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Drusus

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Posts posted by Drusus

  1. MC Name:

             DrususTheDumb

     

    Character's Name:

             Valmir Arvellon

     

    Character's Age:

             117

     

    Character's Race:

             High elf

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/205854-druidism-communion-ma-drususthedumb/?tab=comments#comment-1867542

     

    What magic(s) will you be teaching?

             Druidic Communion

     

    Describe this magic or a creature as a whole:

             

    Druidic Communion is the core magic for Druidism as a whole, compiling the previous "Communion and Control" into one whole magic that all Druids are able to use providing that they were taught the spells in question.

    Communion as the umbrella magic for Druidism covers things such as allowing them to listen to the songs of nature, speak to animals and fae, grow mighty trees or share their power with another Druid to aid them with a taxing endevor. This and many more things are at the finger tips of the Druids with this magic all in the name of upholding the duties to the Aspects.

    With all of this, there is a lot of freedom for the Druids to have a lot of aesthetic flairs that can affect and change their characters and experience. Perhaps they have constantly glowing eyes after a while, maybe grass grows a little bit higher within their footsteps or simply getting lost in the countless voices and songs that echoes through nature. Many things like this are possible!

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    Oh goodness me, yes. There's quite a number of subsections for Druidic Communion, given that it is the core magic for all Druidism there are a fair amount of different things that you are able to learn once you get an accepted MA.

    Communion:

    While Druidic Communion is the core magic for Druidism as a whole, none of it would be possible without "Communion". This spell is the rootwork for all other spells that Druids use, from the young sapling Druid to the elder all use this for everything that they do. Communion allows the Druid to "tap in" to the natural world around them and listen to the many different voices that are there, as you cannot request a favor from nature if you're unable to listen to it in the first place.

    Tuning:

    Tuning is the next step from Communion. It is the ability that allows a Druid to "speak" to the flora around them, granted things like grass and flowers are unable to actually speak. They instead share feelings and other such things to communicate, doing such also means that they're able to focus in on one certain voice around them. Be it a single tree or shrub.

    Growth:

    The name of the spell gives it away! Growth allows a Druid to urge or aid flora to grow by feeding them with the natural Druidic energies. This ability has two main areas of uses non-combat and combat. A non-combat situation would be like a group of Druids attempting to grow a certain tree from a sapling, a task that would require a fair amount of focus.

    While a combat use could be attempting to grow something inside their foe, for example a cutting of bamboo which is known to grow fast in normal situations could be stabbed into their target then focused upon via their energies in an attempt to wound them or at the very least distract them long enough for a proper approach.

    This ability can also be taxing depending on what you're attempting to grow, a thing that should be kept in mind.

    Beastspeak:

    Much like Growth, the name gives this one away. Beastspeak allows a Druid to "speak" to animals and fae alike, more or less the animal version of tuning. Though it should be noted that the level of complexity to the "convocation" highly depends upon the animals intellectual properties, for example you would get far more in depth thoughts from some animals such as a horse than you would from something like an ant. Something to always note is that while you can gain certain information from animals, it may never be used to metagame.

    This is also another ability that has both non-combat and combat uses. An obvious non-combat use of this ability would be something on the lines of trying to understand the animal's needs to attempting to calm it down from being in a stressful situation. While a combat situation could be attempting to convince a creature to help you fight something. However for both non-combat and combat uses of this spell, no matter how experienced a Druid is. The animal might always simply ignore the attempts, since they have free-will.

    Surge:

    Surge is another spell of the Druids that has dual use for it when it comes to in and out of combat situations. Outside of combat Surge could be used for things like raising a root bridge or gate of a druidic grove for a form of protection.

    In combat this is the very typical ability of roots or vines emerging to try and bind or otherwise fight a foe of a Druid, though it is very common for Druids to more or less look down upon relying upon the spells in a fight in favor of a more active approach - that being said Druids have also been known to weaponize trees to varying degrees of success. However Surge does allow a Druid some form of power in that sense, though plant matter is still quite easy to deal with via an axe or fire.

