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Dakirennis

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Posts posted by Dakirennis

  1. The old Okarir'ker closes his eyes as he listens to the southern winds. "I wonder how our zaboth'riip cousins are in their far citadel. I do hope at least one of the elder bloodlines at least takes the mantle of Sohaer. Then they may yet stand a chance to keep themselves from infighting..." He says sounding rather melancholy, memories of old high elven tea times coming to mind.

  2. Dak'ir pinches the bridge of his nose at the news of the new Virarim pincushions. "Khel's balls, these organizations are getting old now. So many seeming to forget we've fight alongside humanity for ages now. Burn your humans that mate with elves. I'd happily burn any elves that mate with humans if that makes their short lived lives feel a little better. They spit on their own Ancestors in this sad copy the proud Kaedrin men of old."

  3. The old, tired 'Ker watched from the nearby foothills. Pride swelling in his chest as another of his kin realize the true path of their people, mumbling to himself a small mantra.

     

    "Afar Ilzgul, brother. Witness what was once lost to our people and help me guide our kin so that this paradise is never lost to them again..."

  4. The old lutauman rattled in his hazy den. Puffing his pipe he recalled a time of incline for shamanic ways. A camp of all kinds worshiping and praising the Spirits. Totems and shrines dotting the mountains side and cohorts of shaman roaming the land together in an effort to preserve balance. A time would come once again for the Spirits to rise.

     

    “Afar Ilzgul, Lup Ilzgul.”

  5. Dak'ir raises his staff high in the square of Caras Eldar, his kin screaming their praises in honor in King and country. A proud day for elven kind came with the setting sun and finally perhaps, the elves could know a time of peace.

     

    "Our Ancestors smile upon us this day my kin! Let the world know we do not fear the green tide of Krug! Hail to the King! Let peace reign in the realm once more!"

  6. A sour old shaman sits in his den, milling about his usual business of mixing herbs and writing in tomes. History had always been a focus of the old 'Ker and as he stuck new books into old shelves, he came across an old journal that he'd written during the time of the Fringe. The first page being a old map roughly scribbled by him when he was but a young mercenary lad. His hand dragged across the page over the various locations before noticing one in particular. Huntshill, home of the Satfyr family and the location of one of Dak'ir's first battles along side Orenian bannermen. An evening storm of arrows and a long bout with dwemer forces, it was a fond memory the old dark elf liked to recall... Fighting alongside the honest men of the "Wheat King".

     

    Spoiler

    Thought I'd share an old memory. I remember fighting with these guys sometimes in the fringe and the family being pretty chill. Glad to see it's still going.

     

  7. MC Name: Dakirennis
     
    Character's Name: Dak'ir Des'Nox
     
    Character's Age: 370
     
    Character's Race: Dark elf
     
    Link to your accepted MA: 


     
    What magic(s) will you be teaching?: Shamanism, specifically lutaumancy.
     
    Summarise the Lore of this magic(s): Lutaumancy is one of the subtypes of shamanism. A lutauman acts as the bridge between the mortal realm and the ancestral realm. Sending themselves to the afterlife to communicate with various ancestors. Over time, a lutauman may be able to channel power from specific greater ancestrals through blessings. As well, they may open a gateway to Kor's realm within themselves allowing them to "consume" spectral beings. And finally, with the assistance of a witch doctor, a lutauman may create a Muyakelg which acts as a vessel for a lesser ancestral spirit in the mortal world(?).
     
    Write up a lesson that your character would give to a student:

     

    Spoiler

    The pair sat in a dark room below the Des'Noxian clan hall. The stench of smokeleaf hung heavily in the air as they spoke. "Your shrine and your offerings were both more than sufficient." The shaman mumbles. "Are you ready to take your next step?" As the 'Ker man spoke, he packed a small stone carved pipe with smokeleaf. The air in the room was hazy with smoke from burning intense sticks. As Dak'ir lit the pipe, breathing it's contents to life, he handed it to the Des'Nox Ordinator who sat before him. The 'Ker clad in armor shining gold, his face plated in the faceless expression of a nameless Ancestor, bowed his head singularly as he accepted the pipe. "I am, Primarch." 


