Dolurg
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Brainsnake
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I found the book! HeroZeero had a copy and he sent it to me when I PM'ed him. Thanks again everyone for helping me out! Now I am going to think a little on how to bring it into the game. The book was shorter than I expected (298 words) so I might treat it as if the book had some blank pages after the main memoirs, and the new owner added a little text of their own. Or maybe I will see if King Belin wrote any other books, then consolidate them into "The Writings of King Belin" or something. Whatever it is, I will try to make it interesting and lore-accurate so it becomes a good tool for creating rp in-game.
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Thanks alot everyone for the responses and help! I sent a PM to HeeroZero on your advice Saracen, and If he does not have it, I will follow your suggestion Eenhoornheid. I will let you guys know if they are able to recover it.
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Out-Of-Character Information The simplest section of the application. Answer these questions so we can get to know you a bit more. Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication! What’s your Minecraft Account Name?: - Brainsnake How old are you?: - 19 Have you ever roleplayed on a minecraft server before? If so, where?: - Well, the server I played on the most, although it is no longer active, was the one linked below. Even though it was promoted as a hardcore pvp server, I found that many of the players were not in it just to kill and destroy, rather they were there for the freeform nature of it due to there being no rules and no plugins (initially). As a result, there were many times when the playstyle on the server was strongly encouraging to roleplay, such as forming trade caravans to take valuable goods back to the servers main trading town, going out as a peace envoy to settle a dispute between groups of players, or even simply patrolling the walls on the lookout while the people I was working with were down in the mines and scouring the riverbeds for the then rare patches of clay that they might contain. http://www.minecraftforum.net/forums/archive/minecraft-survival-servers/992331-hardcore-pvp-freebuild-24-7-rpg-40-slots Also, regardless of the server, I have always enjoyed having a realistic building style that I think would transition well to this server. Mines without supports, and featureless floating houses are examples of things I avoid building, as I strongly dislike their appearance. Have you applied to this server before? (Please link past applications): - No How did you hear about us?: - I first heard about this server while playing Space Station 13. I was waiting for the round to end after being thoroughly robusted, and someone in the OOC chat mentioned this server, so I decided to look into it. Aegis was in full swing then, and I began exploring the world as a wandering soul, although I never got around to applying then for some reason. What do you think the server will be like? - Based on the time I have spent as a wandering soul up to now, I think this server will be a welcome departure from the more common violence and destruction that is present in many other servers. I particularly enjoy the high standard of quality that is present in most buildings and cities: the old city of Al'Khazar was an exceptionally impressive example to me with its sewer system and very medieval feeling shops. I also greatly welcome the roleplay element that is present before most pvp, and think that this server will be much more enjoyable to play on with the diminished amount of random kill on sight occurrences. Have you read and agreed to the rules?: - I have, and I do agree. What’s the rule you agree with the most?: - “If you're building something yourself, please make sure it actually suits the area it's in - and that it makes roleplay sense! That means, you can't build a giant floating castle, or a physics-defying tower! Be sensible when you build. Also, if you're underground, make sure you add supports to the area, else it would logically collapse.” I agree with this rule in particular, because coming across things such as floating obsidian box-forts with lava spewing out the sides, or massive vertical strip mines, has always irked me when playing online. From what I have seen so far in LOTC this rule seems to be followed quite well, and it makes the quality of the server increase greatly in my eyes. Do you understand combat rules, and what you can and can’t do if you do choose to roleplay as a villain?:- Yes I do, and I understand that you have to apply to be a villainous character. I do not plan on making my first character into any kind of villain, but I still understand the limitations placed on villains. Are there any rule(s) that confuse you or don’t make sense?