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Gallic

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Posts posted by Gallic

  1. MC Name: Gallic / Gaullia

    Character's Name: Solace (Aliases; Ol' Crow, Oliver)

    Character's Age: ~300?

     

    Character's Original Race (N/A if not applicable):

             Treelord

     

    Transformed form:

             Poltergeist (Phantom)

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    Whether through violence, trauma, tragedy or raw force of will, some souls fail to pass from the mortal plane to the soulstream and rise as a phantom, initially as what is known as a grey spirit, or Revenant. While grey spirits are characterized by confusion and despondency over their condition, those who spiral helplessly into these feelings escalate and darken into what is known as a Poltergeist, or a black spirit. Poltergeists become violent, animalistic, unstable black shadows barely resembling who they were who struggle to find peace in their demise. Their bitter indignation grants them the ability to manipulate the physical world to far more dangerous and malevolent extents than other forms of phantom.

     

    While its nature is unquestionably violent, the ghost of Oliver has had centuries to adapt to its condition and find an uneasy stability and acceptance of its blackened state. Taking itself as a malevolent guardian of children and certain bloodlines descended from who it was in life, it sees itself as a force of vengeance to rationalize its expression of sadistic retribution upon those it considers to be just as wicked as it is - Which, otherwise, would be antithetical to who it once was. It seldom seeks out individuals to haunt unless called upon and seldom leaves its resting place (its haunt, under this rewrite) unless disturbed, preferring to watch the world pass by while stewing and plotting in its displeasure over what it considers its murder, despite many of those responsible now being in hiding.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             https://www.lordofthecraft.net/forums/topic/163644-ghostcaoliver-will-never-leave-ever/?tab=comments#comment-1777068

  2. Dominus(?) Fiil’Yar, a long-time critic of Korgahk, remains on strike but watches Krugmar’s well-being from her rural blarg. She reads the declaration as she waters her herbs.

     

    “Wonder if it’ll be any hozh if I’m not the azh planning it.” She wonders aloud to those who know her location.

  3. Rex Akrûkil'Lur

     

    By Fiil'Yar, Kub of Thurak'Yar

    ---

    Akrûkil'Lur was an orc of common standing. He was never Wargoth, nor leader of a warband, nor any kind of councilman: He was a grunt in the war against the Gazat, insignificant but proud, a strong fighter. He was an intelligent soldier, highly opinionated and arrogant, willing to klomp for what he thought was right - or at least speak out if he couldn't. For two Rexes he served to defend against the dwarves beating down our gate: Despite protesting the entire time, he was loyal to the defense of our nation and the community within. At every turn, he questioned the commands of those in power when he felt they were unwise, even when it cost him his tusk.

     

    It was midway through the reign of Rex Noka'Lur that Akrûkil began his rise to Rexdom: As fruitless, daily skirmishes slowly pushed our line closer to home and fatigue from the war began to set in, Akrûkil returned from the front to seek out Noka's dwindling council of supporters. Initially, he provided essays on reform, suggestions on strategy, and complaints about the path the war had been taking from the perspective of a grunt on the field. Soon, however, came the capture of Rex Noka at the hands of the Gazat, during a skirmish that pushed to the very gates of San'Azgak. The catalyzing event of Akrûkil's arrogance and dogmatism; Rex Noka surrendered the war under threat of torture, and Targoth Skalp'Raguk made an attempt on the life of the Dwarven King. The Goi was immediately flung into further war, Ugruan's will moving from recompense to total genocide of the Uruk-hai. Meanwhile, Rex Noka quietly absconded.

     

    Once more Akrûkil began to seek out Noka's Wargoths and her sole remaining council member; Her Dominus. Being a common Grunt, to challenge for Rex without the approval of the people he would rule would be both dishonorable and unwise. Riding upon the rising unrest in the goi, he argued against the war with the dwarves and the choices the Rex had made regarding it, speaking passionately against Noka in a time when support for her was at an all-time low. He promised to repair the situation Krugmar had been left in, and one by one the government of Krugmar quietly voiced their support for him.

     

    Only the Dominus remained, refusing to be disloyal to the Rex, even if she was disappointed in the course the war took. In place of the absent Rex, Akrûkil and the Dominus klomped, and debated, and klomped, round upon round until Akrûkil was victorious at a total of five victories to four losses. She submitted and soon stood with him, having been swayed by his passion, to support his rise to Rexdom.

     

    Akrûkil's rise saw unprecedented support, due to his campaigning prior to ascending; A great crowd gathered before San'Azgak to hear his announcement, with numbers to rival the Klomp of Leydluk the Unclad. Each clan, from Ox to Gorkil, raucously cheered for his declaration. In the shadow of war, he was seen as a beacon of hope and change. He promised to end the war that had seen three Rexes now, he promised an era of growth and reform.

