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Monkee

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Everything posted by Monkee

  1. was fun cherry, dont be a stranger o7
  2. High Prince Vytrek lowers his spear for the first time in years, scrawling his signature upon the treaty with a short, thin stick of charcoal. It was a victory to make Malin proud. He hoped the peace would last.
  3. We'd like to ask for 4pm EST on Saturday, July 9th as the siege day/time
  4. the elves are back baby

  5. The Battle of Karimir Mountain "They always act tough when on the up, nay?" - Hugo van Aert Resplendent rays pierced the dense forests of the Hinterlands, casting long shadows upon the ground as the sun slipped above the eastern horizon. Dawn had arrived, and even through the viridescent foliage, steel in a thousand points. Beneath those ancient trees, the war camp of Malin'or stirred. Snow Elves of Fenn, High Elves of Celia'nor, Dark Elves of Nor'asath, Wood Elves of Amaethea, and the mixed human and elf mercenaries of the Blackvale Company, Ferrymen, and Silver Lubba. Already was their armor fastened, as the final stragglers rushed to join their formations. The blast of Elven horns signaled their subsequent advance; and so in short order, they departed. At their helm rode 500 cavalry, mostly of Malin'or and Blackvale, and led by Princess Ivarielle of Celia'nor, Bigsby Higgs of Blackvale, and the Valkyr Varlor Sylric of Fenn. No less than 8,000 infantry followed closely behind, marching beneath the turquoise banners of their Malinorian domain. As they arrived at their expected battlefield, upon the steep slopes of a coastal mountain, they quickly divided their forces. The cavalry ascended the mountainside, arriving at its crest whilst the infantry formations marched through the tunnel. Emerging upon the other side, they found the plains before them abandoned by all but unfortunate Horde stragglers. Before the Malinorian and mercenary formations, they were swiftly put to the sword; there was no sign of the bulk of the Horde. The arrival of a rider descending from the summit spurred the army's attention; to shouts of "Atop the mountain! Atop the mountain!" the Malinorians quickly reorganized. Upon the mountain's crest, their cavalry had met the bulk of the Horde - 500 against nearly 8,000. Arrows snapped and whistled down the forested slope as the Horde ascended, weathering the arrowfire of mounted Malinorian archers. Gradually, the cavalry pulled back; theirs was a delaying action. With the time they bought, the infantry had split. The Blackvale Company and Ferrymen formed ranks at the bottom of the hill, led by High Prince Vytrek and Vyllaenen of Malin'or and Captain Mihaly of Blackvale, while the Malinorians marched back through the tunnel with Captain Hugo van Aert at their helm. They would not have to wait long. Shortly, arrows streaked through the humid air, impacting Blackvale and Ferrymen shields. Forming together in a dense formation, the mercenaries not only stood their ground against the Horde as they appeared at the summit; counter to all convention, they began a steady advance up the steep slopes. Crossbowmen ducked behind their brothers' shields, sending bolts back up at their Orcish foes. As they ascended, the Horde took the bait; gradually, they moved down the mountainside, until at last both sides clashed upon the slope. Despite the weight of both gravity and the Horde's numerical advantage, the mercenaries held fast, digging their heels into the earth to hold their formation. As the minutes passed, both formations broke; rather then retreat, the men of Blackvale and the Ferrymen surged forth into the Horde, hacking away. Despite their bravery, they were drastically outnumbered. They would not hold much longer. But they would not have to. With the blaring of an Elven horn, Captain Hugo can Aert then emerged upon the summit. As his steed reared, he pointed his steel down the slope, and bid his detachment forth with a ferocious shout. The Malinorian Elves, light upon their feet, had ascended the steep, forested slope behind the Horde in stunning time. With no time to form up, they swept over the summit and down the mountainside, crashing into the Horde's rear. It was a slaughter. Caught between the Malinorians and mercenaries, the Orcs, Men, and Elves of the Horde and their allies fell swiftly and in great numbers. Swords, falchions, spears, and glaives hacked through their armor; whilst their screams rose above the din of battle, their blood bathed the slopes in crimson mud. The deafening din of battle died down in what seemed like seconds; it was over. 8,500 Malinorians had met 7,900 of the Horde in battle. By its end, the Malinorians had lost 800 of their own, which were pulled from the battlefield with great care. The corpses of nearly all 7,900 Orcs, Haelunorians, Norlanders, Hyptosians, Khelites, Daelanders, and their mercenaries were left to rot.
