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Komodo

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Everything posted by Komodo

  1. Ah, good ol' Spit nice to see ya! I play a human by the name of John Woods, though I may make a second whos a dwarf soon. I hope you enjoy LotC!

  2. Who is this from CivRP?

  3. ((Hmm... Probablly should have waited to tell her that after the reception.))
  4. ((You know, ol' Flay needs te' get married. Think about it! Baby Flays! I'd readily volunteer to be a third child or somethin like that. Too bad he scares off every woman he meets. Making out in his Ferrari on seat covers of rotting flesh must not be a big turn on...))
  5. Thanks Coaster! I'll send you a PM soon.
  6. Hello Boltons! A nice adaptation if I ever saw one. I am quite the Game of Thrones fan as well. Anyway, I contacted Coaster on my entrance to Flay several days ago. I would have posted this application some time back, but I had to deal with a bit of real life garbage these past two days. I’m ready though for some RP if you decide to accept me. Now take note that this following character is just an example. This example is also assuming that I am accepted, and my new character can be role-played this way this. If not then I’ll just make a character which doesn’t have to do with Flay. I expressed to Coaster that I’m making a new character and I will be willing to play whatever you need in House Flay be it a squire, page, courtier, servant, emissary, blacksmith, cook, anything. I’d even play as a young Flay if Coaster needs someone to RP as the byproduct of his new marriage. So if you don’t like this character, but I’m still able to join, I can make a new one. Here’s my first example, I hope you enjoy! In Character RP Name: John Woods Age: 19 Race: Human Short Biography (1-2 Paragraphs): John Woods was born into a whorehouse. Quite literally in fact, John’s mother was a prostitute in Arethor. She gave birth to John on a cold winter night when the ice frosted the windows and business was hearty. John’s life would prove to be rugged and weathered as was the day of his birth. Living on the streets of Arethor was not easy, especially since he was a smaller child than his peers and, despite his swiftness; fights were not something John was good at avoiding. They say that fate is fickle. Tis true for a young nine-year-old John. On his ninth birthday, a winter eve colder than any other, fires were brewing in Arethor. Mobs and riots broke out with looting and destruction occurring throughout the city. The riot is believed to be incited by the royal guard, under orders of a rogue captain. However other rumors speculate that it for whatever reason, the King himself was behind the fire. This did not change reality. John stood in the snowy streets and watched as his home was burnt to ashes. After hearing that his mother and her colleagues, did not escape, the truth would sink in. Never again would mother and son meet. Life now was a fight for survival for John. He ran the streets, begging for lunch and stealing for his dinner. For a whole year, this was the existence of the poor boy. However, as they say fate is fickle it can also be forgiving…. A boy, dirty and covered in rags, laid beneath a bridge his stomach growling for food. As he lay beneath the bridge, waiting for his slow agonizing death a sound came above on the road. Hooves. A troop of freelance rangers rode over it on their way out of the city to adventure in the unknown Wilds. However, by chance, by fate it seems, one horse tripped on a pothole. The rider fell, rolling down the hill over the bridge. Clawing to his feet, cursing while his comrades laughed, the rider felt a presence. There he saw the young boy beneath the bridge huddled up for warmth. Puzzled, the man took mercy on the boy. This man’s name was Thomas Woods. Taking the boy from the bridge, he fed him a roll of bread, wrapping him warmly in his coat. And so, the story of Thomas and John Woods flourished. The two would grow to become as close as father and son with John taking the name of Woods. Thomas would go on to mentor John, teaching him the ways of archery and survival. Being part of a mercenary company that travelled the Wilds, they would fight with each other in many skirmishes. It was only at the age of eighteen that John would choose to leave his friend and set off on his own path. And so begins my story…. Previous line of work: Poacher, Ranger, Hunter, Adventurer What are your professions and talents? : Archery, Survival. Worked previously as a mercenary ranger. How proficient are you in combat? (Combat Levels) Adequately skilled in archery (level 40). Dabbles in swordsmanship (level 5). Why do you want to join House Flay? (Considering that this is assuming my new character has already joined Flay, I will tell the story of how he came about to join. It’s rather controversial since I’ve assumed a lot about the characters in it, but I hope you enjoy it.) The story of how John Woods came to the House of Flay is an odd one, a story that starts with a single arrow. Travelling across Asulon with only a bow, quiver, and his mentor’s coat in his possession, Woods found his way to the Kingdom of Renatus, poaching for what food he could find. However as fate would dictate, he should also wander unto the lands of Dreadfort, home of the Flays. This would prove ill for Woods, as the penalty for poaching on Flay lands was not a pleasant one, and he would soon find himself caught by the men of Count Flay himself. Taken to Dreadfort, John was brought before the August Flay for his judgment. Now, usually Flay would order a slow, painful execution for such criminals, though today something was odd. “There is something strange about this one,” August thought. He saw the gleam in his eyes and his slow breathes. This man was either a killer, or a man willing to do whatever it takes to survive. And so, to alleviate his boredom he felt that day, August instead chose to give the man a test. His bannermen were known for being ruthless marauders, quite capable of committing whatever task was required for their lord. They were trained not to kill and