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Monkee

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Posts posted by Monkee

  1. "Lo - look upon these once proud Mali, and see how throughout this realm alone, they have now groveled before Savoy, Krugmar, and Oren - subjects to foreign nations. This is the cost of anti-Malinism. This is the cost of fragmentation. It breeds weakness, and weakness breeds desperation. A pity," remarks High Prince Vytrek, silvery visage tiredly trailing along the missive upon his return home.

  2. 38 minutes ago, Tabby64 said:
      Hide contents

    Good win but why was staff told twi and monke couldn't attend when they did? Just a bit odd to me.

     

    Spoiler

    Making today was never a problem for me. I leave for my vacation Wednesday. It's the fact that the siege will now be during my vacation so I'll have to drag a laptop along.

     

  3. On 6/21/2022 at 7:34 PM, Monkee said:

    Was told we're using the realms plugin for this. There's some issues with it.

     

    First off, the command to invite people to a realm doesn't work - they have to join themselves by running the command.

     

    Second off, none of the mercenary realms exist yet.

     

    Third off, this plugin is like 3 days old. I think both sides can probably agree that the expectation for nations/settlements/mercs to get all of their players into their realm within a week is incredibly unrealistic. Maybe we could use it for the siege since it'll be a while, but this is too soon.

     

    @itdontmatta

    @itdontmattaThis still, but also -

     

    Our mercenary companies are all ready to be set up.

     

    Blackvale has a spot picked out for their mercenary outpost and has done the rp, and is just waiting on staff to put in the region so they can build, and give set up their realm.

     

    Silver Lubba is the same - they're ready and waiting on staff for their mercenary outpost and realm.

     

    Ferrymen are also ready for their realm to get set up.

     

    I really hope this stuff can be done very soon. We've been ready on our side with most of these issues for a while now; the ball is in staff's court and it'd be scuffed to hit us at the last minute with penalties that we have no control over.

     

    Thank you king

  4. Was told we're using the realms plugin for this. There's some issues with it.

     

    First off, the command to invite people to a realm doesn't work - they have to join themselves by running the command.

     

    Second off, none of the mercenary realms exist yet.

     

    Third off, this plugin is like 3 days old. I think both sides can probably agree that the expectation for nations/settlements/mercs to get all of their players into their realm within a week is incredibly unrealistic. Maybe we could use it for the siege since it'll be a while, but this is too soon.

     

    @itdontmatta

  5. 1 hour ago, Qizu said:
      Hide contents

    I assume the entire Lubba rally will be unable to participate this weekend as per the war rules they are not allowed to as well as the following warclaim for a siege?

     

    Spoiler

    33af5bce834baa16dde2fb46f6290b8a.png

    think we beat the 48 hour limit by a p wide margin

     

  6. 1 hour ago, DrunkPapaBear said:
    It's not your decision to make if it's "a cancerous underground gauntlet" or not. Once staff come and verify our fort, we will know if it's legal or not.
     
    The primary settlement within the tile is the Academy and the underground forteress underneath it. Those who settled in the pirate city used it as a cover for the Academy and as soon as the Academy began to expand, everyone left the pirate city. I know you want an easy fight where we can't defend ourselves, but the pirate city is not a settlement of tile 43 and you'll need to understand that.
     
    This war was out of the blue, as members of your leadership stated oocly and irp multiple times that Celianor was not going to declare war, until the leader of a lair overruled their irp and ooc words and posted a warclaim. From what members of your leadership told us, some didn't even knew about the warclaim being posted and personally even didn't want a war, seems like there was some lack of communication on your side.
     
    As for the warclaim being this weekend, we sadly can't as we only had a few days notice. We will do the same as Elysium when Krugmar tried to have the warclaim one week after the post was up and staff decided to give two weeks, as it is custom. You can go see the last thread with Elysium again, where itdontmatta said exactly the same thing he did in this one. If you scroll down a little more, you'll see me saying exactly what you are saying right now and yet the warclaim was still held two weeks after the post.
     
