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Aelu / Rel (Combustionary)

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Posts posted by Aelu / Rel (Combustionary)

  1. MC Name: Combustionary

     

    Character's Name: Ac'Aelu Tinuvial

     

    Character's Age: 300

     

    Character's Race: Wood Elf

     

    What magic(s) will you be learning?: Arcane Displacement

     

    Link a MA of a magic your character already uses that is in the same archetype as the magic you are self teaching: N/A

     

    How did you learn this magic(s)?: Through reading the Planar Dictate.

     

    MC name of OOC overseer (Note: they must either have a TA in this magic on any character or be a member of the MT): Begotten

     

    Offer an explanation of the magic(s) you are learning: Arcane Displacement is the use of the Planar Dictate's knowledge in the creation of portals. Through reading the tome and being subject to its effects, the user is able to form passcode-protected portals between 2 spots in the same plane, or not. The portals must be located in a confined and perfectly clean space in order to function properly, and a given user of Displacement may only have three pairs of portals active at any time.

     

    Provide evidence you've a proper means of learning this magic(s): N/A

     

    Do you have a magic(s) you are dropping due to this app? If so, link it: No

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app: No

  2. Land charter (cart) or Sea charter (boat): Land

     

     

    Island: (Tahn- Oren/Dwarves/Elves, Ceru - Sutica, Asul - Haria) Tahn

     

     

    Point A: (Name of city, settlement, capital, etc.) Norseth'onn

    Exact co-ordinates of Point A: x: 3123, z: 1671

     

    Point B:  (Name of city, settlement, capital, etc.) Linandria

    Exact co-ordinates of Point B: x: 3308, z: 1367

  3. Tonight's interviews will begin in roughly half an hour. Please be present at the Norseth'onn Throne Room, and interviews will be held in order of appearance. Those unable to attend will be sent a message to discuss a more suitable time.

     

    ((8:30 PM CST))

  4. A letter would arrive to the Enchantry, bearing its own short message.

     

    "Hello to my fellow scholars of the void. I am Ac'Aelu Tinuvial, a researcher of magic and the creator of a number of magical advancements.

     

    I have not worked with your order yet, but I have heard of your exploits. While at the moment I am unable to commit to any organizations, I do wish to propose a joint project, or perhaps a trade.

     

    I am currently in search of a tome of a very peculiar nature, and my primary contacts have not been able to shed any light to its location or condition. I believe this particular tome, which I would detail in person, would provide a boon to both parties if located. Should you or your order already possess a clue or any information of its location, I would be happy to trade any part of my knowledge of the void to your order. I am well-learned in a great many things, and acquiring this tome is quite important to me. If you are interested, please inform me."

  5. Outside of an OOC agreement between the two parties, I don't believe that 'coup rules' would be beneficial. They'd most likely result mainly in leaders being online less, or otherwise increases ooc paranoia.

     

    The existence of a coup system would likely lead to late-night attacks and things changing as cheaply and easily as possible - the same issues that taking a city without a warclaim cause.

     

    However, I do think that staff intervention for coups to legitimize (or to not do so) is justified. A strict set of 'rules' for a coup would be abused, but a case-by-case (since, in all fairness, they don't happen that often) judgement by the staff would help alleviate problems. A Coup should be a rare and built-up roleplay event. A set of rules that just say 'you need to do this, this, and this to coup a city' would likely become little more than route for enemies to take a city, but without a warclaim. It'd lead only to the increase in 'ooc blacklists' some groups put onto players.

  6. 19 minutes ago, Evocress said:

    Why do we vote for these? It's either going to be 50/50 like for what the PvP and Rp default was and you're just gonna sway with what you feel is right and upset the community that voted for the other.

     

    I personally like the 1.9+ combat as it gives opportunity to change and can get the chance for unique play of weapons. With this with the MC updates it can spark greater things to come which the 1.8 combat wouldn't.

     

    -

     

    Anyway, I know the poll is more swaying to the 1.8 combat style but yet again. You'll upset the community that have voted for 1.9+ if this is put in.