  6. @itdontmattaThis still, but also - Our mercenary companies are all ready to be set up. Blackvale has a spot picked out for their mercenary outpost and has done the rp, and is just waiting on staff to put in the region so they can build, and give set up their realm. Silver Lubba is the same - they're ready and waiting on staff for their mercenary outpost and realm. Ferrymen are also ready for their realm to get set up. I really hope this stuff can be done very soon. We've been ready on our side with most of these issues for a while now; the ball is in staff's court and it'd be scuffed to hit us at the last minute with penalties that we have no control over. Thank you king
  7. Was told we're using the realms plugin for this. There's some issues with it. First off, the command to invite people to a realm doesn't work - they have to join themselves by running the command. Second off, none of the mercenary realms exist yet. Third off, this plugin is like 3 days old. I think both sides can probably agree that the expectation for nations/settlements/mercs to get all of their players into their realm within a week is incredibly unrealistic. Maybe we could use it for the siege since it'll be a while, but this is too soon. @itdontmatta
  8. Seeing as it's against the rules for you to build it in the first place, and itdontmatta said only we could decide if you could break those rules, yeah we kinda do get to say so lol The pirate's cove is a settlement of tile 43 lol. It's a subregion on tile 43 and an actual settlement, as opposed to a lair Neither this war nor the warclaim were out of the blue. The war was declared after we posted demands and you attacked us. The warclaim was posted after weeks of conflict, including a 29v36, 10v10, 21v33, and 46v46. There's even been a wiki page for it this entire time. You've had your war discord up for weeks. You've had your warclaim sign-up form for days. There's nothing sudden about this. Everyone on our side is on board with the war. If they weren't, they wouldn't be participating, but here they are in our war discord preparing for the warclaim. I'm not sure what you're hoping to get at with this lol You've had more than a week's notice that the warclaim will be this weekend; it's listed on the warclaim thread posted last Friday night, and it's listed by itdontmatta at the top of this thread as taking place this weekend. If you're worried about the factions players you've had applying to fight for you, you should've had them apply and get their hours earlier - maybe during the >2 weeks this war has been happening
  9. tbf we haven't been receiving much either, we had to jump itdontmatta in a vc to get a 5 min convo. I'm pretty sure itdontmatta said you could only use the new fort if we let you since the rules don't allow it, and we said yes if you didn't make it a cancerous underground gauntlet, and you did exactly that for the most part. As for the pirate cove, it's not your decision either. It belongs to staff. For conquest, you have to siege the primary settlement within a tile. The pirate cove is an actual town, while the academy is basically a lair. That's why we're asking staff to let us siege the pirate cove. I'm not sure why you're trying to say you didn't expect this war. We've been at war for weeks now and a warclaim was obviously coming. It's not like this has been out of the blue. You've had your war discord up for weeks now. There's no custom to do warclaims two weeks after the post - the only custom is that the post must be up at least a week before the first warclaim. itdontmatta has plainly stated at the start of this thread that it'll be this weekend. In that, you've had no advantage over us; you made your war discord before we did (both of which were made weeks ago) and you put out your war sign-up sheet before we did.
  10. itdontmatta has already said the field battle is scheduled to take place this weekend. You're wasting time; the only debate around the day/time is whether it happens this saturday or sunday, and at what time. As for Elysium, crines was given a ban for stalling by a week, so I'm not sure why you think you can do the same thing Permission to build the fort was explicitly given with the condition that it wouldn't be an underground gauntlet, and itdontmatta can confirm that (along with the other people in vc at the time). We're still pretty sure the pirate cove is the primary rp settlement in the tile, but as we said before, we're willing to siege the new fort if it isn't an underground gauntlet. The allied war costs you're talking about were already factored in, not sure what you're hoping to gain. Players will only fight for Malinor if they meet the proper conditions - an associated persona created two weeks before the warclaim with 40 hours on it. There are a number of Ferrymen who played Elves with Fenn, Nor'asath, Celia'nor, or Amaethea very seriously, and who have the proper persona creation date, persona hours, and roleplay. They'll be fighting on their Elves. If you want to contest that we're happy to open your rally up to kick out any players who happen to play another persona outside of Krugmar, but I think you'd find that's unreasonable.
