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Neri

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Posts posted by Neri

  1. MC Name: Seashine

    Character's Name: Neri(draza)

    Character's Age: ~1700

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Dragaar

     

    Creator's MC Name:

             Nekodanie / Others

     

    Creator's RP Name:

             Xandraza / Others

     

    Briefly explain the lore behind this construct or creature:

             

    Neridraza is one of the fragments of Dragur, the Aengudaemon of Knowledge. When he split himself into physical avatars onto the mortal plane, they manifested as Dragaar, draconic creatures tempered to the will of their creator, that is, the silent, hands-off safeguarding and shepherding of the mortal races so that knowledge may continue to be created; or at least, that is what Neri knows. Neridraza in particular took a fondness to the human races, taking great interest in theology and arcane magics, learning a handful of subtypes in the process (Domestic, Arcane Evocation – Shielding primarily).

     

    She was, however, surprised by the human’s warlike, dogmatic nature, and retreated to a more distant observation, taking up the mantle of a Temple Monk. Spending many years at and around their sanctum of the Cloud Temple, she learned and furthered the magicks of those neutral caretakers to aid others, such as in a few conflicts, mainly against the interfering forces of corrupted beings such as Iblees and Setherien. Overall, however, she chose to interfere little, merely acting as a gentle guiding hand, with one big exception; briefly, she took on a more proactive role as the Imperial Emperor’s personal mage for a short time. This was a her chosen way to infiltrate the human nobility, as she had learnt that some artifacts of the fallen Drakaar Setherien were intended to be used to corrupt the human nation from within. Finding the Black Drake’s sword, she sealed it away, hoping none would be able to obtain it again; the most she could do, as even the faintest corruption from Setherien could undo her entire existence and degrade her into a drakaar like the blade’s previous owner.

     

    Now, though, she is mainly a wanderer who surveys and records, still compelled to fulfill her original purpose infused in her by her creator, Dragur.

     

    Of course, the lore has changed like a dozen times since I first made Neri, so I am not entirely sure what their current status is; if dragaar no longer exist, feel free to deny this. I would like to add that Neri, despite being potentially extremely powerful, has never been used to force a situation or ‘win’ (she has never even appeared as a dragon). Instead, she is merely a tool to help create RP, like a kind of Non-Player Character (NPC). In a way, she has no actual free will, so doing things for her own personal gain is impossible. ?

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Sure.

     

    Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes.

     

    Do you consent to accepting what may happen to this character?:

             Yes.

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             Played since Aegis!

  2. 4 minutes ago, Man of respect said:

    Will we also have cellphones if we say they are arcane

     

    tbh mobile phones have worse coverage than our messenger birds do

     

    @BathRugMan It's a really cool design (love the drawing) but I don't think it really fits into LOTC unless it was severely temperamental. However, we have seen stranger things; if anything, something more akin to a golem that carries people would work better, in my own opinion.

     

    If anything, using telekinesis for this over straight steam power or something akin to that makes it harder; telekinesis cannot lift living beings, after all, because their shape, centre of gravity and momentum are infinitely changing. Having a living person on top of a device like this only makes the process more complicated. As such, I think telekinesis is unfit for such a device but I am no expert in it.

     

    Overall, I do like the design but I think it needs some changes. Good luck!

  3. Honestly when it comes down to it, freelandia simply decentralizes a small amount of power; nations no longer have a stranglehold on properties and actually need to make some concerted effort to attract new players rather than "everyone who is a human ends up in Oren".

     

    If people wanted freebuild before, they'd either concede on that or weasel their way into a chunk of Oren land (go look at Oren land if you don't believe me, forts and villages everywhere, all abandoned). Now they can go and RP where everyone else with this dream is RP'ing and hopefully cause some dynamic stuff to happen or relationships to form. It's still the same zero-sum of actions happening just somewhere else. Also, Nations are still the most convenient places for both RP and items... if Nations offer nothing else than that, maybe they are the issue?

  4. 2 minutes ago, Jistuma said:

    Unless a rule like this is applied and stated that guilds can decide "yes" or "no" then the guild can not do this. And arcane magics aren't really guild locked nor have 'rules' which they have to follow. All deity magics have rules (as in how a character has to act/do) they have to follow and are pretty much locked to groups.

     

    You're right but the issue being addressed is that you can't strip powers from someone when they vanish from / go inactive your guild, only to return with RP and OOC power. That could happen in an arcane magic guild just as easily as in the Clerics or whatever.

     

    If guild/nation leaders can implement consensual permakill clauses they can most definitely implement magical mothballing clauses. I don't really get what the difference is, especially when/if it's a case of "You can literally only be a Paladin if you're in Bob's Paladins".

  5. Just now, Jistuma said:

    Well, for example, if it was a cleric marked for disconnection that went innactive (has happened twice at least), or a rogue paladin that does nothing for the group and only for himself, or a former leader that wants to start a new group without even checking out how the current guild is.

     

    Okay and why can't guild-level rules that are self imposed fix this? Why do they need to be arbitrarily applied to all deistic magics? What about arcane magic guilds? Are they somehow exempt?

  6. 19 minutes ago, Jistuma said:

    It's more of OOC power than IC power. If someone has been gone for 24 IC years (6 months), then comes back, your character probably wouldn't care much about their IC views because so much time has passed and so many changes have been made. Yet when the player comes back, he has friends (only been 6 months IRL, and he probably stayed in touch with some), and might even bring a few other players with him (like you came back with Ever), which would have no idea how the guild is or what they are doing. If they had high ranks in the guild before, lost them due to innactivity, and then come back and can't have them back because their spot has been filled by another, they will just head out and create something new. Not because of RP, not because of IC views, not because of how the guild works, but because "I don't have power anymore."

