Out-of-character information
Minecraft Account Name: flipflopfloris
How old are you: 15
Time Zone: +3 hours, Bahrain
Have you read, understood and agreed to the
rules: Yes
What previous experience have you had in
role-playing: None
How did you hear about Lord of the Craft: A
friend, TheBioverse
Have you read the Human lore, and shall you
ensure you make use of it and follow it in your biography: Yes
Definitions
Role-playing:
The act of playing a person or character
other than yourself, taking their traits
and personalities into account.
Meta-gaming:
The act of using information out of
character to aid you in character.
Using information from a forum or wiki to
you're aid in developing your character's personality
Power-emoting:
The act of emoting an action that would not
give said person(s) you are emoting with no
chance to emote back
e.g: With a might blow he blew of his head
and waited until he heard it touching the ground
In-Character Information
Name: Victor Olksk
Current Age: 34
Race: Human
Sub-Race: Northerner
Past/History:
During a cold winter’s eve, in one of the many patches of
wilderness in the northern regions of the Mighty Oren Empire,
a northerner child under the name of Viktor
was lit, and like a small but bright light,
in the sanctity of the darkness,
the small flame grew. Many things fuelled
this lone flame in the frozen
mountains of the North lands, the loss of
the being from whom he suckled his daily meals at birth,
perhaps even the God gifted mind he was
blessed with, a mind fuelled by the
cogs of mechanics and the clashing of hot
iron on anvils. This bright flame,
throughout its early kindling, learned the
ways of the iron and steel, the ways
of the crossbow and fletching, and most
importantly, the young kindling flame
learnt that the world beyond his frozen
realm was much brighter and hope-worthy
than he could have ever imagined…
Seconds, days, months, years, the ticks and the tocks of the fairly
old grandfather watch echoed
throughout the small cottage, and at the
age of 18, it was the last time he
ever heard of the grandfather clock tick,
for at the age of 18, the young,
adventure seeking young man decided to
embark on a quest, and foolish as he
was, not knowing where he wanted to go, but
only to follow his dreams, he did so.
He followed his dreams, and it led to a man with a beard as
grey as ash in the city of Salvus no less, and
the ash bearded man knew much of the wonders of technology, he
was himself after all an inventor, and so
for the next couple of years or so, as
the grandfather clock ticked away, the
seeds of knowledge were planned in young
Viktor’s head, and as he grew, so did they,
along with his passions…
Now his passions have led him straight to the true marvel of
the mighty Oren
empire itself, its open gates a welcoming
to either his success or failure, all
depending on how fait smiles upon Viktor,
though he believes in no such fait,
or destiny, he knows enough to believe that
he will not be stopped, and those
in his path will simply have to doused for
his own flame to grow…
Ambitions for the future:
Honing my skills as a Blacksmith and
Crafting to a master’s level.
Personality: Easily agitated, Trustworthy,
a bit rough on the edges but means no harm to most.
Skills: Smiting and Crafting / engineer.
Appearance: Attached File
Open-Response Questions
1.
While standing in the might human Capital,
I spot a dark-clothed figure moving in the
direction of the Emperor’s palace. I wonder what he is up to so I follow him
As I get within closer range, I hear mumbles from the man to assassinate the
King. Whenfollowing him, I go through my possibilities and decide to start talking to the
shady character in order to slow him down and to get more information. I start
off with a simple “Greetings friend! How are you this fine day?” The man is not
in the mood to talk but this gives me more time nevertheless. While walking I
keep the conversation going, not far a group of guards is keeping watch. This
gives me an idea and I proceed in giving the shady man my purse full of golden
coins, but as soon as the individual takes it I shout: "Help, this man is
robbing me help!" this, of course attracts the guard and they proceed in
taking the strange man away. As they grab the man, the pouch of golden coins
falls to the floor. I grin, picking up the pouch and thanking the creator for
my luck in the situation. The man is obviously enraged, shouting and cursing. I
simply place the pouch of gold in my bag, and continue on my way.
2.
While walking through a oak forest I see a
old man, poorly armed and weak, being
threatened by a group of obviously strong
and better armed men. Even though I am
poorly armed I will still make an attempt
to save the poor old man out of his misery.
I decided to makes use of the trees to hide and set up an ambush. As soon as
the group of man passes under me, I throw down stones to spread confusion and
fear. The group of men seems to be very confused and surprised and some of them
have even slipped over the more round multitudes of pebbles. I hear much cursing and
shouting. Before the group of bandits gets the time to recover I jump in and
begin to take a whack at the remaining men, my only weapon a sharpened stone blade. The battle is only evenly tied by the weapons the ill trained bandits possessed and my skills as a
mediocre swordsman. I manage to defeat most of them by blows to the
unprotected neck and crotch. As the battle came to an end, the remaining bandit
realized that he had lost his power in numbers, and fled the scene. He shouted
and screamed of revenge, but I payed little attention to this. I was too
injured to go on with my journey, and so asked the old man for a nights rest to
recover. He agreed and the next morning I departed the scene, on a hunger for more
adventure.
3.
When wandering through the human capital, a
Merchant selling cheap goods and he offers
me a haggle and allow me to choose
the price. Of course I take this change to
get cheaper goods for my weapons. I reach to grasp one of the wares, but the
merchant’s wary eyes make me slowly draw my hand back. I begin negotiating with
the merchant, saying “How much for this?” or “No! No! That’s absurd!”, but it turns
out that he is not easily convinced, as he retorts with “Tell that to them tax
payers!” and I can't get the price the numbers I want them to be. I am in a bad mood and the stitches and bandages from my previous battle with the bandits is only a constant irritation. I use
brute force to slam a fist down upon the table and then negotiate with the
Merchant, saying “So, you won’t yield, eh!” He complies with the requests, his
eyes ashaken and so I buy what I need, food, water
and an iron blade, at last. No sooner than I depart the stall, the Merchant
calls the guards to report my behaviors. I sigh at the shouts of “Guards,
Guards! This man is no better than a thief!”, and I explaining to the guards
that. I was slightly hung-over from and tired, and meant no harm. The guards then
recognized me as the man who reported the traitor, and said “Look, you saved a
man’s life today, for that we’ll let ye off, just this once, got it?” and I
answer back “Of course, won’t happen again.” Let off with a stern warning, and I carry along, smiling smugly at the merchant as I wander to the other nearby stalls…