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Medvekoma

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Posts posted by Medvekoma

  1. 6 hours ago, Imam Faiz Kharadeen said:

    haha good try u, u almost got away with that sneakiness!

    this is a more accurate representation of the south when it comes to vandoria/Sharaff n stuff.

    c4d956af508470c587b5d048fb2616a2.png

     

    • Al-Wakhrah had been destroyed by undead, all that remains is a castle named Al-Hibbatallah
    • The moon island is owned by Sharaff
    • The lands to the north marked unclaimed is unclaimed by any faction. It is unsettled. Skyfall use to live there, but then it exploded via void node, so technically that area is a nuclear wasteland .
    • The new areas marked in red accurately depicts the remaining 'loyalists'. Only Ariamis, Ard-Ghorrock, and Gotthold are Orenian/Vandorian settlements now, and this is their land size (going off of region size.)
    • To the far far south lays another continent, one to be just a bit under half the size of current Sharaf. Its the sultanate of Haria, capitol being Al-Malik. The drawing isn't accurate, but is basically a rough up draft of what it looks like. Its farther south than compared to this map, kinda. (To get there, take the ship with orange and white sails at CT docks.)

     

    That should be it, thanskies lil guy

     

    If you truly want to descend into nit-picking, then this one:

     

    cdqJB06.png

     

    • Marbrand is unclaimed right now, possibly given to an Orenian bailiff
    • The area between Gotthod and Marbrand is technically not claimed by any town
    • The area between Ard Ghorrock and Aethermoor is tainted by the Orcs
    • Hearth, the tiny wedge between Mabrand, the area between Gotthold and Marbrand and the western loyalist shard is pledged to the Sultanate
    • Going by regions, all unclaimed/unpopulated/non sub-region parts still belong to Oren as the only non-banned region holder of vandoria_full is Soren.

     

    There you go.

  2. Ard Ghorrock, Riverford, Marbrand and Gotthold still belong to the Orenian Empire in former Vandoria. Neither swore fealty to the Sultan.

     

    00Vandoria.png

     

    Something like that. Unsure about the northern parts of the mountains in Vandoria. But the red circle marks places that aren't part of the Sultanate, and are still Orenian / loyalist.

  3. I'm a newbie, but here's my few cents.

     

    I am not annoyed by nexus crafting and skills, in fact I find the gathering part rather reasonable.

     

    One thing however that I noticed is limitations instead of encouragement.

     

    You could still encourage player interaction by providing "positive" stats through the system instead of "negative". Right now, I can't even get stone bricks for my keep renovation because there doesn't seem to be any stacked shop I can find (although I'm pretty sure I'm not searching enough).

     

    How about you lift /all/ restrictions and convert abilities into full-on benefits instead? Let me list a few examples:

     

    - Instead of being unable to craft armour, why not make it terribly long for non-trained blacksmiths? You could apply this to most item crafting, unskilled people could need twice, four times, sixteen times or hell even hundred times the seconds to craft.

    - Instead of preventing unskilled players from combining items, why not make it (a) more expensive for them to craft (16 smoothstone for a stone brick?) or (b) better for experienced craftsmen (1 smoothstone for 4 bricks)?

    - Instead of preventing people to harvest certain items in general, why not just make it more efficient for skilled people to harvest the items? Remove the extra damage to axe for dark logs and instead have it drop only for every fourth block destroyed.

     

    That's what I think about crafting. Right now, as a player I feel like the system "punishes me for not having skill X". It'd be better if the system "encouraged me for having skill X."

  4. 12 minutes ago, aerialkebab said:

    How cool is Budapest? 

     

    It's not as cool as London or Berlin, but cheaper which makes it more suitable for parties. I only ever had two mugs of beer in London but paid my pants for it. Same quids can buy you five in Berlin or fifteen in Budapest.

     

    12 minutes ago, Tahmas said:

    Hi.

     

    Hi. Nice to ... uhm, meet you. That.

     

    11 minutes ago, Angmarzku said:

    Hi, Med. Did not know we might've been neighbours.

