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Arteh

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  1. Arthur reads the response, slightly furrowing his brow as he remarks;

     

    “We are united, we – the true Imperials stand together in brotherhood against the Pertinaxi rebels. The man confuses justice with bloodthirst. This futile attempt at underhanded slander will achieve nothing. The word genocide is used, yet the only ones who were harmed were the soldiers of the Pertinaxi forces in battle, not civilians. Could they say the same? The people who burned the most populous city of this Empire to the ground?”

     

    Lets out a lighthearted chuckle, scoffing as he looked upon his forces preparing for the next engagement.

  2.  

     

    A gentle summers rain bounces off of the armor-cladded sellsword, returning atop his destrier as his eyes scan the land, examining the rich fields of his home; Leuven. He begins to think of his past and what brought him to where he is today.

     


     

    Chapter I: Winter of Snow's Maiden, 1707.

     

    A young Arthur lays in his bed, restless and unable to sleep. He pushes himself up and makes his way towards his window - staring out onto the cold, dried landscape. Arthur heaves a sigh as he thinks to his travels ahead, being sent to Aeldin and all other corners of the world to provide to the family’s coffers as a sellsword. A sudden sense of dread overtakes him as he thinks of his demise before quickly erasing the thought from his mind.

     

    The light of dawn peers in through the window of Arthur’s room as he is sitting beside his bed, he prepares himself in silence - gathering his valuable belongings; A heavy bastard sword given to him by his Father and a pendant with an image of a bear engraved on it. The pulls the final strap on his belt - amplifying the Sun on his tabard with pride as he ventures out of his room and into the courtyard to be bid farewell by his family. He offers them a reserved embrace, with fear looming in his eyes as he ventures out of the castle with a small band of volunteers.


     

    Chapter II: Spring of Malin’s Welcome, 1709.

     

    Two years of serving as a Sellsword in the Company of Daumier - Arthur had learnt to survive amongst these men. It was as if he had forgotten who he truly was; Arthur was now a serjeant-at-arms within the Company and was quickly rising within the Company perhaps attributed to his education as an adolescent.

     

    Thunderous drums roared to boost the morale of the troops as the Company of Daurmier stood in formation south of the castle of Langret on the border of the Al-Norid Sultanate in Aeldin. Arthur yelled commands as loud as he could to ensure the discipline of the troops and relayed the orders from Daumier and other commanders. The battle ensued at the first sound of a screeching horn as arrows blocked out the sun - several men beside Arthur perished as he peered around him from under his shield. The chaos of the battle was increasing at a rapid pace as suddenly the thunderous hooves of the infamous Cavalry representing the Sultanate charged into the ranks of the Daumier Company. It was in this battle that a rider carrying a mace dented the helmet of Arthur, leading to his significant scar over his left eye. It was said that Arthur dismounted at least five riders in this battle.

     

    Arthur wakes up in his tent, surrounded by his fellow Company-men as he tries to recollect the events of the battle - he could hear the cheery songs of the men being sang outside his tent. He knew they were victorious.


     

    Chapter III: Summer of the Sun's Smile, 1713.

     

    Arthur is now a captain in the Company of Daumier. He has earned the respect of his peers through his various hard fought battles. He had come a long way from when he had initially joined at the young age of 17. He thinks back at what he’s accomplished and a sudden sense of disappointment overwhelms him, he knows that if he was to die today - his name would be forgotten, everything he had thus far done in his life was for wealth - suddenly a roaring horn disrupts his thoughts as he rushes off to prepare for the next engagement. As they return from battle, awaiting for him are familiar colours as he sees the Golden Sun on a blue field - a messenger from Leuven had requested he return home. Arthur obliged, and began preparations to return.

     


     

    Arthur smiles briefly at his thoughts as he silently continues on his journey home, in the distance he can see his brother Conrad adorning the uniform of The Sun - a smile appears on Arthur’s face; He is finally home.

  3. Minecraft Name Arteh

     

    Discord Arteh#6522

     

    What can you bring to the World Dev Team that is Unique?

    I am good at terraforming - using Worldedit & Voxelsniper. I've worked on various projects for LoTC and external servers for this over the past 6-7 years (Starting from Asulon). For LoTC I've assisted in developing; Asulon, Anthos, Vailor & Axios. This ranged from converting entire areas into completely different ones (I.E Forests into Desert for Vailor) and also adding more flavor and personality to the terrain around the map (I.E Improving mountains, creating rivers and waterfalls etc). Due to the extensive terraforming experience that I have, especially for LoTC & other RP related servers I feel would give me a strong advantage and provide the World-Dev Team with a unique advantage also.

     

    What do you think the most important decisions are when it comes to designing a world?

    Variety - I feel as if variety is key, if the map is a continuous repetition of similarities then it leads to boredom and also limits roleplay, the goal of designing a world is to establish a foundation for diverse forms of RP to take place which can only be permitted through a variety in landscape, buildings/structures and terrains.

    Detail - Minor details go a long way and can assist in creating a more immersive environment for roleplayers. The setting and location of the RP has a significant impact on the quality of RP taking place and can serve as a motivating or demotivating factor for individuals.

    Lore - Everything in a world must be in accordance with the lore of that world and LoTC, lore is crucial when it comes to determining what aspects should be used and what should not in the world.

    Feedback - The game is designed for the players, and therefore I think an emphasis should be placed on the players and what they want from the world they'll be playing in.

     

    When working on smaller projects such as a village, a cave or a ruin; what is your aim?