     

    During the later days of the war, the nation had been stifled and exhausted; Few orcs remained in the streets of San'Azgak, while countless lied dead in the field. However, Akrûkil came like a breath of life to revitalize the goi: Inspired by his rise, the fires of industry were stoked again, and Krugmar prepared for a final stand, long enough to hold off until he could end the war. The goi still suffered raids from mercenaries and dwarven legionnaires, however with faith in their Rex the Uruk-hai began to push back at the attackers with renewed passion. As the home front protected kubs and znagas from dwarven invaders, Akrûkil organized a diplomatic solution to the war: In reparation for Skalp's maiming of the dwarven king, and in good faith to show Krugmar did not support him, Akrûkil offered his own arm to the gazat and offered land for an embassy to be constructed in our territory.

     

    Once more a Rex marched upon Urguan, but this one went in peace. A large assembly of brothers, concerned for their new and beloved Rex, accompanied him against political tact, creating an aura of tension when they were met at the gates of the Gazat. Two armies, who until that very day had been fervently spilling eachother's blood, met at the doorstep of the Dwarven King, who had been maimed by one of our own. Akrûkil had managed to ease the orcish line into amicable cooperation - However, just as greetings began, the goblin Schnub, in a treacherous attempt to frame Krugmar for yet another attack on the Dwarven King, dropped a flask full of virulent miasma into the middle of the meeting. Akrûkil bravely stood his ground, however, too stubborn to give into confusion; Despite great treachery and despite the heavy tension that already sat over the meeting, he managed to sew peace still. The accord came at the cost of his own arm, but Akrûkil took his maiming with good spirits, seen to be joking even as bloodloss caused him to lose consciousness. To accept such personal consequences for his people marked the honor with which he would approach his Rexdom, and despite what some would perceive as submission to a foreign power, he wore it with pride.

     

    Soon after peace was struck, he diligently set out forming a new council from the ground up, with exception to the sole remaining member, his Dominus. He began instating the reforms he proposed as a grunt, enforcing tributaries across Southern Arcas, and planning events far into the future - Starting with a great tournament to celebrate his acclaimed rule, to which warriors from as far as the zhara kingdom of Norland came to participate in. During this tournament, he declared his intention to focus Krugmar not toward war, but toward Krug's mission of combatting Iblees' taint on the world; The Scorching Uzg, he renamed the nation.

     

    Almost every orc foresaw the growth Akrûkil created persisting to finally create the golden age Krugmar had been long awaiting, but yet again the dreams of many were just barely unattainable. While Akrûkil began strong and passionate in his Rexdom, few anticipated that, like Rex Skalp, he would struggle to bear the spiritual weight of his title. As his predecessor did, Akrûkil fell to grog and degrading health correlating with his rising stress. Where once he was a good-humored, passionate orc, he became jaded and isolated. During this isolation, it had seemed as though he had abandoned the Uzg, and into the vacuum of power stepped Korgahk'Gorkil once more, pushing his way into the title of Rex while Akrûkil had appeared absent.

  4. 5 minutes ago, Elite_Snipes_ said:

    Korgahk would stop for a moment looking around to see if someone spoke up. But no one did.

    Fiil’Yar, the Dominus, who was present throughout the entire day this supposedly occurred on and heard no such announcement, furrows her brows in skepticism, as she would have definitely spoken up.

     

    6 minutes ago, Elite_Snipes_ said:

    I Wargoth Korgahk’Gorkil declare myself Rex of Krugmar!

    Furthermore, Fiil’Yar makes note “For a brudda who claimed a Rex rising without a klomp when Rex Skalp gave up his crown was invalid, it is highly surprising to hear him say such things when Rex Akrûkil hasn’t made any such declaration.”

  5. Fiil’Yar writes into Vykk co.

     

    “The goods from the craftsman Vel, namely the three masks and the snowglobe, were created by my lifemate, now deceased, and I am highly offended by your attempts to gouge the prices Vel charged in order to turn a profit. They can still easily be bought from their source location for their original price. Cease listing these goods as they are disrespectful to the dead and outrageously overpriced, please.

     

    - Fiil’Yar, lifemate of Vel”

  6. Llenn Songbird crawls out of the grave to have traumatic flashbacks of being a Ves cadet, a child soldier during these events. The Bloody Court was noplace for a child, putting out fires was no way to spend your youth, rebuilding your hometown is not the responsibility of the future generation... She recalls fearing the Dragon Knights, and abiding bandits that either side hired for their cause. The tale is far simpler told here, but perhaps that’s for the best, to spare those veterans who yet live.

