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Vekrus

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Posts posted by Vekrus

  1.  

    Akvar Ireheart, an Elder of the Ireheart Clan, and Lord Protector of the Grand Kingdom of Urguan steps up to speak to his fellow dwed. Clearing his throat he looks out over the crowd and nods as he begins to speak.

     

    “Ah stand befo’ ye today ‘umbled an’ ‘eartbroken tu see ‘ow far our Kingdom ‘as fallen. It seems loike onleh yesterday dat ah was ‘elpin’ out in t’e Legion, but now ah stand ‘ere as a candidate fer your new Gran’ King. Ah know weh are goin’ t’rough some rough toimes, but ah believe weh can do somet’in ‘bout it and make a turn fer da betteh. Weh ‘ave all seen much corruption t’rough t’e different council systems t’at ‘ave been tried and come befo’ ye to offa in dat main regard ah solution. T’at said, ah can promise ye t’e followin’:”

     

    Government

    • The Lord’s Council will be dissolved.

    • Clan Prestige will be abolished and all Clans will be treated equal.

    • Each Clan will elect a Clan Lord to represent their Clan, along with the Clan Father, on a Clan Council that will advise the Grand King on any matter they believe are important to the Kingdom or that might be raised in their own Clan’s precedings.

    • Ultimately, the Grand King has the final decision and vote on all matters regarding the Kingdom.

    • The Grand King will hold an open court at a minimum of once a week to hear what his fellow Dwed have to say and see what can be done about important issues that arise.

    • All guild leaders of Urguan will be elected by the people through nominations as well as elections with the exception being the Grand Marshal who will be chosen by the Grand King as seen fit.

     

    [OOC: No meetings or government discussions will be held on Teamspeak at any point in time. If done so it will be considered null. All meetings and government discussions will be kept in-character so as to not disrupt the integrity of the government and its proceedings.]

     

    War and Diplomacy

    • The Grand Kingdom of Urguan will take a season of reflection and isolation from all conflicts to understand further its role in the land of Athera lasting one stone month before considering any involvement in alliances and wars.

    • In further times of conflict and strife the Grand King will call upon the Clan Council to talk and discuss the advantages and disadvantages, as well as justifications for even considering the entrance into a war.

     

    Taxes

    • The housing tax will be set at 100 minas for each house every two weeks, regardless of the amount of occupants.

    • All members of the Legion will receive either a bunk in the Legion barracks free of charge or a discount of 50 minas off of normal housing. This will lower the housing tax down to 50 minas every two weeks for Legion members.

    • Clan halls will be finished for each clan to purchase at a price of 2,000 minas.

     

    Guilds

    • All guilds shall remain intact and their impacts on Dwarven society be brought to the forefront so as to boost productivity and patriotism within the Grand Kingdom.

     

    Holds

    • Any clan that is able to gather the numbers to occupy and own land will have said land considered a protected hold under the Grand Kingdom, however remain autonomous with it’s laws and proceedings of any nature.

    • This does not in any way make another clan ‘lesser’ than another should they not have the land or members to claim their own Hold.


    Akvar finishes his speech and stands looking into the eyes of his fellow dwed before giving a slight nod and saying one final line before exiting. 

     

    "T'e choice beh yers Urguan."

  2. 8/8 would m8, good lad, knows how to rp, was a guide and leads the legion very well, he is worth the addition boys +1

     

    Thanks m8!

     

     

    -1 From my experience you're extremely item hungry and take the player vs. player on this server very serious. By that I mean you're always calling hacks whenever you die and **** talking in LOOC.

     

    Not sure what you mean by item hungry as I have actually lost quite a few items to rule breakers and still didn't file ban reports cause I believe in second chances and honestly don't sweat it if I lose half the stuff I run around with. As for calling hacks on every one that beats me, I would have to say that is way over stated. I have only called hacks on three people and two of them I was told they hacked from other people. That said, I thank you for your the good criticism and will try harder to be a more helpful part of the community.

