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meg

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Posts posted by meg

  1.  

     

     

    The armored figure climbs slowly over the frozen hills, gripping a knapsack tightly over its shoulder. It ascends the worn stone stairs of the ruined cathedral in silence, approaching an old wall caked in frost. It extends an armored hand, brushing a rock aside and inserting a small ornate key into a hidden slot. The wall slides open, and the figure slips inside. Its hands lift, unclipping its helmet and shaking its hair out.

     

    Lumia paces through the old halls, footsteps echoing quietly. She descends, before stopping in front of a frozen metal door and pushing it open. She scans the room, bags and packed things resting on the table. The Witch sets her bag down on the table, before moving into the side room, changing into simple travelling clothes. Her form shimmers with a sigh, pale icy white skin appearing tanned and human. Her eyes lose their glow, appearance remaining otherwise the same. She shoulders her pack, reaching underneath the bed and removing a box, sliding it inside before entering the main room, glancing to the other figure present in the room with a smile, “Ready to go?”

     

    ~~

     

    In the quiet afternoon, the pair approach a camp in the woods, arcane odds and ends strewn about on the table. Lumia sets her shouldered bags down on the table, head turning with a sad smile. She practically sprints to Avenel, embracing him with a tight hug. They exchange words, goodbyes, before Avenel extends an ornately engraved cube to Janos. Lumia steps back over to pick up her things, offering Avenel a smile and a wave as she takes Janos’ hand. The cube hums with arcane energy, engravings glowing bright, before the pair vanish with a crackling hiss, never to be seen again.

     

    And just like that, Lumia, woman of a hundred names and faces, WolfMother, last of Brunhylde’s brood, and once Lord of unsightly things, was gone.

     

    In places elsewhere, few might find letters left in places for them.


     

    Spoiler

     

    @Thomas

    In the Library of Dragur, a small note would be left on the table in the center kiosk, next to a sealed letter, the note would read, “My time spent here was pleasant, thank you. Please see that this letter gets to Crumena. ~Elisande” The sealed letter would read: “Crumena, I wish I could have gotten to know you better, but I am unfortunately leaving. I’m sure Avenel could tell you just about anything you’d want to know. Good luck, and stay sane, ~Lumia”


     

    Spoiler

     

    @ArcanicFable

    In a cold and quiet castle, a note would be left on the large throne.

     

    “Akhortep, when many other Lords were cruel to me, or attempted to manipulate me, you were harsh but fair and kind. I wish you the best of luck in your endeavors, but I must sadly be going.

    Please be merciful to my daughters, and take care of Mabel.”

     

     

    Spoiler


    @allthe fwitches I love yall take care

    And finally, in the frozen home of the Witches, a simple note would be left next to the Altar.

     

    “I love you all dearly. Stay safe, please. ~Lumia”


     


     

    IPceamd.png

    Credits: Numirya <3

     

     

    ((Lumia was my character for a super long time and I wanted to get some closure on what happened to her. I’m too much of a softie to just PK and it would’ve felt sad and out of the blue. I think she deserved a happy ending, in spite of it. I hope everyone enjoyed interacting with her at least half as much as I enjoyed playing her. Cheers.))

     

  2. 1 minute ago, Blundermore said:

    The award for seeing things that just simply aren't there goes to...

     

     

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    ctegDh3.jpg

     

    for you, probably, for either being completely blind or willfully ignorant of widespread abuse and server issues.

  3. Just now, Blundermore said:

    I see this is the theme of the week. I wonder what will be next weeks theme.

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    brushing off legitimate feedback and criticisms as a flavor of the week because you aren't personally impacted by it is a rrly good look for you my dude

  4. Hullo, so for my LT project I'm planning on taking a good hard look at Alchemy with a microscope here soon and potentially making ajdustments based on feedback and discussion.

     

    Firstly, however, I want to hear what everyone has to think and get a gauge on people interested in participating in the discussion. Please fill out the following questions, and be sure to take note of the separation between nexus alchemy and RP alchemy in the questions.

     

    Spoiler

    What are your thoughts on RP Alchemy? What do you think could be improved/changed? Perceived benefits and disadvantages?

     

    What are your thoughts on Nexus Alchemy? What do you think could be improved/changed based on interactions with RP alchemy? Perceived benefits and disadvantages?

     

    Do you feel that the same should be exactly the same outside of how the potions are made (RP vs Nexus) and utilized (RP vs PvP)? Or do you think there should be differences? 

     

    Do you think mechanical representation should be required for all potions and poisons? Or just certain high impact ones like alchemist's fire?

     

     

     

     

    If you are interested in participating in the official discussion, which will be on skype or discord (depending on what's easier for some people. If you would like to participate, please fill out the following form.

     

    Spoiler

    Contact Information (Discord or Skype) ((If you want this hidden, say so and I'll forum PM you if you are selected)

     

    Experience with Alchemy as a whole:

     

    Experience with Nexus Alchemy (Screenshot of XP):

     

    Experience with RP Alchemy (Brief overview, MA's, Lore Submissions, etc)

     

    What do you think you could bring to the discussion?

     

    Do you acknowledge that consistent de-railing of the discussion will result in your removal?

     

     

    disclaimer: this is a really big undertaking and due to a busier dev schedule with other things there's no guarantee nexus will be changed heavily in the near future. and while the final dream is to have the two equalized, it may not be feasible, but I will do my best. thanks.

  5. Pending

     

    the "Both" section needs to be heavily rectified or removed entirely

    -Tah magic would not protect you from draconic fire, Xan magic is the dragon counter

    -how would the sword tell one is of a specific bloodline

    -does it allow one to parry a spell if they have the reflexes for it, does it improve reflexes, or does it create a dome/shield of sorts

     

    please clarify the nature of "Taint" that the holy version of the sword cleanses. there is a difference between necromancer taint and the taint that clerical magic targets, such as the example of flames of reckoning you used.

    additional emotes need to be added for activation

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