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Dun_Irongut

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Everything posted by Dun_Irongut

  1. Dropping by to say hello. Hello. 

    1. Hiebe

      Hiebe

      Hey man, hit me up on Skype! hiebe.joe miss ya buddy

  2. #BRINGBACKALEPLUGIN2015

    1. Nug

      Nug

      lmao i miss the slurred words and the like stumbling, it was fun

    2. Crowbill
  3. OOC Minecraft Name: blackhawk77g Timezone: PST Skype: Unused Anything you'd like us to know?: Meh. IC Name: Dun Irongut Age: 325 Race: Dwarf Gender: Male Alignments: Irongut Clan Skills: Writing, Cataloging, Organization, Advice. Anything you'd like us to know?: I'm quite old and tired. I'll keep your hall tidy until you return.
  4. OOC: MC Name: blackhawk77g Skype Name (may be sent via PM’s): blackhawk77g Agreement to Follow Server Rules: Yes Links to VA, both accepted and denied (Va’s are not required for the guild): Links to MA, both accepted and denied (Ma's Are not required for the guild): RP: RP Name: Dun Irongut Race: Dwarf Age: 254 Short Biography: There is not much that is needed to be known about me. I am a Dwarf, I have lived many years with my kin. I have fought and bled for my city and now... I'm not quite sure if I have the heart to do so again. If this organization is truly what I'm looking for, then we shall talk of my upbringing. Talents/Skills: Business Brewing Running Swordsmanship (Scimitar) Loyalties(where/whom are you loyal to) Family and close friends. I stand with those who are willing to stand with me and those who will not stab me in the back when the opportunity arises. Moral Boundaries: I am no slaver, nor am I a thief, a bandit, or a politician. However, if an opportunity presents itself and such an opportunity will better the world as a whole, I will take it up. I will abandon a principle of mine, if such an opportunity is in dire need of completion. Reasons why your character may want to join the Order: I've too long waited for an order to come about that wishes to maintain stability and remove those who commit themselves to building a facade of peace.
  5. Minecraft Name: blackhawk77g Skype Name (This may alternatively be PMed to be for privacy purposes): blackhawk77g Applicant Name: Dun Irongut Race and Age: Dwarf; 253. What position are you applying for? (Librarian, Maven, Inventor, Analyst, Phrenal): Librarian List any experience you have had with matters regarding that Department: An off chance meeting with a ministry applicant and the Preminant Sevant at the Cloud Temple Library during the Dissolution of Oren Conference. Several bidding wars in pursuit of objects I may have found interesting and thought may look quite nice in my personal museum. Describe the reason for your interest in that position (>5 sentences): I've taken a tinge of disgust with the politics of the world and wish to retire my worldly possessions and artifacts to the ministry, as well as use what knowledge I have to procure pieces of artwork and literature that aren't currently in the ministries collection. I've always had a knack for gathering said works and I believe the job of Librarian would be well suited for me. I've spent a great many years traveling, working in several pursuits and endeavors and I've returned with a knowledge on a multitude of subjects. I intend to spend a great deal of time scribbling what knowledge I have down so that perhaps future residents of Anthos may have more knowledge on topics such as brewing, inter-kingdom business, rare objects, locations unknown, etc. I look forward to spending my time with a quil to parchment. By applying, should you be accepted you are expected to utterly adhere to the Common Clauses. Do you understand this?: Indeed. I accept them with a great deal of relief.
  6. [[i debated posting one for about a month since the group's creation. I'm still on the cuff about removing it, as I enjoy a place where it can be public. I'm not worried about meta-gaming or anything of that sort, nor do we need to be too secretive. Then again, I still agree with you. So, in short, I'm really conflicted.]]
  7. Dun enters the dining area of the local tavern and lights up his pipe, sitting by the fire and watching the passerby. As a few bottles are hastily brought to him by his cousin, the owner, he leans back and begins to take a rest. [[OOC: Thanks for the support! I'm not usually up to setting up guilds, but this seems like a worthy cause.]]