     

    Now we know, at least. Anyhow, I've yet to cross the mountains to the other half of your country. First thing I'll do is visit Peles castle if I ever get back there.

     

    11 minutes ago, AntonVoron said:

    *Ctrl F's for signs of Massivecraft*

     

    Shoosh. I triple-checked.

     

    Also, have you heard what they said on the news today?

     

    wxzzqG1.jpg

     

    Done getting a vote of no confidence in no time.

  5. Alright, found it was about time I did some proper introductions here on LOTC.

     

    Some of you may have met me already in-character, some of you may only see this and cringe at the faint arrogance radiating from my words. Either way, if you opened this thread and read so far, I could at least make a pun or two or provide some decent entertainment. Or not.

     

     

     

    Oh yes, this is bloody long, so feel free to just smile and wave while shifting away.

     

     

     

    Who am I, you'd ask? A student, male, twenty-one, born in the walled-up country of Hungary and the beautiful and cheap party capital of Budapest. Yet I've spent most of my life recently in Durham, an equally beautiful (but rather lame when it comes to party) town in the far Northeast of the United Kingdom. It's a British town with an oversized cathedral, a fine viaduct, the officially worst night-club in Europe and a bunch of awesome old English people speaking that one funny accent from the first Fable game.

     

    I study economics, but to be frank, I'm rather knowledgeable about anything that doesn't directly contribute to humanity. So unless you inquire about biology or chemistry, I can stretch our talk to the point we'll end up discussing alternate versions of World War two anyways (a complaint I often receive, albeit I hold myself to the fact that it goes WW1 at least 20% the times). History? I'm a europhile, but love it. Mathematics? First in class for thirteen years and competed each year. Languages? I'm fluent in three while learning the fourth (and have the most useless as my native). Politics? Unless you have something against Margaret Thatcher or Milton Friedman, we can talk. Geography? Competed, even won a lovely book, sad thing it was German and thus twice the pages it should have been. Philosophy? Fourteenth in country, a friend and long-time discussion partner right behind me on fifteenth. Physics? Took advanced physics for the fun of it, I'll probably never use it. And yes, I've visited two nuclear reactors for the sake of it and took part in a conference on the matter in Berlin, because I just like the idea of nuclear power. Writing? We can trade short stories, although I'm working on a novel right now. Economics? I'd ask to skip that. I often venture off to discuss finances and economics despite the fact that 99% my studies revolve around it and when not attending a lecture or specifically studying I usually prefer to skip the topic.

     

    And yes, there was a hint for my hobby. I enjoy the grimdark and the less happy themes that leave you thinking more than celebrating. As such, I often watch movies, read stories, roleplay on the internet and write my own tales. When it comes to the latter one, I'm fully obsessed with the 18th century, in terms of culture, warfare, architecture ... anything except for wigs. I hate those bloody white wigs. My all-time favourite movie is either ******, Shawshank Redemption or the newest rendition of Les Misérables, depends on the mood in which I am when you ask me. For books, I admit I read far less than I supposed to and indulge myself more in reviews and summaries because I fail to dedicate the time to one book, and when I do I read them in one sitting. Yes, the last book I read I picked up on the train starting off home and put down on the airplane before it landed 9 hours later. But I do adore Malevil and Brave New World. My favourite philosopher is Nietzsche, favourite continent is Europe and my favourite phenomenon in physics is the reaction of non newtonian fluids to sound waves. Oh yes, I also sketch stuff, most of the time landscape / architecture sketches for my novel.

     

    Here's some, all drawn with a pair of Parker Urban and Sonnet fountain pens, and I use no ink remover or whatsoever (if I draw a line, it stays there and I work with it): 1 2 3 4 5 6 7 (pictures in greyscale, originally with black ink that had the weird issue of turning brown after exposure to sunlight).

     

    Oh yes, and I'm a Game of Thrones fan as well, although pretty-much newborn. I didn't follow each episode, merely summaries up until season six, but for that I finally ended up with friends sharing the obsession with whom I could sit down and swallow every episode in the early mornings of British Mondays. I'm an all-time Lannister fan, with a special place for Cersei in my heart, with Tyrion and Littlefinger just below. I don't really know what binds me to love Cersei as a character, it surely isn't her wit, tact, probably her compelling character and the way Lena Headey keeps up that smug smile and fake badass attitude whatever happens.