  11. The roleplay casus belli is that the Horde has asked for tribute from a couple of the Malinorian constituent principalities, waded into Elven politics, pushed towards the Hinterlands, and been a nuisance. When we put out demands you attacked us, so I'm not really sure why you're suddenly complaining about the fact we're even at war lol. Despite all those reasons, the rules clearly state we don't need one. The entire Elysian tile transfer was done in roleplay and omni will confirm that. Malinor is a nation of nations. By definition it's not a nation, but its constituents are nations and settlements. Celianor isn't just in this war because Malinor is - the Celianorians were the ones who put out the demands in the first place, and all of your attacks have been against them. Elvenesse is a nation, not a settlement, and it's a nation because it is a subracial nation - the same reason the Orcs stayed a nation when they ran sub-3% activity. Fenn as a principality was disbanded over a month ago, and we've just been waiting on the administration to set up Nor'asath in the west. The fact that you're even arguing about any of the above is a massive waste of time. What are you hoping to get out of that lol As for the field battle date, there's absolutely nothing that states you're allowed 2 weeks time after the post. You're just making that up. There's a custom that the warclaim must happen at earliest a week after the warclaim post, so there's no reason we wouldn't do the field battle this weekend. I'll also state that you shouldn't be allowed to build that fort in the first place without our approval: As we said to itdontmatta, since the current academy is a mess, we would be okay with allowing you to make a fort on the condition that it's reasonable and not some underground pvp gauntlet. So far, from what we've seen, there's nothing reasonable about an underground bunker complex that literally can't be breached by siege engines.
  12. activity is measured by tile so i dont really know how you can say it's the academy and not the cove that contributes more - especially when every time ive been there, the academy's been empty and the cove's had people i pretty clearly circled outside of the volcano, just because i couldnt zoom in on the dynmap enough to see where the cove was this is ignoring the fact that after the warclaim was posted you decided to just straight up build an underground pvp gauntlet where there used to be done. trying to justify it through the mental gymnastics of it being near another build that has some underground aspects, and with a dwarf being involved in its construction, really doesnt justify it. so long as the build is a pvp gauntlet built hundreds of blocks into a mountain with loads of internal gates, where the only way we can get through is by trying to mine all the way through a mountain with trebs, there's no reason for us to allow it
  13. The Mali-Orenian Pact Signed 20th of Amber’s Cold, Year 80 SA The Kingdom of Oren and the High Princedom of Malin’or recognize each other’s Realms as independent lands ruled by their respective monarchs, and will make no attempt to subvert those authorities governing them. The Signatories will adhere to a pact of non-aggression, and will not incite conflict between them. Neither signatory will provide military or economic aid to powers hostile to the other. The Signatories will allow free passage for civilians and refugees through their respective territories, under the law of both nations. This treaty will remain in effect for Fifteen years. It may be renewed by mutual consent of both Signatories. In the case where either signatory is found by the other to be in violation of this treaty, all articles will remain in effect, while the signatories search for diplomatic resolutions. Signed, Vytrek Tundrak, High Prince of Malin’or and of the Elves GOD WITH US, HIS ROYAL MAJESTY, Frederick I, King of Oren, forever August, King of Renatus, Curon, Kaedrin, Salvus, and Seventis, Grand Duke of Ves, Duke of Vienne, Helena, Novellen, Sunholdt, Furnestock, Petra, Oltremont, South Arentania, and Lorraine, Count of Mardon, Stassion Castle, Baron of Renzfeld, Protector of the Heartlanders and Farfolk, etcetera