     

    Somebody's going to be upset with an issue as divisive as this. May as well make it the minority.

  7. 7 hours ago, Mephistophelian said:

    I like the lore! I do have a few questions on the lore-abiding and balancing parts of it, though:

     

     

    How exactly does the voidal tear provide mana to refill gems near it?

     

    Once the tear is stable, mana begins seeping out of it. The mana slowly begins to saturate itself into the surrounding lands, and, in some cases creatures (such as voidal-corruption, eyes, etc).

     

    7 hours ago, Mephistophelian said:

     

    If mana is being provided, what kind of mana is it?

     

    Raw, base mana.

     

    7 hours ago, Mephistophelian said:

     

    How can this mana refill an enchanted gem when an innate understanding of the enchantment is needed to refill the mana of a gem?

     

    The rift saturates everything around it with mana, rather than simply targeting the managems. It's a much more ambient, widespread process than a mage's refueling of a gem. A mage must understand the enchantment to put his mana into the gem, but the tear simply puts mana into everything.

     

    7 hours ago, Mephistophelian said:

     

    Does a voidal tear refill all sorts of mana-using enchantments (not just voidal ones)?

     

    I'm certainly not an expert on non-voidal enchantments, and I'd certainly appreciate a PM or skype message to give me some more insight on this. My opinion is that if raw mana can power it, yes. If that mana requires some alteration through an aengudaemon or such, no.

     

    7 hours ago, Mephistophelian said:

     

    How long does it take for the voidal tear to start shooting out voidal terrors? How long for it to start releasing voidal horrors?

     

    Really up to the discretion of the LM/ET doing an event for one. The rift wouldn't reach the point where either are especially common. and it certainly wouldn't overrun a settlement with them. I feel like adding a hard requirement to their appearance would be more stifling than entertaining.

     

    7 hours ago, Mephistophelian said:

     

     

    I hope my questions aren't too much! If you have trouble answering the first few, I might have ideas that could help you out to make it more lore-abiding to the current mana lore :)

     

    I'm certainly open to hearing them! You've provided very good questions, and I hope my answers were satisfactory.

     

     

     

  8.  

    Voidal Tearing

    Lore by Combustionary

     

    eye_of_terror.jpg

     

    Originating in the failure of portal experimentation, the Voidal Tear is an example of an accidental discovery.

     

    As translocationists learned the ability of partial translocation - the formation of temporary rifts in the void, attempts at large scale usage, to transport larger objects over longer distances, were almost immediate. With the advent of mage circles learning to pool their mana for larger spells, many involved began to consider their lofty goal to be within reach.

     

    The first half of this theory would be fairly simple to execute - and it was. A circle of magi would convene, and the limits of such a rift would be tested. As the rift got larger, however, the results became equally dangerous and wondrous. Should that rift be stabilized, and anchored to the world via a transfigurationist, it can have great effect on the world around it.

     

    Voidal Tears

     

    The creation of a tear is simple in complexity, but difficult in feasibility. It requires a circle of magi including both an experienced translocationist and transfigurationist. It also requires a large magegold frame to hold the stabilized rift in. The circle must then assist both mages in forming a large rift, and using transfiguration to bind it to the frame like any other enchanted spell. In this case, however, the nature of the rift makes it independent of a mana-gem fuel source.

     

    In the simplest of terms, it is a partial-translocation rift made to be much larger, and much more permanent than a lone mage could accomplish.

     

    This anomalous creation, once stabilized, soon becomes a free-flowing path for the veil between the void and the world, causing raw mana to seep out at an increasing pace. This fact, and the rift to the veil, is what causes a Voidal Tear to have its effects on the world around it.

     

    As the tear reaches a large area, raw mana begins to flow forth. The initial torrent is particularly strong, and more often than not, results in what could be described as an earthquake in the immediate area. Those attempting the formation of a tear without the proper structural support could easily find their building of choice falling down around them from the force.