     

    Apart from that, I did Judo for 13 years but stopped because I realised it was rather boring, only doing the Seiryoku Zen'yo Kokumin Taiiku no Kata sometimes. Instead, I took the now-obsession of walking everywhere that's within the radius of 15 kilometres (about three hours of forced march). Today specifically I had 7 kilometres, which is a bit more than four miles for the Imperialistic fellows here. I'm an avid meat eater devouring anything from the smallest fish to ribs, but I fancy birds the most doused with BBQ sauce. And I'm infamous for my ability to down cider, my favoured drink. I listen to a lot of music genres that range from classical to black metal, although I can't take rap, hip-hop or techno/dubstep. My definite favourite band is Iron Maiden. And yes, you are right to presume that I'm a metalhead. While I'd prefer you imagine me as a polar bear (since Medve-koma means bear-buddy), if you desperately need to imagine my looks then think about a tall guy with long and wavy chocolate locks and a magical amount of facial hair that allows neither a clean shave nor a decently dense beard that doesn't look like a desperate attempt to mimic Dmitri from Grand Budapest Hotel.

     

    When it comes to minecraft, I started off in Beta, back in glorious '11. I kept seeing all the build screenshots on 9gag and approached my friendo in school who's usually familiar with the subnerd-culture. Asked what it was, said it was a game of picking and placing blocks, lofted a pair of brows and squinted at him, he told me to bloody try it before the weird stare. Sat down, opened up the lovely cracked version (from back in the days where you could just download the .exe from minecraft.net and play single without an account or whatsoever) and created a single-player world.

     

    It was fabulous, that I must say. I had no idea what the hell I was doing, didn't even know smoothstone could be mined or tools could be crafted, I just built random formations from dirt and explored the world. That was back in April, May saw me actually learning the game and building my first castle which looked like a Vogon spaceship. In June, I started venturing to different multiplayer servers with my brother who soon grew tired of griefing and gave up playing minecraft. Found a lovely server with a community, joined, gained some little fame, but like most cracked servers back in the days it shut down.

     

    Community moved over to the other server, I became fairly well-known there by the autumn of 2011, became co-leader of a faction, we conquered all others on the server (we were PvP twats) and I became staff there. Lovely story, but after more than half a year the server shut down in July 2012. Late 2014 my minecraft journey was literally going from shard to shard that remained after that one original community I first joined. I was offered staff most of the time, help managed servers until owners left then went to the next and so on.

     

    Some buildings of mine. 1 2 3 4 5 6 7 8 9 10 11 12

    They aren't messy medieval, but welp. I still love them.

     

    In 2014 I gave up and joined a larger server, became server architect there, built some stuff and infrastructure then resigned in March to prepare for my end of high-school exams. Yet after my exams I felt empty without minecraft and the usually geeking in the evenings. That was the time I begun missing the DnD sessions I used to have and decided ... why not try minecraft roleplay? Whatever, I looked around servers, laid my eyes on Lord of the Craft and ...

     

    ... saw the whitelist, backed away and chose to start off on another server. Honest, I know, but I'm one of the players who was scared away by the whitelist procedure. But more on that later. I joined another server and made my first original character in a good while.

     

    Aye, only thing I remembered was that evil characters bring just that more instigation, action and fun compared to white knights. So my first character ended up being a psycho who attained a fair share of power in a faction (notice the ombre hooded girl skin from skindex ... trust me, at least a good share of those using those skins simply don't care enough or haven't gotten into RP yet, they aren't all noobs. I tend to pretend I wasn't), and had lots of good storylines that bound me to Minecraft roleplay forever. We decided to pack up the good RPers from the faction and move on to the "central" hub of roleplay on the mentioned server, where I had my second main character* (June, first character with custom skin made by yours truly), an alcoholic schemer with little regards to morals and more attention for self-preservation and excessive promiscuous behaviour. Now that was loads of fun, but I switched to a more serious character*, my third one, in August. I became staff on the server during the Autumn and remained such until my resignation and departure earlier in June.

