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The Elder Eye

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  1. MC name: Akiriza

    Character's name and age: Valmuel Taeleh'sulier (Adalm Monrab Al'Calfax), Age 216

    Character’s Race: High Elf (Mali'aheral)

    Link to your accepted magic application: https://www.lordofthecraft.net/forums/topic/135224-arcane-ma-akirizas-application/

    What magics do you desire to teach?: Mental Magic

    Summarize the Lore of this Magic:
    Mental magic is the use of the Void to connect two minds. This is accomplished by locating one's conscience in the vast expanse of the Void, something not easily done unless they have some form of physical perception of the being which they are trying to attach themself onto, such as sight and touch. There has to be some way to place an identity to the mind in which they are searching for. There is a way to prevent a mental mage from entering one's mind, which is done by forming what is known as a 'Mental Barrier'. A mental barrier is comprised of thoughts or memories which are used to block out the advances of a mental mage, however can be broken through with ease if one is not well practiced, or intelligent enough to hold up such a defense. Meaning, practically anybody unknowledgeable in Mental Magic, will have an extremely difficult time holding up a defense to a mage which seeks to invade their mind. Mental Magic can be broken up into four different branches; Telepathy, Mind Melding, Mental Illusions, and Cataleptic Illusions.

    Telepathy: Telepathy is admittedly the most simplistic of mental practices, where the Mental Mage, merges their own mind with that of their target, communicating to them using their own thoughts. These thoughts are perceived in one's conscience as words. Along with this, a mental mage can transmit things such as basic memory and emotion into their target. In response, a mental mage would be able to 'hear' the thoughts that their targets think at that moment.

    Mind Melding: Mind Melding is essentially worming one's way into a person's mind to find information which they are attempting to locate. In order to do such, one must have some idea of what it is they are looking for. It is key for locating sensitive information which a person is not allowing the mage to see.

    Mental Illusions: Once inside of a person's mind, a mental mage holds with them the capability of altering one's perception of reality. This is done by controlling their five senses; sight, smell, touch, taste, and sound. Doing this, they can make their target sense things that are not actually there. As well as this, they are actually capable of disabling those natural senses, whereas a practitioner of Sensory Illusion may only create visions to see. However, Mental Illusions can only be seen by the target the mage is attached to, and not any other person.

    Cataleptic Illusion: Using this magic, a mental mage is able to lull their target into a slumber, placing them into a false sense of security where their mind is easily influenced by illusion, as while conscious, it is much more difficult due to one's mind being more alert in a state of being awake. This is the most tiring of mental magics, as well, also the most adept when it comes to learning.

    Write up a lesson that your character would give to a student:

    Beyond the walls of the city of Aeroch'nor, sitting upon a small marshy island, there sat a large castle by the name of Avalon, founded as a place for a monastic order by the one named Constantine. It had fallen into a state of decline, and was now being used to house various travelers, vagrants, and otherwise. It stood several feet in the air, banners flying the colors of red and white seen hanging from nearly every visible wall on the inside. Within it, was Valmuel, who was currently pacing across the courtyard in deep thought. What it was that he thought of, was unknown, but it quite obviously was causing a great deal of stress.

    The large wooden door of the castle's courtyard was shoved open, revealing a young man wearing dark and layered robes. He stepped into the courtyard, slamming the door shut once again behind himself before calling out to the High Elf, "Valmuel, I am prepared for my next lesson!"

    Freezing, the mage adopted a small frown upon his lips, twisting around in a manner seeming quite uncomfortable for most people. Where his torso turned, his feet followed, and he pointed the aurum head of his stave directly to his student, calling back to him, "You speak nonsense boy, your last lesson was but days ago! I shall teach you no more than what you already possess!"

    "But my master, you are wrong! I am prepared to further my knowledge in the art of the arcane!" The man began to run forward to where Valmuel stood, his expression conveying a sense of desperation to it. He stopped before willowy man, looking up to him with a small, though also quite nervous of smiles.

    "Is that so?.." Asked the man, his brow twitching slightly in irritation over his student's insistence. However, he conjured up a thought within his mind, one so good that it caused his frown to swiftly be replaced with a large grin. With this, he turned on his heel and headed for the nearby doorway which led into the main building of the castle, waving his obnoxious student along with the flourishing of his hand. "If that is truly what you believe, then I shall!"