     

    If the magi forming the rift are able to maintain focus through this initial torrent, and allow the rift to become stable, the gentler flow of magic will lead to numerous effects on the surrounding areas.

     

    Mana gems and obelisks will, slowly, refill themselves. This is not a quick enough process to allow particularly draining enchants to remain perpetually active, but a mage who leaves such an object inactive overnight may find the gem to have recharged without any interaction.

     

    Furthermore, mages near to the tear will find their recovery after casting to be hastened. The same ambient mana that refills their enchantments will give them an easier time in resting and allowing their mana pools to recover.

     

    However, not all the effects of the tear are positive. Especially as time passes after the formation of the rift, problems and dangers will begin to present themselves.

     

    As a tear grows more mature, and thus more stable, removing it will become more and more destructive. Removing a rift causes a burst of energy much like the creation of it. The more mature a rift is, the more rooted in the world it has become, and thus the more damaging the burst will be when it is removed.

     

    Physical weakness, due to the same voidal corruption that manifests itself in mages, will sometimes take effect in those who live close to the rift. While not a guaranteed outcome, and never on the same scale as a mage’s, a populace living near such a tear will slowly come to find itself physically weaker, even if by a small margin, than populations without such a corruption.

     

    Children born nearby to a rift will sometimes experience a voidal alteration to their eyes not unlike the transcendent archons. In most cases, this is purely superficial, but in some it can come alongside blindness. The more time the pregnant mother spent in proximity to the tear, the greater chance of this occurring.

     

    In addition to this mutation, simpler creatures will sometimes be born with even greater mutations, the extent of which is truly unknown.

     

    A more mature rift will sometimes spawn forth voidal terrors, posing a threat to the surrounding lands. As the rift grows even older, the terrors can be found appearing further and further away from the epicenter. In some extremely rare cases, voidal horrors may pass through.

     

    Finally, the oldest of rifts will imbue a hollows-like corruption to the environment. While this is too slow-spreading to simply destroy a town, by this point, removing the rift would likely do as much damage to its surroundings as the hollows eventually would.

     
     
     

    Red Lines / Rules

     

    The creation of a voidal tear must have LM oversight and approval.

     

    The removal of a voidal tear must have LM oversight and approval.

     

    The ambient managem recharging is a slow process. It will not recharge a gem quickly enough to give its enchantment any additional effect over the course of a given fight.

     

    The eased resting process for a mage has the same limitations of managems - It is too slow a process to give a mage any advantage in a fight that he'd not have elsewhere.

     

    The physical weakness is neither nearly as severe as a mage’s, nor forced on any player residing near the tear. The severity of it, as well as its presence in a character, is entirely up to the player. The same thing goes for altered eyes and blindness.

     

    Altered animals and void terrors appearing near the tear are purely for ET/LM use, as a means to provide consequential events to the nearby lands.

     

    The final stage of a tear, the slow spread of hollowing, occurs only after a rift has remained present for a very long time. More than thirty weeks, at the very least.

     

    Attempting to push or otherwise force objects through the tear will result in the objects being pushed back in a manner akin to throwing somebody against a trampoline. Traversing this tear is impossible.

     

    The purpose of this lore is not to empower its users - the negative consequences definitely outweigh the positives. Its purpose is to further interesting rp erring on the often unexplored corrupting properties of the void, and to create an environment conducive to magic-based events for those who wish for them.

     
     
  9. 20 hours ago, 吳憾戰士14 said:

    "I was not aware that our people had a mutual exile agreement prior to this, as your men have been rather liberal about storming into my city flaunting their proverbial manhoods. I do realize that given your people's history a little overcompensation to look powerful is a natural reaction. In any case, if such a mutual exile existed then you have been the only party to violate it. For you have no official outside of the square you live in, and all lands beyond belong to his esteemed Archduke of Lorraine. My men were riding in Lorraine land and did not once enter your fort (nor issue threats to your people), thus we have not intruded on your territory, yet you have intruded on ours.

