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Bircalin

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Posts posted by Bircalin

  1. "Sheer ignorance... It would not surprise me if a Human wrote this..." The Ranger grumbles quietly, tisking to himself in disapproval.
    "Such brash and immediate change with such little thought thrown behind it. How they dismiss Elven religion is remarkable." He continues, taking to pacing calmly out of the Conclave with a tight-lipped frown.

    "There is only one Elven king - Malin. Any true Elf would know such..."

  2. The Ranger evidently hears of said house through rumour and street-whispers, taking it upon himself to inspect the home.
    Unaware as to who the target actually was, he raises his brow beneath the cold, steel mask clasped upon his weary face. He huffs to himself indifferently as he inspects the scene, parting his lips for a moment before muttering to himself bluntly.


    "Well then..."

  3. The Ranger glances upon the document, humming quietly to himself as he reads with a conclusive nod.

    "Futile..." He remarks quietly, shaking his head with a disapproving tisk.

    All the OOC needs to cut down immensely. This is a roleplay thread. Post sufficient amounts of roleplay if you intend to include something OOC. It looks tacky and there are alternative methods to address whatever issues you have.

  4. The Ranger, having spotted the proceedings, sighed beneath his cold, metallic mask. He shifted away from the event, shaking his head ever-so-slightly as his coarse gloves gripped the collar of his coat, bringing the forest green cloth around him further as he enters snowy mountains.

    He would return to his humble abode shortly, in-time to catch his cooking meat before it burned.
    Tonight, he would sit, as the other nights, and dine peacefully by his lonesome hearth.

    Tonight, the founder of the Lumidrim still yet lived, and still yet breathed.


    The Lumidrim were far from gone.

  5. The Ranger passes by the notice, grumbling under his breath as he pins his response into the posters.

    "Two Three thousand for the pair of them."
    He begins, signing with his name.

    "The Ranger."

    He returns to the note shortly after, adding to it.

    "If they are harmed, the price decreases tremendously."

  6. "What started off as ten, only I remain

     Immolated by the black foe

    Setherien is his name..."




    Crunch...Crunch...Crunch...
    The stark white snow beneath crackled and moulded around the ranger's dark, leathery boots as he trudged into the unforgiving tundra. He took caution to wrap himself tightly in thick cloths for the journey ahead, only a fool would think to go beyond the wall of ice unprepared, after all.
    Ahead, a dim light glowed, the light of the Warden Aruzond's abode.
    His goal was clear; acquire some form of relic to return with and research.

    Time was running out. The Dark Lieutenants pressed further and further each day and as the nations bicker, they weaken. If a weakness could not be found soon...

    Warmth. He was inside of the Warden's lair, standing at the bookshelves displayed neatly before him.
    Though the books themselves contained nothing of use. Wordless scribblings and mouthless whispers.1zNrWUl.png

    The ranger turned to the voice calling out from behind him, across the stone dwelling and up a small set of stairs. Jack - a Human man, seemingly aged in his years with a brutal scar disfiguring a good portion of his upper face, utterly blinding one eye. However he was, most of all, a friend.
    For some time they spoke, and Jack clarified that the pair of them were fortunate to cross paths with such similar goals. They both searched for knowledge, and saw fit they accompany one another deeper into the lands that seemed to swallow all life that so foolishly entered its maw.

    They departed from Aruzond's abode unnoticed, making their way onwards with little delay.
    To accompany them, only the harsh bite of the blistering breeze and the delicate clutch of frostbite as it seeped into their skin. Time was most certainly not on their side, here.

    They had to strike hard, to strike fast.

    Like the rangers they were made to be.


    Crunch...Crunch...Crunch...

    1IPMuIi.png

  7. If possible, it would be helpful for you to include an additional two events. These aren't in any way judgements on your previous examples, simply two selections that I feel would best give us an example of how well you understand the way events (specifically in LoTC) work.
    What I'd ask of you is to create an extra of the following:
    1) Small 1-3 Players event
    2) Large 20+ Players Server-wide event

    I'll leave it to you how you wish to go about it, and do take your time - rushed events rarely go well!


