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JuliusAakerlund

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About JuliusAakerlund

  • Birthday 05/07/1996

Contact Methods

  • Discord
    JuliusAakerlund#1434
  • Minecraft Username
    julius55
  • Skype
    JuliusAakerlund

Profile Information

  • Gender
    Male
  • Location
    The Grind
  • Interests
    Grinding EXP and Resources

Character Profile

  • Character Name
    Erik Colborn
  • Character Race
    Highlander

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17185 profile views
  1. "Oh, Vati is being coronated? But I don't have any clothes for such an occassion..." Erwin looked around his shared room with his brother @Liokv "WE FORGOT TO BUY CLOTHES REINREIN! ! ! WE FORGOT TO BUY CLOTHES! ! ! ! !" It seemed during renovating their room the small budget was only used on furniture...
  2. CAUSE FOR CAUTION for AEVOSIAN IMPERIALISM by ERIK of MALKOVYA PRINTED BY THE COMMON MAN SOCIETY OF ANTI-IMPERIALISM An artistic depiction of an Imperialist imagining the world without Oren. With Aevos returned to peace following the conclusion of the Coalition War, the sovereigns of the new world order now gather to best steer our shared destiny forward, one free of unnecessary bloodshed and wanton chaos - as stipulated already by the Winburgh Proclamation, Section VII, the Future of Man, wherein the Grand Covenant of the Exalted Horen's descendants have been convening to discuss such a new pivotal chapter in the Tapestry of Man. So far consisting of the realms of Petra, Haense, Aaun, Hyspia, Balian, and perhaps the emergent Principality of Reinmar. We find ourselves now in a post-war world where the dreams of Imperial ambition is once again settling into the minds of man. If not by the monarch(s) and their crowns, then by the scholars’ quill or the sword of warriors. We are staunchly reminded thus that humanity will always aspire to unite further, for better or for worse, our ambition as deep as the ocean. But it is for this very reason that I stand in opposition to Tiber of Neu Paradisius. I lament that we have seen these attempts by men greater than us, not once but twice, yet each attempt has failed harsher than the last. I shall in good conscience outline why the three forwarded conceptual unifications are faulty, and entirely a dream, which if realized will bring naught but harm and wasted time. While I recognize Tiber’s hope to settle any flaws through cooperation and find common success, I find it unlikely to be solved even by the greatest minds of man. Shall my words fall on deaf ears then may at least my criticism help make any faults more clear than before. Glaring Faults of Unified or Imperial Humanity With any unification attempt the yoke of each nation(s) independence must be infringed upon, stoking unpopular sentiment among the people, as well as spitting on the sacrifices of many wars, causing widespread dissatisfaction from the onset. Any open-gate policies or shared citizenry registers would cause widespread bureaucracy liabilities that neither stand to profit from the changes but instead make governing more difficult. In the same sense, criminals would also cause further political turmoil, for states will stand by their people, even if to the demerit of another state, as has been shown many times historically. Any unified capital and governor or monarch of such a place will only stand to benefit the first ruling family or representative of such a place, each nation making vast sacrifices, to bolster such a place at their own expense, while they would do better without it. As proven time and time again all it takes is for a singular state or representative of a larger group to act out, to break the system, or otherwise be disenfranchised for the whole thing to come crumbling. May this be the “unified” leader deciding that their family is in fact a dynasty now and no new leader shall be elected, or for example a state asking to revoke membership due to grievances or dissatisfaction. The effort and sacrifices required to form such a union between states will always require more time and work than the benefits that would result from less work, begging the question: Why even bother? The unification in all but name relegates each royal family to a vassal of a greater entity that may or may not have its best interests in mind. Many conflicting loyalties will exist as a result, and the only solution would be for each state to give up statehood for shared identity, something that will only benefit the unified leader and not any state royals. For any Empire to be successful it is tantamount for it to control its various territories and vassals. If you promise that such control shall not be imposed and states will retain their independence, then unification and Imperial Ambition cannot be successful, such is the reality of an Empire, for a lack of control is the death of any such entity. For cultural, ethnic, political, and other reasons, the goals of each nation and the direction its people dictate are diametrically opposed to each other. This will only further rifts, causing political pains that cannot be recovered from under a unified mantle. With a grand leader of the union of states or the Empire at its head, one could only rule such an entity impartially if aware of each state's wants and needs, meaning communication must be near perfect, the history of each nation must be known at length, and cultural differences must be bridged expertly. I for one believe no man of our current day to