Dagesh
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Feeling braver than normal, Qaton pipes up, ending each line in abrupt stops. The fields of the Vale are of gold. An' the folk are equally bold! But kiss a she-hobbit an' if she doesn't stop it, You can't say you wer'n't warned and/or told!
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New Players - Why You Should Play A Halfling
Dagesh replied to Petyr's topic in Asulon Roleplay Archive
Agreed. Too much going on Easter weekend! Looking forward to the next one. -
Qaton looks at his childish hands and notices callouses forming. He opens and closes his fingers unconsciously as he reaches for his tools. The rhythm of heating, clanking, crafting, lets his thoughts drift. He sees Petyr in his mind with a request. He considers an iron tool and he ponders the small gold nugget he found on the doubly dead zombee. As his stream on consciousness flows his short arms with the small calloused hands continue heating, clanking, crafting. He recalls a dark wooded sentinel standing over all other trees. He envisions soft rolling hills and the river running through them all. And again he heats, he clanks, and he crafts...
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He was in his burrow occupied with his work. Outside a storm was brewing. Qaton went to his window from the safety of his home. Movement in the daytime storm caught his eye. Lightning flashed and to his amazement, he saw the Vale covered in greyish orcs. His heart dropped into his stomach and fear gripped him. His first instinct was to fly out the door and not look back. Luckily he did not follow his instinct. Something took over and much of what followed was a blur. His pick was in his hand as fast as the flashing lightning outside. He slid down his ladder, fled to his home workshop, and he plucked the stone slabs up with all his might. He squeezed down into the hole below and scraped the slabs back over his head, trying to cover his exit. Sweat poured like a Cloud-Temple-fountain from his brow. As he continued to scrape his way down, every scratch screamed his presence. The next moments of his life were dark and confusing. Next he knew he was gasping for air. He was in water. The day was still young and his fear still palpable. He knew he must get help…but where? Again, the blur of fear took over and his feet moved like he never knew. Flying over desert to road to desert to road again, crossing bridges and forests, Qaton was drawn to the Cloud Temple. He did not know where else to go. Stopping only to catch his breath he was driven forward by sheer terror. He saw others on the road but he was too afraid to attempt a conversation. “Who can I trust?” he thought to himself. He reached the Temple of Cloud and collapsed. All his strength was drawn from him and he could barely speak. He squeaked out, “H-Help. Or…Orrcs…Vale..” Strength found him in passing and he crawled to the nearest rich blue pool. Drinking from the it, he felt the exhaustion in his bones. He afforded himself a safe place and soon sleep took him.
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Waddling to the poster, Qaton rubs his hairless chin as he reads. Soon he heads over a few hills and finds the workshop and nearby burrow for crafting and sets right to work.
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Qaton rubs his chin lost in thought. "I've seen a number of new folk lately. Saw a little green one once and even had a few in m'place from the storms. I wonder if it'll always be this busy." I've seen more people lately than when I first began (within the last couple weeks). It opens a lot of RP and if people know we're here, they may come looking to trade. Trouble is bound to come but, to be honest, if people want to make trouble, they're gonna make trouble. What good story has no conflict? "S'nice t'have local farms." I like the look of smaller local farms. One giant farm looks like that one by Renatus, very industrial. "Folks have been good t'me here, I'd say." Finding the Vale was a bit of a fluke, in a way. Some "written" rules (i.e. posted in the forums) somewhere in the Vale about the Vale would help new folk not make unknown mistakes. Qaton ponders the fact that he has a home and food aplenty. He considers himself lucky to have found this place. Knowing the demands of folks may not be a terrible idea but what to do with the money, I've no clue. Recalls the past weeks. Not sure what else to do, he offered food, drink, and warmth to those staying out of the rain. "I hope I didn't make anyone mad." If there is a boat, what good would it do to shun? There would be those who do not trust the outside world but since the whole collapse of the recent world and the whole migration, there seems to be a forced proximity that might have given half folk a kinder inclination. "Sure has been quiet around here. Wonder if many others live here." I've been on when able (PST) but I've only met a handful of those who have mounds. Qaton berates himself as he stands in front of his humble furnace. "Half folk don't do this!" Even as he grumbles he can't help but enjoy himself as the warm glow heats his tender halfling skin. Workshop would be great. Little bugger halfling saw the sign for tinkerer and wanted to help any way he could. He found he loves to repair and smelt. But that's a whole diary entry methinks.
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In small and sloppy writing you see the following: I think What about Why not another great tree? Should I not like trees? -Qaton
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I apologize. That was my fault. The situation was brought to my attention and will be rectified.
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I'm in there! This very helpful community that also cares to be exclusive by way of applications deserves every bit of what it earns.
