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Vaynth

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Posts posted by Vaynth

  1. In the shadowed fringes of the bustling town, one particular woman with pointy ears and eyes like amethysts remained unseen, her years of seclusion following a storied tenure at The Enchantry. It was during a rare venture for supplies that she stumbled upon the somber news: Sarrion, her cherished companion, had departed this realm. Eirena, typically known for her impassive poise and thinly veiled impatience, lifted her gaze to the sky. Tears cascaded like silver rivulets, tracing the contours of her sorrow-stricken face. With a whisper carried away by the wind, she murmured;

     

    “It seems the Void has finally claimed you, dear friend."

  2. MC Name:

             Vaynth

     

    Character's Name:

             Namielle

     

    Character's Age:

             64

     

    Character's Race:

             Elf

     

    What magic(s) will you be learning?

             Illusion

     

    Teacher's MC Name:

             Zachosnacko

     

    Teacher's RP Name:

             OOC Overseer

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yup

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes

  3. MC Name:

             Vaynth

     

    Character's Name:

             Namielle

     

    Character's Age:

             64

     

    Character's Race:

             Elf

     

    What magic(s) will you be learning?

             Translocation

     

    Teacher's MC Name:

             Toxcat

     

    Teacher's RP Name:

             Sarrion

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yup

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes

  4. MC Name:

             Vaynth

     

    Character's Name:

             Namielle

     

    Character's Age:

             61

     

    Character's Race:

             Elf

     

    What magic(s) will you be learning?

             Air Evocation

     

    Teacher's MC Name:

             GuardNPC

     

    Teacher's RP Name:

             OOC Overseer

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yup

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes

  5. MC Name:

             Vaynth

     

    Character's Name:

             Namielle

     

    Character's Age:

             60

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             Plush_Cat

     

    Teacher's RP Name:

             Sarrion

     

    Do you agree to keep Story updated on the status of your feat app?:

             Mhm

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             I have not

     

    Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:

             Ya. Though I don't think the lore games are currently ongoing :)

     

  6. 3 hours ago, Mavromino said:

    For instance, the voidal mage's weakness or a the obsessions of a blood mage. This magic lacks any such permanent downsides so it would be a straight upgrade for say a melee combat character as they'd now have ranged abilities with 0 consequences.

    Because Astral Sorcery is gathering a material, writing a glyph with said material and activating it using mana, we don't see why there would be a permanent physical handicap as it doesn't enhance the body either. The power comes from the material itself, not from the caster; studying a source material and learning how to use it. It is similar to alchemy in this sense. There is always a chance that a spell book could be stolen or damaged in or out of combat which would leave the caster just as defenseless as any regular descendent with no powers, except they might be left with mana exhaustion on top of that if they were already casting. This would cause Sorcerers to consider how they should utilize their magic, because using it offensively could make them an easy target.

    It is not an upgrade to or even possible to be a viable melee fighter while using Astral Sorcery because as stated in the lore, both hands need to be occupied with casting and the user has to keep focus. In other words, you can't hold a weapon or physically defend yourself and cast at the same time- it's sacrificing one for the other. If you have to abruptly dodge something your focus will be broken. The only spell in relation to melee is the conjurable Cosmic Blade which is practically the same as a normal blade once created except you can make it hot to the touch with two extra emotes. It also can't be used while casting, like any other blade. Also the user can't wear more than half plate or casting just won't work. Yes a player can go back to being a regular melee combat character when they would rather be more low-profile, but both can't be done at the same time.

    At this point we're leaving it up to the LT to tell us if what we have is sufficient or needs to be worked on.

  7. 3 hours ago, Philposting said:

    "oh no my wand is broken, now I have to pull out my BOOK and cast!" or "I can only do x many rituals because I can't get another component until three days later/a week later!"

    If you actually read the updated lore and comments on this thread, you'd know this has all been addressed and changed two weeks ago; there are no more casting implements other than the spell book which is very susceptible to anything happening to it during casting. Without it you can't even use the magic, which is a huge downside in comparison to other magics where you can cast out of thin air. The current drawbacks are listed as a tldr section that's labeled as "brief synopsis" in a spoiler. Please give actual current examples as to why you believe the magic is overpowered or not balanced compared to other existing magics.

    Thematically the lore fits into the server because the stars are shards of left over energy from the Creator that forms the Veil, as mentioned in the space lore written from 2017. If accepted, there will be plenty of roleplay generated related to astronomy in LOTC, and study of the Veil.

     

  8. MC Name:

             Vaynth

     

    Character's Name:

             Namielle

     

    Character's Age:

             60

     

    Character's Race:

             Elf

     

    What magic(s) will you be learning?

             Housemagery

     

    Teacher's MC Name:

             Book sensei

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    7d3e0d9a55b05a0f1fd3fb59e764f9a3.png

     

    Teacher's RP Name:

             Same as above

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Her first magic :)

     

    Do you agree to keep Story updated on the status of your magic app?:

             Ya

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Ya

  9. 4 hours ago, SoulReapingWolf said:

    This redline seems a bit complicated to keep track of. Do you expect the ST to know who has been taught how to make Star Wells?

    Thanks for pointing that out. We do state in the Star Well section of the lore that you need to have an MA to create one. We just clarified it in the general redlines too because it was worded confusingly.

    4 hours ago, SoulReapingWolf said:

    I'd love to see some  sort of "enchanting" branch to this magic.

    Love this idea. Going to consider it for future additions to the magic.

    4 hours ago, SoulReapingWolf said:

    I'm also a bit confused with the components. Do the components require an ST signature?