    I'm sorry my friend :)
     
     
     
    1.  

    Seeing as it's against the rules for you to build it in the first place, and itdontmatta said only we could decide if you could break those rules, yeah we kinda do get to say so lol

     

    The pirate's cove is a settlement of tile 43 lol. It's a subregion on tile 43 and an actual settlement, as opposed to a lair

     

    Neither this war nor the warclaim were out of the blue. The war was declared after we posted demands and you attacked us. The warclaim was posted after weeks of conflict, including a 29v36, 10v10, 21v33, and 46v46. There's even been a wiki page for it this entire time. You've had your war discord up for weeks. You've had your warclaim sign-up form for days. There's nothing sudden about this. Everyone on our side is on board with the war. If they weren't, they wouldn't be participating, but here they are in our war discord preparing for the warclaim. I'm not sure what you're hoping to get at with this lol

     

    You've had more than a week's notice that the warclaim will be this weekend; it's listed on the warclaim thread posted last Friday night, and it's listed by itdontmatta at the top of this thread as taking place this weekend. If you're worried about the factions players you've had applying to fight for you, you should've had them apply and get their hours earlier - maybe during the >2 weeks this war has been happening

  7. 35 minutes ago, DrunkPapaBear said:

    As we have stated before it is up to the administration to decide what is and what isn’t allowed within our war fortress not the opposing side. We have still received no communication from the admin or mod team in regards to direction of this war and we are happy to hear that unlike us, you are receiving that. 
     

    As we have also stated before, the pirate town is by no means even questionable as the center of roleplay within the tile. We do not need for the opposing side to try and dictate what is and what isn’t happening on behalf of the defending side.

     

    During the Elysium/Horde war, we also asked for the warclaim to be 1 week after the post was up and the decision from administration was that the warclaim would take place 2 weeks after the post, as it is custom. Crines didn’t get banned for « delaying » the warclaim and we all know it. We asked for the warclaim to be on june 25th, since we learned less than a week before the warclaim that this war was accepted, after you tried to bypass war rules by borrowing Elysium’s tile.

    Here are some screenshots from the last warclaim discussion you might recognize, itdontmatta asking the same thing he did in this current discussion. In the other screenshot, you can see Zacho giving the verdict that the warclaim will be held 2 weeks after the post is up on the forums.


    We simply ask for the same thing Elysium did as most of our players would not be able to attend a surprise warclaim like this.

     

    We have nothing further to provide to this thread at the moment until we receive communication from the mods of administration as none of such has occurred on our side after countless attempts to engage in it to be met with nothing but ignorance.

     

    7E25241E-F264-481A-A64B-84C95D72B23E.jpeg

    33E70B50-5633-4FA6-985C-7A5EA90A0851.jpeg

    tbf we haven't been receiving much either, we had to jump itdontmatta in a vc to get a 5 min convo. I'm pretty sure itdontmatta said you could only use the new fort if we let you since the rules don't allow it, and we said yes if you didn't make it a cancerous underground gauntlet, and you did exactly that for the most part.

     

    As for the pirate cove, it's not your decision either. It belongs to staff. For conquest, you have to siege the primary settlement within a tile. The pirate cove is an actual town, while the academy is basically a lair. That's why we're asking staff to let us siege the pirate cove.

     

    I'm not sure why you're trying to say you didn't expect this war. We've been at war for weeks now and a warclaim was obviously coming. It's not like this has been out of the blue. You've had your war discord up for weeks now. There's no custom to do warclaims two weeks after the post - the only custom is that the post must be up at least a week before the first warclaim.

     

    itdontmatta has plainly stated at the start of this thread that it'll be this weekend. In that, you've had no advantage over us; you made your war discord before we did (both of which were made weeks ago) and you put out your war sign-up sheet before we did.

