Only Arscimali may create other Arscimali.
     
    Basic Principles:
    - Collectivist creatures (only speak in plural, no use of “I or me.”
    - Very curious; lack basic emotions and humor
    - Able to learn emotions and humor through exposure to sentient beings
    - /NOT GOLEMS/
    - The Arscimali have souls contained within their bodies; conjured into a physical form through the magic of the Arscimali/Brintor.
    - Upon ((MC)) death, their bodies’ crumple to the ground and are later replicated by the Monks to satisfy the Arscimali’s needs. Should damages be too savage, actual death will result in body crumpling, but black aura seeping out.
    - The Arscimali pick their own names upon construction
    - Population cap of 10 Arscimali at any time
     
    Current Arscimali:
    Should the lore be considered and RP testing be approved by LM, MAT, and GM, these are the only two people permitted to RP as Arscimali.
     
    Jtheo2016 - Stranger (Leader of One Side of Arscimali)
        Eye Color: Green Eyes
        Facial Model: Deep Thought
    Gwonam_Blaze - Seeker (Leader of the Other Side of Arscimali)
        Eye Color: Purple
        Facial Model: (Undecided)
     
    9_2009_652x367_727010.jpg
    Lore:
    Conjuration is usually a simple magic to master; simply bringing forth tiny animals and other creatures to fend off those who dwell in darkness. However, what happens when one of these conjurations gains consciousness? What happens once they can feel, and they can desire? What happens when they can live? The first type of conjurations to ever reach this level are the Arscimali, the men of cloth with limitless capabilities and endless visions of knowledge. This whole conquest of information was made possible by a single, power-hungry mage; Brintor the Creator.
     
    Brintor began his great journey as a simple conjurer, specializing in summoning cheap tricks as a sideshow act. Eventually, he began experimenting with larger spells and conjurations. He soon sped through training and excelled in the area. Eventually, he began going outside the known and began with the unknown; he created a small lab to work in with help from some Dwarves. Brintor was unhappy in his life as an entertainer, and so hungrily desired to advance his skills in magic. Being an Elf, he was unable to do much digging himself. As the Dwarves continued digging, they finally broke into a large, dark cavern. They thought nothing of it, and Brintor only saw it as a larger area to work with. He soon installed bookcases, testing vials, different clothing materials (mainly leather and cloth) so he would not have to leave to get new clothes, and even a small farm for sustenance. 
     
    It was during this time that he created a conjuration by accident. He was thinking of creating a companion with false emotions, only a mimicry of sentience, and instead made a creature of thought. Dark, black energy pulsed through the air around the entity, and yellow eyes flickered in the middle of its head. Amazed at his own work, Brintor stumbled back, and without hesitation, began constructing a body to serve as a containment unit. As he was rushed for time, believing that the aura would fade into the void, he quickly began assembling the makeshift container for the conjuration; a body. His instincts relayed to him it was the only logical shape, and he had no time to further ponder this. He pieced it together as quickly as possible, placing the sections together around the being, trapping it inside. Using leftover iron from some tools, he formed a circular shaped ring and cut a hole in the forehead of the body. He placed the ring inside the hole, framing a circle of glass. It lit up a brilliant shade of yellow. The new being flexed it’s arms contentedly, staring at it’s new form. Its sewn mouth formed into a wicked smile. He was made mostly of scraps of cloth and leather as his creation was rushed, but it served it’s purpose.
     
    The Yellow Eyes faked compassion towards Brintor, asking to learn his ways in conjuration. Resistant, but overall impressed with his work, he taught Yellow Eyes the basics of conjuration. It was during this time that Yellow Eyes was able to replicate his own creation, forming a “brother”. At this discovery, Brintor was killed. Yellow Eyes shared a similar trait with Brintor; an unquenchable thirst for power. Soon, Yellow Eyes was creating many creations a day; but not without a cost. Because he was not limiting himself, he slowly began sinking into madness, his consciousness fading to be replaced with twisted, sadistic thoughts. He eventually stopped and left it to his first two creations to decide how to progress. An argument pursued; half of the creations on one side, half on the other. They were soon fighting amongst each other, and from there began full out war as the argument grew more and more. Soon they were summoning new conjurations left and right as they dropped like flies.
     