     

    I understand this may be confusing to your people but three people riding through the general area your brick fort is does not count as a raid nor a "large amount of cavalry", not that the nature of your reply particularly suprises me. Be that as it may, I will send scouting parties up in that direction if I wish, given the graces of the Archduke of Lorraine, whose land it belongs to. I would recommend not sending armed war parties into my lands further. After all, it would not be befitting for a loyal servant of the Emperor to make armed incursions on allied land because three of said allies were seen riding around on land that does not even belong to him."

     

    Signed,

    Prince Artimec Caerme'onn

     

    "In all fairness, calling three men an army is sort of the Mali'fenn's thing."

     

    Ac'Aelu would remark from the confines of his lab, reading a copy of the letter.

  10. 18 hours ago, MCPancakes said:

                                                                    OOC

     

    MC Name: MCPancakes

    Skype (Not required but highly encouraged):

     

    IC

     

    Your Name: Mulduir

    Your Race: Wood Elf

    Your Age: 158

    Do you own a home in Norseth’onn?: No

     

    Are you skilled in any magics? If so, which?: No

     

    Do you pledge to serve Norseth’onn, and the Dominion of Malin, with your blade? To defend ourselves and our ideals both here and across Axios?: Yes

     

    Accepted.

  11. 23 hours ago, Luv said:

    MC Name: Luvli

     

    Skype: luv.jpg

     

    Any written lore pieces?: Nope

     
     

    ----

    What is your name?

    Kypris'dionne

     

    What is your race?

    Mali'aheral

     

    What is your age?

    97

     

    Which Project Director supports you?:

    Ac'Aelu?

     

    Please provide a sample of any scientific text you have authored:

    None as of yet

     

    What current projects interest you?:

    Construct Maintenance 

     

    What projects would you like to see started?:

    I'm fine with helping for now

    Accepted.

    23 hours ago, Lhindir_ said:

    MC Name: Anordal_

     

    Skype: you have it

     

    Any written lore pieces?: Nope

     
     

    ----

    What is your name?

    Anordal

     

    What is your race?

    Mali'Ame

     

    What is your age?

    46

     

    Which Project Director supports you?:

    Ac'Aelu?

     

    Please provide a sample of any scientific text you have authored:

    None as of yet

     

    What current projects interest you?:

    Construct Maintenance, Survaying

     

    What projects would you like to see started?:

    I'll follow what ever is started.

    Accepted.

    21 hours ago, Not_Grim said:

    MC Name: aerialkebab

     

    Skype: u have it

     

    Any written lore pieces?:

    Nephilim
    Wrath of the Mad Dragon

    ----

    What is your name?

    Cahir aep Ophael

    What is your race?

    Elf

    What is your age?

    321

    Which Project Director supports you?:

    N/A

    Please provide a sample of any scientific text you have authored:

    N/A

    What current projects interest you?:

    I am interested in tampering and aiding with the creation of enchantments, wards, and other such matters. I myself am an adept Transfigurationist and Magus of evocation, and other similar forms of alteration.

    What projects would you like to see started?:

    Enchantments to reduce magic abuse, the creation of powerful super weapons/super wards.

    I will need to speak with you prior to acceptance.

    18 hours ago, grimmothy said:

    MC Name:

    grimmothy

    Skype:

    grimmothy

    Any written lore pieces?:

    Not yet ; _ ;
     

    ----

    What is your name?

    Illidar

    What is your race?

    High Elf

    What is your age?

    95

    Which Project Director supports you?:

    acapulco? alcapone?

    Please provide a sample of any scientific text you have authored:

    I wrote a text about how to make opium, it should be in dragur somewhere

    What current projects interest you?:

    Surveying and the like as well as some nifty artifact r&d 

    What projects would you like to see started?:

    Arcane landmines would be pretty neat

    Accepted.