(If so maybe we can help clear it up! You will not be denied for having a question on the rules):- I think I am clear on the rules Definitions These terms are a major part of the server and in a few of our rules. Please define them so that we can get an understanding of how much you know about roleplaying. Feel free to Google the answers or check on our wiki, but make sure that you write the reply in your own words, not those of another website or person! What is roleplaying?: - Roleplaying, is what occurs when you as a player take control of a typically fictional character, and live/eat/sleep/travel etc. according to how that character would perform those tasks; not as you as a person would. Your character is one of many in a world of others, and the main goal of these characters, is to create stories. There is no winning or losing in conflicts and interactions (though your character may consider something a win or loss), and often it is just as worthy to create a uncouth beggar that is afraid of conflict, as it is to make a noble knight who has ambitions for the crown. Even then, if the knight is well made, he should have character flaws to balance out his strengths, for example, aquaphobia, which makes it a challenge to cross bridges or even the moat of the capital that he wishes to become king of one day. Alternately, maybe the knight is not truly a knight, but instead is a commoner who is posing as one, and therefore has difficulty trusting anyone they meet in the fear that they will be discovered. What’s metagaming?: - Metagaming is quite simple to define; it is when a character does or doesn't do something based on knowledge that is not character knowledge, but rather player knowledge. Anything that your character should not know or come to the conclusion of based on their history and mindset could be considered metagaming if it is acted on actively; reading a forum post or OOC chat and using that information to your character's advantage, or even traveling back to a place of death to avenge yourself is a form of metagaming. The best way to avoid most metagaming is to understand that your character is not “in it to win”, but rather here to tell a story that will weave it's way in and out of other characters stories, and form a world that is unique and interesting because flaws are present and mistakes are made. What’s powergaming?: - Powergaming is the result of “playing to win” even though the game never really defines or intends for there to be a winner. Affectionately called munchkins, these players powergame in two significant ways – at character creation, and ingame. The common powergaming method used in character creation is what is called minmaxing, or the maximization of your strengths, all while minimizing weaknesses. The massively strong and brutal warrior who is a master of all weapons, but fears nothing and has no social skills because he knows OOC that he will never become a politician or diplomat would potentially be a minmaxed character. Ingame, if this warrior goes on to acquire as many kills as possible, or loot everything that moves with little regard to roleplay, they would fit the description of a powergamer. Even more mundane characters can be hit with a spark of powergaming inspiration on occasion. For example, if you are a guard confronting a suspected thief, declaring “I reach out and clap manacles on the dwarf's wrists” would be powergaming because it gives the other player no chance to respond as their character would. Replacing it with “I reach out with manacles in hand, and attempt to grab the dwarf's wrists” would be a good substitution, because now the dwarf can decide if he wants to go quietly, or try to escape. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that you follow lore. Try to come up with a character that you actually want to play. What’s your character called?: - Gurjav What race are they? (and sub-race if applicable): - Orc, and a subrace of Uruk What gender are they?: - Male How old are they?: - 24 Give us a highlight of their past, What life events make your character the person they are today? This is your character's biography. It is also required to include server lore when writing. (Names of towns, major server events, ect. Most lore can be found on our wiki.): - As the last rays of the day's light faded into obscurity, silence began to take over the great dunes of The Fringe that sprawled out endlessly in every direction. But the promise of darkness was short lived; the emerging moon still held a tiny sliver of its former glory, and it's faint light soon shone down, illuminating the rough leather tents and sandstone walls of a ramshackle city below. Yalokee'Lur ran as fast as her large belly would allow her to go. 'Mi cub iz coming, mi cub iz coming', she muttered to herself, and even now she hurried back to her nest, where the grandmothers were already waiting for her. It had been almost three-quarters of a year now, nine months since she had been part of a raiding party on one of the dwarven camps outside of Kal'Arkon, and as was tradition with the orcs, fighting was replaced with mating as the last resisting enemy fell. Yalokee was no exception. She had been lucky; her mate was Raalg'Gorkil, a tall and imposing orc with a broken tusk, who was regarded as one of the best and strongest fighters in their party. 