    As the population rose and fell, the reasoning behind the fight was completely forgotten, the fight had turned into a war, and any truth that had once been were all but legends now. They had developed a religion and a way of life during this short allotment time. They all believed in Brintor the creator, but he was remembered as cruel and unjust. Yellow Eyes was viewed as a hero. All of the creations revered him and wished to be like him. Seeing himself worshipped as an idol, Yellow Eyes laughed from afar at the fighting conjurations. He knew the truth of everything; The conjurations had not been fighting an ancient war, it had only been going on for a month. He could’ve stopped it, but he enjoyed the violence far too much and the position of power they had placed him in only served to further his ecstasy.
     
    He watched with glee as they killed one another, black energy seeping from their wounds until their bodies simply crumpled to the ground in a lifeless heap. The cloth was recycled to create new constructs to fight the waging war. As each one’s eye flickered off permanently, Yellow Eyes’s pleasure only grew more and more. At the same time, the Arscimali began to find bits Brintor’s personal library scattered throughout the tunnels, teaching themselves basic language and translating the texts. They learned the common tongue quickly, which in turn quickened the growth of their culture even further, adding to the belief of Brintor the Creator that he was all knowing and extremely powerful. This was before the surface dwellers made their first appearance, ushering in a new age of the Arscimali
     
    The first sign of the surface dwellers was upon the end of the first and last month of the Great War. A few cracks began to show in the ceilings of the tunnels that had been dug by the inhabitants, alerting them to a new presence. Much of the farm was crushed as the ceilings caved in, leaving the Arscimali without enough sustenance. They grew excited despite the lack of food. They believe this collapse signified the end of their world, so they began fighting their enemy with newfound energy, hoping to find a solution. Nothing came of it, until the meeting of the Stranger and the Seeker. The two were both exploring tunnels when they found each other; both mortal enemies. One was the leader of one side of the war effort, one of the other. They began to fight relentlessly, their faces remaining blank but focused. By sheer coincidence, the tunnels around them collapsed, leaving the two in a single cavern. The ceiling began to crack further. The ceiling finally tumbled to the ground around and on top of them, covering them in a thick layer of dust and rock. The two creatures had found sunlight.
     
    They were shocked and awed at the world around them. The two yelled in happiness, forgetting their mortal strife for a moment to gaze upon this new land. A bright yellow sun shined down upon them as waves of a nearby ocean splashed against the shore. Birds whistled in the trees as the wind blew through their leaves, evoking new ideas and thoughts from the Stranger. He began to wonder if they were the only knowledge seeking beings out there. He turned to the Seeker and they made a silent agreement. Fighting would halt until thorough investigation of the new land was accomplished. Upon noticing the disappearance of the leaders, Yellow Eyes decided to make his move. The presence of the upper world had not escaped him, and so he their disappearance as a chance to raise an army. He climbed down from his pedestal of power and went down to the other creatures below, speaking to them and telling them to forget the war effort. 
     
    The two sides were shocked, but because Yellow Eyes was seen as a legend and hero, they obliged loyally. Yellow Eyes appointed himself as leader, and turned them to a new cause. The surface would belong to Yellow Eyes one way or another, and if not him, then no one could lay claim to it. As of that day, his single purpose was to claim the surface for himself and unite the creatures under a single banner. Not to mention, through the conquest of the new lands, they would be able to sustain themselves once more. They began to dig and drill into the earth, seeking to find a clear path into the open. Rumors of the Seeker’s and the Stranger’s disappearence spread as the cave in was discovered. They broke through the rubble. The Arscimali discovered the entrance to the above ground areas, but not before the Stranger and the Seeker could reach other life.
     
    The Stranger and the Seeker began to meet with the different races, awe and amazement leaving a trail behind them. They pleaded for help to end the brutal war, both seeking to eliminate the other’s side; both of them were unaware of Yellow Eye’s control. They had no idea of Yellow Eye’s intentions either. As the two different creatures sought help from different races around the world to take out the other, they met at the sight of the tunnel. The two enemy sides, with equal amounts of men on each, saw the opening of the tunnel into the unknown. They stopped. A rumbling could be heard from deep beneath the ground. All the Arscimali beneath charged out at the forces around them, many of them screeching and howling like savages. Suddenly, enemies had become allies and they were forced to work together to destroy the onslaught of Arscimali creatures.
     
    Despite the creatures being their brethren, the Seeker and the Stranger sensed something was different, that something was wrong, and fought with their newly acquired allies. They wondered why the Arscimali would abandon their homes for an uncertain land. The two charged into the hole once more, this time as comrades. Here they found Yellow Eyes. Yellow Eyes turned, his army defeated and massacred, his own hopes fallen. By his side was Brintor’s body, hardly decayed but smelling deeply of rotten flesh and death. Yellow Eyes grabbed one of the flies circling Brintor’s body, holding it between his town fingers gracefully. “Here is something you two shall never have.” He cackled as he squashed the bug, “You shall never have life.” At that, the duo killed Yellow Eyes, both out of fear of his powers and hatred for what he did to their armies/people.
     