     

    This character lasted for ... a really, really long while. She became both famous and infamous, achieved great things in RP but most of all had lots of funny and enjoyable drama. I really loved the character, and I kept her for a whole of half a year until March where I shelved her due a plethora of reasons (detailed later). I designed a character that was in most ways her complete opposite for the sake of fun, my fourth child*, whom I played up until my switch to LOTC in early June. Here I have my sweet Karina* (skin currently on my MC account) so far, and nothing more right now. Next to these four noble ladies, I played an ... extensive cast of other characters, mostly for fun or side entertainment. A serial killer, a pirate*, a mercenary*, a goon*, a hyper-aggressive hobo, a crazy old guy prophetising things that already happened, an orc warrior*, a crazy plant-woman-journalist*, an opium-addicted noble daughter who kept spiking drinks*, a slithering, mathematics obsessed head of a cannibalistic and creepy family*,  and all the others I've all forgotten about and didn't play for more than 24 hours. All *s are skins made by yours truly, rest are heavily-altered skins from planet MC or skindex. I know my skins are usually out of place because of the sheer vibrance I put on them, although that's with a different point. I'm an expressionist when it comes to skins and care more about inducing a general sense, feeling or aura with a skin than to make them "realistic" or "artistic".

     

    For the whitelist procedure, I ... don't know why. I wasn't the de-facto noob roleplayer, I wasn't afraid of applying. It simply "was" preventing me from choosing LOTC first-hand, for one reason or the other. And looking back at the serious issues that faced my whitelist application (wrote it in half an hour, posted it, review post on it half an hour later, approved after ten minutes, implemented in half an hour, whole ordeal didn't take an evening), I have no idea what kept me from doing it in the first place.

     

    Those paying attention may have noticed that out of the 15 characters mentioned, there's only two males despite myself being a male OOC. The reason for that is specifically the first male character I roleplayed, the pirate one. I hold myself to it that I don't roleplay for escapism but for story-driving and drama. And with that, I make conscious effort to avoid self-insertion, which proved to be really hard playing a male character. Even in his looks, as the character molded it started resembling me so I scrapped the pirate soon enough.

     

    Why I fear self-insertion that much? One of the many reasons why I scrapped my long-term character I played for half a year. I felt threatened myself whenever the character was threatened, I assumed for the connection that ... developed? That could be the word, developed over six months of playing her. I felt anxiety whenever she had to overcome an obstacle in character, and I kept plotting schemes for her while sitting in lectures. In a desperate attempt of re-design I stripped her of the only two things we had in common, a hobby of hers and views on religion, but it didn't help much. She mostly developed naturally, although I'm pretty sure my personality steered her a bit. And in the end it felt more of a chore to play her, to "preserve her" at any cost.

     

    Which leads to my main point about roleplay. I don't roleplay to "develop my character", I want to believe I roleplay to "develop a story" which I enjoy taking part in, much like a book or a movie. And (you may notice I often roleplay traitors, schemers, backstabbers or people who play the risk) as soon as there's the "character preservation" attitude, my enjoyment of roleplay ceases. Going to stop here because this kind-of turned into a rant anyways and I ran out of puns and funny things to say anyways. And if you've read it this far, I'm pretty sure you'd prefer I stopped so that you can finally make that one comment about "holy **** I've read all of it" or whatever you fancy. Cheers.

     

    I'll just ... add anything that comes to my mind here at the very end. That.

     

    Any questions? Feel free to ask and I'll try to answer them.

  6. Karina Victoria Gotthold

     

     

    81718bce7ad49b589d508b6d197214d6.jpg

    * D e p i c t i o n   d o e s n ' t   i n c l u d e   t h e   c r o o k e d   n o s e *

    More relevant visual depiction HERE.

     

    "I choose Violence."

    - Cersei Lannister

    Gahahahaha you expected a quote from someone else here?!