'Dey will be bubhosh, agh bringz honor to da uruks', she thought, and with a toothy grin, she disappeared into a large tent, adorned with glyphs and markings. A light flared up, visible though the leather wall, and several figures began moving within. The moon was just beginning to reach it's zenith, when the flap of the tent opened. A large female orc with the beatings of many winters evident on her face emerged, and held a small bundle up to the night sky. She let out a roar, announcing to Krughanistan the arrival of it's newest member, the tiny green skinned, brown eyed orc Gurjav. ~~~ Gurjav grew quickly under the care of the grandmothers, and by the age of six, he had already been training alongside the other young orcs for a year. Unfortunately for him however, the training was not going well, as was evident by the mocking calls the other cubs directed at him. Though he had been growing up strong, he lacked one trait that can be more important than physical abilities; willpower and drive. He ran the races, but not the fastest; he climbed the barricades, but never reached the top first; and he fought well, but lost often through careless mistakes. There was one skill that he excelled in though, the craft of leatherworking. He greatly enjoyed working whenever he could on the course animal skins brought back from the hunters, and he took pride in the clothing that he crafted. ~~~ Gurjav was eight now and the orcs he had trained with stood around him in a ring. The time was near now when the young orcs finally took their place as a mature uruk, a warrior of the desert, but this gathering was focused on Gurjav. The grandmothers had finally had enough of the ineffectiveness their training had proven for the orc, and now they sought to solve him once and for all as all orcs solve problems, with a klomp. Gurjav watched with apprehension as Luddir, a particularly large orc stepped forward, lowered his head, and charged. Even as Gurjav hit the ground, his bruised and bloodied face blank with shock, the grandmothers were grasping his arms and roughly hauling him along the ground. By the time he came to his senses, he was being released outside the great gates of Krughanistan, and the words of one of the grandmothers echoed in his ears. 'Lat go from dis place. Da desert is yar blarg naow, agh onlyz if lat are bubhosh enouve to live will lat be letz back.' ~~~ Gurjav spent many weeks wandering among the dunes, lost and aimless as the biting wind hissed down from the obsidian mountains that bordered The Fringe. Finally, the spirits favored him, and he found himself at a small oasis; small trees growing here instead of the spiny cati he had been surviving off of. Here he rested for several days, and in that time he learned much about the plant life; what to eat and what to not. Animals came here to drink, and Gurjav tried hunting them with a crude spear he made, his new found patience granting him many a meal. It was in this manner that Gurjav survived for months, possibly even years, but time is hard to track in the shifting dunes of the desert. It was then, that one morning a dwarf came to the oasis, a tall dwarf with a short beard dressed in brown clothes. Both Gurjav and the dwarf saw each other, but they remained on opposite sides of the water. All day, night, and the next day they watched each other, not willing to be the first to fall asleep. Finally the inevitable happened, as the sun fell low on the horizon. 'Dis is ma final test', thought Gurjav as he charged at the dwarf. His enemy now hefted a stout axe, and swung it side to side as he got nearer. Gurjav lowered his spear and let out a deep bellow. He had found the will to survive, to return to his people, and now only victory over this stowt would see it realized. ~~~ Gurjav gripped his spear in one hand as at long last he stepped triumphantly towards the open gates of Krughanistan. In his other hand, he held a book, an ancient tome bound in leather with strange runes written on it; his trophy taken from the dwarf he had defeated. Gurjav had never learned to read well, but even he knew that it was written in a language foreign to him; most likely of the dwarves. But these thoughts vanished from his mind as he walked through the gates. Krughanistan was empty. Not a soul walked the dusty paths, and many of the tents were gone. There was no sign of a battle, rather it looked like the orcs just packed up and left. After wandering around the city for a while, Gurjav decided to leave. Just outside the gates though, he surprised a short and rather fat goblin. Gurjav was faster than him, so the goblin had no chance at escaping, but the moment he saw the book Gurjav held, his eyes lit up with curiosity. His name was Sneegoz, and he had been living in the abandoned city all alone, surviving off what the orcs had forgotten. Questioning the goblin was fruitful, and Gurjav learned that a dreadful plague had begun to affect the orcs. With their numbers already small due to a great war between the races, and few shamans around to combat the sickness, the Krug had ordered the orcs to move to a new camp closer to the legendary Cloud Temple. Krug was wise, and saw that this plague could be the end of the War Nation, and even if his decision was not popular, the orcs followed him and left. And thus, with a little protest from the goblin, Sneegoz and Gurjav set out from their desert home, crossing into the greener lands beyond in search of their people with Sneegoz in front, serving as a guide. ~~~ The Orc Camp was a sad image of the sacrifices the orcs had made. Patches of sand mingled with grass in this small plain, and low wooden wall enclosed the simple leather tents that resembled a war camp rather than a capital city. The orcs now called this home; at least, the orcs who were still