    The Stranger threw on Brintor’s clothes exuberantly, believing them a symbol of their freedom, life, and success. He exclaimed to the Seeker “We will not listen to Yellow Eyes. We can live, we shall live.” At this, the Arscimali were officially established under the Stranger and the Seeker. Two fundamentals were established; “An Arscimali shall strive to live life to the fullest and to master the emotions of the living,” and, “The surface dwellers are kind, but curious; We shall be courteous in response.” Repopulation went successfully for a time, until the first murder and the first Yellow Eyes. 
     
    An Arscimali killed another due to some unimportant argument over a makeshift hut. This established the commandment of “We shall not kill a brother.” Soon after, one of the new Arscimali possesed yellow eyes. Out of fear and bitterness, the Stranger and the Seeker executed him. The establishment of two new commandments came of this; to justify the killing they created “Any with Yellow Eyes are not one of us. They must be exterminated immediately,” and following in quick pursuit, “Harboring a Yellow Eyes will result in death.” Many other smaller commandments followed, but the first six are considered to be the most important. The sixth commandment is “We shall not speak in individuality; collectivism is truth.” They created this commandment to avoid a replica of the Yellow Eyes incident, and to instill camaraderie amongst the Arscimali.
     
     
    Physical Make Up:
    The Arscimali are made up of a collection of materials: cloth, leather, string, spider silk, etc. They have one-to-two metal rings protruding from their heads, framing a pane of glass displaying the color of the conjuration within. While the most common color of cloth is brown, some may appear white or black, but are always kept within those three colors to prevent needlessly flashy appearance. Not to mention, during their time in underground, it became common to give Arscimali earthy colors. Upon joining those who lived above ground, they simply kept tradition and continued the selection of the same colors. They did become somewhat quirky when designing their brethren despite the strict following of tradition.
     
    Each Arscimali’s face may constructed in a way that it will resemble a sort of emotion. This emotion may be one of many either of its creators finds most appealing or, at the time, appropriate. In most cases, the designated emotion will have no effect on the Arscimali’s personality; it is purely cosmetic. However, if the Arscimali grows curious as to what its face is supposed to represent, it might take firm interest in that particular emotion. Arscimali also vary in size; some can reach the height of Elves, some as short as halflings, and others the width of an Orc. Their size will have no effect on how strong they are, or their abilities. It’s just a feature of design.
     
     
    Internal Composition & Personality:
    Each Arscimali must develop their own personality. Each one is born with an empty slate of a mind, and they can selectively choose what they wish to retain. (See “Behavior”) They are not like living organisms in the sense that they have brains and organs.They only have cloth skin and energy within. Each Arscimali must also receive sustenance in a very similar way to how most living things absorb food. They simply place the food into their mouth. However, the internal processes behind this are a bit less complicated. Once the food hits the conjuration within, it immediately begins to disintegrate into little flecks and pieces of black mana, fueling the conjuration. They may only do this with dead flesh and plant matter. No Arscimali can become a cannibal.
     
    9_2009_1280x720_227704.jpg
     
    Behaviour
    The Arscimali refer to themselves and one-another collectively, using terms such as ‘we’ and ‘us’ in place of ‘I’ and ‘me’. The reasons for this aren’t very clear, though, it seems almost a necessity for them, as they are never heard doing otherwise. It became part of the commandments after the incident with “Yellow Eyes”; it is simply protocol for them to do, though no sentient being outside of the Arscimali knows this. In reality, they believe the main cause of the war was the ego of Yellow Eyes; the first and most powerful of his kind, he seized power and lay waste to his people.
     
    The Arscimali, once they have learned to feel and develop ‘affection’ similar to that of other sentient races, are capable of finding a significant other of their own. This is something that, after observing other races, they believe to be both ‘normal’ and fulfilling. Though it is difficult for them to show true emotions like this, they can simulate it as accurately as they can. If they discover the act of mating, they may also try to simulate this. However, due to their lack of genders, thus lack of male and female exclusive parts, they instead procreate by constructing an entirely new Arscimali by hand. The features and such  of this new Arscimali don’t necessarily have resemble those of their ‘parents’, but it is not uncommon for one to bare similarities between its creators, as the ‘parents’ will normally use themselves as references. Once the young Arscimali is constructed, it will be quite ‘plain’ and featureless ( May be reffered to as ‘Vanilla Arscimali’ ). An Arscimali is subject to changing its appearance how it sees fit at any time, though, there is usually a point where it will feel ‘comfortable’ and see no reason to alter its appearance any further.
     