     

     

     

    Basic information

     

    • Karina is a 26 years old Heartlander human.
    • She was born to house Gotthold, her father being Konrad Gotthold and her mother Amalia Gotthold.
    • Karina has a brother and three sisters.
    • She currently resides in the Wilfriche chapter house within Johannesburg's Apostolic Palace.
    • She's forging weapons and armour for the order. Besides that, she serves the pontiff as a Holy Dame.

     

     

     

     

    Physical description

     

    • Karina is 5'9'' tall and weighs 180 pounds. Her body is rather boxy from being well-fed, with heavy muscles built up from manual labour. Overall, she has a strong and unladylike body and posture, resembling a modern-day weightlifter's or heavyweight boxer's.
    • Her hair is straight blonde and she either wears it loose or in a braid.
    • Karina's eyes are emerald green.
    • Her face is oval, with an oversised nose that's often compared to an eagle's beak, with the addition of it being slightly crooked. Her brows rest in an expression of surprise, while her small lips are stuck in a fair frown.
    • She doesn't have any tattoos or major marks on her skin, apart from a few birthmarks. She has a fairly large cut across her back that festered into a lasting scar and far more cuts on her arms, although none noteworthy there. There's another scar running down the right side of her face, from her temple to her chin.

     

     

    Clothing and equipment

     

    • Karina usually sports simple red rags for her everyday work, with a stained woolen trim to keep herself warm. When going to battle, she dons full plate that's always kept in top-notch shape since it's her own handwork. When in an audience with nobility, she wears a red gown with a corset  (that presses her posture from "bulky craftswoman" into "chubby politician"), the fur of a fox on her shoulders and a nice amount of steel jewelry polished shiny to resemble silver. Apart from those, she doesn't usually have any jewelry of the kind equipped.
    • Her favoured weapon is her bidenhänder, a fairly large two-handed sword with double crossguards and a long hilt. The blade is carried around on the shoulder much like a polearm and used in wild circular swings to keep foes away (EG, a Landsknecht's tactics and weaponry), compensating for her lack of reach due to height. Another favourite of her's is an executioner's battle ax that she can carry around, with a blunt back side for knocking out opponents.

     

     

    Physical strengths and weaknesses:

     

    Constitution: Karina spent days if not weeks or months down in the mines of Aethermoor after she left Felsen to make a living. During this she developed exceptional constitution that's remarkable even in war standards. The main reason she chose to wield a two handed sword is because hacking with full body's power resembles swinging a pick axe around that much. One thing she misses however is the ability to sprint and run for longer distances than a mile, in such cases coughing fits often interrupt her due to previous minework still at the bottom of her lungs.
     

    Short: On the other hand, there's her height. While in commoner and burgher standards, especially for a female, she may seem to be above average, when it comes to her lifestyle and the military her height is a definite weakness. She's five inches shorter than what could be considered a normal soldier's height and with that, her arms are shorter as well. While a zweihander lets her ignore this against closer quarter enemies, she can't effectively fight with a war axe unless she shoves into her enemies to negate the difference in arm length.

     

     

     

    Personality description

     

     

    Personality traits

     

    Eloquent: Born a burgher in Felsen, Karina learned how to kiss up to others, hide her intentions and generally speak with a silver tongue. This helps her a lot with interactions, especially towards the nobility of the realm and during negotiations where a good word or two can press for better outcomes. She's also able to keep up the poker face and the smile when discussing matters, except for a few specific topics ...

     

    Outspoken: Despite her general eloquent nature, Karina often talks her mind even if such doesn't benefit her at all. Most prominent is her being outspoken about her cruelty, zeal and skepticism in matters.

     

    Intelligent: She has always been fairly intelligent in the practical way. While she doesn't know much about history and has the same troubles memorising things as others, she can find solutions and resolutions to situations faster than others, and can resolve things others can't. Her intelligence comes to foreground the most when she's scheming to outsmart others in politics, or simply when she conspires against someone.

     

    Cruel: Something just amuses Karina when others suffer, a flaw that she couldn't get around ever since her childhood. It doesn't mean unnecessary evil acts wherever she goes, more so an awkward smirk when seeing misery up-close and a general apathy towards the suffering and plight of others.

