My minecraft username is monopolycraft.
I am 13 years old, and I live in new Zealand, so hopefully there will be people on at the same time as me, as i live in a different time zone.
I am well aware that the server is pg-13, and I agree with this, as it encourages younger players to roleplay in a more mature way.
This is my first application to this server
I have read and agreed to the server rules, as they are fair and should be followed for successful roleplay.
The role I agree to most is the rule which states that players must have a skin that suits their character. Nothing spoils a roleplay more than a person who refuses to look like their character and insists on a rainbow pig skin!
The only rule i am in question about is the one about needing permission to roleplay a special character. I would very much like to roleplay as a ghost, but I am not sure if this is allowed. And where it talks about races and sub-races. Does this mean that if I was to be a ghost I would have to be a Dwarven ghost or an Elven ghost ect...
Roleplay is my favorite way to play minecraft, but many servers I have played on did not meet my expectations, or had too few players on at the same time as me. But, Lord Of The Craft seems like the best, most well-organised server there is, so I am hoping for a chance to play on it.
Definitions
Roleplaying: roleplaying is a style of playing. It uses the basis that players are not themselves, but a character f their own invention, usually in a fantasy setting. Roleplay works best with creative, imaginative people who can work well with others and cooperate.
Metagaming: metagaming is an action or thing that a player does which is out of character. The character that the player is being does not know the information that is said during metagaming, and what is said during this has no direct effect or impact on the character. It is used to pass on important hints to other players who otherwise would not have access to this information.
Powergaming: A roleplay action one player makes against another, in which the other has no control over and cannot change it. eg: "sam throws a bottle at sally's head. it doesn't miss". Sally can not now say "but she ducks just in time and it smashes against the wall", because this would contradict the aforementioned action. She must go along with it. Powergaming can sometimes be harmful and annoying to the characters being "powergamed" against. It is better to leave actions open ended, giving the other player a chance to make their own decisions, rather than have someone else make them for them.
In-Character Information
My character will be called Wyrra.
She is a female.
I would like her to be a human ghost, if this is allowed. (if not, then ignore the backstory past her death)
When she died, she was seventeen.
Wyrra's family owned a small farm in Adria, in the realm of Vailor. Her father was a cruel man, who wanted sons to help him run his farm, not a weak girl-child who could not preform the heavy labors of a man. He had seven sons already and two daughters, both of whom he had pay a dowry for when they wed. This new girl mattered little to him. So, when she was six years old, he left her in the woods to die. She would have been torn apart by wolves had she not been found by an abandoned foal. The foal had been left for dead by its heard, as it was runty and weak. The foal carried the girl to a cave, where they lived for the next few months. Young as she was, Wyrra had already been taught to ride by her second eldest brother, Filipe. Once the pair were strong enough, Wyrra's feet barely touched the ground. The foal, who she named Durra, carried her with ease, as she was a light little wisp of a girl. The two grew stronger, and their bond deepened to a point where they could understand each other, even though neither spoke the same language. For the next few years, they stayed out of all contact with other people of any race. All they knew was each other. But one day in the woods, a band of rouges came upon them. The men were all thieves, and had just killed the livestock of a wealthy farmer and had taken most of his gold and jewelry. The angry farmer had set the police of Adria upon the thieves. Wyrra was now very far from her home city, but the thieves had rode many miles from Adria, all the while being pursued by the law. when they saw Wyrra, the decided that they must silence her, or she could alert the police behind them as tho which way they had gone. So they slit her throat, and her horse's for good measure.
Wyrra's strong love for Durra was what awakened her, and she rose to look for him. (and that is where her story begins)
Wyrra is a determined girl, with not much of a mind for humor. She is very serious in what she does most of the time, but still finds joy in the things she loves. She is wistful and longs to return to the days in which she rode Durra through the forests.
All she wants is to find Durra again, and to ride him through their forests, and to the ends of the earth
On a horse, she is invincible, and she has a strong affinity with them, as she grew to know their language and cues when she was with Durra.
She is not one for using swords or armor, as she is used to fighting from horseback. She refuses to wear any armor, as it slows her down and makes her movements less fluid. She has no magical tendencies or abilities.
She is short and very slim, and quite fast.
Thank you so much for reading all this, and I really hope that you accept my application, as I am very excited to play on Lord Of The Craft, and have been for a long time!
Monopolycraft