  3. -1 a enemy of my friend is my enemy

     

    But honestly you seem to leave alot of teams so I just dont know dude.

     

    Yeah, might as well explain why I left the other teams. All of them I left when I quit the server for a while due to irl issues and just being to busy with my senior year and baseball. Now I have time to be back and think I can do the most good as an FM since I already know most of the ins and outs of ip board.

  4. The Dwarven Legion

    jGQWnpa.png

    The Dwarven Legion, defenders of Urguan, protectors of the Faith,

    guardians of the people. The sole purpose of the Dwarven Legion is

    to protect and serve the Grand Kingdom of Urguan. It is the main military

    force underneath the Grand Kingdom, and also one of the most prestigious and oldest military guilds. It is currently led by Lord Protector Akvar Ireheart.  The Legion

    is known for it’s notable order and discipline, excessive training and precise execution.

     

    tzx5jw0.jpg

     

    Notable Battles

     

    Wv3wmGC.jpg

     

    Battle of Ugluk Fort

    The Legion siege the Orcish fort of Clan Ugluk. The result is a Legion victory and the land is claimed for the Grand Kingdom. This particular land would become the site of Storm’s Crossing and eventually Kal’Ithrun.

     

    Battle of Snow/Battle of Nation Crossing

    The Legion and it’s vassals face off in an open field battle with the Empire of Oren. The result is a loss due to a surprise flank by House Flay.

     

    Battle of the GM Village

    The Legion sieges the GM Village defended by the Orcs and the skygods. The result is a staggering massacre as the Orcs turn sides in favour of the Legion.

     

    Battle of Frostfall

    The Legion and their allies siege the tower of a Harbinger and are eventually pushed back under the waves of drudges and ridiculously overpowered magic.

     

    Battle of Shadow Castle

    The Legion, Tuetons and Elven forces siege the Orenian fortress of Shadow Castle. The result is the eventual retreat of the Legion forces under the onslaught of an orcish flank and flying Strelts.

     

    Battle of Thoringrad

    The combined forces of the races of Anthos siege the Legion fort of Thoringrad and the obsidian wall stretching from coast to coast. The result is the Legion retreating to the depths of the tower of Thoringrad where the great powers of the Green Skygod remove the ground above them, the ensuing fight results in an Orenian victory.

     

    Battle of Indagolaf

    The Legion, pushed back from the trenches surrounding the remains of Thoringrad, entrench themselves in the depths of Fort Indagolaf, an underground superfortress. After a lengthy siege, the Legion forces emerge from the fortress in a charge that would route the human, orc, and elven forces.

     

    Battle of Kal’Azgoth

    The Legion forces alongside their allies, led by a dwarf freed from the clutches of Ondnarch, make their way through the deeproads and into the sealed city. It is here that Igor Ireheart, wielding the Hammer of Baradin, sacrifices himself to destroy the essence of Ondnarch and free the trapped Aengul Wyvern.

     

    Battle of the Dreadfort

    Human forces backed by the Legion siege teams attempt to retake the Scourge-held fortress of the Dreadfort. With brilliantly engineered weaponry and the precision of the siege teams, the dwarves blast a path for the human infantry to retake the Dreadfort with their very own Commander Borin Grandaxe killing the Harbinger of Conquest.

     

    Battle of Anthos

    The Legion backed by the forces of Anthos valiantly defend the gate between Anthos and The Fringe from the coming Scourge before they are pushed back by rising flood waters. Anthos is lost.

     

    Battle of Vengeance

    The Legion and forces of the Treaty of Zion participate in an open field battle in the Orcish sands against the Orenian forces.. After the magic of the realm failing and many persons being teleported across the realm and the Zionists dominate the remaining human forces.

     

    Battle of Mt. Augustus

    The Legion and its allies siege the fortress of Mt. Augustus. They eventually retreat under the onslaught of their forces.