alive. The plague was called Khorvad's Grip, Gurjav learned, and it affected more than the orcs. All of the nations in The Fringe were suffering, and as a result, the great war between the orc and dwarven alliance of The Bloc, and the human and elven Crimson-Silver Alliance had ended after years of bloody turmoil. Khorvad's Grip caused severe fatigue and hunger in those it infected, rendering many orcs unable to hunt or defend the nation. Thus, the orcs were happy to see Gurjav return to them then, and his hunting abilities were incredibly valuable now as he was not yet crippled by the sickness. Sneegoz had run away at first sight of the orc camp for some unknown reason, but Gurjav saw him occasionally as he set out or returned from a hunt, lurking around the badlands that surrounded the camp like a scavenger. Gurjav also admired the shamans whenever he returned from a hunt, seeing their true value now as they acted as the only weapon the orcs had against the sickness. He was not immune from Khorvad's Grip though, and one day it took him, causing him to collapse as he returned with a kill. Exhausted, Gurjav slept there on the spot, giving no care to the world around him as his strength faded. ~~~ He awoke with a burning sensation in his back, as if the skin had been scraped partially off. He was no longer in the scrubland he fell asleep in, but now was laying next to a small lake surrounded by acacia trees. A campfire burnt to his left, and leaning against a tree next to the fire was no other than Sneegoz the goblin with Gurjav's trophy book open in his hands, head buried in it's cracking pages. Gurjav could only weakly protest though, and as soon as Sneegoz saw him awaken, he came over shoving a smelly handful of crushed plants and mushrooms in his face. 'Eata dis orcey, ita help you get better I tink'. Gurjav rested at the edge of that lake as the days flew by. Though he had no desire to move, his strength seemed to not be diminishing any more, and he was now able to sit up and drag himself around as needed. Sneegoz was surprisingly industrious during this time, even for a goblin, and was often gone for much of the daylight hours hunting with his bow, and gathering plants and herbs with medicinal properties. Gurjav suspected that even though Sneegoz said he was 'hewping owt of da gudness of me heart', he was motivated by some burning curiosity to see the book Gurjav had been carrying when they first met each other. Indeed, Sneegoz spent most of the time he was resting with his sharp nose between the pages. Finally, Gurjav had had enough, and he asked Sneegoz to tell him what he could read in this trophy of the forest dwarf. 'Dis buk is called Da Memoirs uf King Belin', proclaimed the goblin excitedly. 'Dis is a tale uf a time long gone, before da cursed Iblees raised dem ded armies to klomp da wurld. My don't know much of stowt speak, but I tell you what I find now'. And then Sneegoz began telling Gurjav about what he had learned about this King Belin from the world of Aegis. He said that Belin of the dwarven clan Irongut was crowned king after a King Charles gave up the Obsidian Throne. The dwarven kingdom was fractured then by clan disagreements, and part of the kingdom called Kal'Alras had just declared independence from the dwarves to form the Nation of Alras. King Belin introduced a council system, designed to appease the bickering clans, and set a new standard from the more hardline rule of his predecessor. Sneegoz went on and on, often interjecting his own opinions in at will, and sometimes jumping back and forth to compare words and their uses. He spoke of wars the dwarves fought, and of the peace that Belin often was able to bring about, resulting in a time of wealth and trade for the dwarf's Second Kingdom Urguan. 'Deez pages are hard to read for Sneegoz', said the goblin. 'I tink he give up throne to Algrim Irongut, and wished him good lucksey. Den someting about him going to da Whispering Isles to be za fisherstowty. You know enough bout book now orcey, now I read more and learn more. Eat zeez mushrooms now and zleep'. Gurjav never thought he would care to know anything about the short bearded dwarves other than how to insult them and fight them on the battlefield, but he found this fractured story about a dwarf from around the time of the great Mogroka'Gorkil fascinating. It put a different perspective on the life of dwarves, and even increased his respect for them a little. Gurjav sighed and put his head down on the ground, looking over the still lake beside them. The last thought that went through his head before falling asleep was that the lake seemed like it was getting smaller. Soon Gurjav was able to stand; wobbly he was, but he was getting stronger. Even though he was a staunch meat eater, he had to accept that the goblin had likely saved his life with his knowledge of plants and herbs. He watched Sneegoz when he prepared medicine, and asked many questions, all of which Sneegoz was more than happy to answer. The goblin showed Gurjav how to use the mortar and pestle to crush and grind raw components, as well as how to work his crude retort over the fire for purifying certain substances. As Gurjav began to walk, Sneegoz told him the names of the raw components and where he was finding them. As it was, Gurjav was finding a spark growing within him for the