     

    “Good play. I prefer Timothee or Timeo’s work, though that might just be because I’m a fan of theirs.”

  7. GREAT KLOMP OF THE REX


     

    TO THE CITIZENS OF KRUGMAR AGH ITS ALLIES,

     

         In the wake of recent war, the Uruk-hai were stifled, but no more: From the ashes rises Rex Akrûkil’Lur, to lead our people into a new age. In this moment of peace post-war, the incumbent Rex has decreed a coronation and triumphal celebration finally be held for his rise to the throne. On the 20th of First Seed, 1770, a great ritual will be held in honor of KRUG to which all guests are welcomed to bring their own offerings in support of, then with his eyes upon us we will klomp for his glory.

     

    Of the world, the foremost peoples welcome to come participate in the celebration of the new Rex are as follows:

     

    • Citizens of the Warnation,
    • The ‘Ker of the Hegemony of Renalia,
    • The Highland Folk of the Kingdom of Norland,
    • The ‘Ker of the Onyx Sanctum,
    • Spiritualists of any nation.

     

         After the Rex is coronated, a great KLOMP will be held in the San’Azgak arena between those gathered. The tournament will be fought bare-handed with provisions provided at the door, ensuring Krug witnesses only raw skill and not the product of equipment and preparation. All warriors are welcome to participate, and will be rewarded with a feast of grub and grog afterwards.

     

    (( The coronation and tournament will be held Friday, 5/29/2020 at 3 PM EST. ))

     


      

    yarr.thumb.png.a30686cb1f195800053d10fa40c35b6c.png

     

    - Dominus Fiil’Yar, kub ob Thurak’Yar

  8. Name of your plant/reagent:

    Dafrisl


    Appearance:

     

    A small ball cactus no larger than a cantaloupe which naturally grows in large, bundled up clusters.

     


    Location:

     

    Arid deserts and canyons where drought is common, requiring almost no moisture to thrive.

     


    Raw effect(s) of the plant/reagent:

     

    When the flesh of its main stem is ground down and then dried, a single Dafrisl produces a small quantity of a psychoactive substance popularly known as “Cactus Green,” commonly used recreationally, religiously and to a lesser extent medicinally. When processed this way and ingested or burnt, Dafrisl produces a calming narcotic effect, inducing euphoria, relaxation, laziness, and impaired movement. Medicinally, Dafrisl’s high can be used to help mitigate the effects of nausea and pain to a minor degree.

     


    Harvesting:

     

    The entire above-ground body of a single cactus must be plucked in order to harvest the equivalent of a measure of its symbols and raw effects, requiring thick gloves or skin to mitigate the inconvenience of the spines covering the plant.

     

    Dafrisl can be cultivated when planted in dry soil, but requires both protection from humidity and abundant sunlight in order to thrive. Dafrisl is commonly selectively farmed to produce cultivar that accentuate different aspects of the herb’s narcotic effects and the potency thereof. Conversely, under poor conditions, the herb’s raw effects are diminished.

     

     

    Red Lines:

     

    -All Reagents must be gathered through RP and represented by ST approved items.
    -When processed for its Symbols, this Reagent will lose all of its raw effects and harvesting capabilities.

    -Farmed Dafrisl requires a 1x1 space within direct view of sunlight containing sand, as well as a desert or temperate greenhouse environment at minimum to be grown in, and will regrow at the rate of 1 count per 3 OOC days.

    -Cultivar of Dafrisl will always have the same Signs and Symbols, no exceptions.

     

     

     

    {field_name_279}

    {field_value_279}

     

    Alchemical Sign(s) (put N/A if none):

     

    Earth

     

     

    {field_name_281}

    {field_value_281}

     

    edit: the forums broke the submission, but its symbols were as follows:

    Peace x2

    Curtailment x1

    Slowness x1

  9. Rex Noka'Lur the Huntress

     

    By Fiil'Yar, Kub of Thurak'Yar

    ---

    From the retirement of Rex Skalp'Raguk the Uniter rose Rex Noka'Lur the Huntress; A half-orc already known as a competent leader from her many years spent as either the Chieftess or Wargoth of the Lur clan as well as a Kiredh in Mau'Madur. For a time, she was able to maintain unprecedented growth for the nation. We grew closer to our allies in the 'Ker and our plains saw increased development. The Orcish population grew so exponentially some expected a new Orcish golden age was on the horizon - However, the growth would not last. Soon, the gazat came, in response to a conflict started during Skalp's reign as Rex. Rex Noka met with their king, who demanded a sum of twenty-thousand minas in reparation as well as Korgahk'Gorkil to be rendered onto him for punishment. Noka refused to surrender a brudda to be slain for a conflict that occured far from dwarven soil, and from this refusal, a war began. But unlike the Suticans, the dwarves were not mages and twigs; They hold among them formidable, honorable warriors.