     

    Battle of the Red Realm

    The forces of Anthos, led by the Legion and the Golden Lance (Guild) push several offenses into the realm of Setherian. In the final offensive the legion siege weaponry is used to destroy the Harbinger’s Tower. At the climax of the battle, Setherian breaks his way into the mortal realm and the Golden Lance (Guild), using a special ballista built by Lord Protector Zahrer Irongrinder, destroy him.

     

    Military Ranks

     

    xxxxx

    Lord Protector

    The Lord Protector is the Leader of the Dwarven Legion, his

    gallant and audacious actions have caused him to take the role.

    Everything he says, everything he orders, will be upheld.

    Disobeying the Lord Protector comes with terrible consequence.

     

    Lord Protector: Akvar Ireheart [Vekrus]

     

    xxxx

    Commander

    Commanders are exemplary soldiers and confident brave leaders,

    they take commands directly from the Lord Protector and convey

    them to the lower ranks.

     

    Commander: None

    Commander: None

     

    Duties of a Commander:

    -Must lead practices (1-2days)

    -Must recruit Dwarves into the Legion

    -Must add honor to Legionnaires when required

    -Must show fair leadership and ability

    -Must appropriately promote Legionnaires

    -Must give Legionnaires duties:

    Gate duty

    Patrol

    Tunnel Clearancing

    Surface checks

     

    xxx

    Legatus

    Legates are the third highest ranking Legionnaire.

    They are selected from the most worthy soldiers who

    show potential to be great leaders in battle.

     

    Legate: Raknol Grandaxe [grouchybadger]

    Legate:  Jorik Braveaxe [joenaj]

    Legate: None

    Legate: None

     

    Duties of the Legates:

    -Must lead practices (1-2 days)

    -Must recruit Dwarves into the Legion

    -Must add honor to Legionnaires when required

    -Must keep the legion organised,

    -Must give legionnaires duties:

    Gate duty

    Patrol

    Tunnel Clearancing

    Surface checks

     

    H

    Longbeard

    LongBeards are previous Officers in the Legion, if they

    have stepped down and wish to stay in the legion this is

    what they are made. As a result the Longbeard rank is purely honorary.

     

    xx

    Pridebearer

    A PrideBearer is the highest rank obtainable by honor. However they are

    still required to partake in such activity such as Guarding and Patrolling.

    To be a PrideBearer you must have 400 honor and have partaken in 12

    practices, it is also needed that you must have fought in 3 battles or raids.

     

    xx

    Ironbreaker

    A veteran position obtained through 200 honor, 8 practices and

    2 battles. A IronBreaker should train Grunts and Stoneguards.

     

    x

    IronGuard

    A position for those legionnaires who have shown promise and the diligence of excelling to this rank. An Ironguard is the hardened Legionaire.

     

    x

    StoneGuard

    They have proven themselves worthy as a Grunt and advanced onwards.

     

    -

    Grunt

    A grunt is a recruit and initiate in the Legion. Any dwarf is liable to be a Grunt, however as a grunt their powers are limited and restricted. As a result, any and all grunts are, by default not in theLegion.

     

    fxElhTV.jpg

     

    Duties

     

    Duties are tasks given to Legionaries of all ranks (including commander). Duties are to be handled by the Officers of the legion.

     

    Guard Duty

    The Duty of Guarding is a crucial role within the capitol, Militants within the Legion are expected to serve for one Dwarven year with pay to protect the Hold and may after obtain more pay by doing more guard work.

     

    Gate management

    Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capitol, during this time it is his or her goal to open and close the gates depending on whom is requesting entry, there are two types of phrases a Guard must adhere to when challenging someone who wishes entry and a list of features a person may bear that will not allow them access.

    The “challenge” Phrases:

    “Remove aneh koinds o’  coverin’ articles”

    “W’o be ye?”

    “Wut duh ye wunt in da city?”

    "Wut weapons duh ye 'ave?"