alchemical craft, a similar spark to the one he remembered from his childhood when he learned how to work with leather hides. But there was something that was concerning Sneegoz more and more with each day. The shallow lake had originally spread almost to the edge of their makeshift camp at one point, but now it had gradually retreated back almost twenty paces. And it seemed to be shrinking with every passing day. Indeed, the very air was dry like the desert now, and neither one of them could recall a single rainfall since they had come to this place. One day they woke up and all that was left of the lake was wet mud in the middle, surrounded by cracked earth and dead fish. Suddenly, as they pondered what to do, a brilliant crimson light rose one the horizon, exploding into a grand display. Visions filled their heads, telling of how this realm was dieing, but to follow the light to enter a new world; the land of Thales. As if in a trance, Sneegoz and Gurjav both gathered up their possessions and what water they could, then hobbled off in pursuit of the light, and the hope of a new beginning. ~~~ Immediately upon stepping through the glowing portal and entering Thales, Gurjav and Sneegoz noticed the humidity that hit them with sharp contrast from the dry, broken world they left behind. A rough road had already appeared at the location of the portal, but they did not yet know if Khorvad's Grip still lingered among the new migrants to this land, so throwing caution to the winds they plodded into the forest and began letting their instincts guide them through the wilderness. ~~~ The days grew dim under the thick trees, and the nights were pitch dark, for no moonlight could pierce the dense canopy above. Gurjav had never been overly fond of the night, but something was different here. Strange distant sounds, barley audible above the cool breeze, came drifting from deep in the forest depths, and other not-so-distant creaks made Gurjav jumpy; his eyes trying to spot any hint of danger in the gloom. Sneegoz also seemed to be uneasy in this place, stringing his bow and keeping an arrow nocked at all times. The birds and crickets were even quiet, as if they had abandoned this part of the forest for some unseen reason, but a odd, far away croaking from some new kind of toad still lingered. Gurjav and Sneegoz did not trust the night here, and they had begun sleeping in the midday, saving the evening and night for travel; slow though it was. Under Gurjav's foot, a dry stick snapped making him cringe as the sound filled the silence for a moment before fading. Sneegoz was carefully walking to his left, and to his right was a small embankment that sloped down into a valley. As Gurjav stepped around a particularly old oak, a sinking feeling filled his gut; one he had never felt before. About twenty paces in front of the orc, stood a giant ash tree, a behemoth of the forest. But it was the shadow in front of it that drew Gurjav's gaze, the tall thin shadow that swayed ever so slightly, giving off what seemed like a faint purple flicker. The thing must have been fourteen feet high, but, that wasn't right, was it? It had thin wirey legs attached to a slender body. And it's head had no features, unless it was facing the other direc... The creature suddenly turned, and stared directly into Gurjav; deep purple eyes boring into his very consciousness. He was rooted to the spot, eyes locked to the creature's, and for the first time in his life, he was deathly afraid. The creature let out a low growl that grew into a deafening road echoing around them, reverberating off the trees until the entire forest seemed to be filled with the horrific sound. But the creature did not move. 'Dark Walker!' screamed Sneegoz from the left, and he stepped forward, drawing back his bow and releasing his arrow at the creature's head. The arrow flew straight and true, cutting through the air and smashing into...the ash tree. All that remained of the creature was a thin cloud of purple dust. Gurjav shook his head as he regained control of his body. More than anything, his gut told him to run but he couldn't leave Sneegoz, his one friend. The goblin seemed to have snapped, and he now fired arrows blindly into the forest, screaming out his challenge to the creature. Two purple bulbs appeared far off, but Sneegoz released another arrow - his last arrow - at it and the eyes vanished with a faint hum. Gurjav could see nothing. He frantically spun around looking for any sign of the Dark Walker, but nothing was there. That same hum that happened when the creature disappeared was coming again, but from all different sides now. Then it stopped. In the corner of his eye Gurjav saw movement, the dark shadow moving towards him with a supernatural speed, the purple vents in it's head locked onto him. But just as it reached him, arm held high to strike or grab him, Sneegoz flew out of the darkness and with a cry, bowled Gurjav over; down into the valley just behind. Even then, Gurjav felt a burning cut draw it's way across his chest, gashing from his shoulder down to his hip. The orc rolled down the bank, bouncing off trees and running over sharp rocks before the cool feeling of water heralded his stop at the bottom. He lay there for a moment, stunned as the liquid gurgled around him, then raised his head. The Dark Walker towered over