     

    Zealous: A fairly neutral trait of hers is her devotion to the church and religion. She has a general hatred towards any other race (including Farfolk) than humans, a spite against heathens and heretics and an obvious avoidance of magic. For the general Orener, this comes off as a moral, loyal, honourable and patriotic persona. For others though, it can seem utterly disgusting and repulsive.

     

    Optimistic: Her deep religious nature leaves her with a constant optimism towards any bleak outlook and the ability to remain witty even in the most dire situations. The only situations where she reveals a fair scent of realism is in politics or schemes, when she suspects something amiss ...

     

    Skeptical: While she often smiles and waves, her intelligence and experience with her own eloquence leaves her skeptical about most social interactions, even paranoid sometimes to the point that she schemes and conspiracies where there aren't any.

     

     

    Likes

     

    Architecture: Karina has always had a passion for architecture and buildings. Oftentimes she just sets off from her home on a week's or month's trip to see an architectural marvel with her own eyes. Architecture's also one of the very, very few exceptions for Karina's racial bias. While she still holds human castle building and cathedral construction as the very height of architecture, she can somewhat appreciate dwarven and elven buildings.

     

    Alcohol: While not an outright alcoholic, Karina does in fact consume an over-the-board amount of alcohol, especially wine lately. Perhaps the reason is that she had to skip the daily mead for a whole of two years when she couldn't afford it, and now with some wealth behind her back she can indulge herself in barrels of dry red.

     

    War: There's two reasons for Karina's love for war: the first is that she loves to swing her bidenhänder, the second is that her family's trade is weapons manufacturing and military supplies. In a sense, war means entertainment and business for the young Gotthold, and she needs nothing more.

     

    Riding: Another hobby of hers is riding. While she's good on horseback, Karina has yet to learn how to wield a lance or how to even navigate a horse in combat, so for the while this remains a peacetime leisure activity of hers.

     

     

    Dislikes

     

    Elves: Karina considers elves to be overly arrogant, inefficient and uncultured compared to humans, whereas the truth may as well be the contrary at all accusations except the first. She avoids elves, fails to respect them and often has slips of the tongue for degrading remarks.

     

    Orcs: Even more so than elves, Karina can't even properly look at an orc without cringing or remarking something about "stupidity", "brutishness" and "heresy". She considers even the most innocent of the orcs a fearsome animal to defeat or repel.

     

     

    Personality strengths and weaknesses

     

    Adaptive: Perhaps the strongest trait on Karina's palette is her adaptability. In the company of soldiers, she's ready to lower her bar of etiquette and act along, while in the company of nobility she's ready to display whatever etiquette was hit into her.

     

    Paranoid: Her most prominent weakness is her paranoia, which can easily drive her to confront close friends or even family members when she feels they are "after her" with a plot. The sole reason she fled Felsen to begin with was her paranoia against her brother and extended family.

     

     

     

    Combat description

     

    • Karina generally avoids combat where it's unnecessary, seeking to resolve conflicts through wit and talk instead.
    • In close quarter combat, she wields her two-handed sword to complement her lack of reach. When using a shield and an axe, she seeks to get as close as possible to the enemy and press her shield against them, shifting combat more into a brawl.

     

     

    Favoured weapons

     

    For melee combat, she prefers either a bidenhänder or a bearded war axe. While she doesn't have any special preferred war axe, she does keep a bidenhänder she crafted herself. It lacks any major decorations apart from the handguard, which is wrought iron and curled up at the ends to resemble small flowers. Link for picture.


    For ranged combat, she uses an arbalest that she made in Krinford. It's rather crude, with parts larger than usual and some sides unpolished. The only decorations on it are a set of carvings in the stock she made out of pure boredom while sitting in the tower, glaring at the battlefield between the rebels and Oren. She bought a cranequin to make loading it easier. Link for picture.