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Very new to LotC but not to Halflings. With pardon, I reply. If so, what would be the motivation beyond nature based? Is there a perceived benefit? I think halfling bards are overlooked and yet they can range from dirges to drinking songs. Some of the best kept records are included in brain-storage helped with rhyme, rhythm, or both. This may be a touchy subject from the posts I read above but I feel that if the Vale is far enough off of the beaten path it can provide more traffic, not only for onlookers but also for traders looking for proper halfling ale. People do not tend to travel far unless they have to and that must be for good reason. I myself prefer to see the hill improved instead of submerged under an unnatural building. Instead of leaning more toward the human side, perhaps a dwarven descent might maintain the halfling integrity as well as natural landscape. From a purely outsider's perspective, yes please. When push comes to shove a halfling can be deviously quiet. In those places where the community is open and giving this may not be necessary but in the cold dank city, a halfling's skills could be the factor in life or death, prosperity or doom. Halflings are part human and thus have ample means to learn magic. I do not know the mechanics of magic but perhaps it can be more rural and less destructive. Not fully druidic but also not urban.
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Sounds cool. I also wonder, does anyone use TS3?
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Out-Of-Character Minecraft Account Name: Dagesh How old are you?: 31 Time-Zone/Country of Residence: Pacific Standard Time/United Sates of America Do you have a good grip on the English language/good grammar?: As much as it changes, I believe I do. Small 2-3 Sentence Description of yourself: I admit that I am jovial; always ready to make a joke or laugh at someone else's. I prefer honesty over sweeping something under the rug, even if the view conflicts with my own. I love to learn. How much time could you be on the server weekly?: It varies on the week but I think I would modestly spend about 10-20 hours a week. What do you know about Roleplaying? Give a definition of what it means to you: My definition of roleplaying is stepping outside of your own wants, needs, and desires, and empathetically placing yourself into those same attributes of someone else. A good roleplayer can take the most vanilla of characters, for example "Jerry the human from Nowheresville", and enjoy living out those experiences as much as "Sir Dragon Dwarf King of the Deepest Deep". That being said, variety can also be the spice of life. Not to contradict myself, but the reason I roleplay is because I don't want to play out washing the dishes or doing the laundry. I roleplay for those moments that would never happen in my own reality. To roleplay is to experience an exciting narrative not my own. What experience have you had in Roleplaying, if any?: I have roleplayed both tabletop and digitally although the bulk of my experience is on the digital side. I RP'd on Neverwinter Nights for a number of years. I have DM'd although I prefer to simply play. In your own Words, define what the act of Meta-Gaming is: Well, briefly, it is unfair access to information. Metagaming involves information outside the realm of a character I experience. For example, Todd the miner may not know that Biff the smith needs more ore. Todd would not go out of his way to bring necessary ore to Biff if he had no reason outside his normal routine. If Biff's player called TOdd's player over the phone and said he wanted more ore and Todd's player brought Biff some ore, with information outside of Todd's realm of knowledge, Todd's player metagamed (with no help from Biff's player). In your own Words, define what the act of Power-Gaming is: My previous understanding of this definition comes from another type of playing completely. This server considers powergaming in a more tabletop sense. After some reading I understand the following ideas. Producing results without proper roleplay yields power-gaming. When a player assumes that his/her actions automatically succeed without an attempt at the actions, that is power-gaming. This is disruptive to roleplay as it does not allow another player a chance for reaction and it often assumes that a player has automatically succeeded in their attempt. Powergaming allows a player to unrealistically overpower another without roleplaying the event out. What do you expect this server will be like?: If the staff has placed as much time preparing and moderating the server as they have preparing the world's background, I can expect to see nothing less than a very detailed and orderly setting with political intrigue and player involvement. From the application process, I can expect other players who are thoughtful and expressive. Overall I expect that people who play here want to be a part of a narrative that is expansive, entertaining, and involving. What other server(s) have you played on and why did you leave them?: I assume you mean other Minecraft servers. Currently I play on a friend-of-a-brother-in-law's-server but it has no back story or any other motivation besides mining and building. I am not exactly "leaving" them but I am looking for an immersive experience in Minecraft apart from the usual "mine...smelt...drop...mine..." Have you read, understood, and agreed to the rules?: I have read the "Law & Guidelines" and I understand, accept, and whole-heartedly agree with them. Do you promise to abide by said rules, and laws? This includes the Server, Forum, and Teamspeak set Rules: I so promise. How did you hear about us?: I heard about you by looking at other minecraft textures. I ran across the "Realism Mod" which mentioned your server. After checking it out, I was sold. Have you voted for the Lord of the Craft on