    -Self repair: It is not uncommon for an Arscimali to emerge from conflict wounded or severed. Though loss of limbs and other appendages would normally be a severe or even fatal wound to any mortal being, it is simply a hinderance to Arscimali. Their composition of cloth and other simple fabric allows them or their comrades to perform simple repairs or replacements at the cost of resources. Although this process is more than possible, it can be expensive and time consuming, depending on the scale of the damage. A damaged eye-lens can take little more than a few minutes to completely repair, however, an entire lost arm could take several hours or possibly days to fix due to the amount of care and resources that are spent to heal such an affliction.
     
    -Feeding / diet: Despite their slightly mechanical composure, the Arscimali must feed in a similar manner to that of ordinary organisms. (Refer to “Internal Composition”)
     
     
    Variation 
    Arscimali, under normal circumstances, hardly bare any unique identities; They each act fairly similar to their siblings and share almost identical qualities to one another. However, some may ‘mutate’ in a manner that will cause them to behave rather differently from their bredren. Though these ‘mutations’ can be quite unpredictable, there is currently only one known to occur. It is referred to by Arscimali as a “Case of the Mimics”:
     
    -Mimics: The afflicted Arscimali will gain the uncontrollable desire to ‘mimic’ certain things it sees or interacts with. What the Arscimali will be compelled to mimic can vary; in some cases, it can be a person or animal it has developed a bond with, and in others, the Arscimali will attempt to mimic an object it grows curious or fond of. Much like a common cold or a parasite, “Mimics” is contagious to other Arscimali. Usually, the afflicted will be placed in solitude for an undetermined amount of time. The Arscimali refer to it, with one another, as a “Case of the Mimics.” An example of this used in context could be;
    “We heard that Boomer caught a case of the mimics recently.”
     
     
    Weaknesses and Strengths:
    Weaknesses: The Arscimali have a weakness for;
        - Burning - An Arscimali’s body can easily burn, causing the conjuration within to seep out into the world. This essentially kills it. This does NOT include minor burns, as minor burns can be handled easily. Major burns, however, may result in death.
        - Water - Water tends to seep into the cloth, which absorbs it so easily. This can cause the cloth skin of the Arscimali to weigh it down, forcing it to the ground. They may not stand up until they have dried fully.
        - Broken Eye - Should the eye lense/lenses be broken, dark aura may seep through, leaving the Arscimali weakened and unable to fight at full capability. 
        - Learning Magic -  The Arscimali are afraid of magic (with the exception of creation of another of their kind), due to the corruption found in Yellow Eyes. They strive to avoid magic at all costs, other than their own extinction. In addition, magic can lead an Arscimali to madness and weakness.
        - Combat - The Arscimali have no muscle or bones; there is no force behind their attacks. Arscimali cannot fight well, and must instead rely upon running.
     
    Strengths: The Arscimali are strong in the areas of;
         - Self Repair.” They do not scream, but they will get weakened from missing parts/wounds. (See “Behavior”/”Hand to Hand Combat”)
        - Knowledge - Arscimali can learn quickly and pick up ideas/concepts quickly as they begin with a completely clean slate. They are not known to forget something easily.
     
    Color Energy Definitions:
    - Green Eyes: Those with green eyes are often dreamers and good leaders. The Stranger, leader of the Arscimali, is known for his green eyes, the first to posses them. Those with Green Eyes are also known to be stubborn.
    - Blue Eyes: Those with blue eyes are known to be noble at heart and wish to help others as best they can. However, blue eyes can also show naïvety  in the mind of the Arscimali.
    - Red Eyes: Those with red eyes are known to be fierce and strong fighters. They have good instincts in combat. However, they can be needlessly belligerent.
    - Yellow Eyes: Those with yellow eyes are known to be manipulative and clever. Any Arscimali discovered with Yellow Eyes is immediately executed for fear of the original “Yellow Eyes.”
    - Purple Eyes: Those with purple eyes are known to be valiant and courageous. However, they do not consider their own self enough and can end up hurt or in trouble because of their actions. Those with Purple eyes are also (typically) associated with Seeker. 
    - Orange Eyes: Those with orange eyes are known to loyal and very independent. However, they may accidentally isolate themselves from others because of this.
     