    The acolyte followed Valmuel along into the corridors of the old keep, up the many flights of dimly lit stone stairs. Finally, they reached a door which remained on the top floor, which Valmuel shoved open and allowed his student to enter. The small room smelled of lavender strangely enough, unkempt cobwebs remaining in the corners of the ceiling, with not a spider within sight. The only light that remained was shone through the cracks of the wooden shutters, illuminating a candelabrum which sat upon the table in the center of the room, possessing but a lone candle upon one of it's several branches.

    "Here is what you shall do..." Valmuel muttered, stepping over towards the table and taking up the metal candelabrum within his slender fingers. He looked over it for a moment, before nodding to himself, stepping over to the wall and waving his student over to it. "You shall lie on your back with the crown of your skull against the wall here. I shall light this candle... You have until the time that the first drop of hot wax falls upon your face, to attempt forming a mental link with me and transmitting a message through telepathy."

    Of course, such a thing his student was unprepared for... He knew that he was not going to be able to do such a thing in such a short amount of time. He had misjudged how prepared he truly was for this lesson, however was too far in to give up now. The student sighed softly, walking over towards the wall and sitting down, lowering down onto his back and allowing his head to rest against the wall. His eyes looked up to Valmuel, who was occupied in lighting the candle to return the gaze.

    "I shall give you but five seconds leeway to begin." Valmuel stated, waving the flickering light of the candle back and forth in the air like some sort of pendulum. He chuckled to himself, holding up his hands to increase the dramatic effect of the situation.

    "Five..." Valmuel said. The student attempted to focus, but could not seem to keep his eyes off of his teacher as he began to count down. He was nervous, unsure of his own ability in the situation.

    "Four..."

    He gulped nervously, feeling the pounding of his own heart thrumming throughout his chest. He couldn't do it....

    "Three..." Valmuel carried on, his smile growing wider as he saw his student's unresponsiveness.

    At this point, he was frozen... He could not focus, he allowed his mind, his fear to get the better of him.

    "Two..." Valmuel carried on, his voice sounding as if it was echoing within the head of his student's ears. His finish drew near, and he was too afraid to do anything.

    "One." He finished his countdown at last, tilting the candelabrum on it's side to allow the droplets of hot wax which had accumulated to fall down upon his student's own face, to which the man responded in a loud shout of pain, his hands moving to grasp his face and rub away at the wax, which was gradually solidifying. Valmuel turned on his heel and set the candelabrum back down upon the table, before finally speaking once again. "In times of duress, you can not allow your thoughts to get the better of you... You must stow away inhibition, and force your own mind to work. Otherwise, if I were the enemy, you would have been dead by now..."

    The Mali'aheral laughed aloud as he cast a glance back to his student, miserably writhing around in anger, both self-loathing and hatred for Valmuel for inflicting such a thing upon him. Valmuel however, did not mind, wiping his hands off upon the outside of his coat before heading towards the chamber door, slamming it shut behind himself as he exited. "Ah... I needed that."

  2. HAELUN'OR CITIZENSHIP APPLICATION:

     

    Name: Valmuel Maelu'taeleh

     

    ((MCName)): Akiriza

     

    Origin: Born in the year 1313, in Aegis, I was primarily raised in my adolescent stage within the confines of Laurelin, the capital city of the Princedom of Malinor. It should also be implied that my parents, their parents, and the parents before them, were all pure-blooded Mali'aheral. Now, it was not until the age of thirty-six that the Descendants fled from Aegis to the Verge, and finally to Asulon. My families, primarily consisting of high-classed bigots, decided to admit themselves into the city of Haelun'or, when it was founded within Asulon.

     

    All was well for the longest of times within Asulon, until the catastrophic occurrences began within that realm. At the age of 110, I was forced to flee from my family, with exception of my twin sister Mirela, who would have been accompanying me for many, many more dire years to come... Upon reaching Anthos, I did not return to my kin, but instead stayed wandering with my sister, gaining an appreciation for nature. That is how it stayed for many years, until finally, we arrived in Athera... By that time, I was roughly the age of 156, but did not bother to admit myself as a citizen of Haelunor until the year of 1489, at age 176. Where my sister was admitted as well.