    Bottled Starlight, or Vesperal Ink, requires LT signature and it is obtained from a Star Well. The glyphs are pretty much just fancy images in the spellbook you are taught how to write . If the magic gets accepted there's going to be an additional flavor post to get more deeply into how different glyphs might look etc. I'm sure the others are self explanatory.
    The bottled starlight is consumed and the rituals do consume mana. Somehow completely missed writing that into the lore lol it's there now.

    Edit: Forgot to respond to the tome part. It is stated in the lore that you cannot cast Astral Sorcery unless you have a single book on your person.

    _

    On a side note, thank you everyone for the positive reception as well as suggestions. It's good to see so many people excited and hoping to learn the magic if it gets accepted.

  10. @altiar1011
    You made some good points about the Lunarite casting implements making the books too protected, so we've decided to remove them all together. In addition to this we included that Astral Sorcerers cannot wear more than half-plate armor (wearing too much metal will disrupt the flow of mana to the glyphs) and both hands must be preoccupied with casting. I think having a sole flammable casting implement will fix many of the issues you presented.

    The healing spells will not have the ability to fix any kind of internal bleeding or complications. It's really not that strong. Cosmetic flaws are being considered.

    We have added that the barriers can be shattered with powerful blasts of energy-based attacks, through they will absorb the initial shock.

    The cosmic blade isn't made of fire it's pretty much like you took a regular metal sword and held it over a fire to make it hot upon contact. We've added that it takes the form of a chosen single handed blade, one you could find easily in the world. It can't do anything special it just gets hot with extra emotes as stated before. It being similar but not the same to an existing spell doesn't seem like an issue.

    The debuff field has to be telegraphed before it is cast. It will be very obvious and easy to avoid- directly in front of the caster. We've added that it is projected directly to the ground, so projectiles will not be affected. It will be sort of like walking in sludge.

    The bolt spell is being reworked to align better with similar existing spells, and the "war hammer" reference is being removed because I also thought that was silly and inaccurate to the strength the spell should be able to have.

    Also we've now added actual tiers to spells.

  11. I wrote a lot of the lore with Tox so I'll be responding to these points. Sorry for the lack of clarification when you asked earlier.
     

    2 hours ago, altiar1011 said:

    1. Complete lack of any genuine 'weakness.'

    While a Lunarite casting implement can be used, it is able to be broken or taken from the caster. If they can't retrieve it, they would have to emote pulling out their tome and using even more mana and time to cast again after their focus is broken. In this time of fumbling around their safety could easily be compromised. Having an obvious casting implement in your hands is also a way to make others aware of your abilities and more cautious around you in the first place.

    The need for Vesperal Ink adds another component that should be considered. It's something you mentioned but seemed to overlook the significance of. An Astral Sorcerer's tome is unique to other spell books because it takes a limited component to write the glyphs inside. This component can only be obtained once every 3 irl days(might be changed to a week) and is also used to preform rituals. We are currently considering adding a cool down on how often books can be created as well. If the source of the ink is compromised, it takes additional irl days to repair the Star Well. One being destroyed could render the Sorcerer powerless for quite a while, leaving them open to whoever or whatever decides to target them. 

    Another drawback is Astral Sorcery's incompatibility with most other magics. Tox will work on expanding the list of incompatible magics listed in the lore. Speaking of incompatibilities, that's another drawback to the magic. It can't be stacked with most other forms of magic like Arcanism could be.

    I firmly believe that not all magic needs to have physical weakness, aside from over exertion of the mana pool which is very easy to do with the higher tier spells.

     

    2 hours ago, altiar1011 said:

    2. Powercreep

    While it's no secret a lot of inspiration was taken from Arcanism and even says so in the last paragraph of the lore, this is not an evocation and has lots of characteristics completely unique to it. As stated in the section about weaknesses, we are aware that this is an extensive magic with lots of capabilities. This is the reason it's not allowed to be stacked with most other forms of magic.

    Healing Spells- The weaker healing spell is not just a magical fix all band aid. It cannot heal major wounds, as stated in the redlines of the spell, nor can it fix broken bones or anything of that sort. The starlight particles will form a clot of sorts onto one gash (cannot fix anything internally), or split up to assist with several small scrapes. The powerful ritual requires five T4 mages to even be done, and saps an entire star well of resources for 2 irl weeks. It is the craziest thing an astral mage can do but it has a huge drawback and takes a lot of manpower.

    Shield spells- We will most likely be removing the conjurable shield that can be attached to the arm. The other two spells are a wall and a small dome that can be expanded, part of the utility options. They cannot be moved and require focus so you will not be able to preform any other actions while shielding. If this is seen as too powerful Tox will work with the other LT to fix the spells.

    Conjurable weapon- This works like any regular sword would it's just an aesthetic star sword. The extra emotes can make it burn on contact because the stellar energy becomes compact heat but there's no other special properties. I don't specifically know the phantom lore but I'll look into it- pretty much it's made of magic so the sword can hurt anything that is harmed by magic. You can't cast anything else while using the sword, and you have to still be holding the tome/implement unless the hilt is made out of Lunarite.

    Constellation Field- The one emote cast time was a typo and has be amended.

    Bolt Spell- Star Bolt is a blunt damage spell that takes three entire emotes to cast for staggering damage, and an additional emote + extra expended energy for damage that can knock someone off their feet. We do think this is pretty balanced given the amount of time it takes to conjure the projectile but feel free to suggest changes and they will be considered.

    Tier gating spells- They technically are tier gated. Each spell takes a certain number of slots in your spell book, and the number of spell slots you have depends on your tier. Certain spells take more slots than others because they are more difficult glyphs to create and activate, therefore a lower tier mage could not do them. This will be clarified in the lore.

     

    2 hours ago, altiar1011 said:

    3. General lack of redlines.

    Stay tuned for more redlines. Thank you for the suggestions.

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