    Continuing the “challenge”:

    If the figure requesting entrance of the Hold has any of the following features he is to be denied entrance to the city unless stated otherwise by an official from the Grand Council,

    clothing; Hoods, Helmets, Masks, Goggles, and other forms of face covering articles.

    appearance; Bone like structure, lacking flesh on “his or her” bones, glowing eyes, and scale like hides,

     

    Patrol

    Patrolling is vital to the Hold’s well being be it either tunnel clearances, when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners, or doing surface checks where the militant will do tasks similar to the tunnel clearance but on the surface.. Any peculiar sightings are to be reported to the Legion Commander for further inspection.

     

    Tunnel Clearing

    A guard is to travel deep into the underbelly of the Capital known as The Mugdor (Mines) where he or she will patrol and examine tunnels slaying beasts whom challenge the well being of the miners, other duties during this time include the lighting of tunnels and the reports of collapses, or peculiar holes.

     

    Surface Checks

    The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay any critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or orc presence, is to be reported.

     

    Trials of Combat

     

    Before becoming a Tier Two Legionnaire, every Legionnaire must complete

    the trials of Combat. The Trials of Combat involve three stages.

     

    Stage One: Training

     

    The Legionnaire will be led through the Default Training

    program that all go through.  This includes fitness, combat

    and discipline, practices, raids and patrols.

     

    Stage Two: Discipline

     

    The Legionnaire will be tasked with leading Patrols and

    Practices, this proves that the Legionnaire is eligible

    to take Tier One Legionnaires in to training.

     

    Stage Three: Tactics

     

    The Legionnaire will head up a small team of Legionnaires

    in a small war game. The other team will be headed by

    another Legionnaire at the same stage. The Leader

    of the winning side will have completed his third SAtage.

     

    After all three stages are complete, the Legate Imperat

    will promote the Tier One Legionnaire

    to a Tier Two Ironbreaker.

     

    The Honour System

     

    Honor is how Dwarves in the legion are judged and rewarded. Soldiers obtain a certain amount of honor in the Legion after completing specific actions, the honor is recorded in the roster by the Lord Protector and Commanders. A Legionnaire must always report prior and after completing a honor granting action or they will not receive the honor in the assumption of false claims. Gaining honor also contributes to things around the Kingdom as a whole and includes things such as housing, tax discounts and admission to specific areas during specific events along with other benefits around the Kingdom and in the legion which honor may give you access to.

     

    How to obtain Honor:

     

    - Completing tasks and missions assigned by the Commanders and Lord Protector +5 honor

     

    - Patrolling the Nation's borders, the inner city, and guarding the gates.

    Guarding: 1 Dwarven day (Hour)/ +3 honor

    Patrolling: 1 Dwarven day (Hour)/ +3 honor

    - Attending Legion sessions such as meetings, legion feasts, and practices of the Legion

    Meetings/Feasts+3 honor

    - Practice +5 honor

    - Attending wars, skirmishes, and raids. +5 honor

    -Guarding an important figure within the Kingdom +5 honor

    -Upholding the Laws within the Grand Kingdom + 5 honor

    -Having (being seen) a cuppa with your fellow legionnaires (rping) + 2 honor

    Saving a fellow Legionnaire +5 honor (Risking your life to save him + 10 honor)

    Being critical to a successful mission +10 honor

     

    OOC

    -Being polite, in teamspeak or in game. +2 Honor

    -Improving the Rp within the Kingdom (Being seen actually talking to the people within the kingdom) +5 Honor

     

    Honor system no.2 (Bonus honor)

     

    -Donating a Double Chest of cobble to the Legion +3 honor

    -Donating a chest of Stone-Brick to the Legion +5 honor

    -Donating a double chest of Lumber to the Legion +5 honor

    -Donating a stack of Iron to the Legion +5 honor

    -Donating a chest of food to the Legion +5 honor

     

    Dishonor:

     

    Dishonor occurs when a soldier in the service of the Legion refuses to do certain actions or shows disrespect to individuals of the Legion, in the event this occurs the Dwarf is to be stripped of hours and if the Dwarf is to drop below the requirements of the ranks he or she has earned then they shall be stripped of their rank and medal.