    Dak'ir grinned as he tapped his staff once against his lap to send it's bone charms into a rattling mess. "Then let us begin... Free your mind. Take in the room and smoke. Remember you are relaxing here. The more tense you are the less likely this will work..." The staff rose and fell against Dak'ir's lap in a slow beat as the shaman closed his eyes and bagan to hum. His clansmate smoked the pipe quietly through his helm as he observed the ritual, his head feeling faint. "Stargûsh... Juib... Bub'hosh mau." Dak'ir casts a handful of a dull green powder over the dull flame in the center of the room causing it to crackle and smoke. The Ordinator's head swims as he falls backward... The 'Ker soon feels no cushion behind him. The sensation of falling and blackness takes him for but a moment more until he awakes with a jolt.


    The man sat alone in the dark chamber, sitting up with a groan as his body felt a strange sense of lightness and nausea. Dak'ir was nowhere to be seen and the pit had long since burnt out. His hand dragged across the rough floor... a different stone? The air around him was cold, not humid like Dak'ir's comfortable cavern den. This place was deep, deep below the ground. Though slightly panicked he remembered his lessons and listened closely, before long he heard voices coming from a passage way further up the chamber. He feels his way to a wall, cold and damp against his hands, pulling himself to and guiding his steps shakily yet safely down the cavern before finding the source of the noise in another, much larger feeling chamber.


    Dak'ir's voice and the voice of another, more imposing figure fall silent, seeming to notice the presence of the student. The shaman's telltale rattle approaches the blinded man. "Here." He says singularly before reaching out to touch his arm. The Ordinator blinks beneath his mask as the room seems to fade in around him. Another larger chamber lit by a roaring bonfire. A small den of life, many cave flora blossoming and lighting the cave. In it's corner hung a crude but sturdy tent of black furs and the chittin and cavern insects. The man was in awe, how could he not see all of this? Dak'ir took the stunned man's arm and led him to the master of this humble domain. Jiub the Strong, Ancestor of old. The titan boomed a laugh as he'd jest to Dak'ir. The trio would speak and reminisce of elder times, the student learning valuable lessons before returning to the mortal realm with Dak'ir in time.


     
    Do you have a magic(s) you are dropping due to this app? If so, link it: Nuh.
     
    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yuh.
     
    Have you applied to teach this magic on this character before, and had it denied? If so, link the app: Nuh.

  8. IOfnvbi.png

     

    Clan Des'Nox

    ~                          ~

    In Midnight Clad

     

    jS6X9K3.jpg

     

    Origin and History

     

    Rooting from ancient Axios, the Maki'ker of Des'Nox were originally a nomadic clan. While they tended to keep to the elven lands, they were almost hermit-like with their caution of outsiders, new members only joining after marrying into the family. As roamers, most children of Des'Nox grew up learning to hunt and craft things that could be sold for the betterment of the clan. Some member even selling their services as mercenaries. However over time the main family line found it’s way back into the fold of the elven people, even assuming the reigns of leadership over the dark elves for a few centuries and bringing them back into Ancestral and Spiritualism after their own awakening. From the days of the Fringe until this very day, the Des'Nox seek to enlighten and protect their people, as watchers in the night.

     

    VTdRsl3.png

     

    Ancestral Awakening

     

    Not long after the Des’Nox assumed control over their people from the hands of the Old Families under the banner of Haelun’or, an estranged priestess joined their settlement preaching Khel’s old ways of the Ancestors. The seeds of elder tradition having been planted, Clan Patriarch Dak’ir began to seek out any and all historical information. So far was he in his devotion that he pledged his life to these ways, learning to communicate with them to voice their wishes via the teachings of honored orcish shamans. The ‘Ker soon learnt more of his people… long forgotten histories, names, and eldritch orders. And soon began preach the Old Ways and brought the word of the Ancestors to the dark elven people once again. But of course those of his family would also become devout followers and over the decades various orders devoted to them were created. But the traditions of the Ordinators have held firm with the family. Members becoming strange priests or zealous warriors that don the gold colored plate and enforce the will of the Ancestors.

     

    QaZqGIP.png

     

    Vindication

     

    Inspired by visions and sights of Ancestors that donned golden chitten and once protected the ancient dark elven homelands, Dak’ir created the Ordinators strive to enforce that same safety and to spread the will of the Ancestors with sometimes vicious zeal. Members of Clan Des’Nox sometimes take personal oaths to the Ancestors before taking the golden face. Their armors marked with hanging scrolls with these written sacred oaths, trophies from battles or heretical purges, or idols made in dedication to their favored Spirits. The sons and daughters of the night favor Luara and Kor the most for their connection to the dark elven people, bestowing many offerings and prayers to these Spirits.