  8. 10 minutes ago, DrunkPapaBear said:

    Thank you on your insight as to what exactly Malinor is, in regards to the 18th being an option we do not accept that time and we will be enlightened to combat you in a field battle on the 25th at the given time of 4PM EST. As per the fortress we thank you for allowing us at the start of this conversation to construct one however in regards to the logistics and "legality" of the fortress that is something that will need to be decided between us and the administration. In our assault upon Elysium, they were granted extended time when we wished to pursue it so we would assume that affect is still in place as we are now on the defensive and request that it be consistent.

     

    It would be unfair for the opposing side to dictate what makes a proper war fortress or not and should something get approved on behalf of administration and the mod team that you do not "like" we want it to be clear that permission to build a fort was already given on your behalf. We are still awaiting a response from the administration or mod team regarding the fortress - we have not received any response or feedback. We are glad that you have come to the conclusion that you are in-fact sieging the academy and the narrative of attacking the defenseless and inactive pirate town is no longer in effect.

     

    Thank you for clarifying that you are separate nation merely fighting under the same banner. With this knowledge we ask that Administrators place respective rules and guidelines on all settlements and nations outside of Celianor considering that is the nation that is declining. This means Elvenesse and Nor’Asath will need to pay/account for the following:

     

    - Half of attacking allied tiles are added to the aggressor’s warcost.

     

    - Allies of either defending or aggressing nations must consider troop movement. Your army starts in any tile in your territory and, as the army moves, troops are subject to travel costs:


    • 750 minas per water, ocean, and land tile.

     

    Furthermore, we hope that staff will uphold the rules that they have created and ensure that players are not fighting under Celianor on their characters from other nations to loophole this aspect of war costs.

    itdontmatta has already said the field battle is scheduled to take place this weekend. You're wasting time; the only debate around the day/time is whether it happens this saturday or sunday, and at what time. As for Elysium, crines was given a ban for stalling by a week, so I'm not sure why you think you can do the same thing

     

    Permission to build the fort was explicitly given with the condition that it wouldn't be an underground gauntlet, and itdontmatta can confirm that (along with the other people in vc at the time). We're still pretty sure the pirate cove is the primary rp settlement in the tile, but as we said before, we're willing to siege the new fort if it isn't an underground gauntlet.

     

    The allied war costs you're talking about were already factored in, not sure what you're hoping to gain.

     

    Players will only fight for Malinor if they meet the proper conditions - an associated persona created two weeks before the warclaim with 40 hours on it. There are a number of Ferrymen who played Elves with Fenn, Nor'asath, Celia'nor, or Amaethea very seriously, and who have the proper persona creation date, persona hours, and roleplay. They'll be fighting on their Elves. If you want to contest that we're happy to open your rally up to kick out any players who happen to play another persona outside of Krugmar, but I think you'd find that's unreasonable.

  9. 1 hour ago, DrunkPapaBear said:

    The Academy is the primary source of activity for the tile that you are sieging which has a surplus amount of players including your very own nation members that roleplay inside of it. The fortress itself that you keep mentioning is even within the /rg of the academy. There is photo evidence and logs at this of daily activity with average roleplay sessions spanning between 5-15 players.

     

    A second note that we would like to make is in regards to roleplay. We are curious as to what the roleplay casus belllis is for this war to be started, we are curious as to why you denounced our warfortress and then said that roleplay doesn’t justify its existence on a roleplay server? Another curiosity we have which also comes as a request was to ensure that rolelay was even done with elysium for them to hand off their tile in to even enable this war at all.

     

    In regards to other aspects of the war, is Malinor a physical nation on this server or is this between Krugmar and Celianor. It has been stated rply that celianor is only in the war because of the high prince of malinor and what does malinor encompass? There are elven settlements benefiting from nation perks such as elvenesse which has a green SS pillar and still has their banks and AH from when they were a nation to our knowledge where as they are a settlement and should not have these perks. Another perk applies to forum roles as well. In this statement we speak in regards to fenn and elvenesse which failed multiple activity checks as well as the logistics of who is actually leading this war from the opposing side as you have included not one but two people into this discussion.

     

    In regards to the field battle time, we are not electing to fight in the 18th at this moment as we are allowed 2 weeks time after the post for the warclaim to take place.