    RP

     

    - Failure to complete mission - 10 honor

    - Cause the mission failure - 30 honor

    - Misuse of Legion issued equipment - 50 honor

    - Speaking against the Lord Protector or Commander -50 honor

    - Harassment/Assault of fellow Soldiers -30 honor

    - Disobeying the orders of the Commanding Ranks -50 honor

    - Going Stark Raving Mad -100 honor

     

    OOC:

    -Spamming and trolling in TS during practices: -50 honor

    -Shouting/provoking trolling in Legion chat: -30 honor

    -Provoking legionnaires in teamspeak or in game (oocly) -50 honor

    -Jumping around the city, not improving the RP -10 honor

    Attempted pugsying/actual pugsying - 150 honor

     

    Formations

     

    UWgWJUg.jpg

     

    Vel (Line)

    - Formation always has the leader in front

    - Line must not pass leader or break form during march

    - Not default stance when inactive

     

    Dree Vel (Three Lines)

    - Formation always has the leader in front

    - Line must not pass leader or break form during march

    - May be default stance when inactive if number exceed 8 soldiers

    - Continues going down in rows to accompany all soldiers

     

    Aemiz (Row)

    - Formation always has the leader in front

    - Row will not be used during march

    - Default stance when inactive if number is less than 8 soldiers

     

    Tekom (Box)

    - Formation has leader in the center

    - Important individuals will be hosted on the inside

    - Line must not pass leader or break form during march

    - Rarely used during march due to difficulty to maintain

    - Not default stance when inactive

     

    Payment

     

    The Dwarven Legion is paid on the representation of active service that is done per year, (weekly) the wage increases as one's rank increases as well thus allowing for a higher income on the well performing soldier's behalf. All Legionnaires are offered housing.

     

    Wages

    Grunt: 25 Minas

    Stoneguard: 50 Minas

    IronGuard: 75 Minas

    Ironbreaker: 100 Minas

    PrideBearer: 150 Minas

    Legatus: 200 Minas

    Commander: 250 Minas

    Lord Protector: 300 Minas

     

    Armour & Uniform

     

    All Legionnaires are required to wear the uniform suitable to their rank.

     

    Commander

    2wt4PGj.png

     

    Uniform: http://i.imgur.com/HRU76Zx.png

    Helm: http://i.imgur.com/uiIIASQ.png

     

    Legate

    Option 1

    uLrMbzy.png

    Uniform: http://i.imgur.com/fNS7MPs.png

    Helmet: http://i.imgur.com/my4mdj1.png

     

    Option 2

    IDgpXqy.png

    Uniform: http://i.imgur.com/xE7uxid.png

    Helm: http://i.imgur.com/my4mdj1.png

     

    Ironbreaker - Longbeard

    uhX2x7A.png

    Uniform: http://i.imgur.com/N9k6kcC.png

    Helm: http://i.imgur.com/haQbhEl.png

     

    Stoneguard - Ironguard

    VD3sDDy.png

    Uniform: http://i.imgur.com/iERxDbT.png

    Helm: http://i.imgur.com/Y8fDnJk.png

     

    Grunt

    BzbXTBp.png

    Uniform: http://i.imgur.com/J0upKNA.png

    Helm: http://i.imgur.com/kV1v0BS.png

     

    Enlisting

     

    A Dwarf wishing to apply must send the following applicant to the Lord Protector.

     

    https://docs.google.com/forms/d/1MCvH-BT98Od8CqQVN0ScisWrMbHhBH_swr5PU5aCKNU/viewform?usp=send_form

     

    vY0pFq1.jpg

  5. Akvar Ireheart leaves a short reply.

     

    "Ah am vereh interested in aneh t'in ye moight 'ave and would loike tu' do some trades. Feel free tu' stop by Elkridge to talk furt'er."

     

    [Contact me in-game or through PMs here on the forums. I'll look for you.]

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