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calculusdesola

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Posts posted by calculusdesola

  1. We had it in Aegis. It was all fine because we didn't have so many people looking for ways to "win".

     

    LOTC is the premiere OOC tactical warfare political simulator.  Not me claiming innocence, but hey, until we all have a sit down, staff included, just the way it'll be.  Sad but true.

     

    So long as it's regulated to be used feasibly (not hauled around at will and blowing holes in walls out of nowhere, insinuating no guards would show up or spot you beforehand or something) then hell yeah, let's do this.

  2. The Imperial Marshal is informed of this during a post-patrol meeting with his Master-at-Arms.

     

    De Sola is reported to have simply shrugged in a rugged manner, shaking his head with a disgruntled expression. "Loss is theirs alone, little brother."

  3. Lol, sure. You do realise Oren gets pocket-gm's to spawn in Flame Aspect/Sharpness V swords, right?

     

    [Edit: Apologies for double post.]

     

    7536223509.png

     

    I can't quite tell if you're being serious or joking about the times the assorted deep front pocket dwarf GM crew did that.

     

    I cringed.

  4.  

    When has it ever been 10v10 in Lotc besides in arenas? Lol

    What can the humans have and what debuff are you.willing to take for it.

    I would assume your pvpers wouldn't like to have a change from deafult PvP that they are used to from other servers.

     

    Feel free to read my post instead of trying hard to find ways to insult Oren on the forums.

     

    Do we honestly need pvp buffs? in aegis we were fine with the skills plugin that was enough, this just makes people argue at eachother lol and get angry at eachother, its pointless.

     

    There you go.

  5.    First off, human numbers are rarely matched and even less-often outnumbered. Second, five humans aren't supposed to have a fair chance against five orcs. Orcs are supposed to be stronger than other races in combat. If humans wanna stand a chance against orcs they have to outnumber them (which they almost always do). That's the strength of humans: their numbers. Humans honestly have nothing to be so worried about. They easily double their enemies in almost every raid and battle. They don't need pvp bonuses. The purpose of humans is to be the middle ground race. That's their lot in every fantasy setting, including lotc.

     

    Nah, not really.  Let's not make use of the appeal to nature argument quite yet. The extent of warfare on the fringe has been 4 nations combined against Oren - the Dwarves, the Sariants, Alras, and you, so this hypothesis that "Oren is the big bad meanie with all the extra numbers" is beyond skewed.  As the war's leader in effect, I am speaking from a personal account of all the action I've seen.  In order to mitigate "Oren's numbers", the Bloc would frequently attack when none of us were online, i.e at around 10 AM to 1 PM PST, where the majority of Orenians are working, have school, or are simply busy with our lives.  That's not really an advantage.

     

    At that point, Big Bad Evil Oren's numbers are no longer an issue because all 4 nations inevitably outnumber us.  Explain to me how "humans having a numerical advantage" matters if you attack when very few of us are online.  Now, I hate to argue over mechanics about such things, but since this is concerning "combat handicaps", more or less, I've got no choice but to delve myself in.  Further, what do you think makes it fair for those smaller warbands with, say, 10 dwarves to attack 10 humans of equal stock in equipment and militancy skill, and the dwarves win because of the fact that they have a mechanical handicap that makes them more effective in PVP, while their characters may not actually be as skilled as those humans?  When you realize you're defending every other race having cute perks and humanity having the only combat disadvantage, your points start to make less and less sense.  To me, this sounds like a way to isolate humanity on LOTC as much as possible.

     

     

    Second, five humans aren't supposed to have a fair chance against five orcs. Orcs are supposed to be stronger than other races in combat. If humans wanna stand a chance against orcs they have to outnumber them (which they almost always do).

     

    If one average Orc can best one average human, surely said Orc player should have the genuine skill to do so, rather than have to rely on mechanical handicaps.  You're basically implying that Orcs are incapable of beating humans without mechanical assistance, and here I am trying really hard to believe otherwise.

     

     

     That's the strength of humans: their numbers.

     

    Hence why the buff applying in general against other players as opposed to "only against mobs!" makes perfect sense.  Oren does not always have numerical superiority, and as stated, it has been not 1 or 2, but 4 nations attacking us constantly - this buff would fit us perfectly, and I assume that's why many are rushing to defend against the mishap of us not having it.

     

    The purpose of humans is to be the middle ground race. That's their lot in every fantasy setting, including lotc.