access such ability, nor capable of performing such miracles. In the end, each ruler will lean more towards some states than others, causing harm to them, when they have sacrificed so much for unification. Succession will be argued endlessly and states will leave if a leader is elected or chosen that is entirely unacceptable by their standards, no man or woman, capable of being accepted by each realm and their people as leader will be followed by such a man or woman, as such spelling the timed doom of such a concept. I advise thus to all who read this to find in their hearts the logic and reason which I know them to hold. To learn from the faults of our past, and remember history, without the charm of legends and myths of greater men, but rather the realities and results of the events that transpired. From this article, may your logic not falter in the face of the Imperialist Ambition of Old.
  3. If your wishes are thus to thrust onto us the devices of an Empire, then you must abandon the name of Oren. When the day comes that humanity is united may it not reignite the claimants of old, instead, may it stand a new legacy. I will speak not at length on this subject as any scholar should understand my meaning. Should this be the Empire of Oren or Pax Orenia, then it will fall as soon as it attracts the flies once guided to such a name. Those of you who hold onto the name Oren as if your life depends on it, know this, you will be the reason for the tapestry of man's continued divide. Lamented Erik Edvard Colborn as he felt as though he was seeing a reoccuring headache appear once again.
  4. IGN: Julius55 RP NAME: Galifraec PERSONA ID: #10277
  5. IF YOU'RE READING THIS THEN YOU WEREN'T CONFIDENT ENOUGH ABOUT YOUR NATION UPVOTE TO REGAIN YOUR CONFIDENCE IN YOUR NATION (❤️ You're all loved and appreciated ❤️) Also, please tell me your favourite moment in your nation, and this post is lowkey a positivity post 😀 Optional second question: Tell me what you love the most about your nation.
  6. A Jolly old Colborn in the Seven Skies, one Adrian, simply laughed heartily. "Good, all things are as it should be. It seems Cassian II lives up to the name."
  7. IF THE IMAGE DOESN'T LOAD LINK TO IMAGE
  8. I can't believe its finally real. I must say, massive credit to Greenh for making my dream a reality - Christmas came early.
  9. A KING’S LAMENT A rose to the fated, a rose to romance. To the good Queen Mother of Balian, The Kingdom of Balian has done you a great disservice unlike any other. For three decades I have devoted myself in service of my future duties as a husband, surrendering my soul and essence to mastering such a craft. Now, I find myself surrounded by nought but the hope for a wife most worthy--hardworking and steadfast. I thirst only for companionship, one equal and steeped in heartfelt consideration. I’m surrounded by my peers and my equals, friends and family, who all support each other with care and dedication. I see and respect your profound broad-mindedness and ability to stand up for your truth. Thus with a heavy heart, I write that I shall, as a lamenting King searching for his Queen-to-be offer a chance for the two of us to be. Your home may lay elsewhere as you’ve said, from Adrian I to Davyd I, in pursuit of true union--not emancipation. Where respect and the sanctity of GOD shall stand forever, without being tarnished. I shall preserve your right to your children, and be a father to them, unlike the one who attempts relations with a foreign monarch--souring relations with untoward advances. All I ask is to preserve my right to be the King to your heart, befitting my role as your stalwart partner. I pray that day will come, and I lament that we’ve yet to come together a KING to HIS QUEEN. My heart aches for you as yours do for the people. I reach you thus by letter as you’ve so graciously offered, I can only hope you offer me a chance--a path to your heart. A PATH TO BE YOUR KING! Signed by your ardent admirer, His Royal Highness, Davyd I of Muldav
  10. One Erik Colborn read the writ and couldn't stop himself from speaking aloud from atop the mountains, just above the Weiss lands - where he herded goats. "WHAT IN THE ACTUAL ****! THE WEISS ARE OUR ALLIES! I SWEAR IF ANY WEISS BLOOD IS SPILT OVER THIS I WILL SACK HIS HOME WITH A THOUSAND GOATS!!! OR ELSE MY NAME IS NOT ERIK COLBORN."
  11. St. Carr pulls along Cassian I to peer down from the seven skies. While jutting a finger in the direction of the ceremonies he speaks softly while patting his descendant's back. Their eyes are kept on the new Count. "To think you'd be the first one who'd have a second peer named after you. It seems he has much to live up to." While Cassian I remains silent and leaves without much disturbance, St. Carr stays still--gaze kept upon the earth below. "Cassian II, let's see what tale he'll write."
  12. Erik Colborn couldn't stop himself from letting out a loud whistle as he read the missive in passing. "By Carr's coins! What a striking donation, he must have inherited the bloodline thicker than I."