    (The Following applies only should the Arscimali be accepted by the LM's and MAT's)
     
    Application:
    (Note that our personal OOC opinions of you will be taken into account. We want/need good RPers)
    1. MC Name:
    2. RP Name (for Arscimali):
    3. Biography of Creation:
    4. Color Eyes:
    5. Link to Skin:
    6. Role to play in Arscimali Society (Occupation):
    7. Emotion or No Emotion at Birth?:
    8. Name one of the commandments and explain its role in your character:
    9. Does your character believe Brintor evil or kind? What of Yellow Eyes?:
    10. Screenshot of RP:
     
    The Commandments/Ideals of the Arscimali:
    “An Arscimali shall strive to live life to the fullest and to master the emotions of the living,” 
    “The surface dwellers are kind, but curious; We shall be courteous in response.”
    “We shall not kill a brother.”
    “Any with Yellow Eyes are not one of us. They must be exterminated immediately.”
    “Harboring a Yellow Eyes will result in death.”
    “We shall not speak in individuality; collectivism is truth.” 
     
     
    Requirements to be Arscimali:
    - Accepted Magical Creature app for “Arscimali.” The link to this application/thread lies below:
     
    - Accepted App to be an Arscimali.(sent via forum PM’s to Jtheo2016 or Gwonam_Blaze)
     
    (Edit: The VA for 5 is not needed.)
     
    Lore Outline:
    1. Creation of the Arscimali
    2. Destroy the creator
        - Introduction of the “yellow eyes”- insane
    3. Yellow Eyes creates more and more Arscimali; he lies to them and sends them into a never ending war
    4. The war only goes for a month or so, but because everyone dies so quickly they believe it has been going on for centuries
    5. Own culture develops during this time; because many of the Arscimali grew so used to referring to their side as “we” and “our,” the idea of the individual came to fade, and in it’s place remained only collectivism. They shun the words “I” and “Me,” as they were the words of the Yellow Eyes; their most hated adversary.
    6(1). Actual RP event introducing the Arscimali 
    6(2). (Continued from 6.1) Bringing the destruction of Yellow Eyes and the end of the war
    7. Yellow Eyes, as last act of treachery, kills most of the Arscimali population by manipulating them to charge into battle. Yellow Eyes dies at the hands of the Stranger and the Seeker with aid from the surface dwellers, leading the Arscimali to welcome them as friends.
    8. The Arscimali are established and the commandments are written.
    9. The Arscimali begin to repopulate through conjuration spells.
  15. A draft blows through the Cove as the doors open, billowing in and filling the room with fresh air. A shambling figure stumbles out; his clothes are ragged, his hair dirty and matted, and a slight limp in his step. His cheeks appear hallowed, and his skin clings tightly to his bones. He resembles a scarecrow with skin. He appears. . . Brittle.

     

    fq0NYMM.png

     

    "I'm back," the figure states, before wandering into the Cove, glaring at the new faces and the old. He settles down in a room, and writes on a scrap of paper, which he hangs up outside his room, "The Kaizer has Returned."

  16. Gat “Sunny” Collard Adelban

    Nicknames: The Brittle Man, Sunny, Two-face, Soul Chiller
    Age:  19
    Gender: Male
    Race: Human
    Status: Alive
     
    1L0VXpn.png
    (Sunny, Drawn by Abysmall)
     
    Description
    Height: 5’9 and 3/4
    Weight: 150-160 lbs
    Body Type:  Not scrawny, but not particularly muscular. Sunny has an athletic and toned body build.
    Eyes: Green
    Hair: Blonde
    Skin: Pale Caucasian
    Markings/Tattoos: A jagged scar going down his face from a long sword blow he received in battle, a scar in his shoulder from a flirting competition he got into, and a scar on his ankle from a dagger cut.
    Health: Fairly good
    Inventory: The Faceless Man’s mask, a very old and worn wedding ring missing the diamond, and the Old Dagger of the Faceless Man dating back to Aegis.
    Personality: Sunny, when he is not traveling under the alias “The Brittle Man,” has a pleasant disposition and can be relied on to use quirky abbreviations much like a dwarf. His speech is just a guise, however, and he only speaks as he was raised to when he has assumed the mask of the Brittle Man. As the Brittle Man, to further hide himself, he only speaks collectively. He refrains from the words “I, me, my, and mine” and instead uses “We, our, and ours.” Both personas have a sense of humor and can be relied on for a funny joke.
    Further Details:  A picture of the Brittle Man:

    Evil_Scarecrow_by_Disneyfreak007.jpg

     
    Life Style
    Alignment*: Chaotic Neutral
    Deity*: None
    Religion: None
    Alliance/Nation/Home: Slaver’s Cove (The Masked Masters)
    Job/Class: Thief, Bandit, Slaver, and Assassin
    Title(s): The Fallen Count, Heir of Rin and New Andromeda, Bastard of the Bastard, Master of the Mask, Kaizer, Legacy of Faceless, Oathbreaker
    Profession(s): Criminal
    Special Skill(s): Apt with the blade, novice with the bow, skilled thief, stealthy, and a lady charmer.
    Flaw(s): Sunny has a major paranoia of being left without commodities. After his wife died of starvation, whose name he’s never mentioned, he has been paranoid of poverty and petrified by the concept of death. Sunny also can be too humble and undermine himself, regardless of how much knowledge or prowess he may actually have. 
     
    Magic*
    N/A
     
    Weaponry
    Fighting Style: Unorthodox
    Preferred Weapon: Short Sword
    Favored Weapon: Faceless's Dagger
     
    Biography
    (Red = Deceased, Green = Alive)
    Parents: 
    Father: Count James Adelban Jtheo2016
    Mother: Poppy Leafhelm Twiddlepop
    Siblings: N/A
    Children: N/A
    Extended Family:  
    Wife: Unknown
    Grandfather: The Faceless Man/ Baron Redbain Adelban Jtheo2016
    Grandmother: Baroness Alexis Adelban theSUPAHstar
    Uncle: Faren Adelban yayfunfunfun_6
    Aunt: Adalina Adelban dsdevil
     
    Diary: Part 1: Learning to Write

    Week 1:
    im not very gud at writin yet and elgon is stel teech me how 2 reed and i want to be gud at writin and reedin but the teechins take forevr and im not sur how im gonna b able to lern he says 2 try to right evry nite but im not sur i want 2 this is dum, im dun 4 2day
    Week 2:
    elgon says that ur not suposed to use numers when i right but he b too picky im gonna stop use numers so i dunt piss him of he says to go bak tomorow for mor lernin
    Week 3:
    im a bad speller and elgon says i spell a lot of words wrong and forget to ‘caplize’ leters but i think im getin beter elgon says im getin beter at it to so i am prowd of me
    Week 4:
    elgon and me sat and learned me how to spell many words but im still getin better so i think i can say that i am good at rightin now so this meens i can kindof right and read now i hope this gets easier
    Week 5:
    Elgon learned me how to capilize today and we worked on spellin better and he says hes gonna learn me punktoashun latr but i dunno what that iz he says im supposed to capilize at the beginning of evry sentence but im not going to jail
    Week 6:
    Elgon has taught me a bit more. Periods. Are. Fun. He says I use them to much. Hes stupid. I now how to right perfectly now. Look. I use periods so well. Like this. And this. I dont get wat he thinks is wrong. Im using periods. Right.
    Week 7:
    Elgon read that I called him stupid. He didnt laugh. Im becoming more pashient with righting now and elgon says thats. Good. He says im using the wrong righting but I think hes just jealuz im lerning so fast.
    Week 8:
    Elgon corrected my spelling again and told me that some words sound the same but are spelt different but thats just weird. I think my spelling has gotten much better. Right. He says hes gonna teach me commas and some other thing that looks like it but higher. He says i still dont know a lot but im learning tons.
    Week 9:
    Commas everywhere, they r fun, and perfect, but I use them to much, but thats okay. Elgon says, that there are things, called conjunctions, and that im, going to learn them. He says they r for, less formal, righting,
    Week Something:
    I haven’t written anything in this journal for such a long time. To be honest I simply lost track of the time. Elgon had me writing specific exercises rather than in the journal, but I think I’m going to start writing in this thing regularly to maintain everything I’ve learned. Becoming literate has opened up so many new things! Looking back at Week 1 of my diary, I can’t help but shudder at how horribly uneducated I was, but thanks to Elgon, I can now read and write eloquently. Already I am one of the best writers in Slaver’s Cove, but I suppose I’ll elaborate more on that later.
     
        I learned paragraphs fairly recently, and it took all of my self-control to abstain from indenting every single line I wrote. Luckily, as I have learned more, my vocabulary has expanded greatly. Granted, I had a very extensive vocabulary before I began writing regularly, but I had no idea how to spell the words. So now I suppose I’ll be keeping a diary regularly. See you soon!

     
    Diary Part 2: The Slaver’s Life is the Life for Me!