     

    Gleaning:

    Gleaning is a spell that branches off Surge, allowing a druid to grow an item into the shape of something that they might require. This could be a wooden base of a tool or perhaps a part for a musical instrument. There are no combat uses for this spell, barring the fact that you’re able to create weapons but such a thing requires focus - thus impossible to perform such an act during battle.

     

    Powersharing:

    This spell is something that allows a Druid to share their power with another Druid within a nearby area. This, of course, can be used in and out of combat but using it in a battle can be risky due to the nature of the spell.

    Outside of combat it can be used to share the burden of some of the more taxing spells that the Druids use such as Growth or things from Blight Healing, ensuring that there isn’t one Druid who is totally drained of their energies.

    Inside a combat situation the risk of this spell shows itself as to use it, the Druid must remain mostly still which means that they are in a very vulnerable spot during a battle as they are very easy targets - should they move too much or get struck their focus and thus their connection with powersharing will be broken and will have to try to cast it again before sharing the burden. However, assuming that they are protected they can share their power with a Druid who might be using a highly taxing combat spell for longer, for example Surge.

     

    Druidic Limbs:

    The role of a Druid is one of great risk with many threats to nature and themselves being within the world. As such, it is quite common for a Druid to lose limbs in the line of their duty. Druidic limbs are a form of prosthetic that one can have attached to help replace lost limbs. While they’re not as effective as the real thing they can serve their purpose rather well. Only able to have a sense of balance and pressure, you might not feel the pain of your wooden arm being crushed, you would feel the force of it happening.

    The actual ability to use the limb comes from Communion and with time will become second nature to the user, much like a real limb.

     

    Greensight:

    Much like with Druidic Limbs, Greensight is an ability that Druids who have faced the cruel fate of the world and survived may find themselves using. Be it through combat, birth or by choice a Druid who is blinded is able to “see” using this spell. While at first it is a very taxing thing to use. It, like the limbs, can become more or less second nature for the user.

    Again like the Druidic Limbs, this sight isn’t a perfect replacement. For the Druid to be able to actually see they need natural life around them be it like moss, grass or trees. It should be noted things like people, stone and processed wood are not able to be seen by a Druid and thus still at a bit of a disadvantage but in a far better situation than having no form of sight whatsoever.

    Empathy:

    Empathy is the ability for a Druid to use their emotions to influence the nearby songs and voices of nature to change. A Druid in utter rage might intentionally or accidentally cause the nearby plantlife to shudder in an almost “echo” effect. Another who is in mourning might affect nature to mourn with them.

    Singing:

    Quite similar to Empathy in the ways of affecting the songs of nature around them but the major difference being that while Empathy is based more on emotion and thus perhaps more of a “passive” thing. Singing is done fully intentionally. Be it calming the songs down into a relive quiet or into excitement. It could also be used to try and bring the songs of nature back to their “normal” level in an area that might’ve been struck with something like Empathy.

    Ungrowing:

    Ungrowing is another ability that explains what it is within its name. The mirror image of Growing, allowing a Druid to revert flora back into it’s sapling or seedling form. This, much like Growing, can be very taxing depending on the target of the spell. A small flower being put back into a seed won’t drain a Druid all too much but a mighty tree might even require more than one to help.

    A major reason for it being taxing as no plant really wants to be put back into a seed or sapling and thus they need to be convinced that doing such is within their best interest which of course can take time and energy.

    Luonto:

    Luonto is a largely aesthetic ability that allows a Druid to “summon” an ethereal animal of some kind that is inherently linked to them or to better put it, is the druid in question and thus doesn’t allow the druid to gain more information by sending the Luonto forward in attempt to “scout”. What they can do is be used as a focal point for the Druidic abilities, such as Blight Healing to be cast through the Luonto.

    The Luonto must be some form of animal, insects that could be a swarm or a flock is able to be done. Though nothing can be larger than the size of a moose, anything that is normally larger will simply be shrunk down.