     

    Through the many wars that raged throughout Athera, I survived. And during the occupation of Annil'sul, when the Silver Enclave was forced to live in the cold north above Petrus, the capital of Oren at the time, I even ran for Elokarir'mali, a position I was regrettably denied due to my sister forcibly intoxicating me before sending me up onto the stage to present my speech, causing me to ramble on and on about cheese. At long last, when our home was returned to us, I returned to my home, living there for a few more years. However, there is a patch of time in which I do not recall, which is what I would assume would be the time period between Athera and Vailor.

     

    How can you declare that you are Mali'thill: To put it simply, I can not say. The question seems a bit vague to me, as it could either be asking whether I am pure of mind, or pure of blood. Certainly I believe in the Silver Law and it's series of bylaws, especially racial purity, which is something in which I support immensely. Other than this, my purity can be seen in the whiteness of my hair, the paleness of my skin and the violet hue of my eye color.

     

    What does maehr'sae hiylun'ehya mean to you: One may droll on hour upon hour about their beliefs over such a thing, however, to me, it is what it is. The progression of wealth, knowledge, and politics. It is a truly expansive statement, but when it all comes down to it, maehr'sae hiylun'ehya is simply the progression and expansion of the High Elven people of Haelun'or.


    How familiar are you with the Elven language?: I am not too good, or too bad. Stuck somewhere in the center of it all, to be honest. I have done little over the past few years to help educate myself on it, as I have been far too occupied with magical and scientific studies.

     

    What is the subject of the first book you will submit to the college?: I have submitted no books so far, though I may plan on releasing one of my pieces of written literature, from my studies.


    Are there any other details about yourself you wish to relay to the council: I believe I have nothing to tell that has not been stated previously.

  3. MC name:

    Akiriza

    Character's name and age:

    Valmuel Taeleh'sulier, alternatively Adalm Monrab Al'Calfax. Age two-hundred and sixteen.

    Character’s Race:

    Mali'aheral. (Pure blooded High Elf.)

    What magic/s did you learn?:

    Telekinesis, Mental Magic, Arcane Evocation, & Arcane Shielding.

    From whom did you learn magic, and how?:

    Telekinesis was learned independently. Mental Magic and Arcanism was taught by Zaviel (Triplewing) to my recollection.

    Offer an explanation of said magic/s you learned:

    Telekinesis: "Telekinesis is the manipulation of physical objects, and solely objects, with one's conscience. This is done by establishing a connection with it, and altering it's natural physics, ultimately causing it to levitate and move to your whim. I like to think of it almost as if it were a marionette, to which you controlled it's strings, however it is much more complex than that. A telekinetic of my degree of skill is easily capable of altering the courses of objects already in motion, as well as controlling them in a manner quite fluidly. Anything within my grasp may become a personal plaything. Except for humans, and animals... And Liches... They squirm far too much to sustain a connection upon. One can lift up to many times their own body weight if they were well practiced enough in the magic, though it is likely that it would tire them out extremely quickly. It is smart to think your courses of action ahead so you do not drain yourself." -Valmuel the Insane.

    Mental Magic: "Of course what I would have to consider one of my favorite magic trees, mental magic is a beautifully diverse type of magic. Being able to delve into the consciences of living things and communicating to them via telepathy, accessing their many, many banks of memories, and of course altering their perception of reality itself, making their perspectives of the five senses bend to our will. It is quite a refreshing sight to see when a human soldier is sent cowering into a corner as his mind is tormented by the phantasmic visions of his fallen comrades. At least for me it is... I don't care for humans very much. But do not allow this in any way to make you believe that we can directly influence their actions or emotions, we can only cause them to envision thoughts that would induce such emotions of fear, or happiness, or anger. But such practices of illusionary magic are extremely taxing on the mind and body." -Valmuel the Insane.

    Arcane Evocation: "Arcane Evocation is the conjuration of pure arcane energy from the void. It can be used in a wide array of different ways, most commonly in an offensive manner. With it, one can summon well, energy, which can either take the form of numerous small wisps, or be condensed into a solid object. They are not the most reliable for physical combat, as they tend to break quite easily upon colliding with any other solid with enough force. However, this does not stop them from being able to be used as projectiles, as upon contact, they may break, but can be launched at a high enough velocity to cause serious harm to one's body. They do possess more recreational use however, as making shapes or certain types of 'moving art pieces'. One thing I myself enjoy making with them are small birds, which I tend to make explode in a shower of violet wisps of mana for my own amusement. The appearance of arcane evocation, similar to arcane shielding, is centered around one's aura. Depending on it's color, that is what it shall appear as. My aura itself is purple, but as I have witnessed before in necromancers and shades, there is a blackness to their aura. Or in the Prophets of Aerkiath, they possess a blood-red aura." -Valmuel the Insane.