     

     

     

    Relationships

     

    (To be added)

     

     

     

    Background information

     

    (To be written)

  7. 3 hours ago, Nathan_Barnett36 said:

    Considering you're basically on the same team as the coalition against Oren you should fight on sunday or something. Fighting on the same day of a siege warclaim is pretty stupid and you know you only did this so we would have less people and that alone. Why not move it forward a few hours on the same day as this one?

     

    Not to mention it will be EXTREMELY laggy during 2 warclaims. 1 warclaim is laggy as it is but 2 would make it unplayable.

     

    I think it's perfectly reasonable to have multiple coalition warclaims against Oren at the same time. Since the whole point of the coalition and rebellion is to divide Oren forces and surround the Empire. It'd be unfair to have Oren forces fight Vandoria with full force one day, and then Courland the other day. In character, I think it'd be more than logical to direct two attacks at once. Or more, even.

  8. OOC

    Mcname: Medvekoma

    Skype: You already have me, I think

    Timezone: GMT (BST)

     

    IC

    Name: Karina Gotthold

    Age: 26

    Race: Human

    Main weapon of choice: Two-handed sword

    Secondary weapon(s) of choice: Pike

    What role do you wish to have in the guard? For the while, probably recruit. Later on, maybe either officer or scribe. Or perhaps a sword of Aethermoor, who knows ... perhaps there'll be more rescue missions :D

    Why do you want to be part of the Fos Aspida?: Have been semi-part of the force-war-group-army thing anyways. Just decided to make it official for Karina.

    Do you currently have a home in Aethermoor? Yes.

    Do you swear loyalty to Aethermoor and that you will abide all of the rules? Yes.

     

    Lastly. Answer these questions truthfully (be true to how your character will react to these situations and try and be as detailed as you can, this helps us to check on your RP as well as see what your character is like):

    You see a woman walking down a street. The woman is old and runs a nearby bakery shop in the town, carrying a few bread packages to her shop. Suddenly, a thief darts out from a nearby alleyway and manages to take the goods. The thief speeds away with the stolen items. What will you do?

     

    Karina would probably dart after the thief in an attempt to tackle them. Especially since the latest battles and fights, she's rather cocky. Although, she would probably care little about the bread and would just take the fellow in for questioning and perhaps a beating or two, not helping the old woman in any way.

     

    You are on duty at the gate. Everything is relatively peaceful until a man comes up to your post. You recognize the man as someone who is banished from the town due to his drunken and violent behavior.  He is demanding access into the town. In an attempt to persuade you, he attempts to bribe you with two hundred minas. If you refuse his offer, he will then offer you two thousand minas. What do you do?

     

    She's probably accept the bribe straight away, let the man walk in then tell another guard she thought she saw the man sneaking in and have them capture the man. If questioned about the bribe, she'd probably say she planned it all out to bust the man and she'd probably lie, saying it was twenty minas or something. Karina's a miner, nothing more right now. Two hundred minas make a change in her life.

  9. -OOC-

    Minecraft Name: Medvekoma

    Skype (Preferred, not required): medvekoma.medvekoscma

    Nexus Professions: miner, blacksmith

     

    -IC-

    Name: Karina Gotthold

    Race: Human / Heartlander

    Age: 26

    Where do you live?: I currently reside in Aethermoore

    Are you willing to move?: I'd prefer staying there. Neighbours are nice.

    Combat skills?: I shot a crossbow before.

    Are you in any other groups?: No, although I have been offered a bureaucrat's stead in the Aethermoore guard.

  10. Out-Of-Character Information

     

    What’s your Minecraft account name?:

    Medvekoma

     

    How old are you?:

    20 (Perhaps 21 by the time you'll see me on the server)

     

    Are you aware the server is PG-13 (You won’t be denied for being under 13):

    Yes.

     

    Have you read and agreed to the rules?:

    I tried waltzing through most, yes.

     

    What’s the rule you agree with the most?:

    Most points that deal with character death. I've always found the LOTC approach to be rather interesting. In a sense, I learned to agree with them.

     

    Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!):

    The whole combat system, right now. But I reckon a first-hand experience will do well to redeem that.

     

    Another would be time progression. I recall seeing IG years on the wiki, is there an official timescale?