  8. The Iron Circle Introduction and Purpose: The creation of the Circle was as casual as it was quick. A rough assortment of clansmen and friends, they simply decided to go into business together through casual conversation. When speaking of "business," it can be inferred as to which. However, they agreed; strong morals will stand. The death of a Blackmont is prioritized over a run of the mill bastard thief. The protection of the truly innocent will always be considered and of course, reputation must remain everything. On the topic of purpose, to each his own. Perhaps it's wealth, perhaps not. Whatever one's purpose, they are sure to be in for an interesting Circle of friends. Oath: The first oath was taken when the first members of the group each cut there hands, letting blood flow into a communal bowl to create such a ritual for future members to take. It was not formed out of the need for silence or secrecy, but out of the want for tradition. This ritual is now the foundation of initiation procedure. One must go through several trials with their recruiter before sitting down for the oath. These trials may include killing someone on command, stealing, beating someone, or dealing substances of ill repute. Whatever the case, completion of these tasks with one's senior member leads to initiation. At this point, one is pulled out from whatever they are doing at an opportune time and brought to a dark "borrowed" room. The room is decorated and fresh flowers are on the table. After enjoying a fine meal of flat bread, baked potatoes, mushroom stew, and beef cutlets, the Oath is taken in three distinct and very secretive stages. It is here that all moral qualms are tossed away and the orders that come down from the Mask are expected to be followed to the letter. Ranks: 1. The Mask - The boss of all Circle operations. Orders are always given indirectly and he never makes direct contact his lowest underlings,only sending notes through various messengers. His word is law; failure to obey will result in your "removal," which may adopt a different meaning depending on your transgression. 2. The Cloak - Second in command for all Circle operations. Most prominent task is keeping all Dens in line and checking up on them. Can give orders, but cannot make Order changing decisions without approval from the Mask. 3. The Coins - Acting mentors for the Shadows. Each coin may be assigned up for five Shadows and may be sent off to another town, city, village, or structure to expand operations and construct new safe houses. They must instruct the coins in whichever skills they can. Coins must be experienced in two of these categories. All Coins are to be approved by The Cloak and Mask before being inducted. Fencing: Those who wish to take the path of fencing stolen items and distributing them. Adequate financial skills. Theft: A pick pocket who has lost his child-like agility may wish to hone his skills further and become a fully fledged thief. Or perhaps one a bit older simply wishes to learn the rather casual art of removing a fine piece of jewelry from a Noble's jewelry box and exit through a broken window? Pick Pocket: A thief will take this route if he is young (5-17), able, and still being by a Coin. Recycling: Those who work to "chop up" items and strip them down. This may be melting down old armor and molding bars to be stored. Deception/Conning/Leadership: Skill in rhetoric, how to know when to bribe, etc. Combat: Prefered style of the user. Other: If a special skill is had, it may be very useful. For example, an Alchemist may teach his skill and sell Alchemists fire, making a profit for the Circle. Such a skill must be approved by The Cloak or the Mask. 4. Shadows - Basic rank of the order. All members start here and move their way up. They will have already taken their oaths and their names will have been passed on to the mask. All Shadows are to be approved by The Cloak and Mask before being inducted. Will be taught at least one skill listed above throughout the course of their work. 5. Associates - Those that associate themselves with the Circle. The information they get may not be much, but they are given help, paid, or inducted into the Circle. Those who are chosen to join the Circle start as associates and will be asked to perform certain tasks before becoming aware of the Circle and taking their oaths.Others will simply remain associates as long as they provide services to the Circle's members and are trustworthy. Those that take this route must always be kept in check and watched. Associates will not be told of the Circle, it's motives, or it's activities. Only provided with tasks. Application/OOC: There is no application for now. All interactions have been and must be in-game. Remember that this post is purely OOC, so no information about this group can be taken from this post. You'll have to find it all out. The purpose of this guild/group, at least from an OOC standpoint, is to try and centralize Dwarven criminal RP and create yet another hub for roleplay. The roleplay in Kal'Azgoth has been dead for sometime and it is my hope that we can bring a new element to it, perhaps revitalizing the sparse RP that exists there.
  9. *Notes are tossed about Anthos with a seemingly cryptic phrasing* Are your bones, indeed, Brittle? A cove is too dark and a tavern too bright. Seek out a Merchant who sells no wares and we may speak more and perhaps, once again.
  10. Cya man. I wish you'd rethink your choice, but good luck with wherever you're headed.