    Arcane Shielding: "Depending on it's use, this branch of magic can either be your greatest burden, or your greatest asset. Much like Arcane Evocation, one may draw pure arcane energy from the void, and purpose it as to make a solid wall of magic. This glass-like barrier is useful in deflecting solid attacks and objects where without such, one would easily be felled. Most of all however, it can be used to fend off magical attacks, specifically fire evocation, air evocation, and arcane evocation. However, one exception to this is the practice of Fi'hiiran'tanya, namely Fi'hiiran'seth, which can be used to drain away the mana used to create the shield. I am familiar with such, as it has once before happened to me on one of my ventures into the lands of some... Less than savory Mali'aheral. An experienced practitioner of arcane shielding can shape their barriers into spheres to surround themselves or a small area, to protect themselves from all angles. Though, shields are not impenetrable, and the more duress that they withstand, the more stress it will put upon the caster, until the point that their shields shatter into harmful shards of glass." -Valmuel the Insane.

  4. Application

    Name: Arahaeldor Saeledhel

    Reason for wanting to join: Expanse of my magical knowledge. And immortal life.
     

    “Does thou agree to serve the master? Yes. Does thou agree to honor thy brother, to uphold thou sister? Certainly.”

     

    OOC (optional)

    Minecraft name: Akiriza

    Skype: galacticpotatoking

  5. "War brews..."

    The bronze armored figure sighs.

    "Constantly... On and off."

    He paces the bridge which overlooks the eastern sea.

    "These Descendants lack a sense of reason, it is a repeat of that day so many years ago.."

    He huffs out a thick blast of black smoke from his helmet, his red eyes fixated upon the horizon.

    "How much longer will it be before this world succumbs to complete annihilation as well?"

    Breathing shallowly, he turns and walks back to his home.

    "Their destruction will be of no business to me... Should they die, their accursed monks will bring them back from the cold grasp of death itself."

    He slams the steel and iron doors of his fortress, descending into the earth with a growl.

    "I would recommend they stay from my land."

  6. Valmuel kindly nods to Andria, stepping up.

    "I have not prepared any form of speech, and nor do I believe I will achieve such a rank as this. Though it is my duty as a citizen of Haelun'or to strive to aid our kin, and that is exactly why I stand before you today."

    He pushes his long white hair behind his ears with an abrupt sigh.

    "I may or may not promise cheese."

    Val waves to the crowd, bowing, then turning to walk back into the darkness of who knows where.

    "Maehr'sae hiylun'ehya!"

  7. Radac stands upon the Great Bridge of Amthuandz, staring off into the distance of the neighboring swamp.

    Watching the displays of dark magic propel themselves through the air, he pondered his next actions...

    "They should need no assistance from the Court..."

    He huffed out a clot of thick, black smoke from the vent of his brazen helmet.

    "Should they die, I will be glad to initiate them."

    He chuckled, releasing a quiet metallic sigh as his red eyes were overcome by flames.

    Radac turned back to the sacred stone towers of his home with a metallic moan, going home to feed his Skull-Hermit Spider, Ahrkanch.

  8. "I never have been one for superstition..."

    Radac says, pulling out a quill and jar of ink.

    "But I suppose if this man states he can do these things, I believe I am not so very naughty."

    He dips the quill in the ink, placing it to the paper.

     

     

    Radac Kvazmund-Mezalf ((Akiriza))

    I would like a private collection of books pertaining to magical, scientific, and philosophical study.

  9. Deep within the ruins of an ancient citadel named Amthuandz,

    few things are able to survive within. Not because of it's conditions,

    but it's inhabitants. Spirits from around the realm gather here to confer

    with one another, and dictate with their council to do what is the best

    in favor of those of spectrality. Living beings who enter this place without

    special invitation by the Engraved, or other higher members of the Court

    are attacked and usually killed upon sight.

     

    Radac sits at his workshop desk, drawing out complex arts, mostly involving

    technology, but today he went with a simpler task, attempting to find a mathematically

    constant surface... Should anybody care.

