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Dun_Irongut

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Posts posted by Dun_Irongut

  1. Soil always felt homely to Dun. He was at home in the marsh outside of Kal'Dwain, his ramshackle of a library comforted him. Even the specks of dust and the granules of cobblestone that sat along his tables and things, he felt safe.

     

    His "mother" had always been a harsh woman whom he sparsely talked about. A Hansetian maid, paid by Darius Irongut to take care of one of the many sons he didn't want. He was often left alone in what might be called a home, although it was never referred to as that. And even there, despite the awful treatment, he felt at home among the books.

     

    The room was charming, a torch to light reading in the night. The walls lined with books dedicated to Dungrimm, the Brathmordakin he was named for.

     

    As the Grand Merchant, his wealth was beyond what he expected and well beyond the size of Tuvyah, his chief rival. He had a family.   Behind the walls of Holy Oren Empire, he found a friend in Godfrey. He and the Flay began a small rivalry. And for a moment, he was content.

     

    The dust along the books jumped as Dun looked to read more about his patron god. A dwarf raised by humans, longing to fit the bill of a dwarf. He continued to read more and more, the concept of "the final auction" enticed him. "Death will be the only time I'm content," he mumbled to himself as he placed the volume he was reading down onto the table.

     

    His chief partner in his later life, Raomir, had been a great man to till the fields. He was his greatest achievement and most of all, friend. His apprentice had done much, but when he remembered the frailty of human morality, he retreated, as he often did. Raomir passed away as Dun slept, Dun never hearing the news. He simply assumed after years had passed that his friend had been given to Dungrimm. 

     

    The book thumped onto the wood, bits and pieces silently moving down onto ashen-stone flooring. 

     

    In his final years of life, he had attempted to fix the kingdom he had finally become to call home. His mind warped by time, he he chose expedience over his clan and joined in the Frostbeard Revolution. Perhaps it was a mistake, perhaps not. He wouldn't live to see the end of it. 

     

    The dust settled. 

     

    Dun Irongut passed away in his sleep on a cold day, a content dwarf of old age. A traitor to his kingdom. And with no books.

  2. *A note is pinned around the kingdoms, as well as the temple lands. It is neatly written and its letters sharply edged*

     

    There's a feeling that one gets when a crown is too heavy. A feeling that can only be described as what it is: a sickness. I've known many kings who could bear the weight of the crown, albeit with a heavy heart and a broken mind: Kjell the Mighty, Hiebe the Wisdomed, Balek the Stable...

     

    The sickness lives deep inside you. It comes quick and without warning. It comes with thoughts of rhetoric and thoughts of slander. Thoughts of power. Thoughts of hunger.

     

    These are the thoughts that sit upon the head of my second cousin, Skippy Irongut. He sits upon his throne, his wall, his towers and yells: "Kinslayer. Fool. Wretch." These words directed at me? His cousin? His brother-in-arms for hundreds of years? 

     

    There is a sickness brewing in the mind of my dearest cousin. And I surely hope you do not catch it.

     

    Keep your ears open and don't forget what it means to rule. I hold a heavy heart and I expect the beardlings to bark back at me. And I do not hold them at fault for this. Only one.

     

     

    - Dun Irongut

  3. =(Election Ballot of Urguan)=-
    Place an X next to the candidate of your choice.
    Your Name ((RP and MC)): blackhawk77g - Dun Irongut
    Race: Dwarf

    Kalion Grandaxe (Dashing_Knight)
    Lathros Irongrinder (Lathros)
    Verthaik Frostbeard (Kralek) xxx

    Skippy Irongut (Skippy369)

    Fili Grandaxe (Cpt_Noobman)

  4. OOC
    Minecraft Name: blackhawk77g
    Timezone: PST
    Skype: Unused
    Anything you'd like us to know?: Meh.

    IC
    Name: Dun Irongut
    Age: 325
    Race: Dwarf
    Gender: Male
    Alignments: Irongut Clan
    Skills: Writing, Cataloging, Organization, Advice.
    Anything you'd like us to know?: I'm quite old and tired. I'll keep your hall tidy until you return. 

  5. First to post when the video was working.

     

    Edit: X, Y, ZED

     

    Edit 2: Breathe Life is the coolest s**t I've ever seen on MC. I dunno, I'm a sucker for particle effects.

     

    Edit 3: How will you combat block jumps and land scarring with magic?

     

    Edit 4: You've delivered. This is the solid magic plugin we've waited 2 years for. You sir, have won.

  6. *Dun enters the city at night, taking in the effect of his letter. He finds the note, chuckles, and writes a response."

    "False Accusation Law is in existance. Do not deny the code of your forefathers. I live on a hill near Kal'Azgoth, continuing my writings. I have no need for your broken city and with these recent proclomations, I wish you well in your war. You are a great King and I hope your name is scrawled into the stone for years to come. You are simply tasked with making sure our kin still live near that stone."

  7. *A note is posted on the Dwarven notice boards and a letter, bearing the same title, is left pinned to the door of Clanfather Hogarth Irongut*

     

     

    There is a time and place for everything. The time for change is now. Yes, we are in times of war, and a lack of change is understandable. But despite strenuous circumstances, this system is but the gristle that his been scraped up since the end of Thorin's kingship. Yes, he was a plotter. I will say this openly, but he accomplished things. He understood diplomacy and knew when to use it. He understood trade and left me to roam freely in my pursuits, producing a hefty sum of money for the kingdom. The current state of the kingdom has stomped out private industry and has reduced the title of Grand Merchant to that of a tax collector. If that is what it is to be, call it that. Don't beat around the bush and ignore what sits in front of you. Beardlings wallow in the muck, jobless and with a lack of understanding in how to improve the system. There are no gem cutters. There are no ways to learn the art of smithing.  There are no private taverns in which we may partake in drink. 