  14. our stance rn is only if reasonable, and rn we don't find it reasonable at all tbf we're sieging the tile, and there's a lot more to the tile than the volcano - even settlement-wise, as the pirate cove is right there it's unreasonable to just dig out an underground fortress with internal gates that no amount of trebs in the world can reach. dwarves have an excuse for some underground sieges because underground cities is their whole thing. no reason an orc fort should be built that way and it's blatantly being done just because it's an impenetrable pvp gauntlet
  15. bless preferred day/time for the skirm is saturday at 4pm est we're fine with the orcs using a new fort paste since the old one is so unusable, but on the condition it's reasonable - and so far, from what we've seen, it's not reasonable. instead of a fort dug into the mountainside, we're looking at a facade to a 100 block long pvp gauntlet rat tunnel with dozens of internal gates and completely impossible to treb. it's like if we had the chance to build a fort and decided to just build an underground complex at bedrock level. there's nothing rp about it and it's completely unreasonable
  16. The Slaughter at San'Velku "Damn the gates - push forward!" - Vyllaenen Drums echoed through the morning mists of the Hinterlands, calling forth soldiers from their tents. In a rush, they grabbed their weapons and armor, strapping the plates of steel to their forms even as they assembled into ranks. For too long had the Horde offered taunts from atop their parapets, shielded from the men and women of Malin'or. If they would not emerge, then the Elves would occupy the rest of their lands. In neat order, the assembled forces began their northern march. The Elven soldiers of Malin'or were joined by their elite mercenary allies from Blackvale and the Ferrymen; the resulting army was a veritable terror to all it would cross. Through forest and plain they advanced, coming soon upon the jungles of Krugmar. There, the column broke apart, spreading through the foliage to take up positions and hold the road. Skirmishers were sent forward under the command of Vyllaenen, Princess Ivarielle, and Andronikos Mareno. They were not to be left unchallenged. Lo - at the same time, the Horde rallied their warriors to San'Velku. Orcs of Krugmar, Hyptosians, Haelun'orians, Norlanders, and a myriad of mercenaries assembled beneath their golden banner. Opening their gates, they surged forth to confront the invading Elven army. Their forces were evenly matched; that day, each army comprised roughly 4,400 soldiers. For the umpteenth time, arrows snapped and whizzed through the humid jungle air outside San'Velku. Growing impatient from Elven accuracy, the Horde charged to confront their assailers with all the cries of war. Steel crashed, muffling the screams and groans of the wounded and dying. Bit by bit, the Malinorian skirmishers gave ground against the Horde, suffering losses as the fight traveled further down the road. In short order, the trap was sprung; the main force of Malinorians, Blackvale, and Ferrymen sprung forth from the dense jungle. Led by High Prince Vytrek Tundrak and Captain Mihaly of Blackvale, they cleaved their way through the Orcish column, forcing hundreds of their foes from the road - only to cut them off and cut them down. A great many drowned in the nearby swamp during their attempted flee. The Malinorians pursued the Horde all the way back to the bridge at San'Velku. While High Prince Vytrek ordered for them to halt, fearing defenses upon the bridge and the severing of their army by the gates of San'Velku, a Mali'ker lieutenant by the name of Vyllaenen called for a charge. Momentum carried the Elves forth at their foes' heels, and at Vyllaenen's direction, they stormed the gates of San'Velku before the Horde could manage to close them. The Orcish city descended into chaos. All throughout the square, both armies traded blows; the battle devolved into a general melee. Bit by bit, the Horde was cut down; by the time the crash of steel gave way to the groans of the wounded, the entire army of Orcs, Hyptosians, Norlanders, Haelun'orians, and their mercenaries had been slaughtered - their bodies stacked high in their own square. While all 4,400 of the Horde had fallen, only 400 Malinorians had lost their lives in the fighting; it was a decisive victory, even despite the Orcish defenses. Triumphant, the Malinorians returned home with captives to execute.