  12. 23 hours ago, Luv said:

    Application

     

    Sulan’sil Member

    OOC

     

    MC Name: Luvli

    Skype (Not required but highly encouraged): you have it

     

    IC

     

    Your Name: Kypris'dionne

    Your Race: Mali'aheral

    Your Age: 97

    Do you own a home in Norseth’onn?: Nope

     

    Are you skilled in any magics? If so, which?: 

    Arcanism, Telekinesis, Transfiguration, Sensory Illusion, and Golemancy.

     

    Do you pledge to serve Norseth’onn, and the Dominion of Malin, with your blade? To defend ourselves and our ideals both here and across Vailor?: I do.

    You remain accepted, Silan'Sul.

    22 hours ago, Lhindir_ said:

    MC Name: Anordal_

    Skype (Not required but highly encouraged): you have it

     

    IC

     

    Your Name: Anordal

    Your Race: Mali'Ame

    Your Age: 46

    Do you own a home in Norseth’onn?: yep

     

    Are you skilled in any magics? If so, which?: Fire, Electric, and Watert Evocation, along with currently learning shifting

     

    Do you pledge to serve Norseth’onn, and the Dominion of Malin, with your blade? To defend ourselves and our ideals both here and across Vailor?: I do

     

    Accepted.

    22 hours ago, SuperDuckyGamer said:

    MC Name:

    Pandey_

    Skype (Not required but highly encouraged):

    SkittlesAreNice

    IC

     

    Your Name:

    Aldon Curler-Acosta

    Your Race:

    Mali

    Your Age:

    17

    Do you own a home in Norseth’onn?:

    No, I live in a manor beside the city.

    Are you skilled in any magics? If so, which?:

    Sadly, no.

    Do you pledge to serve Norseth’onn, and the Dominion of Malin, with your blade? To defend ourselves and our ideals both here and across Vailor? (Assuming you mean Axios):

    Yes.

     

    Accepted.

    21 hours ago, Not_Grim said:

     

     

    IC

     

    Your Name: Finnadh

    Your Race: High Elf

    Your Age: 666

    Do you own a home in Norseth’onn?:

    No

    Are you skilled in any magics? If so, which?:

    Evocation

    Do you pledge to serve Norseth’onn, and the Dominion of Malin, with your blade? To defend ourselves and our ideals both here and across Vailor?:

    yes

    Accepted, although we must speak soon.

    17 hours ago, grimmothy said:

    Sulan’sil Member

    OOC

     

    MC Name: grimmothy

    Skype (Not required but highly encouraged):

    you already have it my dood

    IC

     

    Your Name:

    Illidar

    Your Race:

    High Elf

    Your Age:

    95

    Do you own a home in Norseth’onn?:

    Does anybody?

    Are you skilled in any magics? If so, which?:

    Fire Evocation, Sensory Illusion, Transfiguration, Telekinesis

     

    Do you pledge to serve Norseth’onn, and the Dominion of Malin, with your blade? To defend ourselves and our ideals both here and across Axios?:

    Of course you jabroni

     

    You remain accepted, Silan'Sul.

  13. The Aileran’elmasuleh - Norseth’onn’s Artificers

     

    22K65J9.png

     

    The backbone of Norseth’onn’s scholarly progress, the Aileran’elmasuleh are an organization of Golemancers, Familiar-Binders, and Transfigurationists working together to create and maintain technologies for the city and the Dominion of Malin abroad.

     

    I - Overview

    II - The Library

    III - Ranks

    IV - Projects

    V - Requirements to Join

    VI - Application

     

    I - Overview

     

    The Aileran’elmasuleh’s primary goal is to create the technologies used to help defend Norseth’onn. Examples of these include the Arcane Familiar and Manablade.

     

    Secondary goals include the recovery and containment of dangerous or useful artifacts, as well as the study and potential use of them.

     

    With an ever changing world that seems to grow more dangerous by the day, it is important to make full use of whatever defenses, whatever weapons, are available to us. With this in mind, the Aileran’elmasuleh stands at the forefront of arcane weapons development.

     

    The Aileran’elmasuleh is based on the foundations of the Celein Institute of Magic and Technology - the halls in which the Familiar was first created. Despite changing times and circumstances, little has changed in the way of purpose and circumstance.