Minestatus? Which vote number were you?: I have not as of yet. It will help me to actually play the server to do so, methinks. To vote for something I in turn would rather not vote for, I would lie to myself and the server. Though I have high expectations, I would like to maintain integrity. In-Character: Character Name: Qaton Dribbledew What Race are you?: Human What Sub-Race are you? (note, you aren’t required to have a sub-race): Halfling Biography (Please make this at least 2 paragraphs long. This must include the history of your character and his life as well as age, appearance and personality, etc.): For most every other race, growing up much shorter than a corn's stalk can prove one as stunted. For a Halfling, it's the norm. Qaton was very young when Reynard Lycian took power. Growing up on the farms west of the young city of Arethor Qaton was raised to farm, to harvest, and taught which plants to avoid, like his father. Now, it may not seem like a coveted position to you, perhaps, but for Qaton, being the son of a farmer was high praise indeed. The backbone of every population is its food. It was the tutelage of his ol’ man that gave him skills in soil-craft. It was also his father who taught him to throw. His father said that he should be able to defend himself and his family. With practice, Qaton learned to take aim at a distance. He practiced his skills in scaring off the bolder crows. His family had been affected by the turbulent times as much as any other. His mother was pregnant with Qaton as what was left of the Halfling population fled the comfort of their old Dunwood. Perhaps it was the stress of fleeing and taking up a new life or that her heart was left in the Dun’ but Qaton’s mother did not survive the migration after giving birth to her only child. It was up to his father to raise him. His father, Limmen Dribbledew, did not like speaking about the migration much and even less about his late wife. What information Qaton gathered on life before the Fall of Aegis was sparse to say the least. But like most everyone living in Asulon, his life was no less affected. Perhaps this was the reason for the itching need for wanderlust that often excluded people of his kind. Whenever he began to wonder of other lands, of his people’s old home, of the stories he heard about orcs, elves, and undead, he felt a spark of wanderlust in his heart. If his thoughts carried him away too much he would often have to fight it back telling himself, “A farmer’s feet follows his plow, not his fancy.” It was a Halfling’s way to stay home and so he felt these thoughts betrayed his heritage. He had barely seen the war when the Hanseti and the Orcs combined forces to attack Renatus but it was mostly a blur. He was taken behind the safety of the walls and kept from seeing any battle. He also remembered many speaking of the Battle of the Boot, but again, he was kept from partaking in such fights as well. Most of the action has been beyond him and it all seems to be a long dream from Dunwood’s peace. Like all dreamers Qaton has secret ambitions and his include starting a new Dunwood where the half-folk can live in quiet and relative peace apart from the bloodshed of his taller ancestors. Qaton's eyes are the color of a rich red ale, probably from his old Dwarven heritage. His brown hair also has somewhat of the same crimson tinge. He is about eighteen seasons old although no one ever really kept track so he can’t say for sure. Probably from his ancient human ancestry, his skin color is a summered peach and, if he keeps to his diet, should be near as plump. As interested as he is about the outside world, he would be foolish to leave the farm. He knows he has his father, food, home and everything he loves. He is not one for danger. In fact he avoids conflict where he can. Some might label him a coward but he feels he is being honest about his size and abilities. What is your Character's ambitions?: Qaton has inherited much from his nurturing heritage. He has a disposition towards kindness and he attempts honesty where he can. Nature has also given him a foreign desire. Being birthed in turbulent times and the passing of his mother, Qaton has an ambitious side. Not one of monetary or political gain, but to bring back the peaceful glory of Dunwood. He sees himself doing what he can to regain what was lost from his half-kin so that they can once again live in peace and that no other Halfling would need suffer the pain he sees in his father’s eyes when someone mentions the migration or his mother. Until then, he does as he is commanded by his father. He farms. He trains in long distance attack. He also continues to foster his need to move. To plant seeds in another field away from this one stained with blood. For now, he digs a place in his heart and buries those strange seeds deep within. Little does he know, the soil is rich and those seeds are beginning to grow. What is your character’s favorite tool? (sword, pickaxe, shovel, etc): His most favorite tool is a toss-up between the fork, as it can be used to both hold meat with its many prongs as well as be used to scoop sauce if properly crafted, and a good hoe that produces perfect rows of earth. What is one of your Character's most skilled talents? Qaton is most skilled in farming although his ability to strike things from a distance is very near as good. A screenshot of your skin (must be in proper format): Other Information about your Character: Qaton has a bit of a coward’s streak in him. Instead of fight he would be quick to joke any slight away or to simply avoid conflict in general. This a difficult combination with his desire to strike to hard ground where conflict is bound to sprout. Open-Response-Questions Whilst traveling from the Cloud Temple you see a small halfling, being harassed by two armed warriors. They appear to be trying to steal money from him, how does your character respond? Well he did it. He