     

    To help explain this scenario, it would be as if we declared war on Malinor and instead of you being able to defend Celianor you would be forced to defend fenn. There is no reason as to why the Academy would not be the defending settlement nor why the placement of the warfortress need be questionable as you, as we stated before, quite literally declared a warclaim upon a volcano filled with people who can live inside of it and around it peacefully. There is no need to alter the roleplay or ooc narrative to be in favor of you not having to follow through with your conquest declaration upon the Academy.

    The roleplay casus belli is that the Horde has asked for tribute from a couple of the Malinorian constituent principalities, waded into Elven politics, pushed towards the Hinterlands, and been a nuisance. When we put out demands you attacked us, so I'm not really sure why you're suddenly complaining about the fact we're even at war lol. Despite all those reasons, the rules clearly state we don't need one.

    5dc1a6284e088a4a1514065458fdcd45.png

     

    The entire Elysian tile transfer was done in roleplay and omni will confirm that.

     

    Malinor is a nation of nations. By definition it's not a nation, but its constituents are nations and settlements. Celianor isn't just in this war because Malinor is - the Celianorians were the ones who put out the demands in the first place, and all of your attacks have been against them. Elvenesse is a nation, not a settlement, and it's a nation because it is a subracial nation - the same reason the Orcs stayed a nation when they ran sub-3% activity. Fenn as a principality was disbanded over a month ago, and we've just been waiting on the administration to set up Nor'asath in the west.

     

    The fact that you're even arguing about any of the above is a massive waste of time. What are you hoping to get out of that lol

     

    As for the field battle date, there's absolutely nothing that states you're allowed 2 weeks time after the post. You're just making that up. There's a custom that the warclaim must happen at earliest a week after the warclaim post, so there's no reason we wouldn't do the field battle this weekend.

     

    I'll also state that you shouldn't be allowed to build that fort in the first place without our approval:

    de6cf8ac3301d405ccff9778c6100ff6.png

    As we said to itdontmatta, since the current academy is a mess, we would be okay with allowing you to make a fort on the condition that it's reasonable and not some underground pvp gauntlet. So far, from what we've seen, there's nothing reasonable about an underground bunker complex that literally can't be breached by siege engines.

  10. 16 hours ago, DrunkPapaBear said:

    The pirate cove is the lesser of the two builds with the main build itself being the Academy of Dragur that has upwards of 3% of the servers activity.

    activity is measured by tile so i dont really know how you can say it's the academy and not the cove that contributes more - especially when every time ive been there, the academy's been empty and the cove's had people

     

    16 hours ago, DrunkPapaBear said:

    Even within your warclaim post you circled the volcano itself as if you meant to siege that in the first place

    i pretty clearly circled outside of the volcano, just because i couldnt zoom in on the dynmap enough to see where the cove was

     

    16 hours ago, DrunkPapaBear said:

    The Academy and the Fortress attached to it are one in the same as it is an active, large-scale roleplay group on the server which is why we see no problems making an extension of what is already a build deep within the Volcano.

    this is ignoring the fact that after the warclaim was posted you decided to just straight up build an underground pvp gauntlet where there used to be done. trying to justify it through the mental gymnastics of it being near another build that has some underground aspects, and with a dwarf being involved in its construction, really doesnt justify it. so long as the build is a pvp gauntlet built hundreds of blocks into a mountain with loads of internal gates, where the only way we can get through is by trying to mine all the way through a mountain with trebs, there's no reason for us to allow it