     

    II - The Library

     

    Open to the public, the Library makes up the building above the labs of the order. The Library of the Aileran’elmasuleh is singular in purpose - to house scientific texts, containing knowledge of both the arcane and mundane. Fictional or otherwise unscientific texts will not be typically found within the library of Norseth’onn.

     

    In order for an experimental text to be welcome within the library of Norseth’onn, it must meet the following conditions:

     

    Information derived from an experiment must provide adequate information to repeat the experiment. Said experiment will be repeated to test the validity of its data.

     

    The text must pass a majority vote among the Aileran’elmasuleh’s project directors.

     

    Scientific texts made to provide teaching or understanding of subjects within the range of established knowledge, such as a primer on Earth Evocation, will require only the approval of a single project director.

     
     

    III - Ranks

     

    The Aileran’elmasuleh is divided into four ranks, to allow organization of experience among its members. The ranks are as follows:

     

    Initiate - A recently applied newcomer to the organization. A newcomer will be assigned a project to work on, and will pass to Assistant once it is done.

     

    Assistant - An initiate who has gained experience with the order. Will be permitted to choose which projects they are interested in.

     

    Project Director - A proven assistant can propose a project to the leadership of the order, and should it be accepted, they will

     

    IV - Project Archive

     

    Ongoing:

     

    Construct Maintenance and Production: Indefinite

    A project that will last as long as the order itself, Construct Maintenance is simply the repairs and upkeep of Norseth’onn’s many constructs. Assistants showing a particular skill with the city’s automatons will be considered for moving up to construct production.

     

    Surveying: Indefinite

    Surveying is one of the more ‘hands on’ projects. Assistants in this project will be tasked with seeking out locations or items of use to the order, such as thanhium deposits or ancient sites to search for relics.

     
     

    Completed:

     

    Project Guardian

    Completed by the head of the Aileran’elmasuleh, in the days of Vailor, project guardian encompassed the study and creation of Familiars, the arcane constructs that assist in the defense of the city.

     
     
     
     

    V - Requirements to Join

     

    In order for an interested party to join the Aileran’elmasuleh, the following criteria must be met:

     

    Must be within good standing with the Empire of Oren, The Dominion of Malin, and the scientific community at large.

     

    Must be willing and able to assist with the documentation of currently ongoing projects. ((Must be willing to assist in the lore-writing process.))

     
     

    Must provide a sample text of a scientific writing on any subject of the applicant’s choice.

     

    Must have one project director willing to vouch for the applicant.

     
     

    VI - Application

     

    Those wishing to join the order should fill and submit the following application:

     

    -----

     
     

    MC Name:

     

    Skype:

     

    Any written lore pieces?:

     
     

    ----

    What is your name?

     

    What is your race?

     

    What is your age?

     

    Which Project Director supports you?:

     

    Please provide a sample of any scientific text you have authored:

     

    What current projects interest you?:

     

    What projects would you like to see started?:

     

    ----

     
     
     
     
     
     
  14.  

    Silan’sul - The Blades of Light

     

    22K65J9.png

     
     
     
     

    Founded in 1566 following the Dominion of Malin’s acquisition of the island once known as Celein, the Silan’sul; Blades of Light, continue in Axios to serve as Norseth’onn’s military and guardforce. The order has an emphasis on the use of magic and magical weapons.

     
     
     
     

    ~-~

    I - About The Order

    II - Hierarchy

    III - Construct Division

    IV - Application

    ~-~

     
     

    About The Order

     

    The Silan’sul’s purpose is to protect and further the assets and goals of Norseth’onn. Generally, this will involve typical guard activities, as well as expeditionary tasks to help retrieve relics and other artifacts for study.

     

    A secondary purpose is to test the creations of the city’s labs and scholars. Inventions such as the Arcane Familiar and the Manablade find use in the order.

     

    All those who are proficient in combat; physical or magical, are welcome in the order without discrimination. Training services will be provided to both those interested in physical or magical arts.