Gurjav, standing at the edge of the water, but it did not move. Something seemed to be stopping it. Gurjav threw up his arm in defense, but as he did so, drops of water flew up and hit the creature. And it vanished with a sharp cry as the water made contact, small puffs of steam mingling with the purple particles for a moment before fading into nothingness. Gurjav stayed there all night, sitting in the cold water that was barely deeper than his hand width. He called out to Sneegoz until his voice was hoarse, but nothing other than echos responded. He knew now that the only thing that seemed to keep him safe from the Dark Walker was the water, so he remained there, scanning the trees around him for any movement. The creature had to still be out there, likely watching him from some evil perch far off, waiting for him to leave the safety of the stream. To Gurjav's relief, morning brought with it clouds, and a light sprinkling of rain. He climbed the embankment cautiously as the light grew, listening for any sounds of the creature. All Gurjav could find of Sneegoz was his discarded bow, and his leather bag that held his alchemy equipment and the book Gurjav had let him keep. A couple spots of blood stained the ground, but there was nothing else to betray Sneegoz's fate. Gurjav returned to the stream and began following it as midday approached. There was nothing he could do to find Sneegoz, and he was horribly afraid of spending another night in this accursed forest. So he moved as fast as he could, water splashing around him. He was deeply ashamed of the fear he felt, for it was an unspeakable action for an uruk to run from an enemy in cowardice. He felt like he had lost his honor, even though no one had been around to witness it. To his good fortune, the stream led out of the trees and soon passed over the same rocky road they had encountered when leaving the portal. Gurjav turned now and followed the road, but not after making an oath to hunt down that creature one day and avenge Sneegoz while repairing his damaged honor. ~~~ Gurjav made good time on the road, and to his delight, the trees were giving away to grassland and plains. A few farmers with carts passed him on the road, but he ignored them for the most part. What little food he had was long gone though, and he began eying them hungrily as he passed, so as another night began to take hold, Gurjav spotted a cart stuck in a mudhole at the side of the path and approached it. 'Gib mi fuud naow,' growled Gurjav to the human man and boy inside as he reached the cartside. 'I berry hungray'. He watched as the shaking man grabbed a small bag in the cart and threw it to Gurjav without a word. Gurjav opened it and seized a handful of dried meat, devouring it on the spot. As he finished, he looked back at the farmer and his boy, a question on his mind. 'Wich way to da uruk landz where ma bruthas live?' asked Gurjav. This time it was not the man who answered, but the boy. Although he was shaking, his voice was strong and confident. 'We will tell you where your kin live, but only if you help us move this cart out of the mud. Deal?' Gurjav was impressed. Here was this small boy about half his height talking to him with strong conviction. The orc grinned, then nodded his head. The farmer's face showed clear relief now, and he pointed his finger down the road. 'Follow the trail till you reach a fork on the road. Take the left fork and you should pass a place on the right called Moldwater Mine. If so, you are on the correct path, and it will end at the edge of the great desert. I'm sure your kin are there if you look.' Gurjav's grin widened. 'Rulg shara,' he said, tossing the now half empty bag of food back into the cart. 'Huld on pinkzkin!' And Gurjav siezed the stuck wheel, lifting it clear out of the hole and turning the cart so it was now on solid road. ~~~ The farmer was right. Gurjav kept on running as his spirits lifted with the approach of his people's homeland. He passed Moldwater Mine, and started seeing signs of orc travel on the road. And finally, he came to the food of a sandstone bridge crossing a deep ravine. Gurjav let out a grunt of happiness. On the other side was the endless desert, and on either side were wooden towers of crude orcish build. He walked across the bridge slowly, and stepped at long last back into the grinding sand. He was home. What are they like? (personality): - Other then the typical coarseness and agressiveness common to most orcs, Gurjav is a curious sort, his inquisitiveness only bolstered by his friendship with Sneegoz. He enjoys finding out how things work and what they are for, which makes him particularly interested in learning the alchemical craft. This inquisitive nature also carries over to the outside world, which may in time see him traveling as a trader when the orcs are not at war and in need of him. On honesty Gurjav considers his word or oath to be of utmost importance. He will strive to keep his promises even if it means great injury or loss for himself. He was once a orc proud of his unbreakable courage, but after his embarrassing defeat from the Dark Walker he is eager to regain his personal honor and pride, though he is not going to be revealing to anyone what happened that dark night anytime soon. Gurjav is slow to make friends, but once one is made he will hold them in high regard. As