    They also have zero combat ability and will simply retreat back into the Druid or go fully invisible should such an event happen.

    Entling Creation:

    This spell allows a Druid to summon an Entling to aid them in a situation where the additional aid is required. Normally used in combat situations either actively fighting or protecting Druids. The Druid who creates the Entling form a bond of sorts that allows them to command it to do certain things, though with the risk of the feelings of grief should the Entling fall in combat.

    Every Entling is created with a purpose, in fact they cannot be summoned without one. Once that purpose is completed the Entling will go off into an area that the tree they were made from is naturally found and then root into place - turning into a tree themselves. The purpose a Druid gifts the Entling must be something that aids nature, otherwise it will simply fail.

    Druidic Infusion:

    Infusion is the form of “enchanting” that Druids are able to use. The major difference between Druidic Infusion and normal enchanting is that Druids are only able to infuse items that are naturally created by nature such as bone, wood, Kuila crystals, ect. There are a number of infusions that can be done some examples are powersharing, singing and blooming.

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    Valmir knelt down beside the cherry tree sapling, glancing at it with a warm and fond smile only for her eyes to take on a pure white glow - though it soon faded away as she closed her eyes to allow her to focus. With said focus she reached out with the druidic energies to start to commune with the sapling.

    [!] With the connection made, the ‘aheral would form the simple greeting then offer the suggestion or more so the request for the sapling to grow all the while starting to feed it her druidic energies to give it what it needed in order to do so.

    [!] Slowly but surely, being fed the energies and already having that natural urge to grow. The cherry blossom sapling shuddered lightly before it started to grow; it was more than happy to answer the request by the young druid. While for the moment it wasn’t anything all too major it was clear that it was starting to mature.

    [!] The Druidic energies continued to flow forth into the sapling up until it was about a meter tall before the ‘aheral slowly broke away her connection, while she would love to aid the tree in growing fully she also wanted to make sure it had a chance to grow naturally as well. Thus when her eyes opened once more, the white glow had faded and her normal sky blue eyes were clear to see for any who may see her.

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    Valmir guided her newly attuned student into a quiet glade, many trees gently swayed within the cool breeze. The ‘aheral looked around slowly for a few moments before sitting herself down and crossed her legs, motioning for her student to join her.

     

    Once seated, Valmir would then clear her throat before speaking. “I do hope you’ve managed to get some rest before this lesson, however. We’ll be starting with probably the most important gift that we have, since it is the foundation of everything that we do. Said gift is known as Communion.”

     

    The sapling druid nodded along with Valmir’s words as they listened but stayed quiet for the time being.

     

    “Now. There is a reason I got you to practice your meditation during your dedicancy, as you’ll need to meditate quite often during the early days of your druidic training. Now I want you to close your eyes and focus upon your breathing, you need to try and allow yourself to be open to the world as much as possible.”

     

    The young druid nodded again, uttering out a quiet “Alright” then closed their eyes. Taking in a deep breath which is then slowly released through their nose as they start to control their breathing - being sure to do it at a steady pace.

     

    [!] The breathing was starting to become at a slow and almost rhythmic manner, breathing in for five seconds and out for seven. This steady manner calms their heart down and allows their mind to fully focus upon something other than their own thoughts.

     

    [!] Finally a calm smile slowly appeared on the druid’s lips as they felt completely at peace within themselves, allowing them to be more open to nature and it’s songs.

     

    Valmir was watching the entire time and once she had felt that her student was ready she spoke again, though this time in a much quieter voice. “Now. Those songs and whispers of nature around you, try to focus on them while in this state.”

     

    The young druid nodded ever so slightly at Valmir’s words, their brows knitting up with focus as they attempted to focus in upon the songs of nature around them - while at the same time remaining in that calm and meditative state.