set out away from the farmland and he struck out on the dusty road. As he travels along, he feels proud and somewhat brave for once. He hears a commotion to his right a ways down his current path. From what he can see, it appears a fellow Halfling is being taken advantage of by two tall-folk. And to make matters worse they are armed. As far as Qaton can see, the Halfling is not. What went from strideful pride on the road suddenly deflates once again to fear and nervousness. “What can I do?” He wonder to himself. “There’s no point in getting involved, they’ll just rob me too.” Conflicted, Qaton slowly moves to a safe place to watch. He wants to help but his nerves keep him in hiding. He looks around for anyone else who might help and there doesn’t seem to be anyone else in sight. Ashamed, Qaton just sits and waits and watches. When the bullies leave, he approaches the Halfling and offers to provide healing for any injuries he may have. He might have something in this inventory to help his kin heal if nothing else. He does not say a word that he watched the whole thing from afar. He feels so humiliated. Your character wanders into Alras, and comes across a small stall, behind which a well dressed man is standing. He’s offering various wares, the merchant turns to you and says in a posh accent " 'ello there, what can I do you for today?" What is your character response? Having made it this far from home, Qaton is once again feeling brave. He swaggers up to the merchant and looks him in the eye. He opens his mouth to speak…and says nothing. As his mouth hangs there open like a fly trap, his brain panics. He has never been this far from home. He has no idea what to ask for. “What do heroes ask for?!” Mentally he panics because he can’t seem to find the courage to close his mouth nor can he find any words to say. He simply leans against the stall with his small mouth hanging open as if he were to speak but no words come out. His face begins to turn beet-red and slowly he regains his composure. “I..” The merchant simply smiles at him. “He must be laughing inside at me.” Qaton thinks. “Nevermind.” Qaton walks away from the stall with more bruised pride. “Maybe I should never have left.” He wonders to himself. Whilst wandering in the wilds, your character comes across a small hut, which looks abandoned. Inside it you see a chest containing a few iron bars, and a golden sword. How would your character respond?: Qaton enters slowly into the hut. “It might look abandoned but maybe it’s a ruse.” Finding himself in such dire need to go hunting through abandoned homes and with luck he spies a chest. Nervously he approaches. Sweat begins to bead on his brow. He takes another gander around the hut and out the door and, seeing that the coast is clear, he slowly opens the chest. The hinges creak as it opens and he grimaces at the noise. To his surprise he spots a golden sword and some iron bars. “What luck!” he thinks to himself. He runs the fattest part of his chubby finger along the golden blade and quickly regrets it. He yelps like a pup and brings his blooded finger to his mouth to clear away the blood and sting. “I’m taking too long!” He whispers to himself. As fast as he is safely able he wraps the blade in any extra cloth he has and places the bounty in an extra bag. Carefully he makes his way out of the hut and does his chunky best not to be seen. Hungry and lost in the wilderness, you stumble across a small trading camp nestled among the forest, they greet you in the common tongue, how do you respond? Having found himself in such distress, being eaten by the hunger gnawing at his gut, Qaton finds it hard to focus. The fact that this might be a trading camp and that they speak common is lost to all but food and sleep. Even so, his instinct for a full meal kicks in with his nose leading the way. He tries not to be rude to any who greet him but there are more pressing matters, food being the most. After he makes his way to the nearest butcher or baker, he tries to assess his inventory. He wants to plop his whole bag on the counter and take all he can get but that small voice of reason keeps him from being beyond rash. He takes in a deep breath, filling his lungs with wonderful odors, and takes measure of his wealth. Raggedly, he approaches the nearest tradesman and does his halfling best to barter a proper meal. “Do you have food?” He asks. The trader chuckles and nods. Qaton responds, “I would like some food.” What kind of food would you like?” “I uh…” he clears his throat. “What do you have?” Trying not to act the fool, Qaton tries to look dignified and clever about his question. You hear word that bandits occupy the road outside the town in which you have been staying. The town guard have gathered, and are asking for assistance to help eliminate them. The leader of the party is offering a reward for any who offer their support. How does your character act on this information?: Standing with others from the village Qaton hears the call for help, “All who assist the guard shall be rewarded.” Qaton scratches his neck nervously knowing that in battle he is next to useless. Suddenly a thought occurs to him. He does want to help but he certainly can’t swing a weapon. “I uh..” He coughs to clear his anxious throat. “I can help but not with arms.” “What good are you?” a guard responds. “I can offer supplies. I have food and drink. I could give you bread that would keep you full all day.” It might not be what they are looking for, but at least he can help. Maybe a reward would be worth some more farm land in the end. Qaton blushes as others around him look in his direction. He did want to help but he would only get hurt and now all these people were looking at him as if he were some sort of weakling. “I’m not weak.” He says aloud. “Speak up!” someone responds. Instead of answering Qaton lowers his face and patiently waits to hear if the guard will accept his offer.