  11. See you guys in 5-10 minutes.

    1. Watyll
    2. Sargeblub

      Sargeblub

      Sorry, we're not the Elves.

  12. And so it begins...

  13. And so it begins...

  14. Keep Calm and Carrion.

  15. Ale plugin looks great. I have two suggestions though: Use wheat as a base ingredient for production and then allow the player to add the hops, to make the plugin a bit more realistic. And secondly, please add the ability to name the brew somehow (current anvil function?) so that it can be personalized and allow for more immersion into the LOTC world.

    1. Telanir

      Telanir

      Well, there will be some re-naming done.

      Seeds, and only seeds, will be mixed together.

      The result of farming, you will get hops(vines) that you can use in your brew.

      I will be adding these changes in a bit. ^-^

      Also, there is absolutely no way the playerbase will be entrusted with custom names of items. Absolutely not, as one person with the wrong ideas will be able to cause an unnecessary ruckus and it would be difficult to track down who the culprit is.

    2. Dun_Irongut

      Dun_Irongut

      Fair enough. Then perhaps some sort of admin approved program? We have apps for everything else, so why not the branding of ale. Might as well trade the ale at a 1:1 ratio for branded ale to GM's. As for the not using wheat, eh, your choice. I still recommend somehow incorporating wheat, as it's required for brewing ale and hops are just used for flavoring.

