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tenthrane

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About tenthrane

  • Birthday October 24

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  • Minecraft Username
    cmorge

Profile Information

  • Gender
    Male
  • Location
    Follow the screams...
  • Interests
    Baseball, D and D, Mount and Blade Warband.

Character Profile

  • Character Name
    Tenthrii Arthrane
  1. *A note is posted below, a cheap dagger holding it up* "I will buy a stack of leather, meet me at Cloud Temple, no funny business" ((PM me on the forums when you can meet or just ask for my Skype))
  2. MC Name:cmorge(Tenthrii Arthrane is set name) Skype Name:cmorge1 Amount of Time on Server:2 days Link to Villain Application (If any): None at time of posting Have you recieved a ban, strike, or warn before?:No I have not
  3. Out-Of-Character Information Please fill out the following questions as accurately as possible, and ensure the essential details are accurate. Minecraft Account Name: cmorge How old are you?: 15 Time-Zone: UTC Have you read, understood and agreed to the rules?: Yes What previous experience have you had in role-playing?: I have played Dungeons and Dragons for 8 Years and have spent numerous hours playing RPG's. How did you hear about the the Lord of the Craft?: I found it from the forum about LB Photo Realism, but I decided to apply after searching for a roleplaying server and finding MassiveCraft to be bad. Link any applications that you have previously made for the server: http://www.lordofthe...edhuman-cmorge/ Have you posted this application on the Minecraft Forum? If not, then please do so (link above): Have you read the Human lore, and shall you ensure you make use of it and follow it in your biography?: Yes I have tried my best to follow, certain things are possibly altered but, I did my best. Definitions In your own words define the following terms. Do not take any definitions from elsewhere!: Role-playing: Roleplaying is escaping your life and playing as a character you create. Meta-gaming: Meta Gaming is using out of game knowledge to influence ingame decisions. Power-emoting: Power emoting is roleplaying a situation into something where another character cannot possibly respond or take an action against it. In-Character Information: Complete the following biography on your character: Full Name: Tenthrii (No Middle name) Arthrane Current Age: 28 Sub-race (if any): Southerner Past / History (include childhood, major-events, etc. 2+ paragraphs long Tenthrii had never known wealth. He had watched it and let it slip through his fingers each time. For he despised the rich overlords that oppressed and enslaved peasants like cattle. Sure, it was not outright slavery, but over time they owned every hut and shack, every farm and ranch, every fishery and granary, controlling the uneducated masses with lies and stories of deceit and treachery. Every day for peasants was a day of worrying whether their masters would kick them out of house and home, leaving them on the streets of the capital to beg for a simple coin. Of course there were ways out; many chose to take up the life of a priest, spending their days running temples to Aeriel and other such gods. Another was to take up the life of a soldier, to eternally vow yourself to the sword in the name of the Holy Empire of Oren, for duty only ends in death. While the priest was a boring and selfless life, the soldier was worse. Wars were constant and deadly, erupting over small disputes, usually trivial and unimportant. In addition, most soldiers were very untrained and only taught how to hold a sword, making wars clumsy and unprofessional, turning minor skirmishes into bloodbaths. Very rare was it that a lord hired trained mercenaries or called upon his Royal Army to actually fight. Finally, the last option for uneducated peasants was the life of a thief. The thief was a deadly and versatile shadow, he was the one man in the crowd that you didn’t notice, he was bland, mild, and yet, if trained, the most deadly person you’ll meet. For thieves and rogues did not walk around in plate mail, they didn’t possess magical powers and usually were bland in every way; except, this was just the catch. They could grab a man’s purse, cut his throat and hide his body, frame his closest friend and leave with no trace before the man blood even went cold. For rogues are misunderstood, on public display they even seem weak and useless, yet in private they are something else entirely. A trained rogue can vanish before your eyes, never to be found until his knife is poised at your back, the cold steel sending the chill of death down your spine. The rogue can cheat at cards then convince the dealer that it was actually you who cheated. The rogue can dig up information that you believed to be