     

    This attempt at focus continued but found themselves starting to think about it which then led them to think about that until it went into a downward spiral as their focus broke and their eyes opened up once again. “I…ah. I’m sorry. It’s hard.” They murmured out in defeat.

     

    Valmir simply offered them a warm smile then shook her head. “Don’t you worry. I don’t expect you to be perfect the first time around. Just take a few deep breaths to clear your thoughts before trying again. Alright?”

     

    “Alright.” They nodded in response, following the ‘aheral’s advice and took in a deep breath before they went right back to attempt to start the process once again…

     

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    My first step would be to inform them what they were doing was powergaming and let them know not to do it again, while also trying to understand why it happened in the first place. Should it be a simple mistake help them understand the area of magic better so that it doesn't happen again. If it wasn't a mistake be sure they they understood what'll happen should they continue.

     

    If such continued however and they ignored my advice and warning. I would simply reach out to a member of staff and inform them of the situation, ensuring they're aware of what I attempted to do with the situation in regards to help the student understand what they were doing - as well as being honest with me going to staff should such things continue.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Indeed

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No

  2. Within the paladin keep a scarred 'aheral sat as she watched the sun set, tears rolling down her cheeks. The physical pain of her lingering injuries were nothing compared to the wound caused by losing her brother. "Elias...I'm so sorry I wasn't there to protect you." Valmir took a moment to try and wipe away her tears though it proved to be a wasted effort. "I miss you already."

  3. A81lpFj1eZrMn9brg7lLuosDAc7NPibp90d1ezd7l7cWYQxmVee8SuorgeRVDWKoMqlABWB1W2cvaAhVOfcqiNWUfRJoYpTUJZxYnHUHHudujAkzNTSs6C1c7W07MGbXLbq-3zxtoKFI4ZQF2s_rdLrj8H9w112AxxzqmkB0MApGZdtjRkZ2TCXTQ3GpPA

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    Artist: https://www.deviantart.com/crocorax

     

    The cold bite of winter air rolls through the elven year, marking the end of a larger cycle. Though with the death of plantlife and the long slumber of many animals being simply an aspect of life before things flourish once more.

    Frost and snow shall curl their frigid grasp upon the forests, glades and groves forcing our kin to rely on each other more for our survival much like wolves needing the pack more than ever during the harsher months.
     

    First Week of Winter
    Once the flames from The Autumn Equinox have been doused by the black waters of the Father Tree, the winter Ráithean shall lead a sacrifice to the Aspects and Mani for their blessing of the coming warmer months, once the sacrifice is made shall mark the start The Rite of Yule, otherwise known as Winter Solstice.

     

    Second Week of Winter

    The first true event is a spar, the fighters will have their faces painted with the red markings of the Father before starting their spar. The winner at the end of it all shall be named the champion of Yule and gifted a crown of antlers that they are to wear during the Winter Solstice all in honor of the Father of the Hunt himself.

     

    Third Week of Winter

    After the spar, once the bruises have healed, a grand feast shall be held. All of Nevaehlen and the Father Circle are welcomed to cook and bring their own food, for while the cold winter has it’s icy grip upon the lands it is wise to look to each other for comfort. Talking, cheer and song will be encouraged for the warmth of a joyful soul can help warm even the coldest of winters.

     

    Fifth Week of Winter

    Finally a time of gift giving shall come about. Family, friends and kin all sharing small trinkets from the heart to mighty works of art being gifted to each other for much like the feast it is always wise to remember that a pack of wolves is far stronger than a lone wolf. Once the gift giving has come to an end, those in attendance will write something that they wish to let go or be rid of from their lives the paper that it is written on will then be burned, symbolizing that woe being burned away from their life - marking the beginning of the end for the Winter Solstice.


     

    Spoiler

    [OOC:  The first event will be held within the Father circle on 3rd of December at 7pm est. The following events will be on the 9th, 16th & 30th all likely being at the same time- skipping over the week of Christmas so people can be with their families.

    Special thank you to DragonofTaters, Mewliet & WestCarolina for helping me write this.