  17. The Western Intervention Treaty 13th of the First Seed, Year 80 SA I.) The Kingdom of Elysium agrees to cede the lands north of Idol’s Garden to the High Princedom of Malin’or, where it shall be under the stewardship of the Principality of Celia’nor. II.) Upon the completion of the war between the High Princedom of Malin’or and the Horde, the High Princedom of Malin’or shall cede those lands back to the Kingdom of Elysium if found feasible. III.) If the return of these lands is not feasible, the High Princedom of Malin’or shall provide the Kingdom of Elysium with financial compensation. IV.) The lands in question shall never be used by the High Princedom of Malin’or in war against the Kingdom of Elysium. V.) The High Princedom of Malin’or agrees to ten years of non-aggression with the Kingdom of Elysium. Signed, Vytrek Tundrak, High Prince of Malin’or and of the Elves Ivarielle Ibarellan, Princess of Celia’nor and the Silver Princedom, Arch-Mage of the Pale Tower, Commander of the Celiadiraar and of the High Elves Her Majesty, Queen Leika de Astrea Wildflower of Elysium, Duchess of Ardrossan, Princess of Abrhami, La Renarde of Uhier
  18. THOSE WHO COWER The ink had not even dried upon their newfound contract with Malin'or, when the Ferrymen-Malin'or warband packed their saddlebags and rode west. There was fame to be had and fortune to be made upon their new toll roads. Bearing steel, they thundered down the western roads; as they went drums beat and horns sounded as the victims of their contract began to rally. Orcs from Krugmar, oiled Hyptosians, Norlanders, Haelun'orians, and rebel Mali'ker began to gather in numbers, making for the Orcish city. All along the road to Krugmar their stragglers were halted - pulled from their steeds, stripped of their weapons, and put to the blade. Despite this blooding along the roads, a great many made it to Krugmar, where they gathered under the banners of the Horde. Outnumbering the Ferrymen and Elves 3:2, they began to loose arrows from their towers upon the teal-clad vanguard, commanded by none other than Captain Banjo. As arrows snapped and whizzed through the humid jungle air, the main body of Ferrymen and Elves sat further back upon the road, lying in wait. And wait they did, for the Horde in its entirety struggled against those skirmishers alone. Soon, though, they would tire of this duel and the cost it extracted. Under the booming of drums and horns, they surged down the road, prompting Captain Banjo to pull his skirmishers back. They fought a running battle until they reached their main force, which promptly leapt out from behind the trees. With blood-curdling screams, they charged into the fray, hewing through Orc, Man, and Elf alike. The Horde faltered, retreating back upon the road. They countercharged outside of their gates, forcing the Ferrymen back through a tunnel, before a shrill battle-cry from Leonidas restored the mercenaries' momentum, and carried them forth. Passing through the outer gates of Krugmar, they fought their way across the bridge, leaving behind a trail of bodies in their wake. It was then that the Horde sprung their trap! The gate's outer bridges crashed down, and the Ferrymen and Elves found themselves stuck upon the bridge. With the quick thinking of Andronikos, they formed a shield wall, expertly guarding against the myriad of projectiles that flew across the bridge and from the Orcish battlements. Step by step, they inched forward, until they were but a breath away from their foes. The wall opened, and they surged forth. Steel met flesh in a bloodied frenzy as the Horde was forced back into their city with heavy losses. Several sallies were made, but all ended in naught but dead Orcs. In short order, the city's gates closed; the Horde had given up the fight. Laden with booty and the weight of their victory, the Ferrymen-Malin'or warband returned home with all the spoils of war.
  19. Lo - the High Prince rests beneath a tree in Malin'or, sat cross-legged. Upon being handed the missive, he allows his eyes to lull open, lazily scanning its contents; in short order, it draws an amused smile to his lips. "They speak of slaughtering us. Have we lost a single life?" the Mali'fenn asks. He is met with the shake of a head. "Ne, I thought not. And yet, we have taken some 4,300 of theirs." "And how many times have they refused to meet us in the field, insisting we assault their walls?" Continuing to read, he utters, "Perhaps they did not comprehend the missive, either."
  20. The thudding of hooves and clanking of steel thundered through the forested Hinterlands, silencing the calls of its avian inhabitants. With purpose did the purple-clad soldiers advance; blue cloth streamed from the tips of lances upon the mounted contingent, whilst the infantry followed suit at a jog. Faces hidden by their now signature purple veils, this disciplined cohort of Snow Elves was on patrol, and hoped to catch their newfound foes off-guard. Moving through Idol's Garden, they soon came upon precisely what they sought - a mercenary company aligned with their Orcish foes, equal in numbers to their own, ran straight into their vanguard. Horns blared, steel crashed, and arrows whipped through the air; almost immediately, the mercenaries beat a hasty retreat in the direction of the Iron Uzg. All along the road, they were ridden down; pierced by lances, struck by arrows, and cleaved by the infantry that followed close behind. Lo - when the dust settled, only a tenth of their number managed to escape. The rest, strewn along the western road, would serve as a grizzly reminder of the day the Valkryim rode. The Valkyrim - ancient, elite royal guards of Fenn - had been retasked to the defense Malin'or and its High Prince. The time had come for the Elves to show their finest.
  21. "Ironic, that Haelun'or should end not in fire, but in ice," a particular Snow Elf muses.
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