destroyed. Tenthrii knew this was his only option, for he had no respect for the gods of common and feared the possibility of fighting under one of the very tyrants who had made him poor in the first place. He was no fool, he knew the life of a rogue was risky and one mistake could be the end of him. The village he grew up in, Mireton, had very strict but fair rules at the time. If caught stealing, the punishment would be up to the owner, within fairness. For example, if you stole some bread, the death penalty was out of the question. Over the years, Tenthrii grew a silver tongue and a set of nimble fingers, allowing his successful advancement in his career. After a long 10 years of moving from village to village, robbing merchants in discreet alleyways, he got more daring. While he still kept caution, he increased the size of his crimes, expanding his sights on more valuable and rare items rather than just gold. His trustiest weapons were a short bow his father made for him before the raid on his village that killed his father and 2 brothers, and was never lived down for his mother would always blame him for the loss of his 2 stronger and taller sons. He also carried a rapier, crafted at a black smithy that he apprenticed under for a several years before his master threw him out. Finally he carried the very same dagger that his mother had carried. As protection, he always wore his studded leather that he had looted from the first man he had killed in self-defense. He carried not much else, disdaining those who carried useless trinkets and luxuries. As he continued his crime spree, his fame grew, and soon the little fat Halfling named Tenthrii was wanted in the most of the southern mainland. At this point Tenthrii had acquired a partner in crime, Larthane, a Halfling who had grown up in the Kingdom of Urguan. Larthane taught Tenthrii to read and had showed him the dwarvish devices and other rare locks; further increasing his skill in slipping into high value areas. As he slowly expanded his sights even more he began to enter the realm of high value magical items. Of course, the western mainland, being far from the capital of Arethor, had few magical items but at the same time house the rarest ones due to the false sense of security the low crime rate created. Larthane, having a skill for finding out things, found a high value scroll used to enter minds and permanently damage them. This scroll was housed at a high security Arcanum in his hometown. Eager to finally grab something powerful, he persuaded Larthane to help him grab the scroll and sell it to the or other powerful kingdoms that had the coin to buy. The Arcanum had three layers to it. The Main Floor, The Living Quarters, and finally, at the lowest level, a sealed vault. Magic was forbidden down there, for any disturbance could cause the destruction of the scroll. The vault consisted of a dwarven lock with 8 keyholes, 7 of them instantly sending a giant bolt of flame if used instead of the right one. Beyond that lay an assortment of traps, each cruel and unique in their own way. Finally, a giant fire elemental was stationed at the vault door, never sleeping and said to engulf his enemies with flame before they knew he was even there. Tenthrii spent months listening an spying on his enemies, learning their tendencies, goals motives and quirks., getting inside their heads to make sure he knew the right keyhole. Finally, after months of espionage and deception, the owner let loose the keyhole and Tenthrii immediately prepared a robbery for that very night in case of any change in the mechanism that would murder his dearest and only friend; or even himself. The store was dead silent as Tenthrii and Larthane made their approach to the door emblazoned with sigil of the Mages Guild. They snuck down to the 3rd floor and inserted the key into the keyhole. The door made a hissing sound then flew open. They were in. Using some thrown rocks and their wits, they bypassed the traps without a sweat. Finally, after what seemed like hours of careful maneuvering, they reached the vault door with no Fire Elemental in sight. Tenthrii had suspected this; he didn’t believe rumors and certainly wasn’t scared of a whisper. Larthane advanced toward the vault door, his squinty little eyes filled with caution as he reached for the handle. Tenthrii could not react in time, out of the grey walls a figure popped out, one filled with power, sending a giant cone of magic. The magic ripped through Larthane’s body, freezing his every being with fire. Tenthrii watched as everything he knew and loved had disintegrated before him. He slumped to the ground, his body limp with shock and fear. The mage turned to him, stared at him harshly, then out of nowhere a sword appeared in his hand. The sword was littered with ancient runes and script, glowing with a black light in the dark