  13. So far I have participated in all the maps, though I took a rather lengthy break for large chunks of Elysium. I think we more or less agree in most regards at least almost 96% if not more. It seems more so that perhaps because we've not been able to talk at length about the depths of the subject we've made some assumptions - through no fault of our own. When it comes to bad faith actors I would say that there's been many groups who have clearly used these kinds of strategies in the past, causing great damage. While some of these names can refer to current day groups or not, I mostly refer to specific compositions, during certain points in time (specific maps). This could be anything from the Dunamites, de Salt Pans, Dreadlanders, Flays etc. Whenever there has ever been a easy way for people with bad intentions to create large damage readily, without much commitment - they've done so. I suppose I would point more specifically to the many assassination attempts upon NLs that are often a group effort, yet done on throwaway characters. These characters have not built anything in RP to facilitate the movement or their actions. Yet if you cut off one head of that hydra they return three more, each with the same title, played by the same player and with the same goal. This in my view is a level of harrassment many have experienced over the years that the server simply neglects. It's extremely difficult for staff to make a judgement call as these groups will then just alt if banned, or have already done the deed - prior to staff intervention. This is a tug of war that sort of began since the end of the Duke's War and has only gotten worse over the years. I think this is also what has caused the effect you've noticed, where people are not as willing to trust each other anymore. Though these are my observations from anywhere to having experienced it myself as a NL or seeing it done to entire communities. I think it's fair to say that you and I both remember the days when raids were a every day experience. This too had to be given a cooldown due to bad faith actors using it to simply bully or mob groups out of existence, none of which were good RP or really added to the server. I of course in the same breath commend good villainy RP and any time it takes place, such as the Ferrymen, who while infamous, have a penchant for RP themselves. When people are willing to work together and when mechanics are balanced properly the server is at its best. As I stated previous and as we both seem to agree. I think there are plenty of ways for Nomadic groups to participate in combat as it stands. In my case I just have a specific worry when it comes to warclaims. Though not a article used in the past this is also another mean made due to the evolving culture, much of which was toxic for a time. But, we could spend many paragraphs discussing that in specific. I think the conclusion I decide to draw from our back and forth is that we both love nomadic groups. We likewise seem to agree on the majority of points. It seems likely instead the few differences we have is due our different experiences. As always, I wish you none but the best, Sincerely, Julius
  14. While true that Nomadic Groups in real life certainly had less to lose than a hunkered down civilization, there were still stakes. What I try to point at more firmly is that in real life there's actual consequence to your actions. If you go to war and fail you've lost many precious individuals, someone's son, someone's daughter - perhaps your father. To the bad faith actor none of these elements matter, their characters are a service to a goal - not to roleplay. If they die they simply return with a new name and the same position, to fight another day - towards their goal. While to those of good faith the loss of their character is a large one, months of work and roleplay lost in a conflict - one without worth. To make a conflict worthy of someone losing such time investment, player, nation or otherwise there must be equal stakes. While I wish I could believe that a mechanic like this, if introduced, would not be abused by the bad faith actors. I fear it will and unless you make a overcomplicated system chances are slim it would ever see the light of day. I have myself lead a nomadic group (albeit peaceful). My words speak not towards nomadic groups having no place on the server, but rather as a war group. I strongly believe in the beauty and roleplay potential that nomadic groups can and have brought to the server. Do I think there are ways for Nomadic groups to participate in war in the current system? I certainly think so. Though most of those groups will have a piece of "land" or a location they call "home" that can be conquered. I think to me the question becomes more how would you prevent nomadic groups being able to warclaim nations from being abused? While promoting conflict and breaking SoL Roleplay is certainly a part of the greater experience of LoTC. I think it's also fair to say that there is a lot of stake in those situations. In my belief I wager to say that there are very few instances where a nation facing a horde of enemies that have no tangible assets, or any sort of consequence for losing, would be willing to bite this bullet, and why should they? We're all volunteers at the end of the day. It's important to remember that the stakes here are based around respecting the time and investment of the playerbase. While I wish I could be as hopeful as you on the subject I suppose I am more of a realist. While we have our disagreements I have nothing but respect for you, as I have had for many years. I hope you have a good week @Ibn Khaldun and at the end of the day, I am just a retired LoTCer. These are just my thoughts, no more, no less. Side note: I support raids and pre-planned battles or agreed upon warclaims. My critique is entirely based on and against the idea of nomadic groups (without land of their own) being able to Warclaim anyone wantonly.
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