     

    The nation ceased its growth; We fortified in expectation of battle to come. And it did. The goi began to see regular assault by dwarves and bandits rallied under their banner, but on the heels of this conflict came the Azog clan, returning under Rex Noka's rally to war. With them, several foreign clans came as well, and together the Azogs and these strangers created a new clan of fierce warriors; The Zoks. In this time of war, Noka saw the value in providing concessions to a clan of strong fighters and strategists, and so despite the suspicion of her council, provided them with land, a fortress, equipment and control over the nation's military.

     

    However it wasn't long before the Zoks began to extend their privileges: They began raiding neighbors to our nation - Ones that meant no harm to the Uruk-hai, ones that under Rex Skalp had even considered friends of our people. A storm of diplomatic upsets began to arise from every southern nation the Zoks had visited. Having learned from the mistakes of Targoth Leydluk which led to our nation's ruin not two Rexes ago, Rex Noka appointed myself as Dominus to control the situation from outside, diplomatically, while she wrestled with the situation from within. Rex Noka's solution was to order all raiders home, to cease attacking any force except the gazat that came onto our lands.

     

    Several months this order stood, and with many warriors being stuck home and unable to sate their bloodlust on the field, unrest began to rise. This unrest was compounded by Noka's plans and actions being kept mostly to her council, and sometimes secret even to them. Seeing an opportunity to garner support from the frustrated community and already in control of much of Krugmar's military force, the chieftain of the Zoks, Orgoth'Zok, staged an attempt to klomp for Rex without any support from the Wargoth council nor rising to the necessary position to warrant a right to do so without it in accordance with the Codes of Krug. In response, spurred on by her Dominus, rather than begin a clan war each member of Noka's council began challenging Orgoth one by one, until the Zok had beaten every loyal Wargoth standing in his way. When he was finally allowed to face Noka, despite his treachery and intimidating streak of victories, she accepted the klomp for Rex.

     

    The Zok chieftain was defeated, and in his failure to take Rex, Orgoth took his men away from the nation. Noka's victory was bittersweet, as while she was able to defeat her challenger, in doing so she lost a significant number of soldiers for the war. Due to this loss of force, the war against the dwarves rapidly began to turn in their favor: Many loyal warriors remained under Rex Noka's banner, but not nearly enough and many not nearly as skilled. The Goi was regularly subjected to defensive raids and the battlefield was largely dominated by Gazat legions.

     

    During this time of conflict, Noka was several times among those defending the goi from dwarven invaders. During one of these attacks, our defenses failed - Rumored to be due to a traitor working with the besiegers - And the Gazat soldiers were able to capture her. Raids were mounted in an effort to retake the Rex, however all failed: Few know in detail what exactly occured within the dwarven halls, however when Rex Noka emerged, she had surrendered. The war was over, in defeat.

     

    This defeat kindled further unrest in the Uruk-hai. Much of Noka's council resigned, offended, and those who remained either quietly resented the defeat or believed that she had made a necessary decision for the good of our nation. Through the people once more a usurper dug its roots; Akrûkil'Lur. A representative of the common grunt this time, who slowly gained recognition from the disgruntled members of her council as a legitimate challenger.

     

    When the day came for Skalp'Raguk the Uniter to be handed over to the Gazat, the ex-Targoth denounced his ties to Rex Noka and the Warnation and struck out on his own to violently attack the king of the dwarves. The conflict was immediately rekindled and Rex Noka, detecting the shifting political climate of Krugmar, elected to quietly resign to make room for another Rex to try their hand at managing the unstable situation.

  10. “Can’t get heads even by lying to halflings, has to hire outside help instead it seems.” Fiil’Yar comments upon hearing of her bruddas being subsidized.

  11. Dominus Fiil’Yar supports her Rex, preparing for the meeting despite the dwarves ignoring her words when she attempted to do so.

     

    25 minutes ago, mateolog said:

    Ironside places another orc head into his collection

     

    Fiil then questions how “Ironside” procured this head, after hearing of his previous failure to obtain one.

     

     

  12. Dominus Fiil’Yar, responsible for allocating Krugmar’s land, adds her seal of approval to this claim pending a veto from the Rex, not that they needed it. As the Lurs have indeed been hunting there for quite some time, she gives them a blasé thumbs up.

     

    “Gorkils need a fort too, though.” She adds, in case any boar-boys feel forgotten.

  13. Lûp’Krug,

    krank Uruk-hai’ob; Atish ghashan’tab. Gaakh ta traum’at ogh’tab tuk ta maarubh’tab.

     

    Krug, lûp'izg gaakh’ug.

