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bungo

Old Fart
  • Content count

    3,847
  • Joined

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  • Days Won

    15

Community Reputation

3,207 Divine

About bungo

  • Rank
    idiot
  • Birthday 09/20/1996

Profile Information

  • Gender
    Male
  • Interests
    waghh
  • Minecraft Username
    fat_paki

Recent Profile Visitors

31,633 profile views
  1. i think we need to stop this conflict among ourselves this is just what the admin team wants it makes us weak. we need to destroy the admin team and destroy their systems because they can't make this map any worse. i dont know who made all the really shitty systems but they need to be eliminated.
  2. yea i dont get why the roleplay leader of the region isnt the primary region owner. ooc should never outweigh rp.
  3. when u removing that swing timer ****
  4. The Prince of Ponce signs the charter.
  5. "Ah, a noble people!"
  6. man kyle is still losing to nathan barnett, embarrassing.
  7. I will be there!
  8. nice blogpost
  9. A Courlandian bard recites a ballad about the Pheonix Rebellion.
  10. can we add a system to roleplay fight the mobs? i don't want to wait for hit timers.
  11. The Prince of Ponce claps as Ari takes the first steps towards Sainthood.
  12. you're jewish
  13. DELETE THIS
  14. Im going to keep this short but here you go. 1) What do you believe are the key qualities that one should have for it to succeed in creating a worthwhile overarching antagonist? Don't make it invincible, don't make it a generic black/white evil antagonist. Give it motivations and reasons beyond "I am evil and I will destroy everything." 2) What do you believe are the qualities that one should avoid in an antagonist? Do not make them invincible/indestructible or overly powerful. A good example of this is 3.0 Antag vs 4.0 Undead. 4.0 Undead had an aoe attack which never missed and you couldn't avoid. 3.0 Antag was really strong but once you understood how it worked and functioned with was easily killable and it's attacks were dodge-able. Do not make them align with any faction, that just alienates players. However certain player-groups aligning with the antagonist isn't bad. 3) What do you believe an antagonists job is? To provide chaos and fun. 4) What do you believe would give a more enjoyable experience, an overarching antagonist entity or a splintered group of antagonist entities, or something else? There needs to be a central figure but there can be groups under the antagonist. 5) Any other information you would like to give on the topic?