    WIP

     
    Villain Application:
     
    Brittle’s First Demonstration:
  17. The Brittle Man
    Evil_Scarecrow_by_Disneyfreak007.jpg
     
    “Get him,” the Salvus Shields yelled from afar. They chased towards the tiny boy, who was grasping a loaf of bread as if his life depended on it. The Shield’s chainmail jingled loudly, and men jeered at the boy. In an attempt to escape, the boy darted down a darkened alleyway. He dashed down the cobbled stairs at the end of the alley, reaching the bank of a river that flowed through the town. Realizing he had lost the Shields in the chaos of the city, the boy turned to head to the nearby bridge that hung over the river.
     
        The bridge seemed to dangle over the brown, murky water without support, but its arch shape suggested that there was a strong keystone holding it up. The bridge, because of its arch shape, was most likely constructed within recent events as the technology was only now being commonly used. Feces and other unmentionable waste dripped from the worn out stone railings on either side of the bridge. Moss clung to the stone of the bridge, and rats scuttled about under the bridge’s shadow. An eerie draft wisped under the ancient arch, carrying the odor of rot and decay. The boy appeared unaffected by these sights and smells; in fact, they seemed to welcome him like a home.
     
        The small boy wandered under the bridge, with a faint limp suggesting an old injury. He was covered in a thin layer of dirt and grime. His ratty black hair sprung out in different directions and a tiny scar lay on his right cheek. Tattered clothing clung to his emaciated torso, but his pants seemed excessively loose. His shoes appeared haggard and worn, holes in places near the toes. Every few steps, a toe would poke out and greet the world. He was an orphaned street urchin. The bread he held with him was very roughly made and crude, but it appeared as a feast to him. He dug his teeth in hungrily, ignoring the tiny stones that chipped his teeth as he chewed. The rats near him, encouraged by the sight of food, shifted towards him slowly and gobbled down the crumbs that fell to the stone floor.
     
        Just when the boy was getting comfortable, a scream echoed under the bridge. This draws his attention to a previously unnoticed wooden door. Both the rats and the boy were startled; the boy flinched and the rats retreated to the shadows. Out of curiosity, the boy stood up. He began walking towards the door. He opened the door slowly, and felt his knees grow wobbly. He was nervous. Upon opening the door, another shriek sounded, echoing through the halls and causing the boy to fall down in terror.
     
        He got up and brushed the dirt off of his already dirt soaked clothes out of habit rather than necessity. The urchin boy walked inside and was met by the dim light of a torch. Torches lined the walls and cast a gloomy illumination, resting on identifiable bones and rotted organic matter. Little puddles of some sticky substance covered the floor which the boy discovered by stepping in one. He didn’t want to know what it was. A cackle penetrated through the screams, originating from another living being. The boy persisted, though his knees gave out in fright every few moments and his teeth chattered loud enough to wake the dead. The floor creaked under his steps, moaning as if they were a dormant giant rising from its centuries of slumber. As the boy neared the source of the disturbance, he began to hear a faint rattle of chains and the roar of a fire.
     
        The end of the hallway opened up into a large expanse. Blood soaked the walls at different intervals in the walls, and even more torches protruded from the walls. The hilts of the torches were ashen black and worn away by the effects of time. They were held in iron casts that wound up the length of the hilt. In the middle of the room was an archaic table with hundreds of engravings and runes on the edges. Two men were in the room; one was displayed like a doll on the table, with no apparel other than a loin cloth. A blade protruded from the man’s shoulder, and large gash in his other shoulder suggested he had been stabbed twice. The other man drew the boy’s attention far more than the other.
     
        This man was no man at all. Piercing red eyes lay buried in his face, and the entirety of his body seemed to consist of straw. Grey, ragged clothes hung loosely off his body. Blood had soaked into the straw and covered some of his clothes. He had beat, shabby black boots on his feet with dull bronze buckles and the man had an unsettling voice that echoed off the walls sinisterly. He seemed to be singing to himself, but it seemed to further provoke the man on the tables’ terror. The song went:
     
    “The Brittle Man spends his day, toiling away, with scalpel and blade.
    The Brittle Man lives his life, causing the lives of others strife.
    The Brittle Man consoles the weak, their bodies taken, sown, and reaped.
    For when the Brittle Man comes a-walking, all the predators shall cease their stalking.
    The prey the Brittle Man shall flay, and the rest he shall savagely slay.
    For the Brittle Man will always slay, just as he spends his days,
    Toiling away with his scalpel and blade.”
     