  16. LCD Soundsystem is a lot better than I expected. I really didn't expect anything, but still... They're pretty great.

  17. ((I understand apps are closed. I'll just leave this here until a time when new apps are being accepted.)) [Questions] MC Name: Blackhawk77g Why do you want to join? The Thieve's Guild has always been an enigma to me. I've seen what they do, I understand why they do it and I see a great community of players, some of which I have RP'd with before on several occasions. I've been interested in joining a guild or group for some time and The Thieves Guild seems to be the most structured, lore backed, and able to provide an overall good time. How will you provide the guild and the LOTC community with a great RP experience? I've developed my RP skills over the past year and a half and I think at this point, I can create an enjoyable experience. That does not mean always winning for me, but creating something genuinely fun. Maybe that involves planning a botched bank robbery and taking the blame from the majority of the guild or casually pick pocketing an important item from an adversary. I truly do hope to add to the great RP and actions that I've seen come out of the Thieve's Guild. What do you think are vital in RP? (I.e Emotes, RP fights over MC fights etc) I think attentiveness is by far the most important aspect of RP. Allow me to clarity as to what I mean by that; I'm speaking of attentiveness in the sense that players must be aware of the RP around them. A guard should not walk by a mugging and a weary traveler should not knowingly walk through a fight between two rough and tough gentlemen. Of course, this does not have to be taken to such extremes. Perhaps a simple reaction to a small event, such as another buying too much ale sitting on the bar stool to your left. One might simply scoot over a bit, making odd faces at the heavy drinker and trying to avoid them. To break the Guild laws, or the Server laws is instant banishment unless in a specific circumstance where you are offered an appeal form by the Guild, do you understand this? Yes, that sounds completely reasonable. [Character Questions] RP name: Dun Irongut Biography: --Beginnings-- A man of wealth is nothing without his means, but a man of means requires no true wealth. His wealth comes in the form of connections, connections which will be tossed about the world, ready to be called upon at the moment's notice. As a child, he was just simply that, a child (and a poor one at that.) For all it was worth, he was a bastard child. His father abandoned him in small shack of a home in Hanseti, not wishing to care for any children while he enacted his various schemes. Born of Darius Irongut (a Dwarven Lord) and an unknown woman within the snowy wastes of Hanseti, he lived most of his childhood alone, his only friend being the worn bow he found within the rickety old shack. He made his journey from Hanseti to Oren and Oren to Kal'Dwain. Along the way he met many acquaintances in many locations, but never stayed for long. His life was unfulfilling until he at long last came upon the city of his now apparently recently deceased father, the city of Kal'Dwain. At long last, he has finally approached the city of the man said to be his father and the resting place of his "family." The Ironguts, however peaceful in their nature, were a shrewd clan. They welcomed him with open arms, but treated him suspiciously for a time, untrusting of an odd member of their brood. Despite all of this, his Clan-Father Hiebe Irongut was generous enough to grant him a small amount of land within the Fungal Forests of Kal'Dwain to study and learn. --Study-- Time passed and a snowfall blanketed the landscape. For some time Dun had been studying the Dwarven Pantheon, the Brathmordakin, The most interesting to him was Dungrimm, which he had spent the majority of his time studying and learning the burial rights that this "god of the dead," expected his kin to receive. By the time he had compiled this notes, he had a good three books full of sketches, ideas, and conclusions on his reading and observations. The split second he realized this, he once again felt unfulfilled. To his ability, he had studied the Brathmordakin to the fullest extent possible. Now there was no fun to be had and nothing to do. Luckily for him and oddly enough, while he had been studying, the great city of Kal'Dwain had been reduced to a pile of rubble. So, he placed his materials into a pack and traveled off to where the signs directed. He eventually came upon the new Dwarven capital of Kal'Karik and the original home of the Aegian Dwarven refugees. --Realization-- Kal'Karik was an interesting place. While there, he did as much as he could within the time that he had. He became an ambassador to the Human refugees that went by the name of the Crimson Edict, he joined the Legion and ascended to the rank of Ironbreaker, he wrote several books, established a small library, made several accepted proposals to the king, and helped organize the city. Sadly, this was not enough. The most exciting activities now seemed rather mundane. Firing off several arrows toward the enemy in the heat of battle felt empty and meaningless. He craved for something that would provide fun and excitement until he came to a very simple conclusion. He reasoned that life is a simply a game meant to be played. And as such, why should he not be the player? Immediately after making such a conclusion, he began to gather his deceased father's wealth and placed it within his home, tucked away in hidden chests. He traveled to events and met several new friends along the way. As he gained more knowledge on these people, he began to wonder why the word of Asulon has yet to crumble under the weight of the several superficial men he had met. Despite all this, he began to give away his new wealth. Giving gifts is a quite a great way to make friends... and connections. For a man of his ideals, wealth is quite useless. Dun Irongut is a man of means. --Conclusion-- Means are nothing without a vessel to use them. Although it is not the means that control the man, perhaps in the end, the man loses control of himself. His mind a shadow of what his clan would have wished and his heart an prison for which his dreams lay hidden beneath the lies and secrets meant to protect his insides. Perhaps he could have been a great politician and a great leader of men, perhaps he still will be, but regardless, his mind will always be thinking... He will always be plotting... He will always be detached... And he will always be an Irongut, whether that be for the better or for the worse. Personality: Dun