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Out-Of-Character Minecraft Account Name: Dagesh How old are you?: 31 Time-Zone/Country of Residence: Pacific Standard Time/United Sates of America Do you have a good grip on the English language/good grammar?: As much as it changes, I believe I do. Small 2-3 Sentence Description of yourself: I admit that I am jovial; always ready to make a joke or laugh at someone else's. I prefer honesty over sweeping something under the rug, even if the view conflicts with my own. I love to learn. How much time could you be on the server weekly?: It varies on the week but I think I would modestly spend about 10-20 hours a week. What do you know about Roleplaying? Give a definition of what it means to you: My definition of roleplaying is stepping outside of your own wants, needs, and desires, and empathetically placing yourself into those same attributes of someone else. A good roleplayer can take the most vanilla of characters, for example "Jerry the human from Nowheresville", and enjoy living out those experiences as much as "Sir Dragon Dwarf King of the Deepest Deep". That being said, variety can also be the spice of life. Not to contradict myself, but the reason I roleplay is because I don't want to play out washing the dishes or doing the laundry. I roleplay for those moments that would never happen in my own reality. To roleplay is to experience an exciting narrative not my own. What experience have you had in Roleplaying, if any?: I have roleplayed both tabletop and digitally although the bulk of my experience is on the digital side. I RP'd on Neverwinter Nights for a number of years. I have DM'd although I prefer to simply play. In your own Words, define what the act of Meta-Gaming is: Well, briefly, it is unfair access to information. Metagaming involves information outside the realm of a character I experience. For example, Todd the miner may not know that Biff the smith needs more ore. Todd would not go out of his way to bring necessary ore to Biff if he had no reason outside his normal routine. If Biff's player called TOdd's player over the phone and said he wanted more ore and Todd's player brought Biff some ore, with information outside of Todd's realm of knowledge, Todd's player metagamed (with no help from Biff's player). In your own Words, define what the act of Power-Gaming is: My previous understanding of this definition comes from another type of playing completely. This server considers powergaming in a more tabletop sense. After some reading I understand the following ideas. Producing results without proper roleplay yields power-gaming. When a player assumes that his/her actions automatically succeed without an attempt at the actions, that is power-gaming. This is disruptive to roleplay as it does not allow another player a chance for reaction and it often assumes that a player has automatically succeeded in their attempt. Powergaming allows a player to unrealistically overpower another without roleplaying the event out. What do you expect this server will be like?: If the staff has placed as much time preparing and moderating the server as they have preparing the world's background, I can expect to see nothing less than a very detailed and orderly setting with political intrigue and player involvement. From the application process, I can expect other players who are thoughtful and expressive. Overall I expect that people who play here want to be a part of a narrative that is expansive, entertaining, and involving. What other server(s) have you played on and why did you leave them?: I assume you mean other Minecraft servers. Currently I play on a friend-of-a-brother-in-law's-server but it has no back story or any other motivation besides mining and building. I am not exactly "leaving" them but I am looking for an immersive experience in Minecraft apart from the usual "mine...smelt...drop...mine..." Have you read, understood, and agreed to the rules?: I have read the "Law & Guidelines" and I understand, accept, and whole-heartedly agree with them. Do you promise to abide by said rules, and laws? This includes the Server, Forum, and Teamspeak set Rules: I so promise. How did you hear about us?: I heard about you by looking at other minecraft textures. I ran across the "Realism Mod" which mentioned your server. After checking it out, I was sold. Have you voted for the Lord of the Craft on Minestatus? Which vote number were you?: I have not as of yet. It will help me to actually play the server to do so, methinks. To vote for something I in turn would rather not vote for, I would lie to myself and the server. Though I have high expectations, I would like to maintain integrity. In-Character: Character Name: Qaton Dribbledew What Race are you?: Human What Sub-Race are you? (note, you aren’t required to have a sub-race): Halfling Biography (Please make this at least 2 paragraphs long. This must include the history of your character and his life as well as age, appearance and personality, etc.): For most every other race, growing up much shorter than a corn's stalk can prove one as stunted. In Dunwood, it's the norm. Qaton was very young when Samuel Bealcrest and Reynard Lycian took power and, like many others in Dunwood, he could care less about either one. Growing up in hills and farms, surrounded by ales and pies, cakes, baked dishes, fried foods, rich stews, and the like, Qaton has instead been taught to farm, to harvest, and what plants to avoid. Let us not forget that he is highly trained in eating as well. Now, it may not seem like a coveted position to you, perhaps, but for Qaton, being the son of a farmer was high praise indeed. It was the tutelage of his ol’ man that gave him skills in soil-craft. It was his mother, the baker, who taught him to throw. You would not think that throwing and baking go hand in hand but if you would come to her shop you would find that she could throw a piece of dough from across the room and land it square on your tongue. With practice, Qaton learned to take aim at a distance. In fact, he even used his skills in scaring off fearless crows. The Dribbledew parents grumbled as much as the rest, especially at the Dunfest. Petyr Brandybuck may be wise in bringing income into their little community but the number of outsiders coming in and the sheer business that disrupts the serene quiet moments in the Dun’ is certainly enough to make one wonder if Petyr Brandybuck was wise. That being said, for Qaton the Dunfest was fascinating. He saw all sorts of tallfolk, sometimes even elves, and they had such stories. These festivals planted a small seed of wanderlust. It would be crazy for Qaton to ever leave and yet, he could not help to wonder, “What if..” Of most Kingdoms, Qaton has no information. When the Kingdom of Oren splintered into the three pieces it is today, the people of the Dunwood remained unmoved. When Galahar fell to the undead, when that vast city migrated to Kal’Urguan, not a tear was shed in the Dunwood. When Eze’kiel stepped down from the throne in the West allowing Reynard Lucian to assume power, there was no one to tell Qaton of such matters who. And the same goes for the frozen eastern kingdom. No tears for Gaius Marius at his