Jump to content

JuliusAakerlund

Diamond VIP
  • Posts

    588
  • Joined

  • Last visited

Posts posted by JuliusAakerlund

  1. 3 hours ago, Sporadic said:

    Thanks for all the feedback so far.

     

    I think the complaints about the trade post location are justified. We will tweak this in future versions. Indeed, there's many factors that have to be taken into account when we first picked a point, mostly to do with the ability for people to take detours, business of the road and likelihood of RP encounters. In the end, the unfair advantage it gives to some nations over others is also important, and in a final version this will be considered carefully.

     

    A likely solution for us is to push the current trade route back further south to make it much longer (and more profitable). This will make it hopefully go through a greater set of nations with the ability to avoid a few if necessary. It's likely there will be an equivalent northern trade route ending somewhere within the Mesa cliffs close to the Warhawkes. Both will still end at CT, but at least their direct opposition will make it hard for a single nation to camp both.

    The roadspeed plugin isn't working as expected right now. In all likelihood we will upgrade it to give a significant walking speed boost for people traveling on roads versus off-road, and a penalty for taking llamas off-road (which is generally tougher already due to bad AI). This is to stimulate people sticking to the roads instead of using sneaky routes to avoid RP encounters.

     

    The Llama AI complaints are a bit harder to address but definitely workable. Custom entities used to be a specialty of Teegah but I avoid it religiously because it is very messy/hacky from a technical standpoint. As such, the grief you've had with Llamas is not exactly easy to avoid. However, we can still think of solutions together. If nothing else, we will come up with some sort of Pet protection plugin so you can bind a Llama to yourself and ensure a decent profit that can't get easily stolen. Other issues with llamas and water might take longer.

     

    That being said, i rather like the solutions players have drafted for their caravans. Right now people are teaming up, often coming together to protect a joint caravan. This adds the social aspect to trading that I've been looking for all along, so I'm not disappointed with the current gameplay. It can still use tweaking, though.

    Nice to hear back so soon and good to see you take in a lot of the critique, it isn't really the distance from CT that is the issue so much as the fact that there is only one trade route and that it is controlled by a nation. I'm certain adding longer trade routes could be an option to test and see what it does, but really i'd suggest either pausing the current monopolized trade route or adding in temporary trade routes that aren't going to Vrakai. Like i've said before Renatus isn't to blame here but the fact is also that they are getting a huge advantage atm, until you guys get other trade routes in motion Renatus has essentially single access to a gold mine which I think should obviously not be considered fair. The fact that the route is still operational or that other routes haven't been added yet to fix this issues is extremely bad, in one day if coordinated correctly Renatus could easily make 300k mina. This number will be nowhere close to what attempted competition would be able to garner from the route. I was able to make 10k and that was after about 20 hours of attempted efforts, I suggest as stated prior up above to either pause the route or implement one or three more routes bringing the total to 2 or 4 though i'd believe 4 would be the fairest. 

     

    Otherwise the people who have control over the current route will make 90% of the profit until you do so, that shouldn't be allowed to happen the server isn't a beta test the server is the place where things should only take place when polished and fair. If you want to test the routes further put it up on another server, your test server and get people to test it. I'm rather certain we already got any needed information from the day this trade was operational. @Sporadic

  2. There is an extreme amount of problems with the current way things are set up, not only to mention the fact that you put up a single trade point which is setup inside the largest nation on the server making them essentially have full control over it. Will there be people who camps the trade points if there were say 2 or 4 of them? Yes there would but atleast it would take a lot more coordination and time to control it, a lot more people and it would also open up opportunity for people to partake in this without being slaughtered. Right now this is essentially a onesided Renatus grindspot where they can make as much money they want and control whoever gets to participate.

     

    Also to clearify I don't blame Renatus for any of the stuff currently happening, had the staff put a golden goose in my lap i'd done exactly the same thing. @Sporadic

×
×
  • Create New...