        Upon finishing his concert, the straw man whipped back his head and cackled, using the torture victim as a sheathe for his dagger. Blood spewed out of the wounds and the man’s tortured screams echoed just as loudly as the straw man’s song. The straw man spoke aloud, “It was not wise to anger us. We are very powerful.” It was then that the boy realized that the straw man was the Brittle Man, and for some reason this new knowledge frightened him more than the sight of blood. The crimson liquid flowed openly from the wounds and onto the floor, increasing the already sizable puddle gathering around the table.
     
        The Brittle Man began mumbling loudly to himself as he continued his work, sliding the blade across the man’s skin nonchalantly. He dug the blade in deep in specific places; hard enough to cause massive pain but not enough to end his life. As the screams grew fainter, the man on the table simply began repeating “please” over and over. The man was tiring and his color was fading; he had lost a lot of blood. “I’m done!” the straw man declared triumphantly, moving without hesitation to the other side of the table. The man on the table seemed to be energized by this statement. “I’m free?” he asked doubtfully, and the straw man had a simple and yet conclusive response.
     
        “Never,” the Brittle Man said with a cackle, moving the sharp edge of the dagger to the man’s throat. He slid it across, blood erupting from the cavern of horror that was his neck. The man’s final noise was a guttural protest and scream, as if to say that he still clung to life. Of course, the tortured man died on the table, his eyes turning a milky white and his skin becoming pale and opaque. Terrified, the street urchin moved to run up the stairs. He was unconcerned with surreptitiousness, but rather was enthused with the idea of escaping the horror behind him. Immediately, the boy tripped on stairs and landed in a pile of bones, dried and bleached. They rattled with a noise so loud they could’ve popped the ear drums of every living man in the world.
     
        The boy paused, horrified. Maybe if I don’t move, he won’t know I’m here, the boy said to himself. Maybe he just thinks it was a rat or the breeze. .  . or something! The grimy boy clung to the stairs, too horrified to move and enervated by the idea that something equally as horrible as the events that occurred on the table could happen to him. And then the singing started all over again.
     
    “The Brittle Man walks away, grasping tightly, his scalpel and blade.
    The Brittle Man ruins lives, inflicting horrors of different kinds.
    The Brittle Man captures the human plague, though his motives are forever vague.
    For when the Brittle Man comes a-walking, on your door he shall be knocking.
    On their knees, the victims pray, but be assured, in blood they’ll pay.
    For the Brittle Man is always paid, for if he’s not, his victims shall witness him,
    Toiling away with his scalpel and blade.”
     
        Horror enveloped the boy, and he began to dart up the stairs. As he took his first step, a firm hand clamped down upon his shoulder. He turned around to see the abominable face of the Brittle Man, still singing. He opened his gaping maw of death, and blood dripped down where his mouth should’ve been. The blood dribbled down his chin and splattered on the urchin’s clothing, finishing his song with a monumental verse that fell onto the boy harder than a hammer blow.
     
    “The urchin boy shall die today!”
     
        Weeks passed, and a few Shields still searched for the boy who had stolen the bread. Just as they were beginning to give up, one suspected the boy had fled to the country side. Screams echoed at the gates before they could go to the countryside however, and drew their immediate attention. As the guards ran to the gate, they saw a large crowd gathered in a huddle around a shape. They didn’t know what to expect, but they didn’t conceive that while one problem would be solved, another larger one would envelop it.
     
        The urchin boy who stole the bread was on display, held up by a wooden pole. His arms were extended at his sides, and his hands draped limp at his sides. Blood was puddled around his feet and there was a note nailed deep into his chest. The Shields read the note, but it only said three words; a clue they believed as to who committed the crime. Only three words, but they managed to horrify the entire crowd when the first Shield spoke them aloud.
     
    “The Brittle Man,” the Shield read aloud, and it made all the difference when a cackle sounded through the crowd. A trail of straw appeared, leading from the boy’s corpse into a darkened alley, where inside were the pair of piercing, red eyes that had been the last thing the urchin saw.
     
    ((OOC Note: For any who do in fact remember me as Redbain Adelban, the Faceless Man, take this thread as an official notice of my return as Faceless’s grandson, the Brittle Man. Throughout the summer I will be on and off due to traveling, but duly note that I am back to cause chaos. In the words of Inigo Montoya, “Prepare to die.” Also, I may or may not be making a return as Faceless, we’ll see.))
     
    ((UPDATE: The boy's corpse is now on display in Salvus IG. Enjoy :) ))
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