     

    ok5XQNv.jpg

     

    The Des'Nox clan venerate the Ancestors above all else. They pray or reflect on the actions of their forebears for guidance. However in the recent centuries Spiritualism has become more prevalent, the clan favoring Luara and Kor the most. As of now, no other belief is accepted within the clan. To turn your back on the Ancestors and the Sprits is to turn your back on your family.

     

     

    Culture

     

    The Night

    The Des'Nox hold a great affinity for the night. As they were originally nomadic, the night offered direction and protection from the usual daylight dangers. But to them, the night was so much more. In concealing themselves, using the stars as guides, and even hunting. To them, the night’s fall was akin to a loving embrace. Watching over them

     

    Names

    The Des'Nox clan has a strange way of naming it's children. They use a combination of syllables from the parent's names as a way of symbolizing the unity between two mates. It's not uncommon for names to be passed down through the generations. (For example: Dak'ir's father was Dak'rezar). Traditionally, the mother's name comes first for their daughters and the father's name would come first for the sons. Full names imply that the member was either a bastard or simply married (or adopted) into the family. This roots from the original clan father’s belief of passion. Des’Nox believe that the effort and care taken to create a child should represent that bond. Hence why the parents names are needed to create the new name. Bastards find themselves with a whole name simple because they are usually raised by a single parent. Those who abandon their children cast out and exiled.

     

    qGKVNLP.jpg

     

    Appearance

    Mali'ker of the Des'Nox prefer to keep their lines as pure as possible. Various shades of crimson highlight their eyes, hair of pure ebony, and their skin a deep grey. All members clad themselves in the colors of the night sky, various blues, silver, and black. Simple clothing or robes being the usual choice of clothing, however some Des'Nox tend to mix plates of armor into their attire as both a means of protection and as a form of fashion. These plates are almost always the same golden color of the Ordinators, to represent that these honored warriors are always in their hearts and minds.

     

    Rite of passage

    In the early to mid teens of young Des'Nox children, they go through a trial to enter adulthood. A simple test of survival and mettle. The clan will simply leave the child or children behind and return for them at a later date. With the only rule really being that you may not follow the clan, some parents will give their child supplies. While helping them is not against the rules, it is more simply frowned upon. For example: Giving your child a knife is nothing compared to giving it a bow and arrows. By giving them supplies, you're seen as not having faith in their abilities to survive. As well, all children must have found an acceptable ‘piece of night’ to complete their rites.
     

    Celebration

    Their pleasures are simple. But celebrating is something the clan frequently enjoys. Weather it be the birth of a newborn, the bond between two lovers, or even a successful hunt. A Des'Nox will turn it into a festivity accompanied by tale telling, drinking and music. They often favoring various string and percussion instruments.
     
    Craftsmanship

    The vagabond clan did what it could to make a living. While most were adept hunters and herbalists, coin was still needed for a living. Most clansmen were skilled craftsmen and tailors. From dresses to wooden toys and even carved jewelry, the clan honed their skills for the betterment of the family.
     
    Black Stone Bracelets

    Most notable of their craftsmanship are the simple black stone bracelets most, if not all, Des'Nox are seen wearing. Mainly being something parents gave their children or juveniles gave their allure, it represented their love for that person. They were usually crafted from dark colored rocks, such as onyx or obsidian. The Night Father called these stones ‘pieces of night’ as the clan’s love for the night sky represented in these stones. It was thought that the more beautiful the bracelet, the more that person cared. As the clan was poor, it meant acquiring gems or carving stones would either take a lot of time to find or cost them more than they could afford. As it was mainly given to another as a clan tradition, these bracelets were almost never given to those outside of the clan.

     

    Magic

    Most Des'nox either show open distaste or simply do not care for magic, believing it corrupts the mind and body, weakening it. In recent recent years, various shamanisms have become common with their worship of the Spirits coming more into the light.
     

    OOC

    Spoiler

    This is not a recruiting clan. New members are only added through marriage or adopted through the clan's beliefs and ideologies. 

     

  9. The Primarch smiles warmly as the blueberries seemed pop up around the harbor, bringing Dak'ir to thoughts of a simpler time in the war torn Fringe.

     

    "The Uuthlini have ever been a welcoming and jovial clan. Arganos watch their progress in this time as he has for centuries."