    THE CODES:

    The ancient law of KRUG and his people, passed down through generations. Knowingly violating these laws spits upon the name of KRUG.

     

    Lûp’Krug.

     


    TABLET AZH:

    MAARUBH’U KRUG-HAI

    Here follows the ancient code of the Krug-Hai, Krug’s most loyal warriors. All warriors are expected to hold to these as their own honor.

     

    • Code Azh; Defying the Rex is to defy KRUG’s will. Only those strong enough to challenge their superiors may question their orders.

    Punishments: Demotion, Pugging, Cursing, Branding, Whitewashing

     

    • Code Dub; Defying the Targoth is to defy the Rex, except when the Rex himself orders such.

    Punishments: Demotion, Pugging, Cursing, Branding, Whitewashing

     

    • Code Gakh; One may not overthrow the Rex without first the approval of the Goths, then challenging his rule through a rex klomp.

    Punishments: Cursing, Mutilation, Whitewashing, Sacrifice

     

    • Code Futh; One may not kill the defenseless or unarmed; They may be captured, but not slain in battle.

    Punishments: Demotion, Disarming, Pugging, Cursing

     

    • Code H’; To raid the allies or friends of Krugmar is to violate the will of KRUG.

    Punishments: Demotion, Disarming, Pugging

     

    • Code H’Azh; Using one’s military rank to influence the decision of their superiors is to dishonor one’sself and demerit their worth.

    Punishments: Demotion, Disarming, Pugging

     


    TABLET DUB:

    MAARUBH’U ILZGÛLU

    Here follows the laws the spirits, which govern religion and mojo within the Uzg. All Uruk-hai are expected to hold these as their own honor.

     

    • Code Azh; Faith in the Spirits must be absolute; The gods of outsiders may not hold higher in one's heart than the spirits do.

    Punishments: Pugging, Cursing, Branding, Whitewashing, Sacrifice

     

    • Code Dub; Greater than any other weakness of faith, practicing bûrz’mojo such as Dark Shamanism, Necromancy or Naztherak disgusts the Spirits and violates the will of KRUG.

    Punishments: Whitewashing, Sacrifice, Execution

     

    • Code Gakh; To use the gift of Shamanism to further one’s personal agenda, rather than as a tool to guide and worship, is to abuse the Spirits themselves.

    Punishments: Pugging, Branding, Whitewashing

     

    • Code Futh; Injuring or killing a shaman outside of an agreed-upon klomp violates the will of KRUG, the Spirits, and weakens the Uruk-hai.

    Punishments: Mutilation, Whitewashing, Sacrifice, Execution

     

    • Code H’; To conspire with, shelter, or conceal a Dark Shaman is to be an accessory to their abuse of the Spirits.

    Punishments: Mutilation, Whitewashing, Sacrifice, Execution

     

    • Code H’Azh; To seek the knowledge of Ixli, unless under the explicit command of the Rex himself and during great need, endangers the Uruk-hai and is to abuse of the gift of Shamanism.

    Punishments: Mutilation, Whitewashing, Sacrifice, Execution

     


    TABLET GAKH:

    MAARUBH’U HÛR

    Here follows the laws of honor, the cornerstone of Orcish culture; It is they that keep us on the path of Krug. All Uruk-hai are expected to hold these as their own honor.

     

    • Code Azh; To klomp one who is unarmed, one must cast off their weapons as well. To ignore this command weakens one’s honor.

    Punishments: Painting, Pugging, Cursing, Branding

     

    • Code Dub; To slay one who is outnumbered or vastly weaker than you is to shame the name of KRUG. They may be captured, but not killed.

    Punishments: Disarming, Pugging, Cursing, Branding, Whitewashing

     

    • Code Gakh; To kill someone who isn’t expecting it, such as during an honor klomp where death is not agreed upon or when they believe they are one's friend, spits upon the name of KRUG.

    Punishments: Pugging, Cursing, Branding, Whitewashing

     

    • Code Futh; Slaying a brudda outside of an honor klomp where such was agreed upon weakens the Uruk-hai.

    Punishments: Mutilation, Whitewashing, Sacrifice

     

    • Code H’; Knowingly evading the consequences for one's actions, whether defeat or violation of the codes, is cowardice; One should accept their punishment.

    Punishments: Cursing, Branding, Mutilation, Whitewashing

     

    • Code H’Azh; To form an oath or give one's word but fail to uphold it violates the will of KRUG and weakens one's honor. One’s word should never be questioned; It is one's law.

    Punishments: Mutilation, Whitewashing, Sacrifice, Execution

     

    • Code H’Dub; Intentionally sewing rebellion and strife is not the uruk way; It is Krug’s will that his people openly state their dissatisfaction, not whisper of it in the shadows.