     

  4. MC Name:

             DrususTheDumb

     

    Character's Name:

             Valmir Arvellon

     

    Character's Age:

             69

     

    Character's Race:

             High elf

     

    What magic(s) will you be learning?

             Blight Healing

     

    Teacher's MC Name:

             Kuila

     

    Teacher's RP Name:

             Liri

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes

  5. MC Name:

             DrususTheDumb

     

    Character's Name:

             Valmir

     

    Character's Age:

             64

     

    What feat(s) will you be learning?

             Automata Crafting

     

    Teacher's MC Name:

             TheKeefy

     

    Teacher's RP Name:

             Hareven Lorenthus

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             N/a

     

    Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes

     

  6. MC Name:

             DrususTheDumb

     

    Character's Name:

             The Lynx Druid

     

    Character's Age:

             319

     

    What feat(s) will you be learning?

             Mani Summoning

     

    Teacher's MC Name:

             Nivndil

     

    Teacher's RP Name:

             Nivndil

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes

     

  7. MC Name:

             DrususTheDumb

     

    Character's Name:

             Tailesin - The Lynx Druid

     

    Character's Age:

             312

     

    Character's Race:

             Tree

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/159634-druidism-natures-healing-ma-drususthedumb/?tab=comments#comment-1509617

     

    What magic(s) will you be teaching?

             Druidism - Herblore

     

    Describe this magic or a creature as a whole:

             

    Herblore is the Druidic gift of being able to influence the effects of plants to more suit a situation that a Druid might be in. Perhaps they're using Tippen's root but wish to lessen the smell of it or maybe they're making paint and wish to enhance the color of the dye being used. As long the Druid knows what properties are within the plant that they're attempting to enhance or weaken, they can attempt to do so using this gift.

    The main "strength" is Herblore is the creativity of the Druid using it, while the obvious options are altering the properties of herbs that can help in medical situations there are a number of more wholesome and flavourful RP that it can be used in. While currently you cannot make RP items using this yet it doesn't stop you from using this ability in roleplay and instantly using the item that you're altering, i.e - a herb for medical treatment.

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    Not per-say. There's the different areas that the magic can be used in.

     

    Medical RP: Probably the most used and obvious, altering the effects of plants to aid the Druid in healing someone.

     

    Cooking: Another common use is to enhance the flavor of food.

     

    Crafting: The more creative side of it all, though somewhat limited with not being able to make RP items just yet, you can still RPly make something to then instantly use it. Like paints for a painting of somekind.

     

     

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    Tailesin's gaze flares up a red glow as she picked up the cutting of Tippen's root, her nose wrinkling at the scent of it, her connection to the voices of nature opening up to hear everything around hear clearer.

     

    With a subtle crease of the brow, the Druid listened in on the different voices and songs of nature but soon blocked them all out as she focused down onto the foul smelling root within her hand - easily finding it's own quietier voice through the sea of nature all singing out.

     

    Allowing the connection to be made while focusing on the Tippen's root, she already knew what she wanted to alter about it as she didn't wish to burn her nose any longer with it's scent.

     

    After a few moments of focusing she allows her eyes to come to a close, starting to guide her druidic energies into the root with a simple but important request. The request for the foul smell to just be a little less so that herself and others around her didn't have to suffer too much during the healing process.

     

    Releasing a breath she'd start to allow the energies that she was flowing into the root to start guiding it with the request of the alteration, the goal of weakening the scent still being at the front of her mind as she continued to push her energies into the plant - her grip on it becoming a little tighter all the while faint red lights of the druidic energies start to float around her hand then sink into the root.

     

    Within the herb, starting at it's center, the small spark of change started to flicker to life. Ever so slowly the influence and request from the Lynx Druid started to take hold, with such, the scent of the plant started to weaken. This weakening starting to "increase" as the time went on - before long it would be to the desired effect.

