I agree with the majority of this post, though I do have an idea in order to balance the "cooldown time" set on raids. I propose that if the faction who was attacked first decides to retaliate within its two day/four day/one week period, then they are open to another raid themselves. The cooldown is a way to ensure that factions who do not enjoy combat RP are not constantly being raided, and I understand that. But if those same people decided to violate their own peace, then why should they still be granted this period of recuperation? Obviously they are not struggling in the conflict if they can mount their own assault before the time is up.
Put into context:
-The orcs attack Abresi on a Monday (the 15th), this starts the one week no-raid timer. Next Monday (the 22nd) would be the earliest the orcs could raid again.
-Oren decides it wants to attack the orcs that Wednesday (the 17th), they take eight men and raid Gronkkston.
-Because Oren decided to attack during its own grace period the orcs are now allowed to attack before that next Monday (the 22nd).
The one raid to two days ratio should not apply to raids done in retaliation for a previous attack.To be completely honest with you, I believe this limitation should be removed entirely, it only serves to put unnecessary restricts on a necessary part of wartime roleplay. But if not, then here's my idea.
Put into context:
-Oren raids the dwarves on a Tuesday (the 10th), the dwarves can not be raided again for two days (the 12th).
-The dwarves decide to raid the orcs on Wednesday the 11th, they attack Gronkkston.
-The orcs are allowed to retaliate against the dwarven nation before their two days are up (the 12th).
Edit: After doing some more reading on the previous pages and thinking on the situation myself, I simply can't find a justification for anything more than a two day raid cap across the board. It simply doesn't make any sense in RP and it only makes a trivial amount of sense in OOC. All this is doing is prohibiting a form of RP that honestly causes very little in the way of issues, it's simply those who bring their complaints to OOC that are heard the loudest. And rarely does that even happen any longer, so why is the staff spending their time fixing something that is not truly broken?
My second complaint that I simply must bring up, is the warzone rule. The argument that the staff seems to constantly bring up is that folks wander into warzones and simply get no RP killed when they are in fact uninvolved. This has happened sparingly, and only in the most recent warzone between the dwarves and the orc/human/elf coalition. There was in fact a very successful warzone organized between the dwarves and humans in the first Dwarf-Human world war. There were zero complaints, and to my knowledge no ban reports directly related to that warzone.
The issue of informing players when they are entering such a zone can be easily nullified by a simple region greeting being placed down saying something along the lines of, "You hear the clash of steel and screams of dying men as you enter the _______ battlegrounds. ((PvP zone))" or simply "((You have entered the _______ warzone. If you do not intend on participating, then it is recommended you find another way around.))"