     

    Indago, king of kings, you have fought valiantly in battle. Now it is time for you to fight the true fight: fixing the strained and exhausted nation we see today. Subsidize the jobs that can be available. Encourage the training of new beardlings as gem cutters, smiths, miners, and the artists we hold most dear, brewers. The kingdom is meant to serve it's people, the people are not meant to serve the kingdom. I wish you well in your reign and suggest you provide a nation worth living in for future generations. For now, I leave you with just my words and my offer of friendship. After our conversation, I've realized it is no longer reasonable to waste my efforts in supporting a broken nation. It is a nation I have always loved, but I suppose the saying remains true, "If you love something, set it free." I must do this now and perhaps, Indago, you should do the same. 

     

    As I have said, I wish you well.

     

    Sincerely,

    Dun Irongut

     

     

     

    My dear friend, brother, and Clanfather,

     

    I have left the safety of Kal'Ithrun and it's lands so that I can free myself of this bureaucracy. I know that in time, you will spend your efforts on fixing the broken piece of machinery that is the Dwarven nation. Yours is the only opinion I will respect. In time, you may call me back, but now is not the time. I will provide you soon with the information you requested via another letter, but for now, I suppose we will not see each other for a time. I will return when there is opportunity and beardlings do not waste their time degrading in the muck. 

     

    I wish you well,

     

    Dun Irongut

     

  8. ((Pardon my intervention. Here is a direct quote from the war rules, so hopefully this will help subside OOC bickering.

    "War of Secession: One town declares itself independent or allied to another nation. The nation that owned it can immediately declare a warclaim to retake it. This is a single battle, resulting in either the recapture of a settlement or the settlement joining another nation or becoming independent."

    Abiding by the current rules, the territory is that of it's owner. The Conclave can claim it via war, but otherwise it remains independant. RPly this document can claim whatever it likes though. Should I have missed something, please correct me at any point.

  9. ((what was there to film, honestly? Sitting around in a hole for three hours playing princess tea party? And when you did finally come out of your cyber hole and charge most our forces had already left. So, really, what is there to show the masses?))

     

    ((The part where 99% of Oren forces were forcibly made to leave without their tea. Zezimus is correct though. Way too much OOC conflict. 

  10. I think i have an idea. In order to centralize RP, why not make a plaza with big buildings surrounding a circular opening. These buildings could consist of a church, blacksmithing area, a mall, and possibly the public part of the castle.

     

    Sort of like this, i guess, but dwarven:

    minecraft-town-square-render.jpg

     

    This plaza could be surrounded by all the buildings necessary. It could have an inn, the church, blacksmiths forges, mall, city hall, guild-building, and so on. Homes could be around the outside of this circular structure. Personally i think this would be good. In the middle you could have a statue of Yemekarr or something.

     

    This is very necessary. Needs to be near the gate, but creative liberties can be taken a bit. Don't make it too big. Salvus's fountain square was a relatively good size. 

  11. Agreement on the clan halls. Letting everyone group together in clicks is nice, but it might be nice if we spread around the city a bit. We can RP with everyone, eh? A clan hall should just consist of a meeting hall and a storage. They should look fancy though and disperse them a bit. Place them in unique locations ripe for grabbing. 

  12. Don't build large sections for guilds if they're going to end up vacant like the engineering guild. I suggest the blank canvas approach of general looking buildings that can be adapted to guild halls or other community buildings later, It will save us a lot of grief. I'm not opposed to having a nice area that looks somewhat alchemy suited though, with strange plants growing all around and such. 

  13. There are three very serious problems I see arising if we don't tackle them with the outlining of the city...

     

    (1) There's absolutely must be a way to start a private guild, shop, etc. within the city without jumping through several hoops. In some cases, you can't even start a guild in our current city because there are no specified spaces available. If the buildings are there, they will come. If not, we're going to become stagnant as we were for several months.

     

    (2) There must be easy access to the mines. They need to be maintained and the care-taking needs to be done actively.

     

    (3) There's must be central meeting place that has 2-3 primary activity zones within 30-40 blocks. Salvus, for example, had a fountain with a bakery, two shops, a guard house, and a few stalls. Once the shop plugin kicked the bucket and the city was closed down, it has a hard time getting back up on it's feet. Abresi has a town square, several shops, and a main road. It has 2-3 activity zones that are fairly close. The gate, the main square, and the tavern. Looking back to old Abresi, the docks were e least successful because it's a big city and because it's the farthest from the gate. The most serious problem with our past capital cities is that Dwarven city has no center and no activity zones that remain active.  All cities need something similar to this or they will fail. Plain and simple.

     

    Edit: Hiebe also has a point. Force players to travel to far and they'll try to build settlements along the way or simply go elsewhere.

  14. *Letters are sent out to each remaining Irongut, including that of Kardel*

     

    Grave times we live in when our race thins and our family crumbles. Once again, we stand without a leader. Dominic Irongut remains absent and we cannot sustain. Unless he shows himself and takes the reigns of the clan, we shall convene in due time to give some damn structure to this family. We are Ironguts, not children. We will not bicker, but persevere. Should any of you find Dominic, I look forward to an answer for his absence in the face of hard times.

     

    -Dun Irongut

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