    Good luck.

     

  8.  
    • Minecraft name: Bircalin
       
    • Skype ID: babobaz
       
    • Time zone: GMT +0
       
    • Have you ever been banned or received a strike? If so, link the report: http://www.lordofthecraft.net/topic/46883-ban-report-on-crippledbaboon-loreq/?hl=%2Bcrippledbaboon+%2Breport 
       
    • Do you hold any other staff positions? Currently on the FM team, that's all.
       
    • What are your characters? Are you willing to sacrifice any to become a Event member? My only two characters are Bircalin Sturtart, a confused Elf/Halfling that pretty much lost his sanity as a Nether Champion. And finally Staadnau Cressa'mtor, my exiled Mori'quessir hiding in the several caverns and crevices littered about Anthos. I rarely get to engage in roleplay with these two, however, so I'm happy to spend far less time roleplaying them and playing my part as an Actor.
       
    • What race/group do you think your events would best cater to? With the exception of the Orcs, I've generally had a large amount of roleplay over my 2+ years on Lotc, so I'm confident with creating events for 95% of the server's different 'groups'. It would in-fact be hard for me to pick who I would cater to, so I'd leave that for you to decide.
       
    • What do you believe are key factors for a successful event? Involving those around is incredibly important to me. Few events at all are fun without a player's immersion and ability to dictate what happens next.
      Organisation is also paramount. It takes a fast mind to be able to create an event on-the-fly, let alone a decent one. Being able to concoct an event that is fun for the wide majority of those involved is far more important than an event so spontaneous the actor alone has no clue what will happen next. That isn't to say events should be scripted, not at all. Simply that the actor should prepare themselves beforehand for a number of different outcomes.
      And finally, of course, what event would be worth participating in if it wasn't fun and engaging? This will always reign supreme as -the- defining factor to a good event, just how much it is enjoyed!

       
    • When was the last time you saw a event? Last night, killing a Harbinger alongside a small handful of Clerics.
       
    • What strengths could you contribute to the Event Team? Are you knowledgeable in lore or great at organizing? Tell us! I've had a very large history with Lord of the craft and the events that have occurred since August 2011. That is what I deem as my defining strength, my experience. I like to feel I have a strong general knowledge around lore and the likes. However, I truly enjoy being able to spark a player's excitement, being able to turn a mundane scene into an engaging 10-20 minutes of roleplay, if not more. I'm a dedicated guy, so I could gladly do this throughout the day simply to see how different characters react to out of ordinary occurrences!
       
    • Why do you want to be part of the ET? I've always wanted the chance to be able to create roleplay for others. Alongside that, I like to create depth behind all of the characters I make, I don't enjoy making a half-assed effort. Because of the way my characters have become anti-social, I find it hard to create a new character I can truly enjoy and set up the groundwork so they last a long while, thusly being unable to create fun roleplay for those not necessarily involved with my characters.

      Moreover, I simply wish to be able to create scenarios that I feel aren't common enough, sporadic events around Anthos to give it a hint more of an unpredictable nature. Nothing on a grand scale like natural disasters, moreso interactions with animals, breezes rolling through cities (I jest), arrivals of odd and quirky characters into settlements.


      My goal, in the end, wouldn't -solely- be to provide roleplay to the cities of nations. I'd still go out of my way to find one, two or three people having their average conversation and add some life to the world around them.
       