  10. aq8P74X.jpg

     

    The new market was abuzz with various elven forms and the children of Onyx stirred, carrying their estranged goods to their stalls. Bins of strange spices, colorful mushrooms, and smoked meats of questionable cave beasts brought an exotic aroma into the air all to alien to the other elves but warm and homely to the sons and daughters of ash. Life breathed anew within the harbor as fresh 'Ker faces and elder families seemed to congregate together once more. The elder raven rattled through the market with a warm smile on his face.

     

    "Ran hontala latuk, rak."

  11. 4 hours ago, Smaw said:

     

    It's still Latumancy, but with access to Dark Elven Ancestrals exclusively, while cutting them off from the Orcs. Basically it makes it so that Orc Ancestrals are for Orcs, and Dark Elven Ancestrals are for Dark Elves.

     

     

    So what would the explanation for previous spirit walking and ancestral plane rp if this were to pass? The 'Ker suddenly moving realms I mean. Or will this sort of be a moment where Luara and Khruul go to Kor about moving the darkie spirits there to their rightful realm?

  12. 9 hours ago, Kukiii said:

     

    On more than one occasion, we have tried to talk peace with the Mali’ker of the Onyx Enclave of Ker’nor, as have the Chieftains before me. For far too long, they have shut down peace talks and neglected the idea of unity. The Mali’ker of Ker’nor, have become puppets to the Mali’ame, simply pawns in their game to be used however they see fit. It was why my kin broke off long ago. To form our own free state of ‘Ker with the ideals of leading ourselves and being independent.

     

     

              I do believe your chieftain must enjoy his flights of fancy if he's told the younger generation he left Ker'nor of his own volition. The original warhawke banishment came after repeatedly fighting against Oren and the Dominion in Vailor, coupled with their black-blooded elder's threats against my wife. This led to a trial, one I knew would end in bloodshed. Sure enough as the trial came closer so too did the dwarven troops and dunamis mercenaries. However the combined forces of Ker'nor, Laureh'lin and Haelun'or drove them off. It was never what I wanted. Rei was my original choice to success me. But it was done and aside from the odd skirmish, I never saw them again. Not until nearly an elven year later since the banishment. When Rei had come to my gates with a pair of human cutthroats that harassed my gates for weeks. The back and forth began anew. But it was when the silent twin had come to me that I began to see more to speak more to the hawkes of old, remissness about more enjoyable times, even letting them in on occasion. But when we had come to Axios and I had given the orders to leave the gates open we were attacked. My pregnant wife dragged out of her home by humans and 'Ker alike. Had our emerald kin not arrived then it would have been a butchering. The Mali'Ame have never forced or asked anything of us, it is why we've remained with them. Nether, besides Art, I don't believe many 'Ame are older than me I remember most of them when they were children. But you Eloras. I must admit, are one of the few hawkes I've spoken to and surprisingly enjoyed. Perhaps you are better at veiling your disgust but by that virtue, you've already taken the steps beyond your previous chieftain. If you wish to speak, hear my words of advice, you are as welcome in Ker'nor and my temple as you were when you resided here.

     

    Ufûr ilzgûl, Dak'ir Des'Nox

  13. Just gonna chime in here for the first time in a month, apologies for my absence. But most of you on this thread don't seem to realize that there has been rp and lore to build this for a looooooong time. It was only this year that Dak became a shaman but my character began that path literally years ago, from rping with the uruks in the fringe actually which led to the first ancestor temple. It was something that started as an interest and then I began to add it into the already existing sort of dunmer style that Baconthief had originally. It was never meant as some sort of secret shadow shaman group to take away shamanism from the orcs as I keep people tinfoiling over, they did a good enough job doing that themselves. I created a culture and a faith to give the people who kept getting dejected because "hurr hurr ur a cybur elf, k pvp now". So that was what I did. The fact that it led to lore and people coming to me with general interest in something, that to me seemed generally hated by everyone, was honestly one of the things I'm most proud of doing on this server. But I read through the comments and it honestly just brings me back into that state of mind that I had to leave a month ago. What'll I do? Prolly log on for a laugh. Does any of this matter? Got my doubts. Will I immediately go have a smoke because it feels like this paragraph just f*cked me? Most definitely.

     

    My history aside story, I very much enjoy this lore but would love to know what it means for all two of the massive dark elven shaman army we apparently have. Or will this be completely separate from Lutaumancy and the Ancestral Plane? Because I have concerns if this means the current state is changing.

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