passing. No cheers for Samuel Bealcrest at his coronation. Life in the Dunwood continued to carry on as it had for so many years. So Qaton carried on like the rest of Dunwood oblivious to much of the intrigue and cunning of the outside world. Qaton's eyes are the color of a rich red ale, probably from his old Dwarven heritage. His brown hair also has somewhat of the same crimson tinge. He is about eighteen seasons old although no one ever really kept track. Probably from his ancient human ancestry, his skin color is a summered peach and, if he keeps to his diet, should be near as plump. As interested as he is about the outside world, he would be foolish to leave. He knows he has family, food, home and everything he loves. He is not one for danger. In fact he avoids conflict where he can and that is not hard to do in Dunwood. Some might label him a coward but he feels he is being honest about his size and abilities. What is your Character's ambitions?: Qaton has experienced no place more amiable or comfortable than his life in Dunwood. His first thought of the day usually includes something with eggs, a loaf of jammed toast, bacon, an extra slice of ham, a slab of butter, a glass of breakfast wine alongside his mug of milk, and maybe what he is going to have for lunch. Along with food, Qaton would most like to maintain this way of life unless circumstances change his disposition. His plans for the future include working on the farm and maybe getting married down the line. He enjoys sharing what he has and he does what he can to cheer people up when they are feeling low. Maybe it’s from having cheery parents or the overall ambiance of Dunwood. Although he does have a touch of wonder for the outside world. Some small part of him considers taking to the road and living as a part of the bardic tale he has heard. What is your character’s favorite tool? (sword, pickaxe, shovel, etc): His most favorite tool is a toss-up between the fork, as it can be used to both hold meat with its many prongs as well as be used to scoop sauce if properly crafted, and a good hoe that produces perfect rows of earth. What is one of your Character's most skilled talents? Qaton is most skilled in farming although his ability to strike things from a distance is very near as good. A screenshot of your skin (must be in proper format): Other Information about your Character: He has a penchant for history although it has not been developed, especially since it has not been well stressed in his life. He might never leave Dunwood on his own volition but he might also be more brave than he knows. Open-Response-Questions Whilst traveling from the Cloud Temple you see a small halfling, being harassed by two armed warriors. They appear to be trying to steal money from him, how does your character respond? Not being totally dull to his stature nor his lack of prowess with most weapons, Qaton considers his options. “If they’d go for one Halfling, they might not shy from picking on two.” He looks in his inventory for a sling and some nearby stones. “Even if I hit one, I probably won’t be able to hit two…” His brow furrows because he knows deep down he is too afraid to do anything. He goes to gather some healing herbs and watches from a safe place for a moment when the threatened Halfling is alone. Your character wanders into Alras, and comes across a small stall, behind which a well dressed man is standing. He’s offering various wares, the merchant turns to you and says in a posh accent " 'ello there, what can I do you for today?" What is your character response? "Greetings!" Qaton replies as he turns his head in the direction of the merchant. "Since you asked, I only wonder if you have a few things. First, do you have a leg of lamb? What sort of spices would you include with that? Is it cooked? If so, how long and what sort of heat did you use? What sort of pastries do you have? Are any of them filled? Do they have frosting? What varieties of ale do you have? How many different kinds? While we're on the topic, do you have wheat beer? What about lagers or stouts? Also, do you have chicken? Quail? Beef? Any kind of jerky? What sort of wine do you have? Red or white? Is it dry or sweet? Whilst wandering in the wilds, your character comes across a small hut, which looks abandoned. Inside it you see a chest containing a few iron bars, and a golden sword. How would your character respond?: Qaton enters slowly into the hut. “It might look abandoned but maybe it’s a ruse.” Finding himself in such dire need to go hunting through abandoned homes, with luck he spies a chest. Nervously he approaches, sweat begins to bead on his brow. He takes another gander around himself and seeing the coast as clear, he slowly opens the chest. The hinges creak as it opens and he grimaces at the noise. To his surprise he spots a golden sword and some iron bars. “What luck!” he thinks to himself. He runs the fattest part of his chubby finger along the golden blade and quickly regrets it. “Sharp!” He brings his blooded finger to his mouth to clear away the blood and sting. “I’m taking too long!” He yells at himself. As fast as he is safely able he wraps the blade in any extra cloth he has and places the bounty in an extra bag. Carefully he makes his way out of the hut and does his chunky best not to be seen. Hungry and lost in the wilderness, you stumble across a small trading camp nestled among the forest, they greet you in the common tongue, how do you respond? Having found himself in such distress, being eaten by the hunger gnawing at his gut, Qaton finds it hard to focus. The fact that this might be a trading camp and that they speak common is lost to all but food and sleep. Even so, his instinct for a full meal kick in with his nose leading the way. He tries not to be rude to any who greet him but there are more pressing matters, food being the most. After he makes his way to the nearest butcher or baker, he tries to assess his inventory. He wants to plop his whole bag on the counter and take all he can get but that small voice of reason keeps him from being beyond rash. He takes in a deep breath, filling his lungs with wonderful odors, and takes measure of his wealth. Raggedly, he approaches the nearest tradesman and does his halfling best to barter a proper meal. You hear word that bandits occupy the road outside the town in which you have been staying. The town guard have gathered, and are asking for assistance to help eliminate them. The leader of the party is offering a reward for any who offer their support. How does your character act on this information?: Standing with others from the village Qaton hears the call for help, “All who assist the guard shall be rewarded.” Qaton scratches his neck nervously knowing that in battle he is next to useless. Suddenly a thought occurs to him. He does want to help but he certainly can’t swing a weapon. “I uh..” He coughs to clear his anxious throat. “I can help but not with arms.” “What good are you?” a guard responds. “I can offer supplies. I have food and drink. I could give you bread that would keep you full all day.” It might not be what they are looking for, but at least he can help. Maybe a reward would be worth some more farm land in the end.