is calculated, cold, and often times, seemingly loving. However, he is fairly empty inside and despite his attempts to seem normal and fuffilled, others around him may notice something that may seem like a lack of actual care for the world within him. However, in truth, Dun cares very much for the world and desires to "play the game," shaping it as he believes it should be. Dun will back stab those who have begun to plot against him or chosen to take part in any movement that does not fall in line with his. Dun, very loyal to his King and clan father, would back stab any of his kin who choose to not honor the king and the Dwarven nation itself. So, in essence, he is loyal to those that are loyal to him. However, trust is a rather abstract concept to Dun. He trusts only his Clan-Father and some of his immediate family. For most, he simply notes what they say and considers it based on everything he hears. He does not value the opinion of those not close to him over another. He may not even value the opinion of a close friend over a stranger. It all depends on what evidence he can take from all sides of the story. Motives: Dun Irongut was a deprived child, perhaps exactly how his father was, continuing somewhat of a cycle. His sociopathic behavior, which is derived from the very little social interaction in his early life, has caused him to develop a hard outer shell in which feelings and social interaction are fairly useless. He was fairly genuine for a time, but the more experiences he had within his life, the more unfulfilling life became and the less he required social interaction and the happiness that came with it. He is driven by the sense that life is simply a game to be played and for him to receive any enjoyment in life, he must be the best at the game. In order to do this, power must be attained and he must be comfortable, perhaps at the cost of many, just not those he has a slightly enjoyment of. The few he seems to take joy in talking to are his close family members, who he can be mostly honest with. He lusts for power, but not at the cost of his family or his social standing. Aspirations: To obtain wealth to further personal motives and those relative to friends and family. Wealth is simply an obstacle, but obtaining it is absolutely unnecessary if things are to be done. Dun would desire to obtain the rank of Con-Man and work towards planning rather large cons and perhaps establishing a fairly expansive black market. [Open Response. Answer all questions] You notice a rich foreign merchant in the markets browsing wares such as jewellery, weaponry and armor. You notice a stall owner has just walked away from his stall for a few moments, several guards are patrolling the area, the merchant walks towards the stall to browse its wares. To the North is a sewer grate you could escape through, though the guards seem to be patrolling it more than usual. How will you pull off this thievery? Obviously one would be drawn to the jewelry, weapons, and armor of the stand. Such a person, however, does not have a clear head. The proper way to pull off such a heist would involve a con, provided Dun gives a fake name. Dun would walk up to the stall and smile at the merchant, then point at the stall owner, "Me partner over there will be back in a moment. Is there anythin' yeh wish te purchase?" The merchant, already enthralled with the goods before him, will in time purchase something. The money will be placed in Dun's pocket, the item will be in the hands of the merchant, and the overall confusion of the matter will allow Dun to casually walk towards the gate, out onto the road, and back home. A grin would probably appear on his face, proud that he could pull off such an interesting scheme, however the wealth itself would be stored away until it could be used for something important, perhaps the establishment of a much more casual black market industry? Whatever the case, Dun's skewed sense of morality will be the judge of where the money goes. The Upright Man has asked of you to steal a scroll from a house that is just outside the city limits of Alras, the house seems to be alive with laughter and drunken men, you look through a window to see the chest is in the room, while 5 drunken men sit around the fire telling war stories, they seem armed but drunk, you see in the corner of your eye a small hole in the roof into the room. The door hinges are old and rusty, it can be easily kicked down. How will you pull off this thievery? Time is often called money, but in this case, it can be used in a different connotation. Dun would play "the waiting game" until either the five friends passed out or began to leave. Once this happened, he would make his move on the house. Scaling the wall would be time consuming for Dun, but would not exert him. He would make his way up the roof, plop through the hole, and most likely (to his chagrin), land on the embers of the fire pit. He would simply open the chest, remove the scroll, and exit by quickly kicking out the door and running toward the nearest bushes. From there, he would make his way back to the Upright Man, avoiding guards on the road if necessary. An old man has taken rest from his travels under a tree, his bag is to the left of him, he appears to have a dagger on him. In the far distance you see some travelers coming, though they are still a far while off. How will you pull off this thievery? "The man is old," Dun thought. "He cannot run or jump." Dun then sat on the floor, waving as the travelers passed by. And then, as expected the old man began to wake. "It appears ye've fallen a sleep by this tree, brother." "Oh! How foolish of me. I was only sitting down for a quick rest." Well, as expected, he would begin to stand and from here, Dun would request that he help walk the old man down the road. The old man would pick up the bag on his left, most likely with his left arm. Dun would then walk him along the road to a secluded spot, tug on the back quick, and dash into the nearest clearing. If the bag was on his right arm, then it would be a different story. Dun would have to push over the old man, pull the bag, and dash. It would be a sad moment, as Dun isn't a fan of punishing the elderly for no apparent reason, but the job must always be done. And if the job must always be done, the old man must be left in the dust.
  18. Eh, for what it's worth, I've always RP'd Dwarven bread as something of a flat-bread like Non or Pita. Basically what Ventusyr said.
  19. I just BS'd a wedding gift from the Dwarven nation. "This beef stew is symbolic of the sustenance of a union." Then it became part of the ceremony. Am I bad person?