    Punishments: Pugging, Cursing, Branding, Mutilation

     

    • Code H’Gakh; Refusing to honor the terms of a klomp spits on KRUG’s name and weakens one’s honor. Krug favors those who fight the hardest for what they believe.

    Punishments: Painting, Pugging, Cursing, Branding, Whitewashing

     

    • Code H’Futh; A klomp without reason is a klomp worth no honor; This includes klomps with outsiders who have done nothing to slight the Uruk-hai.

    Punishments: Painting, Disarming, Pugging, Cursing

     

    • Code Azhty; To intentionally harm a kub of any race disgraces KRUG as well as oneself. Injury during training, trials, or klomps challenged by the kub themselves are the only exceptions.

    Punishments: Whitewashing, Sacrifice, Execution

     

    • Code Azhty-Azh; Stealing from one’s bruddas, whether through stealth or honorless klomping, weakens one’s honor.

    Punishments: Pugging, Cursing, Branding, Mutilation, Whitewashing

     

    • Code Azhty-Dub; Kneeling to any-ONE or any-THING violates the will of KRUG and weakens one’s honor.

    Punishments: Painting, Pugging, Cursing

     

    • Code Azhty-Gakh; To force another to kneel disgusts KRUG; The dishonor of the act falls to the one who forced it to happen.

    Punishments: Cursing, Branding, Whitewashing, Sacrifice

     


    TABLET FUTH:

    MAARUBH’U ZNAGAZ

    Here follows the laws which govern znagas and their keepers; All Uruk-hai are expected to hold these as their own honor.

     

    • Code Azh; One must see that their znaga is not abused and is given basic squallor to survive, but is not responsible for any more than such.

    Punishments: Painting, Pugging, Cursing

     

    • Code Dub; A znaga has no right to insult any true-born uruk; One who failed to fight for their freedom may not freely disrespect their superiors.

    Punishments: Discipline, Branding, Mutilation

     

    • Code Gakh; A znaga has no right to property; They must submit their belongings to their master or znagagoth. They may not refuse to do so.

    Punishments: Discipline

     

    • Code Futh; A znaga is held to the same codes as any Uruk-hai; They may not violate the Codes of Krug.

    Punishments: Discipline, as well as suitable punishment for the code broken

     

    • Code H’; A znaga with mojo must forgo practice of it; Refusal violates wth will of KRUG and the Spirits.

    Punishments: Discipline, Branding, Sacrifice

     

    • Code H’Azh; One should treat a znaga who has become an honorary orc no different from their brudda; They have become one of the Uruk-hai.

    Punishments: Suitable punishment for any codes violated

     


    STONE OF

    PUNISHMENTS:

    In order of severity.

     

    A glossary of formalized punishments in accordance with the ancient Codes of Krug.

    • PAINTING: A period of atonement served by painting an orc’s body with symbols, words and pigments to shame them. They may not wash the painting off until their atonement has been served.
    • DISARMING: A period of punishment delivered by the confiscation of an orc’s weapons and barring from obtaining more until the punishment has been served. They may not participate in raids or challenge others to klomp during this time.
    • PUGGING: A period of penance served by painting an orc’s tusks and face and encouraging the community to flog and shame them without retaliation. During this time, their klomps are invalid and they are considered honorless.
    • CURSING: A period of penance served by an orc submitting themselves to being cursed by the shamans for their crimes, directly inflicting the spirits’ ire upon them for a period of time.
    • BRANDING: Atonement served by the permanent branding of a sigil representing the offender’s crime.
    • MUTILATION: Crippling or maiming an offender in such a way that in the future they are unable to perform their crime again; The severing of a thief’s hand, the removal of a liar’s tongue, etc.
    • WHITEWASHING: Atonement served by banishment from orcish society and allowing them to be hunted with impunity. Those who are Whitewashed must undergo trials to lift their status.
    • SACRIFICE: Execution carried out in the name of the spirit or spirits that an orc has wronged, optionally delivered through klomping until they are slain.
    • EXECUTION: Execution delivered without the right to klomp or done in the name of the spirits, considered the harshest possible punishment, as it is a death denied of any honor.
    • DISCIPLINE: Exclusive to znagas; Corporal punishment delivered at the discretion of the znagagoth that may not result in death or permanent mutilation. This should be done with a goal in mind; Abusing a znaga is, itself, against the codes.
  14. 12 minutes ago, Mickaelhz said:

    the leadership of the Warnation of Krugmar did knowingly organize and condone the cowardly and dishonorable bombing of the throneroom of Kal’Evraal

    Fiil’Yar, the Dominus of Krugmar, frowns as she reads the King who she spoke to only a few hours ago blatantly lying to the international theater.