     

    Though in the end, I don't really aren't in favor or against it, I see problems and advantages to this, and I saw no one mention this advantage, so I did. The problems many people have said.

     

    How's this an advantage though? People will schism over OOC issues whether we have this system or not, and a contrived scenario hardly proves anything. If anything this simply makes it harder for people to reintegrate because their magic is inexplicably gimped without much reason why. A much better solution, would be to make players gimp themselves (Gasp! Players being held accountable!). Guild rules should state that inactivity means the leaders can excommunicate or at least mothball your magical powers until you become active again. Either that or players should willingly mothball themselves until later. Having it defined at a guild-level is much better than admins applying it an entire branch of groups that are only loosely connected.

     

  7. 21 minutes ago, Flapman said:

     

    1. The aim for the server is rp, not survival.

    2. Yes, but that requires them to get involved in the community and find a group of players to rp with. That is the only way 99% of the players are going to stay on the server. If they don't get integrated in a group of people they are very unlikely to stay around.

    3. Then what's the point if the aim is to let new players build a house there?

     

    Call me unfair, but I haven't yet seen any pros. All arguments people have given for a freebuild area were proven wrong by previous attempts.

     

    1. This is semantics more than an actual argument

    2. What's saying people can't do both? When have people not done both or at least tried both, or fallen back onto freebuild if nobody is online in their timezone?

    3. I don't know im guessing it's still being worked on. The current spawn was hashed together without having roads as part of the design (seriously it doesn't link up to any roads...).

     

    The pros are;

    • free expression outside of nation rules (what nation lets you build your own home in your own style?)
    • the ability to be a hermit if you desire it (dictating other people's RP ends badly so why dictate against willing hermits who rarely visit civilization?)
    • the ability to live lawlessly (albeit this may be covered by dreadlands now, but still valid if you don't ally with them)

    Amongst others that are mostly subjective to how you play LOTC. Different hats fit different heads.

     

  8. 2 hours ago, Jistuma said:

    I guess one of the important thing this does is remove power of the innactive from the guild. If a player goes innactive for 6 months and then comes back and says "I'm one of the best, follow me, I'm doing this and that and these guys that are leading the guild are idiots" can't happen anymore because they won't be one of the best anymore, and as such, not many others will follow them. This has happened quite a few times.

     

    I don't see how having your magic gimped removes any executive power you might have unless you have a really badly organized guild.

     

    Honestly seems like busywork for the sake of busywork and more needless complication. If people come back from a year long hiatus and wave their magical wang around they're the problem not the system. Guilds don't have a zero-sum on slots, after all.

     

    Who revolves their whole hierarchy around magical tiers that don't even exist anyways?

  9. 52 minutes ago, Teegah said:

    this isn't a survival server, if new players want some land for building or a house they should join a nation and have to rp to get the permission for said land / house what's the point of making people apply to an rp server then sending them to a freebuild area

     

    1. we're literally in survival mode ingame also idk how thats relevant

    2. they can still join a nation and rp to get regioned land if they want it nobody is stopping them, infact regioned land is better since it's, well, protected...

    3. nobody is sending them to a freebuild area and there isn't even roads going there or anything even pointing to its general location.

     

    Freebuild has pros and cons, let's not demonize it unfairly.

  10. My first RP character was a frost witch who got blinded but became an Ascended who could see life auras. I ended up making a texture pack which was completely black besides animals which were pure green, monsters that were pure red. Stuff that made noise like water was white. It was actually really fun since I was pretty much blind and needed help to get around but boy was it pretty edgy and bad roleplay at the time (not that it really mattered, people didn't get crucified for it back then).

  11. Just now, Adam_barnett said:

    Yea and staff thought bringing back VA's would be much better then radom bandits but look how that turned out, why is it the staff or ex-staff who implemented something tend to believe its for the benefit of the server even though the people on the server dislike it?

     

    You're seeing this in a very 2d way (from all your posts it's rather obvious you're jaded towards anything the staff do). The main reason why the VA reintroduction failed is because the paradigm of the community and the server has shifted so much since Asulon which was very RP-heavy. If anything, I would not even say that the VA failed in what it set out to do, it was simply made the bogeyman of the server's issues and promptly dragged out back and shot, relieving the community of a problem that still exists to this day.

  12. Just now, Sky said:

    All cool now, but lets not ruin 5.0 with the wilds. It's a good idea on paper, but never set out right, and I know that you know, Ever, it's always failed and ended up looking like trash, I know you know this because many times both you and Freya had to clean up the wilds in Anthos. It's not changed since then, people will still leave shitty half-built buildings, landscar it to hell, and have monstrosities littered around.

     

    Don't state my opinion for me. I loved the wilds and it brought MUCH more good than harm. I thought it was a much better idea than the ******* sterile resource island we have now which literally has RP banned on it. Gods above, people are so scared of having their eyes offended by a slightly bad build that they wish to completely amputate part of what made LOTC originally so good.

  13. 15 minutes ago, Jonificus said:

    On a more serious note though. Worst thing we can do is let new players just go into the wild and do their own thing. With my vast experience with stewarding and settlement administration I can tell you right now that the best thing to do is just let the player go to whatever existing settlement they want. No point in going to towns cause you got yourself a neat mansion the size of a Felsen district in the middle of the great nowhere mountains. 

     

    If a nation capital can't give people a reason to live in their city instead of the middle of the rat's ass of nowhere then that's the city's failing, not the freebuilds.

  14. Just now, Fizldank said:

    We were told the region would be used for events months ago, and we couldn't use it because of that reason.

     

    Well it does have some event areas in it (that I never saw myself as I wandered it over the months frankly). However, it's not really Ever's fault that a GM dicked you around. You could still go and build this Krajia now that it's freebuild and then get a charter done for it.

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