     

    He turned to the sound of the lift from the lower facility moan, slowly

    ascending up the metal-adorned shaft.

    But something struck him as odd. Before the lift finally reached the floor he was on, a skull

    skittered across the stone flooring, it's legs clacking against the bricks as it headed beneath

    his desk, after which he stood up.

     

    Radac peered under his desk as the lift finally reached the top floor, a relatively angry appearing

    spectre departing from it walking in the direction of Radac.

    "Radac, move aside, I am going to kill that thing!" The spectre said.

    "Celouc, correct your misnomer."

    The spectre flinched, hearing this, "My apologies, Lord."

    Radac nodded. "Now, what is the problem here?"

    "I finally managed to locate my skull, and here this spider is living inside of it!"

    He says, a great deal of acrimony heard in his tone.

    "I see no harm in this, you're dead, no longer have you dependencies on your

    bones or vital organs.."

    "But, Sir-"  He attempts to say.

    "But nothing."  He interjects.

    "Let the creature enjoy his new domicile."

    The spectre almost spoke against this, huffing.

    "Very well..."

    The spectre turns and leaves back down the lift,

    it's platform screeching as it descends back down

    into the earth.

    Radac knelt down, placing a hand on the skull and pulling

    it back out from under his desk, chuckling.

    "Well, little creature... To spare you from a messy dissection,

    I suppose I can employ you to handle any pests that claim this

    place as their home... First thing is first, time to send you in

    where they collect most."  He said, grasping the brazen louvers of

    a vent tube, pulling them open and placing the skull-spider in.

    "One way in that vent, one way out... Come back once you've

    cleared out any rats that may be inside... Well you most likely

    can not understand me, but if you want out once more, you'll

    know where to go."  He closed the vent opening, as the spider

    began skittering off into the metal piping.

     

    ((1 Large Spider, within an Elf skull.))

  10. Radac looked to the man, listening to what he had said...

    Slowly, he approached him, his ethereal body streaking the air

    behind him as if painting the air itself...

    He looked upon him, straightening his glasses before resting his arms on his chest.

     

    "What do you speak of..?"

  11. A crack of thunder echoes through the halls, marking the beginning of the Court...

     

    A dark mist floats into the room, carrying an ember-like quality before materializing, various ghosts and graven proceed as well, filling the room with their unearthly presence.

     

    The Engraved quietly walks in from the hall, being escorted by a variation of spectral guardians. He walks up the stairs in the back of the room, sitting in the stand.

     

    A green pirate accompanied by a group of other pirates walks into the room with a cup of gin in his hand, taking his seat.

     

    The Shadow smiles and nods to a few spirits dressed in similar formal wear as the shadow, all seeming to be united with how they held themselves, gentlemen of a unique quality.

     

    "This night has come upon us, holding many issues of which requires discussion. Clerics now hunt our kin, gold dust being distributed. The inevitable may come upon us, sending us to the banishing light. We must prevent their searches, and so it comes to the Court for ideas and speculations." The Shadow awaits the Court's response.

     

    Wilbury:
    "My only advice is to avoid the Clerics, which should be obvious."

     

    The Engraved's face is filled with an inconceivable rage.

     

    The Shadow nods, agreeing, "We have done the same for generations of spirits, but their search continues..."

     

    The Engraved:
    "These Mortals.... Their resistance to us is prolonging the fate they deserve! They claim us to be otherworldly beings, yet they are brought to life on a daily basis!"

     

    The Shadow:
    "They do deserve their fate, yes. But they pose a threat to our own. If we choose to act, it must be with caution. Gold can still harm us, Brother."

     

    Wilbury:
    "As much as Clerics interest me, they're an old problem. Can we divert our attention to the Cult of Acerbus?"

     

    The Engraved:

    "The Cult of Aerkiath... They use our kin as tools to their cause."

    The Shadow nods, "They are pests in the eyes of all, and must be dealt with."

     

    Wilbury:
    "Now how shall we deal with them? I say we launch attacks on their little prophets. We should use whatever we can to destroy them."

     

    The Shadow:
    "Aye, but we must be aware that they can harm our kin, as we can harm them."

     

    Wilbury:
    "It is a risk we must be willing to make, my friend. We can't cower by the fact that we can be affected. But I would actually like insight on how we'll face the cult."