  15. 37n3yq5Al3v71WmeinrYJik8FQlXqYxdMK3CZR_e

    To the Warnation of Krugmar and the Grand Kingdom of Urguan;

     

         There have been many losses throughout the course of this war. Enough that fatigue has began to show itself in even in our people. During its duration, we also saw much of Rex Noka’s council resign, and now the Rex herself has gone missing during the storm that followed the actions of her Targoth, Skalp’Raguk. For those unaware, the terms of our surrender were that Skalp was to be handed over to the Gazat as recompense for the war - However, in his final moments he elected to ignite himself in a boomsteel explosion rather than be made into a statue. In doing so, he injured many dwarves and attempted to take their king with him.

     

         The Targoth is gone. The Rex is missing. The council is disbanded. Only I remain, the Dominus, and until another Rex is found for us to serve, I will be taking command of Krugmar. With this being said, let it be known that the actions of Skalp’Raguk were by no means encouraged or even expected by the leadership of Krugmar, nor its people. We consider the Rex’ surrender valid and our terms upheld; Once Skalp was released into dwarven hands, his actions taken by him and his brother were their own, as a men staring down the face of death. Do not remember him for this act of desperation, for doing so would dishonor the ceasefire we have made.

     

    Still, a grudge has been formed in response to Skalp’s deeds. Where once the dwarves claimed our eradication was not their agenda, now they call for the extermination of our people. Among the terms to end this scourge is the arm of the Rex:

    14 hours ago, DixieDemolisher said:

    For the attempted assassination of Utak Ireheart, the taking of the arm of the Orkish Rex

    The Rex is, however, gone.

     

    I am not.

     

    As Krugmar’s only remaining leader and the woman who raised the orc who injured their people, I offer my arm to the dwarven grudge. Our people had a ceasefire, and I am interested in keeping it.

     

    - Fiil’Yar, kub of Thurak’Yar, Dominus of Krugmar

  16. Rex Skalp'Raguk the Young

    By Fiil'Yar, Kub of Thurak'Yar

    ---

    Skalp began his time in Krugmar as a promising warrior among three brothers; Brainboila-Raguk, Eyeboila-Raguk, and himself; Skalpboila-Raguk. After Targoth Leydluk the Unclad brought the Raguks back into the ruins of Krugmar, the "boila brothers" immigrated from the firelands as a small warband. Their first battles were with the then-whitewash nation of Mau'Madur. Skalp himself was the youngest and weakest of their band, a mere kub, but quickly began to rise to become the "face" of their group.

     

    The kub Skalpboila was intelligent and sociable, unlike his brothers. He would frequently come to me for advice and wisdom he knew he was too young to gruk yet. As he grew he began to take on a persona bold and arrogant, but never lost his strong sense of loyalty; His actions were always premeditated and for the sake of his brothers, soon expanding to include all of Krugmar in their scope. Thus, after a siege against the Haenseti capital, in which he lost function in his eye yet the Rex was nowhere to be seen, he decided to rise up and challenge the Rex Korgahk'Gorkil for his position: He believed that a Krugmar, in its ruined state, with a kub at its helm would be better than one with no leader at all.

     

    At the age of 14, Skalpboila'Raguk rose above his warband and became "Rex Skalp'Raguk the Young," an event that was abrupt and unexpected to many, but not unwelcome due to Skalp's reputation as a warrior.

     

    As "the Young," Skalp was excitable and passionate, working tirelessly to see the uruk-hai prosper again: He would seek to capitalize on the talents of others, quell fights between orcs, pursue diplomatic ties with the Alliance of Independent States, and came to me frequently for advice taken from our history. He himself elected to learn to read to easier access the wisdom found in the library, taking great interest in stories of cities and rexes of the past. During this time, he took his first step that would cement him as a great Rex worthy of history: He sought not to persecute the swamp orcs of Mau'Madur, but to bring them back under the banner of Krugmar - Preferably by choice, in order to rebuild the orcish people. Already he had begun to understand that the orcs have enemies in the shara, gazat and albai; it was foolish to fight among ourselves when the threats against the whole of uruk-hai were so numerous.

     

    After nearly two years of diplomacy, Skalp'Raguk secured a meeting between himself and Ugrad'Lur, Kezukh of Mau'Madur. He sailed a ship full of warriors west through the Druids' bay, into Mau'Madur's water. At Ugrad's side was Falum'Lur the shaman, and at Skalp's was myself; Fiil'Yar, the Lorekeeper. Ugrad was stoic and stubborn, Skalp was proud and unwavering; They postured and argued for hours, however by the end of the meeting, they came to an agreement: They would klomp for the fate of Krugmar and Mau'Madur. Should Ugrad win, Krugmar would withdraw from hostilities with Mau'Madur and they would consider a future alliance should the klomp be honored. If Krugmar won, Mau'Madur would be allowed to exist under the banner of Krugmar, as a vassal. In either case, the conflict would finally be over; Orc would no longer spill orcish blood.