     

    Finally with a deep sigh her eyes flicker open once again, glancing down to the plant within her grasp. Taking in a deep breath as she broke her connection off, a faint smile appeared upon her lips as she noted that she was thankfully successful in her task. She nods once to herself, taking the root for herself and tucks it away before making her way to the infirmary to continue on with her work.

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    Tailesin sat herself down on the grass, a faint hum escaping from her as she does so, all the while watching the Mali'ker copying her. "Alrighty. We're going to be doing a fun part of herblore today, enhancing something. Said something will be the taste on a chili pepper. The risk being that if you mess up, you'll make it far too spicy to actually eat. All fun, right?" She says with a light grin.

     

    The Mali'ker nods a couple of times, as she listened on - her focus flicking down to the chili peppers in the basket infront of it.

     

    Tailesin picked up one of the peppers, resting it in the palm of her hand. "When ready. Focus upon the gifts. Reach out like you normally do with anything."

     

    The Mali'ker nods again, closing her eyes and releases a light breath as she started to focus herself upon the druidic gifts - her connection flaring up all the while wriggling lightly in her spot to get herself a little more comfortable upon the grass. Her breathing now calmer.

    After a few more moments she reached out with the gifts fully, focusing in the pepper in Tailesin's hand. Her brow furrowing lightly as she focused, ears twitching now as she pinpointed the correct voice of nature. Once she felt confident with herself she opened her eyes, glowing gaze flicked over to Tailesin. "Ready." She'd murmur quietly.

     

    The elder Druid offers a single nod and a light smile. "Ayla. Now that you have your connection, allow the gifts to try and request that a certain part of the pepper changes. The task for you today, of course, is to try and improve the taste of it without increasing how spicy it is. To do this, remember that there are many parts to it. The seeds, of course, are where the most of the spice is found so if you accidently mess with those you might not have a fun time. There's then the main...erh. Fruit of the pepper, try to focus one that. You can only influence a change in parts of a plant that you know is there, which is why it's important to try and study all plants you plan on using. However. When you're ready, start."

     

    With a small nod the 'Ker frowns as she stared at the pepper, taking all the words in for a few moments before releasing a breath and focused on what she wanted to try and alter with the pepper - once it was in mind she'd then start to try and guide the energies forward to the pepper to start the change.

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    Should my student powergame during the early stages of teaching them, I would gently inform them of what they were doing & how they should avoid doing such. I would use this approach even during later stages of teaching if it was their first time doing it and clearly not them intending to do it.

     

    Should they ignore the gentle approach I would then move onto a warning that if I found out that they continued to powergame the magic that I'd report them to the ST - I would instantly hop to this approach if it was clear that they fully intended their powergaming.

     

    If it happens a third time, despite my warning & teaching, I would report them to the ST and explain what I attempted to do in order to prevent the powergaming.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No

  8. 9 minutes ago, Twinny said:

    Skin: 3

    Bid: 600

    Discord: Twinny#7018

    IGN: TwinnyDZ

                                                              

    Skin: 3

    Bid: 700

    Discord: Princess_Drusus#9009

    IGN: DrususTheDumb

  9. MC Name:

             DrususTheDumb

     

    Character's Name:

             Valmir Meracahe'onn

     

    Character's Age:

             46

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             TheKeefy

     

    Teacher's RP Name:

             Hareven

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes

     

  10. MC Name:

             DrususTheDumb

     

    Character's Name:

             The Lynx Druid

     

    Character's Age:

             302

     

    Character's Original Race (N/A if not applicable):

             Wood Elf

     

    Transformed form:

             Tree Lord

     

    Creator's MC Name:

             TheKeefy (Creator) Kuila, FloralHedgehog & WestCarolina (Powersharers)

     

    Creator's RP Name:

             Hareven (Creator) Liri, Harold & Miven (Power sharers)

     

    Briefly explain the lore behind this construct or creature:

             

    A Tree Lord is the result of a Druidic ritual that can be performed to turn a Druid a creature more closely linked with nature. Their soul bound to The Soul Tree and are able to interact with the world via The Husk. Sometimes used to save a druid from the clutches of death be it from a mortal wound or age, to allow a druid to be an eternal guardian.