     

    ---------------------------------

     
     

    Hierarchy

     

    Sil’ikurn - The introductory rank of the Silan’sul. This rank will comprise members of the order who are either untrained or untested. As the name implies, members of this rank will be outfitted with iron weaponry rather than the manablades that senior ranks are given.

     

    Sil’taynei - A step above the Sil’ikurn, Sil’taynei are fully introduced members of the order. On reaching this rank, members will be given a green-whisped manablade to denote the position. Sil’taynei who are interested in magic are also eligible for teaching, should a teacher be willing to take them. Sil’taynei do not have authority over Sil’ikurn, however.

     

    Sil’vallel - Sil’taynei that distinguish themselves as leaders will be promoted to Sil’vallel, and will be awarded a blue-colored manablade for their efforts. Sil’vallel have authority over both Sil’ikurn and Sil’taynei, and will often be in charge of trainings and small excursions.

     

    Laurirsil’ayalker - The officers of the Sulan’sil. Sil’ayal that are especially capable will be promoted to Laurirsil’ayal. In addition to their blue manablades, laurirsil’ayal will have a seat on Norseth’onn’s military council.

     

    Laurirsil’ibar - The singular head of the Sulan’sil. The Laurirsil’ibar typically wields a white manablade, but is permitted to choose any color. The laurirsil’ibar controls the military, and sits on Norseth’onn’s upper council.

     

    ---------------------------------

     
     

    Construct Division

     

    Constructs of all sorts are used by the order. From Golems to Familiars, anyone skilled or interested in handling such creations are sought to assist in the creation and maintenance of these weapons.

     

    ((Anyone who wishes to play as Golem or Familiar of any sort in the Silan’sul are welcome to submit a specific application for one, however it is noted that playing one has some specific requirements:

     

    1 - You must familiarize yourself with the lore and/or guides for the type of creature you’re interested in.

     

    Familiars - https://www.lordofthecraft.net/forums/topic/143143-atronachfamiliar-binding-guide/

     

    Golem guide will be posted when finished.

     

    2 - As stated in the guides, one such creation is bound to the will of its owner. If you’re interested in playing one, you must recognize that you cannot disobey or otherwise disregard your owner.

     

    3 - If you play a one of these creatures, you are bound to a perma-kill clause. If you go inactive or otherwise break a requirement, your construct is liable to be deactivated and thus perma-killed.

     

    The application to play a Sulan’sil construct is found below.))

     
     
     
     

    ---------------------------------

     
     
     

    Application

     

    Sulan’sil Member

    OOC

     

    MC Name:

    Skype (Not required but highly encouraged):

     

    IC

     

    Your Name:

    Your Race:

    Your Age:

    Do you own a home in Norseth’onn?:

     

    Are you skilled in any magics? If so, which?:

     

    Do you pledge to serve Norseth’onn, and the Dominion of Malin, with your blade? To defend ourselves and our ideals both here and across Axios?:

     

    ---------------------------------

     
     
     
     

    Construct Application

    OOC

    MC Name:

    Skype (Required):

    Preferred Type (If familiar, state element):

     

    Have you read the lore/guide for this creature?:

    Are you aware of and agree to the PK clause?:

     
     
     

    ---------------------------------

     
     
     
     
     
     
     
  15. Hello!

     

    For the past few weeks, we've noticed a fair degree of feedback based around the current process of magic self-teaching. After the review of said feedback, as well as a good deal of internal discussion, the Magic Team has come to a decision regarding the change of Self teaching.

     

    In order to self-teach a magic on the self-teachable list, your character must already be proficient in a magic of the same archetype. For example, in order to self-teach fire evocation, you must already know another magic in its archetype, such as water evocation.

     

    Now, with this change in place, I would like to mention that we're still going to be tweaking and adjusting it. Feel free to post any ideas to improve the system as a comment or a feedback thread, both will be checked. Also, note that players who have already been accepted for self-teaching a magic will be permitted to continue doing so.

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