    1. Ever

      Ever

      Beef stew is delicious so I say no.

    2. gingernut97

      gingernut97

      Good improv. ALL HAIL THE BEEF-STEW.

    3. Alphalord

      Alphalord

      I gave a dragon scale to them, I'd say my gift beats yours atleast.

  20. Application For the Order: Out of Character information [MCname]:blackhawk77g [Age]: 16 [Time-Zone]: PST [How much time you can be online per day]: 1-3 hours [How long have you been playing on the server?]: Since early Aegis. [Why do you, as a player, want to join the Order?]: For some time I've been intent on having my character expand on what his RP has progressed into. In the Order, I would like to do something along the lines of "bookkeeper" and maintain information on everything that is needed. [Do you have TS?]: Yes [Do you have a Skype?]: Yes In Character Information Name: Dun Irongut Have you read, and understood, the Creed?: Yes. Race: Dwarf Age: 70 Experience: I am intent on learning all that I can. I am a simple Dwarf by name. A trader, a brewery, a nephew, a politician, and a philosopher. I have done many things in my short life and seen much. I suppose this is just another opportunity to gain experience. I hope that if you accept me, it yields much more. Why do you wish to join?: I wish to join a group where benefits can be mutual. To gain a group of friends honor and cherish. Instead of writing that kind of crap, I refer to the first sentence. To be frank, simply I wish to provide my services in information keeping. Describe your personality: I am honorable, at least that is what I believe. Perhaps you will judge for yourself? Regardless, I enjoy reading, writing, and discussion. However, when I must enter in a fight, I will. Describe your personal attributes: I am a Dwarf, that is really all you need to know, as much can be inferred from that. But I will tell you that I would prefer to remove my accent and associate myself with Humans often. I also enjoy a strong brew of Vodka, so I suppose the best way to describe me would be almost a stereotype. Personal Biography: I was born in the icy wastes of Hanseti, in Asulon, some time ago to a father that cared little and a mother who I don't know. That's not to say I hated my bastard of a father, but he was a bastard nonetheless. I traveled for years, meeting many and earning many friends until I finally stumbled upon the dwelling of my father, Kal'Dwain. It turned out he was dead, so I ended up joining my clan and earning their respect. During this time, I studied religion and learned much about the Dwarven god Dungrimm. I entered service in Dwarven politics and did much, but that should be discussed at a later date, as it's not important quite yet. All and all, I've gone through my life learning. That is what I will mention several times here and it is the truth. I wish to learn what you have to offer and in turn, I will provide what I have to offer. Will you be one hundred percent loyal to the Order? Do you consider yourself a loyal person?: I am loyal and I will be loyal to the order, if the same respect is given to me. I intend to build something in this "order" and I don't wish to be killed while doing it. So, with that said, yes, I will be loyal and I am a loyal person. Who or what have you been loyal to in the past, such as other guilds or organizations. Are you still loyal to them now? Explain why/why not?:I have always been loyal to my clan, which is an extended family of sorts. They have taken me in and provided hospitality and I have provided the same to them, in times of peace and in times of need. I think it is fair to say that those I am loyal to deserve it and it is because of this that I remain loyal. But to answer your fears as to whether or not I will be loyal to this group, the simple answer would be if a document such as this were to be used against me, I would do what needs to be done. But if trust is kept, then no issues should arise and perhaps friendships can be developed, eh? Some Additional Out of Character Questions [show me you know how to talk in OOC:] ((I prefer tells, but brackets or double parenthesis are the norm for talking in OOC. [Will you, both ICly and OOCly, commit yourself to being part of the Order?]: Mhm. I've really wanted to find an order/group for a while without starting my own, so I can build on to others RP instead of creating my own entirely. It looks like a fun and fresh experience, so hey, why not? [Link to VA for applying character if you have a VA:]http://www.lordofthecraft.net/forum/index.php?/topic/77201-dun-ironguts-va-1/ [Link to Server Application (if findable):] [When applying, grammar and capitalization do matter!]
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