he knows the value of a true friend, he would put himself in harms way, or even fight to the death to protect one. On the opposing hand, it is difficult to make long term enemies with Gurjav without performing some grievous and dishonorable action against Gurjav or the orcs he calls his brothers. Even though Vaals started off with a simple respect/hatred view toward the dwarves, this opinion had evolved since Sneegoz read him the story of Belin Irongut into a more complex because of this glimpse into non-warfare culture. For the humans, Gurjav has not yet had any confrontation with one, so he does not consider them any threat to him although he knows that they are capable of waging great warfare. The farmer's son he met on the road impressed him though, telling him that though humans are small, they can sometimes be as courageous as an orc. Of elves, Gurjav knows little other then that many live in the deep parts of the forest. Gurjav does not favor going into any thick forests anytime soon due to the Dark Walker he was almost killed by, so he is content to ignore them for now. What are their ambitions?: - The primary ambition Gurjav has at the moment, is to repair his broken honor. Now that he has found the orcs homeland, he will be eager to earn his place among them, especially through service on the battlefield. Gurjav also does not know for certain if Sneegoz is dead (although that is most likely), and he will continue to keep his ears open for any news that sounds like his old friend, following any leads until they prove otherwise. From his time healing from the deadly Khorvad's Grip, Gurjav learned that he had a strong interest in alchemy. He is interested in learning more about the craft, and building on the basics that Sneegoz showed him. Gurjav also had a strong respect for the power and healing the shamans do. Although he does not think that he is ready for the life of a shaman, he will not turn down an opportunity to learn more or even pursue an apprenticeship in the art. Do they have any special skills? What are their weaknesses? (Try to list a few of both): - The most prominent fear Gurjav has is a fear of the dark. Caused by the Dark Walker, Gurjav hates the dark because he feels his strength is useless in it, and that he is helpless before one that can see in it. This fear is the strongest in thick forests and the weakest in the moonlit desert. Patience is one of Gurjav's strong aspects. As is expected from an orc with a background in hunting, Gurjav has learned the value of patience and will usually avoid rushing into something he is invested in without a little forethought. However, when not hunting or focusing on his profession, Gurjav can often be careless, which has placed him in more than one dangerous situation. Gurjav has a good instinct for direction and navigation. It is hard for him to get lost, which gives him confidence in strange places. This adds to his curiosity giving him an interest in traveling. Give us a description of how they look?: - Standing at a little over eight feet tall and weighing about 400 pounds, Gurjav is a physically impressive uruk with a muscular build given his years surviving alone in the desert. He has green skin with small flecks of blue, and brown eyes. A long scar runs down Gurjav from in front of his left ear all the way down to the right side of his waist. He wears small amounts of brown leather on his feet and shoulders, as well as a strap across his chest going down to his loincloth. Please give us a screenshot of your character’s skin: - http://mcskinsearch.com/skin/Brainsnake Good luck and thank you for applying to the server! Thanks!
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Hello everyone, I have a question that thought would be appropriate to ask here, as it deals with the creation of my first application. As part of my orcish character's backstory, the finding and keeping of a certain old book plays a significant role and is responsible indirecly for many changes in my characters behaviour. My problem is that I can't find it anywhere. The book is called "The Memoirs of King Belin" or "The Memoirs of King Belin Irongut" as far as I remember. During the world of Aegis when Belin was stepping down from rule, I was a wandering soul and followed him around for a while as he passed out these books and formerly handed over rule of the dwarves. I thought it would be interesting to incude an older peice of Aegis history in my character's bio, but unfortunalty the work is nowhere to be found. So far I have downloaded the Aegis map as well as Anthos and scoured the map for any OOC links posted in libraries to book caches. I found a couple, but none had the book I was looking for. Books also don't seem to be saved in the world download, so the easy way for me to find it was gone. I also looked at Belin's (skinner452) forum account in the hope of PMing him, but he seems to have stopped playing as the last time he logged in was around two years ago. So I was wondering; does anyone happen to have a copy or know of where a copy of this book is? If I can't find one, I can always make it so my character 'loses' his ingame copy in his bio, but it would be neat if he could actually have a real book he carries that was one of the first things I remember from when I first found LOTC. Thank you very much for any help!