    The Shadow:
    "There are a few ways in which we can approach this threat."

     

    Wilbury:
    "I'd like to hear them."

     

    The Shadow:
    "We can hunt them, kill each one off as long as it may take. Not a very quick outcome, but it can work."

     

    Wilbury:
    "What are the other options?"

     

    The Shadow:
    "We can seek out a mortal, capable of killing these prophets much more effectively than ourselves, a mage perhaps. But this may be unfavorable due to our past experiences with mortals." He thinks of the idiot king, Aleksandr Carrion.

     

    A few Graven chuckle, obviously aware of the king and his actions.

     

    Wilbury:
    "I say we kill them ourselves, one by one. They normally only travel in groups of one, anyway."

     

    The Shadow:
    "If this is to work, then traps must be set. No amount of illusions can scare these mortals. They must be crushed, stabbed, or destroyed."

     

    The Engraved:
    "I have tried all of the above."

     

    The Shadow:
    "Have any proven to be effective?"

     

    Wilbury:
    "You have tried nothing, Engraved. I've done all the work. You're scared of them."

    The Shadow raises a hand to silence the Captain, "We should not make accusations, we all have done what we can. We need as many possibilities and strategies as possible if they are to be eliminated."

     

    The Engraved:
    "We still spoke of the Acerbus? I had thought you spoke of the actual mortals."

     

    Wilbury:
    "What can you do to eliminate them, Shadow?"

     

    The Shadow:
    "I can collapse a building upon them, crush their bodies and bones. I can send their own men against them, trick their eyes into seeing the enemy in their allies."

     

    Wilbury:
    "Then let's do that. If you can truly do all of that, all we need now is a few traps and a plan to carry this out."

     

    The Shadow:
    "We must work together, for a single ghost cannot kill this prophet alone. The energy required is great, and united, they will not stand a chance."

     

    The Engraved:
    "United or not, it is a foolish endeavor."

    "And so the coward speaks."  Wilbury mocks, sipping down his cup of gin. His spectral crew erupts in laughter. "He's brave enough to kill innocent people, but when it comes to those who threaten him he backs down."

     

    The Shadow:
    "Whatever we may choose to do shall be foolish, risky, and dangerous, but if done right, it will work."

     

    Wilbury:
    "The Shadow is correct."

     

    The Engraved:
    "He is not. These people have the ability to see us whether in stealth or not. They will have no opposition to reaping our souls for their god."

     

    The Shadow turns to the Engraved, "Then speak. Tell us of what we may be able to do. This is a discussion, and we value different perspectives. What then would you suggest we do?"

     

    The Engraved:
    "Us spectral beings have no power against them. The Acerbus are coated in some sort of ethereal shield, that prevents physical damage. We must employ mortals... As much as I doubt saying so."

     

    Wilbury:
    "This is a disgrace."

     

    The Shadow:
    "If we cannot kill, or damage these beings, then how shall mortals do the same?"

     

    Wilbury:
    "Exactly! Combined we can take down an entire kingdom. These cultists are nothing."

     

    The Engraved:
    "Only the living can channel the magic to defeat these beings. I am unsure to what it would be, but most likely holy."

     

    The Shadow:
    "If what you say is true, then we may have to seek out those who hunt us, the Clerics whom use holy magic."

     

    The Engraved:
    "I have an idea to do such."

     

    Wilbury:
    "I was almost killed by a Cleric this past day. They will not be negotiating with us, trust me."

     

    The Shadow:
    "Let's not be so hasty to make conclusions, Captain."

     

    The Engraved:
    "No, it does not require negotiation, but persuasion, or even trickery."

     

    Wilbury:
    "Alright, you both can go on and attempt to negotiate with the Clerics who have a memo out to hunt our kind. I'll be sitting in my tavern drinking some Gin."

     

    The Shadow glares slightly at Wilbury, "We must choose as a court. If you object to the Engraved out of personal issues, then do so on your own time. We must choose as a court, instead of being so rash."

     

    The Engraved:
    "We find followers, those who live. Easily disposed of later, but they can be used to spread our word of 'good will'."

     

    The Shadow nods, "Our own 'Prophets' if I am understanding this clearly."

     

    Wilbury:
    "That is a much easier option than going to people who want to kill us and saying, hey, help us please?"