    The Soul Tree can be made any approved tree and it is where the corpse and soul of the druid is held, though this is not the only thing that makes it different. As it is saturated in natural energies it is far denser than any normal tree making it impervious to normal tools, weapons and fire. As well as allowing the tree to defend itself from a threat.
    Such threats can be magics that harm the soul, strong voidal fire, dragon fire and malflame as well as thanic steel and necromancy.

    The Husk is what the druid is able to use to interact with the world. A body made from wood and sap, it mimics what the soul's orignal body looked like. Though there is the ability of being able to change the form in asthetic ways but will always depend on the orignal race. The Husk also gain different traits depending on the type of tree used for the ritual. So if the wood is on the more dense side, the movements of the husk would be more sluggish.
     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

    The aesthetic choices for tree lords are mostly with the husk and are generally linked with the type of tree that has been used. For example if the tree has particularly rough bark, the skin of the husk can also have a rough texture to it. There are other things that can be there for the aesthetics such as leaves or other plantlife for their hair or even horns that grow.

     

    There are no adventages to any of these choices and are simply there to increase the rp story and give NO combat adventages, though with that in mind the aesthetics are fairly free as long as common sense is used.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             No

  11. On 11/13/2021 at 5:23 AM, chacmul said:

    Uhhhhh... didn't like, a whole squad of you entered the Zone™? I saw somebody named The Lynx Druid or whatever go in there with a party of six...

    Hey that was my druid! That whole thing was a scouting mission in which we found out we couldn't do anything to heal it and that any druid who went in had a bad time. All in all, funtimes.

    However what Deer is refering to was before the city fell I believe, now that we're not being halted and are able to interact with things we are :)

  12. Memorial for a friend

     

    [!] Pieces of parchment have been pinned to the notice boards of the Vale, Mother Grove, Urguan and Yong Pin. The writing that has been scrawled on it is a neat and beautiful cursive.
     


    “To those who may not know and to those who do. A dear friend of many by the name of Qing Long recently fell in battle against the Dragon-kin and their master. A memorial will be held on a beach at The Vale of Nevaehlen, all friends and family of Qing Long are welcomed to join us as we say our final goodbyes to a dear friend.”


    OOC: The memorial will be held on Thursday 4rd of November at 5pm EST at the beach within the Vale

  13. The Lynx Druid sat by the firepit in the middle of the Vale enjoying the quiet that she currently had to both heal from the event but to also think of a dear friend that she recently lost.
    A friend she will forever regret not knowing more about but she felt like she understood him. An incredible warrior whom she saw countless times taking on foes with ease that many others would struggle with be it the basilisks in Aegrothond or the many Inferi that fell to him.

    Though this wasn't the only side of him she greatly respected. For he was far more than a warrior. He was a teacher to many and a friend to more. Indeed, it almost seemed like wherever he went he left the place better than it was before.
    In the end she hopes beyond hope that he got his last wish, being able to see his son again.


    ------


    Valmir stood within the empty monastery where she spent many years of her childhood growing up. A sad smile being worn on her lips as she remembered her god-father, her teacher and her friend. For he was all of this not just to her but to many others in the world.

    From a young 'Aheral painting crude drawings of the Hei-zhu on her bedroom wall, even then he was her idol.

    She never knew why but he was always someone she wanted to be like, even if she rarely said it out loud. He showed great compassion for everyone he met and always made them feel welcome as well as cared for.

    While she wasn't quite an adult yet, still being young in many cases. Valmir was set on her path and philosophy many aspects of which were inspired from the different lessons he gave, not just to her but to the others she was lucky enough to witness.
    Clutching the book he gave to her many years back she dipped her head in respect towards the monastery and in turn the fond memories of a wonderful person.

    "I pray that someday down the river. We shall meet again, my friend."

     

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