  11. The Mali-Orenian Pact

    kBUUMxAOrhdkDpTImSAV9BrrscDgFOfFyJt4bMirG5Q9MtR_s75tVAhmvBQOvhwzw0XtUljWwMoaiRdUkOFPKPhViQCYjuVIFn7fjOfeEXsr84cB6FuaXfpqqVLzGt27oqB8IsDU

    https://lh5.googleusercontent.com/4-V5V0Di-AvmRcUO0idBzo036y7WiLCWL6zSWd3rb1P-g6VuEk61XcwB0G8T9WFgjLI7yYWVfdJXKRTNqlcly7aunvgUmOsnfu9GA1Myif8mEif8KBknXpIpRJBPRLexThjt9P39nfhoqXsUTQuJq8a-kPBR3cKnItXwv2nG9K1giwz_yIYq6TmV2Nr6RUkoPE2IyaZ0OO0D2WfjRyabn-exRMuBzfBjIHJBLdu8tUILSmOLj_hGy0Z5zgQFHuGJmNLnrZdvhcb66XmKlCSx0_YL9ZldY

    Signed 20th of Amber’s Cold, Year 80 SA

    kBUUMxAOrhdkDpTImSAV9BrrscDgFOfFyJt4bMirG5Q9MtR_s75tVAhmvBQOvhwzw0XtUljWwMoaiRdUkOFPKPhViQCYjuVIFn7fjOfeEXsr84cB6FuaXfpqqVLzGt27oqB8IsDU

    The Kingdom of Oren and the High Princedom of Malin’or recognize each other’s Realms as independent lands ruled by their respective monarchs, and will make no attempt to subvert those authorities governing them.

     

    The Signatories will adhere to a pact of non-aggression, and will not incite conflict between them. Neither signatory will provide military or economic aid to powers hostile to the other.

     

     

    The Signatories will allow free passage for civilians and refugees through their respective territories, under the law of both nations.

     

    This treaty will remain in effect for Fifteen years. It may be renewed by mutual consent of both Signatories. In the case where either signatory is found by the other to be in violation of this treaty, all articles will remain in effect, while the signatories search for diplomatic resolutions.

    kBUUMxAOrhdkDpTImSAV9BrrscDgFOfFyJt4bMirG5Q9MtR_s75tVAhmvBQOvhwzw0XtUljWwMoaiRdUkOFPKPhViQCYjuVIFn7fjOfeEXsr84cB6FuaXfpqqVLzGt27oqB8IsDU

    Signed,
    Vytrek Tundrak, High Prince of Malin’or and of the Elves

    GOD WITH US,

     HIS ROYAL MAJESTY, Frederick I, King of Oren, forever August, King of Renatus, Curon, Kaedrin, Salvus, and Seventis, Grand Duke of Ves, Duke of Vienne, Helena, Novellen, Sunholdt, Furnestock, Petra, Oltremont, South Arentania, and Lorraine, Count of Mardon, Stassion Castle,  Baron of Renzfeld, Protector of the Heartlanders and Farfolk, etcetera

  12. 12 minutes ago, itdontmatta said:

    The fort is not ultimately important at the moment because this weekend's warclaim will be a skirmish, not a siege. I am willing to allow major modifications to the tile if both sides agree to this.

    our stance rn is only if reasonable, and rn we don't find it reasonable at all

     

    46 minutes ago, DrunkPapaBear said:

    they are infact sieging a mountain

    tbf we're sieging the tile, and there's a lot more to the tile than the volcano - even settlement-wise, as the pirate cove is right there

     

    it's unreasonable to just dig out an underground fortress with internal gates that no amount of trebs in the world can reach. dwarves have an excuse for some underground sieges because underground cities is their whole thing. no reason an orc fort should be built that way and it's blatantly being done just because it's an impenetrable pvp gauntlet

  13. bless

     

    preferred day/time for the skirm is saturday at 4pm est

     

    we're fine with the orcs using a new fort paste since the old one is so unusable, but on the condition it's reasonable - and so far, from what we've seen, it's not reasonable. instead of a fort dug into the mountainside, we're looking at a facade to a 100 block long pvp gauntlet rat tunnel with dozens of internal gates and completely impossible to treb. it's like if we had the chance to build a fort and decided to just build an underground complex at bedrock level. there's nothing rp about it and it's completely unreasonable

  14. The Slaughter at San'Velku

    Spoiler

     

