So there's lots of different stuff but I can hop into VC with you and go into detail there.
Largely what it boils down to is that while it may be true that it “Restricts Roleplay” to have emote counts, if you ask an LT they will tell you that these emote counts exist. Not only that but they punish people using those emote counts as a way to indicate power gaming.
I have had people previously tell me that I am in some way a negative person for wanting to know the specifics of how magic is used. What it comes down to for me is that if I am a T5 Arcanist using my magic to defend my life, I want to know exactly, or at least ballpark, of how strong the magic is. The raider with the preloaded crossbow can attack from over 50 blocks away with no oversight, and it wouldn't be powergaming, which is far and above stronger than the magic. As much as magic is for flavor non-magic combatants will not wait for you to fully charge that Arcanism beam for the extra three emotes you want to make it look really pretty.
To be clear, I dont think magic should be stronger. What I believe is that it should be specifically as strong as to compete with what nonmagical combat can do in a combat encounter.
If you still want specifics I can point to two things concretely.
There is no ballpark here so there is no idea how strong the spell actually is. I have been told multiple differing accounts of how strong this spell is. One teacher said it was so strong that if three people were standing next to each other, the middle person would be thrown back and have their armor and chest caved in, and the person to either side would be blown back 5 blocks each away from the beam impact point.
An LT told me that there is no info on how strong it is, just to not power game.
Another teacher told me it was strong enough to blow through any existing fortification.
A user of the magic told me it was enough to deal with only a single opponent.
I once saw it used in an event to one shot a minotaur the size of a house with an LT overseeing the effect to confirm.
Which one of these am I to believe is or isn't power gaming? If my goal is to learn what the max is so I can take a step back from it and not power game, how am I supposed to ascertain that between all these conflicting answers?
I had to ask three different LT and a teacher to learn the beam took five total emotes to charge and fire, and each one provided a different strength of impact. It shouldn't be that hard to learn about.
This is the next thing. Simply enough, I want to be able to look at this and know why it's worth summoning an Arcane Bow to fire my bolts rather than just firing them normally. It says its faster, cool, what in the world does that mean?
Well, I learned. After filing an LT req and waiting several hours and finally opting to just PM an LT, I got an answer. It lowers the charge time from 3 to 2. If this is a guide than not having that information is a major issue.
In my eyes, there is no reasonable way that you can expect a person new to this magic to have any way to look at this guide and walk away with a full or at least workable knowledge of the magic that allows them to avoid power gaming.
Beyond all that, there are also sections of what's on this guide that I have had Flam tell me have been shelved, are no longer accepted or have been changed in fundamental ways since this has been published thanks to LT rulings. All I want is to look at the Arcanism guide and know how to use the magic. It is currently too vague to understand what is and isn't power gaming. @Princeton Feel absolutely free to contact me on discord for any more information or clarity!