    • Create three distinct RP scenarios/events that you would organize. 1) For one-3 person 2) For a group of 5-10 3) For a group of 20+

      1-3 People:

      Karma
      A stray wolf limps about the dense wood, stumbling upon a handful of Halflings going about their typical daily business; smoking aged pipes and guzzling down bitter ales. Upon seeing the wolf, their eyes would be met with the sight of an twisted leg, stained crimson by the piercing of an arrow still-yet lodged into its muscle. A harsh snarl is curled upon the wolf's lips, eyeing the trio of intoxicated individuals warily. 
      Soon, a decision must be made. Should the Halflings harm and eventually kill the wolf, that would be the end of it. However, should they manage to pry the arrow dangerously from the creature's leg, it would crumble at their feet, the body beginning to shift and groan audibly before eventually taking the form of a Human man, presumably once a woodcutter. He would explain to the three of them how a witch had captured him, transforming him into her pawn as 'punishment' for the kindness he shown people and that the only way to return is to be met with the same kindness in a world she deemed full of cruelty. After such, the three would receive small rewards each before he groggily departs.


      5-10 People:

      A rich man's world.
      A handsome, rather extravagant sea-faring merchant arrives to the lonely docks of New Abresi. Leaving his elegant garbs behind, he enters the city disguised as a simple traveller with the intention of gathering a generous group of city-dwellers for an experiment of his own odd desires.
      He coerces a suitable number of presumably poor individuals with promise of jewels and wealth adorned with a gaping grin.
      Giggling playfully at his success, he prances back to his vessel with group in-tow, beckoning them on-board wherein he climbs to his 'throne' aboard the crow's nest above.
      Still locked in a sense of confusion, the 'participants' look up to him before he calls down to them, explaining how for them to receive their rewards, they must answer his 'simple' riddle.
      If guessed correctly, he would frustratedly hand them another, refusing to lose. If they get such right a third time, he would give up, wailing in discontent as he launches his riches from the satchel at his waist and breaking into a fit of hysterical crying. (To which the participants may leave the ship, having had a spontaneous but engaging spark to their day.)


      20+ People:

      What lies beyond...
      An unnaturally thick, coiling fog lurches through the gates of Kal'Azgoth, bleeding into the city slowly. Flooding into the main city, those around are submerged into a dull mass of mist, smothering their vision. An echoing creak is heard as the thick gates groan downwards, pinned into the ground and locking all of those inside to the fog. A voice is heard booming throughout the fog, weak and callous, taunting all of those inside with its weak laughter. As the voice grows suddenly quiet, a second groaning is heard... Then a third... And then a fourth... Before long, countless aching cries of pain and howls of agony are heard as a legion of the dead march through the fog towards the city's inhabitants, yearning to appease their master's bidding.

      After some time, the legion is beaten back, the fog slowly following with it leaving the voice to be traced back to the weak, elderly body of a necromancer laying by the gate, trapped inside by his own toils. He looks onwards to the victors of the battle in one final fit of laughter before his robed grow limp in a whisp of smoke, leaving only his dark garb left in his wake.

      This was not the last he'd be seen...

       
    • How long do you plan to stay in the ET? I'm not one to quit an undertaking without putting in my fair share of work, and I'm not someone to enter a team with thoughts of when I'll be leaving. So who knows? I certainly don't intend on spending a short amount of time on the team, rest assured.
       
    • Tell me a joke: Firstly, you need to understand the two-step method in which my punchlines work.
      To begin with, I line the joke up with a bit of suspense.
  9. My only experience having been you spamming Teamspeak today by entering and leaving every channel repeatedly, I can't say I have a very good impression of you.
    However, it is only a first impression, so I won't quite make a solid opinion yet, though it's looking to be a poor one.

    Good luck, regardless.

  10. The tall, Elven Ranger sits in a small cove overlooking Lenfarthing with a small pipe pursed between the lips beneath his beard. Delicate amber embers flicker from the bowl at the end, igniting the herbs inside as he peers across the now-icy lake through a smoky blur.

    "Just when things got peaceful..." He murmurs to himself, brooding over the news.

    • Consistently depriving another player (or players) of their fun for your own personal gain or amusement, even after receiving appropriate warnings, is punishable if deemed necessary by the moderation teams. This may also be considered harassment. Essentially, don't be a troublesome player that only plays to annoy others or be a nuisance.

    421.gif

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