     

    How did you find out about Lord of the Craft?:

    Word-of-mouth

     

    Link(s) to past Whitelist Applications (If applicable):

    N/A

     

     

    Definitions

     

    What is roleplaying?:

    Assuming a separate identity to participate in communally driven drama with others in a mostly self-defined environment.

     

    What is metagaming?:

    Using knowledge gathered OOC for IC gain. In a broader term, calling out someone for not knowing something OOC that their character would definitely know IC.

     

    What is power-emoting (powergaming)?:

    Implying a narrative in future-perfect. In more casual terms, roleplaying actions done instead of attempted.

     

    In-Character Information

     

    Character’s name:

    Karina Gotthold

     

    Character’s sex:

    female

     

    Character’s race:

    human, heartlander ancestry

     

    Character’s age:

    26

     

    Biography  (Please make it a decent two paragraphs long. Remember to add three references to the server lore.): (where does your character come from?; where have they traveled to?; what year were they born in? et cetera.)

    Karina was born into her relatively well-off burgher family in Felsen, as third child out of six. She is home-educated by her father to be a generic bureaucrat. Knowing that the same skills were those that left her father able to feed the family with more than bread and stew, she didn't resist much and grew to develop a faint passion for the coin. From the age of nine she works next to her father in measuring and exchanging currencies in their modest townhouse and office.

     

    A turn in her life came when her father died, Karina sixteen at the time. Her brother took over the family business and she was no longer as much involved, instead kept indoors to be later bargained into marriage hopefully for a good dowry that'll boost family business. Despite the varying attempts and the marriage of both her older and younger sister, she was left without a suitor as a commoner in waiting.

     

    With the recent wars in which the Holy Empire engaged itself in, the Gottholds grew their stash of coins to the point where her help was no longer required, so at the age of 26 she set off to seek her own fortune, riddled after a faint argument with her family. She didn't take much else than her knowledge of money, her ambitions, dreams and of course a good pouch of coins from the family treasury that'll surely leave a brother or two wondering where she went. She's currently at odds whether she should leave Felsen and seek fortune in another town, or whether she should simply stay and cope, steering clear of her family. She has a high respect for nobility of the realm and will probably seek to earn the protection of them, selling herself into servitude.

     

    Personality Traits:

    Charming, curious yet cautious. Perhaps a tad bit gregarious as well, with some ambition and diligence. On the other side, rather greedy, cynical and a compulsive liar often blowing or making up stories on the spot to polish herself.

     

    Ambitions:

    Wealth, mostly wealth and some influence. Taken her personality and talents she'd probably bind herself in servitude one way or the other to either nobility or someone wealthy and then try and find her way upwards.

     

    Strengths/Talents:

    Her most prominent strength is probably a silver tongue sprinkled with a good sense of boot licking and mild sociopathy to appease those she has to appease. Her talent, mostly writing and a fair bit of bureaucratic sense. I imagine her as a suitable adviser, chamberlain or even cupbearer if that's what pays her most. For a random talent of her's, she's good with poetry and has a decent eye for art.

     

    Weaknesses/Inabilities:

    Probably her physical weakness in combat, for most prominent one, and her lack of combat training. For her mind, a gentle sprinkle of paranoia that makes her suspicious of any and all around her. That, and a cupful of greed that leaves her mostly amoral, sometimes even immoral. For a random inability of hers, she's claustrophobic and often feels uncomfortable when indoors without windows, or when far from the entryway.

     

    Appearance: (what does your character look like?; how tall are they?; hair color?; scars?)

    5'5'' tall, weighs 140 pounds. Slightly wavy long black hair, blue eyes, square-ish face perhaps a bit blunt and shot with patches of freckles underneath the eyes. A hawk-nose curling a bit downwards and small lips, usually bound in a faint smile. Eyebrows trimmed and normally resting in a neutral stance. Her body lacks the muscles, but she's in no way underweight, perhaps a tad bit chubby even. She'd walk around in with a straight posture that's ready to bend anytime the situation demands it.

     

    Skin:

    Link.

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