     

    "Middle ground race" is a pretty incredibly vast generalization.  The purpose of humanity is for each own human to decide for him or herself, and that most often involves sky-reaching ambitions in war, empires and civics.  No human is the same as every other, which is what makes humanity the most unique yet most competitive race, and competition breeds strength.  The purpose of humanity on a minecraft online roleplay fantasy server is not for you, a non-human player, to decide.  Sorry bud.

     

     

    Everything looks good on my end, I'll enjoy running around and eating a bunch of rotten flesh every 5 seconds because I'm a fatass. (jk)

    Only tiny problem I see with racials is that:

    1. Humans want pvp buffs

    2. Goblins are weak compared to ORCS, but they are still just as strong as a human. So why are they considerably weaker compared to humans? Please don't say because Goblins are 2 feet tall, those aren't Goblins. Those are mutants. 

    Also, if you don't put a cap on the damage increase humans do in hordes then they could essentially 1 shot everything and everyone during a warclaim when the majority of the server gets online.

     

    Why is it a problem if humans get a pvp bonus whilst every other races does, ser?  Further, why are we capping humanity's buffs and not capping that of every other race?  Would you not say this is a double standard?

     

    Here's a better solution for you all - remove combat buffs, they're absolutely stupid to begin with and make a character's military skills become mechanical rather than true to their character.  Take a game like Warband which has realistic melee combat physics and you see that it takes a hefty amount of skill to be good, hell, you have to keep playing to stay good.  There aren't really any "critical hits" or "passive racial damage bonuses", you need to know how to swing or block in order to win.

     

    For those of you shilling hard to capitalize in the name of humans getting a PVP disadvantage, and for those on the side, I'd like to state that if such a disadvantage were put upon the races that you play on, you would have a completely different outlook.  Come now - I'm asking you all to be realistic.  Not here whining, just trying to set things fair for all parties.

  6. (( @ some replies: If you're going to boast, insult or mock another character/group IC, wouldn't it be more sporting to do it ingame rather than on the forums where you're free from reprimand? You're not even saying where you are, this is literally just thinly veiled OOC. Cmon guys.))

     

    (( Agreed 100%.

     

    The Imperial Army stands strong, its vast columns and regiments simply awaiting their orders, whatever those may be.

  7. I don't particularly care about numbers or war politics. Either way people will get upset if humans DO get a PvP boost and will get upset if they DON'T get a PvP boost. I foresee a forum thread coming. Also your survey results didn't show a particular big interest in PvP so that's what I went on.

     

    I mean, do you want humans to be underpowered?  If you're going to give every other race combat bonuses against other players, why not extend that to humans?

     

    The only people who will get upset at humans getting a PvP boost are those who (hypocritically) do not want humans to get a PvP boost.  The lack of equal human representation on the tech team likely gives a rise to this in some regards.

     

     

     I foresee a forum thread coming. 

     

    I'm just asking questions and making suggestions in order to set things more fairly, not insulting you for the work you've done, which has been very good, not counting this.  If you just take the human buff and extend the quantity-advantage to apply in general as opposed to merely against mobs (which is more or less useless to us), then it would be amazing.  Otherwise, we're very, very disadvantaged mechanically which, of course, doesn't make sense alongside all the disciplined, militant cultures that humanity sponsors, and is generally pretty unfair, in my opinion.

  8. Though these traits are way better, human players are obviously not going to be happy over the fact that their ""combat bonus"" is versus mobs as opposed to other players of other races, whom themselves have straight up PvP-related buffs.  The quantity-damage-multiplying buff makes perfect sense for humans, but why has it been restricted to apply only when fighting mobs?

     

    If this is about "Oren having all the numbers", is it really gonna be fair for those small parties of five orcs versus five humans?

  9. (( Let's keep it real gents.

     

    Reports of the Hansetian withdrawal from the Bloc makes its way initially to the high administrative division of the Imperial Army, the Exercitus Magistratum, where staff officers begin drafting up letters to swiftly release the knowledge of the Teutonic withdrawal to the multitudes of imperial army units stationed along the various fronts.  The news is met with cheers from the imperial army's vast ranks, though the high imperial strategists are believed to be continuously reevaluating and reanalyzing the strategic situation.

     

    The Imperial Marshal is quoted as replying to the news resiliently yet sternly, "We have earned our place in the sun."

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