torture those who broke such law, and to seek cunning, survival, and in the end victory, over defeat. Flay decided to test this poacher, to see if he was a man trying to be brave in taking from Flay’s lands, a man cowardly enough to let others take his fall, or a man cunning enough to do whatever is required to survive. And so Flay gave the following challenge to the poacher known as Woods. Flay told the poacher that there was a man who owed him money. Now he had been waiting for his debt for quite some time, and usually at this point he would send his men to “rough up” the debtor and either take the money, or bring him to Dreadfort for his punishment. However in this case he would give John a unique task. He was to bring the debt, several hundred minas, to Dreadfort within two days. The rules for the task were for the man to not be harmed in anyway. However Count Flay, being a clever man, placed a twist on the task/test. If Woods succeeded in bringing the money to Dreadfort, by midnight two days from then, then he would be killed and the debtor spared. If the debt was not payed then the debtor would be killed and Woods released to go on his way. However, if Woods broke the one rule, if he so much as harmed the man let alone kill him, then Woods must owe a lifetime of service to Count Flay. And so the task was set. Woods left Dreadfort on midnight to find the man. Now the cleverness to Flay’s entrapment was this. The man was in fact an informant to Flay. He had in return extorted the minas from Flay’s enemies and was prepared to pay it. To make sure of this, Flay ordered a man to ride to the informant’s dwelling and alert him ahead of time of Flay’s challenge. This meant that if Woods chose to let the man die, sit and do nothing, the man would pay the debt anyway and Flay would kill John for being a coward. If John went out to help the man then he would die by seeing to it that he pay the debt. He would then be killed for being a soft individual who stood up for criminals. However if he killed the debtor to take the money, and in turn gave it to Flay, he would prove his worth as a brutal thief and murder, thus breaking Flay’s rules and being forced to join him as a servant. Either way, Flay would win. Now despite his young age, John Woods was not a foolish man. His sly cunning had gotten him out of scraps before, and he had heard of Flay on his journeys. Woods knew it would be too easy for him to sit and wait while the man did not pay the debt. Woods knew that his odds of escaping this trap were little, though he knew that if he was to bargain with Flay, he would want to do it on his own terms. And if he was to die, he would like to humiliate the Count first. Woods devised a plan that would win him his freedom and his life. And so John set out for the debtor, to speak to him. After seeking him out on the first day, John found the man and accosted him. The man told him he would take not take the money to Flay, saying that he was under orders not to. This was true, as Flay wanted to see if John would kill the man, or instead warn him if his imminent death and convince him to go to Dreadfort or give the money to Woods. When John told him he would be killed if he did not go to Dreadfort, the informant became confused. Not knowing of Flay’s entire plan, as few of his men did, the informant agreed to go. Woods plan had fallen into place. Woods arrived at Dreadfort’s gate minutes to midnight prior to the deadline. He held out the man and his minas to Flay as he and his men-at-arms stood before the gate. He told the informant to hand the money to Flay. As Flay went to accept it, he said to Woods, “It is a shame I will have to kill you know, you may have proved worthy for my service,” He motioned for his men to detain Woods but, before this was possible, Woods notched an arrow, fired, and striking his mark… The informant’s leg. Wounding him, Woods grabbed the bag of minas. He held it out for Flay to see as the moon rose to its full height. Midnight had fallen, and the man was neither unharmed, nor the debt paid. Woods had played by his own rules, and preformed the unexpected. Flay stood, his hand raised, men waiting for an order, and watched the poacher who had cleverly entrapped the entrapper. Flay and Woods agreed that with his rule broken, and the man wounded, that Woods did not owe service to Flay due to the fact that the debt was not paid in time, and that the rule was only instigated if it were paid. However Flay found that he could still win and avert such embarrassment. Flay ordered that the informant be taken to his dungeons for his execution. Both the informant and John were surprised. John called for Flay to stop. As Flay expected, Woods was not a killer. A survivalist perhaps, but not a killer. John argued that the rule was broken. The man was in fact harmed. Therefore one of the two must go free and the other must owe a lifetime in service to Flay. Since the informant had already been in Flay’s service then John volunteered for the man to go free. Flay, pleased by this outcome, found himself entertained by the poacher. He promised John that if he found his place among House Flay that he would be treated as well as any other man there. Of course Count August Flay’s promises are as good as you can throw him. And that is not very far…. Would you be willing to swear loyalty to House Flay and Count August Flay? Yes, considering I owe him my life. Out of Character MC Name: Komodo445 Do you have the following (Not Required): Skype (Y/N) Yes I do. I use it fairly often as well. TeamSpeak (Y/N) I do not, though I may make one for this guild. Which evils do you have an accepted villain application for? (Include a link to your VA): Coaster and I spoke about this. I hope it isn’t too much of an issue. Notes: Thanks for taking the time to read all that if you did. It took me awhile to type it up, especially since I posted this past midnight. Cheers, Goodnight, Happy Mother's Day and all that jazz.
  7. Yeah you remember me juice. I lead the Rus awhile back. I joined Lotc a few months ago but I didn't really RP on it till now.

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