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Out-Of-Character Minecraft Account Name: Dagesh How old are you?: 31 Time-Zone/Country of Residence: Pacific Standard Time/United Sates of America Do you have a good grip on the English language/good grammar?: As much as it changes, I believe I do. Small 2-3 Sentence Description of yourself: I admit that I am jovial; always ready to make a joke or laugh at someone else's. I prefer honesty over sweeping something under the rug, even if the view conflicts with my own. I love to learn. How much time could you be on the server weekly?: It varies on the week but I think I would modestly spend about 10-20 hours a week. What do you know about Roleplaying? Give a definition of what it means to you: My definition of roleplaying is stepping outside of your own wants, needs, and desires, and empathetically placing yourself into those same attributes of someone else. A good roleplayer can take the most vanilla of characters, for example "Jerry the human from Nowheresville", and enjoy living out those experiences as much as "Sir Dragon Dwarf king of the deepest deep". That being said, variety can also be the spice of life. Not to contradict myself, but the reason I roleplay is because I don't want to play out washing the dishes or doing the laundry. I roleplay for those moments that would never happen in my own reality. To roleplay is to experience an exciting narrative not my own. What experience have you had in Roleplaying, if any?: I have roleplayed both tabletop and digitally although the bulk of my experience is on the digital side. I RP'd on Neverwinter Nights for a few years. I have DM'd although I prefer to simply play. In your own Words, define what the act of Meta-Gaming is: Well, briefly, it is unfair access to information. Metagaming involves information outside the realm of a character I experience. For example, Todd the miner may not know that Biff the smith needs more ore. Todd would not go out of his way to bring necessary ore to Biff if he had no reason outside his normal routine. If Biff's player called TOdd's player over the phone and said he wanted more ore and Todd's player brought Biff some ore, with information outside of Todd's realm of knowledge, Todd's player metagamed (with no help from Biff's player). In your own Words, define what the act of Power-Gaming is: Powergaming involves a different type of unfair access to information. In this case, the player knows what will allow a player to become more powerful apart from the character's knowledge. Most often it includes mechanics of the game itself, code, powered items, and even sometimes exploited bugs. In my opinion, this is often more difficult for moderators because some players could be quite strong by spending in character time working hard at something. What do you expect this server will be like?: If the staff has placed as much time preparing and moderating the server as they have preparing the world's background, I can expect to see nothing less than a very detailed and orderly setting with political intrigue and player involvement. From the application process, I can expect other players who are thoughtful and expressive. Overall I expect that people who play here want to be a part of a narrative that is expansive, entertaining, and involving. What other server(s) have you played on and why did you leave them?: I assume you mean other Minecraft servers. Currently I play on a friend-of-a-brother-in-law's-server but it has no back story or any other motivation besides mining and building. I am not exactly "leaving" them but I am looking for an immersive experience in Minecraft apart from the usual "mine...smelt...drop...mine..." Have you read, understood, and agreed to the rules?: I have read the "Law & Guidelines" and I understand, accept, and whole-heartedly agree with them. Do you promise to abide by said rules, and laws? This includes the Server, Forum, and Teamspeak set Rules: I so promise. How did you hear about us?: I heard about you by looking at other minecraft textures. I ran across the "Realism Mod" which mentioned your server. After checking it out, I was sold. Have you voted for the Lord of the Craft on Minestatus? Which vote number were you?: I have not as of yet. It will help me to actually play the server to do so, methinks. To vote for something I in turn would rather not vote for, I would lie to myself and the server. Though I have high expectations, I would like to maintain integrity. In-Character: Character Name: Qaton What Race are you?: Human What Sub-Race are you? (note, you aren’t required to have a sub-race): Halfling Biography (Please make this at least 2 paragraphs long. This must include the history of your character and his life as well as age, appearance and personality, etc.): For most every other race, growing up much shorter than a corn's stalk can prove one as stunted. In Dunwood, it's the norm. Qaton was very young when Samuel Bealcrest and Reynard Lycian took power and, to be perfectly frank, he could care less about either one. Growing up in hills and farms, surrounded by ales and pies, cakes, baked dishes, fried foods, rich stews, and the like, Qaton has well trained taste buds. It can be said of Qaton that he is certainly a skilled masticator. In fact, his mother was a superb baker skilled in loaf-craft who taught him the art of chewing. His life has been fairly uneventful compared to some. The greatest