     

    Their klomp was witnessed by myself and Falum'Lur: For a total of six bouts they tirelessly fought. Ugrad, a more experienced warrior; Skalp, younger and more vigorous. Though the sun set and rain began to pour, they continued to klomp. In the end, bloody and broken, Skalp was victorious. Upon returning to his people, he was heralded as a conqueror - But, Skalp refused to be known as a Rex who subjugates his brothers: He declared the Kezukh his equal, that Mau'Madur and San'Azgak would now both be Krugmar; One nation of united orcs. Though many orcs still held hostility toward Mau'Madur - Naturally, as they had been locked in conflict for years - Skalp was from then on known as "Rex Skalp'Raguk the Uniter," no longer "the Young."

     

    However, Skalp had been injured more severely than most knew. During the klomp, he had suffered extensive damage to his internal organs. His arrogance and sense of duty would not allow him to rest or show weakness until he was physically incapable of moving, and it had become so severe that some of his guts were irreparably damaged; They needed to be removed. He was operated on in secret, determined that his brethren must see him as an unbreakable anchor for the community to look up to. Yet, from that day forward, he was forever weaker; The organs removed from his body rendered him incapable of naturally combating infection or disease, something that would severely shorten his lifespan. He kept this hidden from the other orcs: He would not let it change him or make him more cautious. He continued to live as though nothing had changed, for the sake of Krugmar.

     

    Under Skalp's banner, Krugmar now spanned from the dry plains of the east, to the mires of the west: We held feasts, bouts, rituals and as we grew in number completed great works. After the unification, Krugmar was at rest for many years: There were raids and hunts, however the war of the Empire and Alliance was far from our borders. He rekindled old alliances; Those with Ghanya and the Onyx Sanctum, he drew up plans for expansion encompassing the entirety of south-eastern Arcas; He sought to found an orcish empire.

     

    In his daily life, Skalp would smile and laugh among his people, presenting an image of himself as a fearless leader who could support his community through any rough waters. However, after years of leading, Skalp began to suffer from stress and bouts of meloncholia stemming from it; His visits to my office grew more frequent, where he expressed concerns about his dwindling resolve and increasing cynicism. His Rexdom became a balancing act; Working when he had the strength of will, then retiring to seclusion to study and speak of his troubles where he didn't need to worry about his brethren growing concerned over his mental state.

     

        The years of rest came to an end when a man of one of Krugmar's oldest enemies, Sutica, attacked a dark elf of Renalia, one of our allies at the time. Skalp raised the scorpion banner, a symbol rallying all clans, from the swamps to the citadel, in defense of the spirits' faithful. Krugmar went to war again against the mages of Sutica.

     

        It was during this conflict against the Trade Nation, in retribution for the mangling of one of their clansmen, that the Gorkils captured and enslaved a Sutican guard. Unbeknownst to the clan, the guard had been of the Goldhand clan, influential in gazat lands. Rex Skalp, not wishing for further war with Urguan, realized this mistake - However too late: As soon as he had the snaga released, the dwarves had issued demands in recompense for the actions we had taken against their kin. They had demanded twenty-thousand minas and the execution of Korgahk'Gorkil, Targoth and the Gorkil Wargoth.

     

        For two decades Skalp had led our nation, and in the face of the rising tides of conflict, the weight of leadership grew too strenuous on his health. He chose to retire for a time, with his now-lifemate Ugrad'Lur, and left the nation in the hands of Noka'Lur in a temporary capacity. However, upon his return, seeing the nation thriving still after leaving it in her care, Skalp elected to surrender the Rexdom to her, and become her Targoth instead.

     

    During the conflict that followed, however, Skalp's life was unfortunately ended in order to spare Korgahk'Gorkil from his fate at the hands of the dwarves, sacrificing himself in his place. He was surrendered to the dwarves in order to make peace, however elected to klomp to death rather than succumb to their terms, along with the remaining members of the boila bruddas.

  17. 2 hours ago, Mickaelhz said:

    we have acted with conviction and honor

     

    2 hours ago, Mickaelhz said:

    the criminals responsible

     

    Within her blarg, Fiil’Yar sits up at night, staring off listlessly as she attempts to restrain herself from weeping for her son. The boy she raised, who did nothing, but was taken from her anyway. Orcs do not cry. Not even mothers who had their kubs stolen as reparations for crimes another orc committed.

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