     

    The Shadow:
    "Then it is to be decided to go about this plan, and seek out mortals to spread our intentions to the clerics? To seek out the help of mortals?"

     

    Wilbury:
    "No. That's an even stupider idea. But if the court is so insistant on working with people who would rather see us dead, I'll vote in the affirmative."

     

    The Shadow looks to Wilbury, "We have few options in this matter. Anything we choose to do has risks. Yes, they hunt our kin. But I shall make sure that it ends before we agree to their help."

     

    Wilbury:
    "Walk into the death trap if you wish, Shadow. I am in support of whatever you two support."

     

    The Engraved:
    "I have nothing more to say about this matter, shall we move on?"

     

    The Shadow nods, "Aye, we shall."

     

    Wilbury:
    "Yes. We shall. Rivel, any progress?"

     

    The Engraved looks to the Shadow.

     

    The Shadow:
    "Yes, I believe there is progress."

     

    Wilbury:
    "Well spill it, I don't have all day."

     

    The Shadow:
    "The coming of the founders, and new spirits aid our strength against Rivel."

    The Shadow nods to the spirits lining the room, all defiant, all proud.

     

    Wilbury:
    "When do we launch our assault on Rivel?"

     

    The Shadow:
    "Once proper precautions have been made, our assault shall then be soon."

     

    Wilbury:
    "Anything else?"

     

    The Shadow shakes his head, "No, that is all."

     

    Wilbury:
    "May I make my exit, then?"

     

    The Shadow nods, slightly annoyed, "The Court then, has concluded. Let those whom we seek find their fate and our intentions be fulfilled."

     

    A large crack of thunder echoes, marking the end of the meeting.

     

    OOC:

     

    Metagaming will not be tolerated.

     

    If you wish to join, apply here.

  12. Lori stands oblivious to the fact anyone is immortal because that's stupid.

    "What ye' mean!? Te' cloud temple is 'ah temple to drinkin' 'n ale! Every time I walk out there 'ah always got 'ah 'eadache and seem te' lose some memories from 'ow pissed 'ah wus!"

     

    He nods his head assertively.

    "Cloud temple, good tavern tha'."

    All deaths seem to be non-consiquential, his mental disorder very helpful for progressive roleplay because believing or accepting you'rer immortal changes everything way too much in roleplay.

    ((You're a good roleplayer, Lima.))

  13. "A despicable sight indeed... How many times shall these fools split their nation before they are happy? Once, twice, thrice? Sometimes I regret having previously referred to as 'living'."

     

    Rzahnch turns to the Shadow with a half-smile.

     

    "These Elves are causing more war than is truly necessary, though I never expected anything more from such Elven savagery."

  14. A dark night...

    Voices of various Graven and mortal followers echo throughout the cities...

    "Those who have tasted death and been brought back from it by the Monks, speak no word against the spirits! Your place in this realm has passed just as ours have... Clerics, if you seek to hunt the unliving, the lost souls, hunt your fellow men, for they have no more right to be in this world than us!"

    Their voices echo, before they fade into the darkness of night, leaving a strange feeling behind themselves...

  15. I know little of Boknice's roleplay other than his role as Wilbury (The Spectre). He provides good roleplay for the Court whether it be arguing with my suggestions or being pushy with the Shadow. For this, I give him a +1 for this, best of luck.

  16. Name: Valmuel

    Race: Mali'aheral

    Age: 127

    Purpose: To spread fear among the populace of the Descended, and the worship of Aerkiath.

    Skills: Quite manipulative, telekinesis, arcane evocation/shielding.

     

    [[OOC: from now on at this point]]

     

    Do you agree to joining the cult for the benefits of players, realizing we create events and not further our own character's goals?: Yes.

     

    Do you agree to willingly participate in these events?: Yes.

     

    Did you meet me IC or were you linked by an already existing cultist?: Hard to tell, I suppose in a form I was linked here by you.

     

    Do not act as a stereotypical character that can be considered extremely "edgy" we don't murder children, we're basically terrorists who spread fear: Understood.

     

    Your bans, and for what reasons?: None.

     

    Do realize if you do anything that suggests you are doing this for personal benefit, you shall be promptly removed. Same if you power-game, meta-game, cyber in chat, link inappropriate material, and break any form of rules. Any form of immaturity will get you removed. Also realize our guild information will be shared IC once you are fully initiated: Understood.

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