battle he saw was the tug of war between his gaffer and uncle when they were wrestling over the last slice of smoked chicken. Of course, no one could blame him, not his uncle or his old gaffer, for taking that last slice himself while the other two rolled around on the floor. What one expects of the half folk is typically what one can find in Qaton, although he would like to think that he is pretty good at knocking crows away from the fields, even when they are fairly far off. He listens to his elders when they speak and very often he has something less useful to add to any else who is listening. Of the things he is taught, those that linger most are random lessons on history. Qaton's eyes are the color of a rich red ale. His brown hair also has somewhat of the same crimson tinge. He is about eighteen seasons old although no one ever really kept track. His skin color is a summered peach and, if he keeps to his diet, should be near as plump. What is your Character's ambitions?: Qaton has experienced no place more amiable or comfortable than his life in Dunwood. His first thought of the day usually includes something with eggs, a loaf of jammed toast, bacon, an extra slice of ham, a slab of butter, a glass of breakfast wine alongside his mug of milk, and maybe what he is going to have for lunch. Along with food, Qaton would most like to maintain this way of life unless circumstances change his disposition. What is your character’s favorite tool? (sword, pickaxe, shovel, etc): His most favorite tool is the fork as it can be used to both hold meat with its many prong as well as be used to scoop sauce if properly crafted. What is one of your Character's most skilled talents? Qaton is skilled in ranged items and lore although his main talent is digestion. A screenshot of your skin (must be in proper format): Please see attachment. I could not find any information on a "proper format". Other Information about your Character: He has a penchant for history although it has not been developed, especially since it has not been well stressed in his life. Open-Response-Questions Whilst traveling from the Cloud Temple you see a small halfling, being harassed by two armed warriors. They appear to be trying to steal money from him, how does your character respond? Not being totally dull to his stature nor his lack of prowess with most weapons, Qaton considers his options. Men so large picking on another halfling may not have pity for size. It could be that they simply want his food. It could be that the halfling took theirs. The situation seems less black and white and more grey. And it would not help to have to injured halflings instead of one. Qaton decides to watch from a safe place and, if possible, to lightly interrogate the other halfling if time and other circumstances allow. Your character wanders into Alras, and comes across a small stall, behind which a well dressed man is standing. He’s offering various wares, the merchant turns to you and says in a posh accent " 'ello there, what can I do you for today?" What is your character response? "Greetings!" Qaton replies as he turns his head in the direction of the merchant. "Since you asked, I only wonder if you have a few things. First, do you have a leg of lamb? What sort of spices would you include with that? Is it cooked? If so, how long and what sort of heat did you use? What sort of pastries do you have? Are any of them filled? Do they have frosting? What varieties of ale do you have? How many different kinds? While we're on the topic, do you have wheat beer? What about lagers or stouts? Also, do you have chicken? Quail? Beef? Any kind of jerky? What sort of wine do you have? Red or white? Is it dry or sweet? Whilst wandering in the wilds, your character comes across a small hut, which looks abandoned. Inside it you see a chest containing a few iron bars, and a golden sword. How would your character respond?: Having wandered into a hut which appears abandoned and having already looked inside of a chest, Qaton would simply take the items from the chest and place them in his own inventory. After all was said and done, he would look around for a scrap of any meal and then be on his jolly way. Hungry and lost in the wilderness, you stumble across a small trading camp nestled among the forest, they greet you you in the common tongue, how do you respond? Qaton's nose quickly sets off to work. Trying to find the nearest odor of a meal, he wanders to where he may eat. His stomach grumbles in protest. Looking through all he has, he tries to find anything of value. Of course, giving anything away might be worth a larger pile of food in the future so for the present, he tries to discern what items he has which are not too valuable but that might provide both respite and a meal. You hear word that bandits occupy the road outside the town in which you have been staying. The town guard have gathered, and are asking for assistance to help eliminate them. The leader of the party is offering a reward for any who offer their support. How does your character act on this information?: "Hmm." Qaton thinks to himself. "I am fairly good at long range. I could help but it won't do me any good if I die in the process. The work must be worth the meal. Maybe I can finagle free meals from the inn for this duty. Is it worth risking my chubby neck? I'll have to ask what they plan on rewarding." Qaton pipes up, "What is it worth?" He waits for an answer...