chamber. Tenthrii cowered at the sword, knowing its great power, realizing his life would be forfeit soon. The Mage raised his hands high above his head and struck down, searing through his skin like butter and severing his left thumb. The mage grimaced, and then melded back into the grey corridor as a faint whimpering came from the shadows. Ambitions for the Future: Tenthrii plans to keep his lifelong goal of revenge for Larthanes death. Yet, he keeps another ambition of having power from behind the scenes, by influencing leaders without actually being in charge himself. Personality: Tenthrii is very trusting of people after they have proven themselves to be loyal. He is extremely paranoid of wizards and is extremely unlikely to trust one. Skills: Lock picking, Persuasion, sneaking, and archery and swordplay are all keen talents. Appearance (this must include an in-game screenshot of your skin):. Tenthrii is small at 4 ft 5, he has long brown hair and green eyes, with fairly white skin. Any other details you wish to share about your character: Tenthrii hates extravagances, anything that doesn't help him is useless. He makes sure to hide his face in all public places, and does not leave behind signatures. I eventually want to get a villain app after a week by having Tenthrii find a trigger to regain his memory! That is the only reason the story contains villainous acts! While I understand villainous acts should not be in a nio, I am hoping an exception can be made, allowing me to roleplay a villain who has had a troublesome past. Open-Response-Questions Each question in this section must be answered with a minimum of one paragraph which must describe the event in full. Please be as descriptive as possible and do not break character or lore at any point. ____ 1. Whilst in the mighty human capital you notice a dark-clothed figure stealthily making his way towards the Emperor’s palace - he is clearly up to no good. There are guards within shouting distance - what do you do? Answer: I see the cloaked man, noticing his obvious intent, nearby guards stand nearby, unnoticing of the man. He deftly moves across the cobbled streets of Kingston, running with the shadows. His dark cloak hides him among the various alleyways. I discreetly follow him, making sure to keep a safe distance. The man continues onward, heading towards the rich district. As we enter the heart of the district, I see him enter one of the mansions. Form the window, I see a rich merchant sleeping peacefully, until the man takes a knife out of his cloak, and shoves it into the small of the man’s back. I move onward, knowing what the talk of the town will be tomorrow. 2. Whilst wandering in the deep oak forest you come across a large clearing, in which sits a small cobbled cottage. Outside it stands an unstable old man armed with a small iron blade, surrounded by two heavily armed bandits - they appear to be threatening him. You are armed with leather armour and an iron longsword, how do you react? Answer: As I walk through the long grass, I see s simple old man, tending to his pumpkin field, an iron short sword at his hip. Behind him, I see two heavily armed dwarven bandits, axes in hand. I stand there for a few moments thinking over the few, desperate options that could save the poor old farmers life. I sigh as I realize that there is no way I can save him, every outcome results in my demise. I trudge onward, continuing onto my next destination. 3. You are standing within the mighty human capital when you notice a small man standing behind a colourful stall. You approach the stall and notice that the man is selling a variety of general goods - he says that he is selling just about anything and that he has no set prices. He is willing to allow you to haggle and choose prices. What do you do? (Explain: your haggling, items of choice and the discussion that happens). Answer: I approach a colorful stand, happy to see a place where I can use my persuasion to help me afford supplies. The first item I haggle for is a week’s food ration(64). "Hello good sir, I see your sign about the prices, I am looking for a weeks ration of food, I would offer you an iron ingot mined from the Dwarven Kingdoms!" I say as I drop the bar onto the counter. "Well, food shortages have hit, I can't sell you that much food for that little. 1 gold bars worth should cover it." He replies curtly. " Well, that's a little steep, I can offer you an iron ingot and an armful of red wool."(12). I say face completely blank. "Deal, anything else?" "How about the finely crafted chestplate?" "8 Gold Bars." "5, I am certain that enchanted chain isn't worth that much..." " I do have to make a living sir, 6" "Deal!" I smile as I walk away with a new chestplate, a weeks rations and a few gold bars left from the last merchant.
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