    As I primarily do terraforming; my aim would be to ensure initially that there is diversity in the cave/ruin/village, that it’s location is interesting, it has external factors (I.E Rivers, forests, natural sources of light etc) attributed to it to improve its immersion.

     

    An example of this is in Vailor on the borders of Vandoria/Orc lands there was primarily just a barren wasteland, that was converted into a unique forest with a combination of waterfalls, slopes, hills and caves for players to innovate and design on further when the map becomes available. Furthermore, in Axios I created the mountain that separated the Elven vale from the mainland continent and created a small narrow path between the mountain to get into the vale, and as you got in there were lakes, a divided road with hills and forests on either side to envelop the player into the atmosphere of the location. 

     

    I also believe that functionality should be a key component when terraforming, it is all well and good when you create something that simply looks good from afar but what utilization does it serve to players? So it is important to consider how what you’re creating can be used in functional RP and mechanical gameplay.

     

    A large part of the World Developers job is finding new ideas for environments. Give a brief synopsis of an idea that you have had in that regard.

    Asulon; This was the first map LoTC was making, in Asulon I was responsible to assist in the development of the Dwarven land/mountain – the Dwarven kingdom prior to this combined both outdoors and in-doors. During Asulon, we took a lot of creative decisions to diversify the Dwarven landscape and structure which fundamentally set the foundations of how Dwarven architecture is on LoTC nowadays. We had a team of 10-12 people who all worked together and brainstormed ideas, and we decided to create various connecting bridges and mountains which had their own unique function for both RP and mechanical purposes.

     

    Anthos; I was mainly responsible for Orcish development, I created a vast desert for the Orcs which mountains, plateaus, sand-dunes and caves. I also created a Jungle which bordered the Dwarven/Orcish lands which again had various ponds/lakes as well as diversified terrain.

     

    Vailor: I converted south-eastern tip of the Western continent from a vast green forest into a desert landscape as the map did not have a desert landscape. We incorporated various mountains, sand-dunes, plateaus and ridges into the terrain. I also created a vast swamp in that terrain.

     

    Axios; I was assisting in the terraforming for the Human area as well as Elven area – the Humans simply required a river to be created and a forest whereas the Elven area required a brand new set of mountains to serve as a natural border, and unique diversifying terrain across the entire vale which spanned from the Elven lands to Lorraine. This included the vast large peaks that were found, the rugged mountains, the swamps East of the Elven lands and the mountain-path between the Vale and the rest of the map.

     

    Every component in each map required innovation and to find new ideas to diversify the map. 

     

    If you could, what would you change about Atlas and why?

    N/A I've not played on Atlas enough to give my opinion on it.

     

    How much time are you on average able to contribute towards being a WD?

    3-5hrs p/Day until the 5th of January - after that 1-2hrs p/Day.

     

    The World Developers Team is a diverse group with a wide array of opinions, meaning disagreements often happen. Discuss how you handle disagreements or criticism when it comes to your designs.

    As I've worked on several past LoTC maps this is a common occurrence, feedback is always welcomed because terraforming is incredibly diverse and at some times, certain ideas can go past you - therefore feedback is welcomed. Regarding disagreements or criticism the same would apply, it's all situational and the pretense of the disagreement can implicate what the outcome would be. It's quite rare however that disagreements would arise over terraforming because the task is not as precise as building is, so it has more freedom.

     

    Please include any examples of your design work below!

    The peaks seen in the northern area, the islands in the middle were combined and enhanced. Also on the left side of this screenshot the gap between the mountains was filled, and the mountains were connected together. I’ve attached a before/after from how I got the map, and how it looked after I finished terraforming.

     

    Before:

     

    3e0f5157b3f7aa38585f47f611423c1c.jpg

     

    After:

     

    37d311bfe8851147d357a4cd7397d08c.png

     

    fe58dec76d461d5cf5bafb8419a728f6.png

     

    I also have worldsave files which I can send if required of other work, I’ve not saved the work that was done on prior maps.

     

     

     

    Other Comments (Not Required)

  4. 5 minutes ago, Stigwig. said:

     

     

    A young patriot hums an ancient tune on the road to Metz, heart beating with pride at the reunion of two once disparate states as one once again. As his feet fall upon the cobbles he happily sings the song - the ambition expressed by it still burning within him.

     

    "Vive Rex Augustus..."

     

     

    Original Anthem.

  5. The Defiance of Ser Otto

     

     

     

    “Is there not some chosen curse, Some hidden thunder in the stores of heaven, Red with uncommon wrath, to blast the man, Who owes his greatness to his country's ruin?” - Ser Otto ‘The Bloody’ upon hearing of the Staunton Uprising

     

    Upon hearing the grave news of his liege lords treacherous intent, Ser Otto ‘The Bloody’ of Metz realized he had no other choice but to defend the legacy of Lotharingia from his mad lord. Acting on his own accord he called upon the Nauzicans, Legionaries and Waldenians to seize the bastion of Metz, closing off the gates and seizing control of the city & palace. Out of the love of his countrymen, Ser Otto refused to spill Lotharingian blood in a land he held so sacred to his heart. Ser Otto pleaded with his countrymen to listen to reason, and settle down their arms. The forces accompanying Ser Otto quickly seized control of the garrison within Metz, placing them under arrest in the dungeons. With a mix of pride and shame, he falls to his knees before the throne of Lorraine, deciding to follow his morals over his liege lord.

     

    “A son of Augustus bending to the whims of those who transgress him is not worthy to call himself the son of Augustus.”

     

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