    T4S6nXhRoL_xqbMrHVpcv5qJ8Mm40dMBC_oyOlJOtAv7cOwQ9TdLZSzRyrZFAEpLTo6CePqc2b8vbavPxckmWcb6LAo_yeSvK94UU_NM_-3loEEK09aybxD8p66YTX2zDF8lc_rQMz3tcZVDFw

    "Damn the gates - push forward!" - Vyllaenen

     

    PRaa4M0tIbC59MZLmI4-9Kw-14Ef5ERF7dueXAoSYeRTJNpiXKbAFUSPXw8x9qzRY8Uzr0X9A2PsoYtSXgPnDYSLdqecyUS07RYcPh16BNTcBFORu6ns2QnQk2xA1PckgjkBnJ_C0ia4jqfV8A

    Drums echoed through the morning mists of the Hinterlands, calling forth soldiers from their tents. In a rush, they grabbed their weapons and armor, strapping the plates of steel to their forms even as they assembled into ranks. For too long had the Horde offered taunts from atop their parapets, shielded from the men and women of Malin'or. If they would not emerge, then the Elves would occupy the rest of their lands.

     

    In neat order, the assembled forces began their northern march. The Elven soldiers of Malin'or were joined by their elite mercenary allies from Blackvale and the Ferrymen; the resulting army was a veritable terror to all it would cross. Through forest and plain they advanced, coming soon upon the jungles of Krugmar. There, the column broke apart, spreading through the foliage to take up positions and hold the road. Skirmishers were sent forward under the command of Vyllaenen, Princess Ivarielle, and Andronikos Mareno. They were not to be left unchallenged.

     

    Lo - at the same time, the Horde rallied their warriors to San'Velku. Orcs of Krugmar, Hyptosians, Haelun'orians, Norlanders, and a myriad of mercenaries assembled beneath their golden banner. Opening their gates, they surged forth to confront the invading Elven army. Their forces were evenly matched; that day, each army comprised roughly 4,400 soldiers.

     

    For the umpteenth time, arrows snapped and whizzed through the humid jungle air outside San'Velku. Growing impatient from Elven accuracy, the Horde charged to confront their assailers with all the cries of war. Steel crashed, muffling the screams and groans of the wounded and dying. Bit by bit, the Malinorian skirmishers gave ground against the Horde, suffering losses as the fight traveled further down the road. In short order, the trap was sprung; the main force of Malinorians, Blackvale, and Ferrymen sprung forth from the dense jungle. Led by High Prince Vytrek Tundrak and Captain Mihaly of Blackvale, they cleaved their way through the Orcish column, forcing hundreds of their foes from the road - only to cut them off and cut them down. A great many drowned in the nearby swamp during their attempted flee.

     

    The Malinorians pursued the Horde all the way back to the bridge at San'Velku. While High Prince Vytrek ordered for them to halt, fearing defenses upon the bridge and the severing of their army by the gates of San'Velku, a Mali'ker lieutenant by the name of Vyllaenen called for a charge. Momentum carried the Elves forth at their foes' heels, and at Vyllaenen's direction, they stormed the gates of San'Velku before the Horde could manage to close them. The Orcish city descended into chaos. All throughout the square, both armies traded blows; the battle devolved into a general melee. Bit by bit, the Horde was cut down; by the time the crash of steel gave way to the groans of the wounded, the entire army of Orcs, Hyptosians, Norlanders, Haelun'orians, and their mercenaries had been slaughtered - their bodies stacked high in their own square.

     

    While all 4,400 of the Horde had fallen, only 400 Malinorians had lost their lives in the fighting; it was a decisive victory, even despite the Orcish defenses.

     

    Triumphant, the Malinorians returned home with captives to execute.

  15. The Western Intervention Treaty

    DDDsmqw6gf5vW_FxZnmXMX5IrAhOhyujFY80V0KY_2q8Vynuc7-E-uUb0Kk_8rTPdLVYRzoPRiR1FsjXBaVvM144Ggbe3P2CW9yqTgPG8n7MvAQ0NHG14o74J3aF4Vb-xw4xOAkAewfKJ2t8xw9UjMI9cIJSe7So3rBuQN9GjZ-gjp7LpKwB4OOiAWk5861oNoTqfhDkAo3TGyYplJBv5jQ85ta_YGcVKFwb1pVe7twBG3ehZGv9DjJ13n8PGi2Zw32g80qGzwhcdifkBgrO-FuSRnjeTEOiJs7w
    13th of the First Seed, Year 80 SA

    DZJn2k2fkek_qjua9N-VndcjAiRYSubBz-uAM7j8vIAkMlQbDUoGoCXiAMh8Yf1n1fOmzkVUj5N2yWqAw3QkoA8iY5Lkl_RV53bFFNHNpj14Ggm5flZPppfokumgBe7BBG2Y8mRcX1N0bAD0CA

    I.) The Kingdom of Elysium agrees to cede the lands north of Idol’s Garden to the High Princedom of Malin’or, where it shall be under the stewardship of the Principality of Celia’nor.


    II.) Upon the completion of the war between the High Princedom of Malin’or and the Horde, the High Princedom of Malin’or shall cede those lands back to the Kingdom of Elysium if found feasible.


    III.) If the return of these lands is not feasible, the High Princedom of Malin’or shall provide the Kingdom of Elysium with financial compensation.


    IV.) The lands in question shall never be used by the High Princedom of Malin’or in war against the Kingdom of Elysium.


    V.) The High Princedom of Malin’or agrees to ten years of non-aggression with the Kingdom of Elysium.

     

    DZJn2k2fkek_qjua9N-VndcjAiRYSubBz-uAM7j8vIAkMlQbDUoGoCXiAMh8Yf1n1fOmzkVUj5N2yWqAw3QkoA8iY5Lkl_RV53bFFNHNpj14Ggm5flZPppfokumgBe7BBG2Y8mRcX1N0bAD0CA

    Signed,
    Vytrek Tundrak, High Prince of Malin’or and of the Elves


    Ivarielle Ibarellan, Princess of Celia’nor and the Silver Princedom, Arch-Mage of the Pale Tower, Commander of the Celiadiraar and of the High Elves


    Her Majesty, Queen Leika de Astrea Wildflower of Elysium, Duchess of Ardrossan, Princess of Abrhami, La Renarde of Uhier
     

  16. malinor_sigil.png

     

    The thudding of hooves and clanking of steel thundered through the forested Hinterlands, silencing the calls of its avian inhabitants. With purpose did the purple-clad soldiers advance; blue cloth streamed from the tips of lances upon the mounted contingent, whilst the infantry followed suit at a jog. Faces hidden by their now signature purple veils, this disciplined cohort of Snow Elves was on patrol, and hoped to catch their newfound foes off-guard.

     

    Moving through Idol's Garden, they soon came upon precisely what they sought - a mercenary company aligned with their Orcish foes, equal in numbers to their own, ran straight into their vanguard. Horns blared, steel crashed, and arrows whipped through the air; almost immediately, the mercenaries beat a hasty retreat in the direction of the Iron Uzg. All along the road, they were ridden down; pierced by lances, struck by arrows, and cleaved by the infantry that followed close behind. Lo - when the dust settled, only a tenth of their number managed to escape. The rest, strewn along the western road, would serve as a grizzly reminder of the day the Valkryim rode.

     

    The Valkyrim - ancient, elite royal guards of Fenn - had been retasked to the defense Malin'or and its High Prince. The time had come for the Elves to show their finest.

     

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    Spoiler

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    gg

     

  17. 6 minutes ago, DrunkFailure said:

    The Elysian King stared at the missive. He was ASTOUNDED. After everything... it was not humanity that came to their aid, but Elvendom. He laughed, he couldn't help but laugh. Life was cruel, wasn't it?

    Spoiler

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  18. With hoary gaze is the High Prince's attention drawn westward from his new domain within the Hinterlands. Lips thinned, he allows his steel-clad grip to tighten upon his azure glaive, that Claw of Isvin. There was much to be done.

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