Jump to content

Sander

Gold VIP
  • Posts

    465
  • Joined

  • Last visited

Posts posted by Sander

  1. Arnaud de Novellen shook his head as he read the missive inside a church "I think we ought to give the Adrians the benefit of the doubt, for while they are warmongers, I've known they can also be kindred people of GOD... I do not for a moment belief the average Adrian to be a worshipper of the Daemonic Azdrazi. But neither do I for a moment presume that this discovery of the righteous Ludrik Katzak is false. Let us laud this man for sniffing out and uprooting the filth of evil in a Canonist realm, with risk for his own safety. Now that this matter has been brought to the inquisition, I hope the Duke of Adria knows what is best and recognizes that judgement awaits all, and that the Duke would therefore renounce this putrid corruption of his fair land and despite political differences, proclaim his enemies in war to be brethren against the Azdrazi!" He'd nod to himself as he tapped Katzak's missive "Let the Duke speak God's virtue, and cleanse and purge this stain together with the Church. Let Adrian Canonists carry the torch and Aaunite Canonists the oil that will together burn the blight of the dragonkin."

  2. ENCHIRIDION VIRTUTIS
    Handbook of Virtue
    vr2UuBtqMjunJU3FLHTwby3uluao6-l37REGCwAPCkpF8NlIVptnKo_tWLWyqRzM1rhcFTgInuvXaEuiTRwai7LPwhJzi6TCpwPz3hcOiN1XI-_sSYtw7Wx53EVkP1iVVKUgbIDE4WIrzc3RUnjnRWw

    "Temperance"


    This book or thesis serves as a mirror to the book, written much earlier by Fr. Clemens of Karosgrad, called ENCHIRIDION PECCATI; the Handbook of Sin. As one might suspect, this writ shall instead detail those deeds and behaviors which are deemed virtuous within the Canonist Faith as to encourage this behavior among the faithful flock. The virtues described here will mostly be from the source central to this side of our faith; the Scroll of Virtue. However in addition to the virtues described in the Scroll, I shall also include those deeds and behaviors which over time have come to be deemed virtuous by the Church and Canonism as a whole, usually being derived from or related to the Scroll of Virtue.


    Laudetur Dominus,
    Acolyte Arnaud de Novellen

     

     


     


    Virtutes Libri - Virtues of the Scroll


    The category Virtutes Libri lists the seven capital or cardinal virtues of the Canonist Faith as described in the primary moral law; the Scroll of Gospel, where each of these is described in a Canticle. For exact wording, refer to the Scroll, here follows a contemporary explanation.
     

    Faith 

    The virtue of confidence or trust in others, specifically in God and the doctrines of the Church. The virtue of faith is the virtue of true belief in Holiness and morality and trusting that God exists and God is right.
     

    Charity
    The virtue of wealth of spirit, of caring not just for the Lord but your neighbor too, be they brothers of the faith or not. The virtue of charity is sharing that which God has provided for us and providing for those who do not have enough, for when wealth is shared, it is multiplied.

    Temperance

    The virtue of self-restraint, of knowing your limits and setting limits to enjoying worldly pleasures such as food, drink and love. The virtue of temperance is enjoying the good things God has provided for us, but restraining ourselves from enjoying too much of a good thing as to keep in sight that which really matters.

    Diligence

    The virtue of work and effort, of spending ourselves fruitfully for a worthwhile cause, for the betterment of ourselves, others, and the world we share. The virtue of diligence is spending the time God has granted us in a manner where we may look down at our works from the Seven Skies, and rejoice in our accomplishment.

    Patience
    The virtue of endurance of the soul, of lasting through the trials and tribulations God set on our path, knowing that with time, the right way to react to them and overcome them shall be presented, or else we shall be lauded post mortem for our fortitude through our suffering. The virtue of patience is perseverance and tolerance.

    Fidelity
    The virtue of loyalty and staying true, to God but also to one’s worldly duties. Your station, the path set out for you, your role in life, was appointed to you by divine providence, and it is a virtue to stay true to the course that has been set out. The virtue of fidelity is loyalty to duties, your brethren and your spouse.

    Humility
    The virtue of being humble, of knowing one’s place and of being modest. We cannot and thus should not judge ourselves on our deeds and morals, for in the end it will be God who will be the judge. The virtue of humility is recognizing that we are but mortal vessels, not greater beings, and that in the grander scheme of things, both beggar and king are puny.

     



    Virtutes Ecclesiae - Virtues of the Church

     

    The category Virtutes Ecclesiae lists those virtues that were not outlined or specifically mentioned by the Scroll of Virtue, but have instead been deemed virtuous over time by the Church and Canonist society as a whole. These tend to relate to or be derived from the Virtutes Libri.
     

    Kindness
    The virtue of showing compassion and consideration for others, treating them the way oneself would like to be treated.

    Cleanliness
    The virtue of purity and keeping yourself and your surroundings clean, filthiness is a form of corruption of the work of God and could thus be argued to be the work of Iblees, thus getting rid of this filth is virtuous.

    Justice
    The virtue of doing the right thing in matters of morality, with choices made based on the morality of virtue and sin or in more day-to-day terms, secular law.

    Celibacy
    The virtue of abstaining from extramarital intercourse, for as described in the Scrolls; ‘none shall lie together but in holy union’.

    Forgiveness
    The virtue of granting one forgiveness for sins and trespasses, or of being forgiven. For the Scrolls state ‘you shall not raise a hand in wrath, nor in envy, nor in any kind of sin.’ The virtue of forgiveness is central to our faith, often being exercised through confession and penance. All of us mortals are prone to sin, thus we must be able to forgive one another.

    Hope
    The virtue of believing and thus expecting that God will deliver that which is good and righteous in the future. Everything is set out by God’s divine providence, thus in the end justice will be served and hope is the strength of the soul to hold out and wait for His holy justice.

     

    Gratitude
    The virtue of expressing thanks and appreciation for that which you receive. Not only does this virtue encourage charity, but it enables it, as without gratitude, there is no true charity, only meaningless giving.


    Honesty
    The virtue of speaking the truth and being trustworthy, many other virtues rely on honesty; without honesty there is no humility or faith for instance. Without honesty there can be no true morality, and he who is dishonest deceives not only his fellow man, but so too himself, though never the Lord.

    Tolerance
    The virtue of respecting the choices, states of being and beliefs of others, linked to kindness, humility and patience. While it is our duty as Canonists to try to guide the misguided, we must be tolerant with them for it is not up to us to judge them, that duty remains with the Lord God. Thus the best we can do with regards to upholding these virtues is to be tolerant with others, and strict with ourselves.

     

     


     

    Spoiler

    The previously written Handbook of Sin:

     

     

  3. Due to popular demand, CCC collectable cards are now available through an automatic dispenser located in the St. Edmond cave in Corbenic! Happy Collecting!

     

    Spoiler

    Coordinates: 1510, 70, 540 (approximate)



    6b3e7d4f40ca8fcd5b459e050f4d723c.png

  4. 17c3fd0ebd8935234be26d7d511bf8ac.png

     

    -- Corbenic Collectable Cards --

     

    Sketched and printed in Corbenic, Collectable Cards are coming to YOU! Do you like heroic and Gallant Knights? Maybe you prefer stories of Canonist Kings of old? Who knows, maybe you're more of the Alchemic Flora specialist? Well in any of those cases, we have you covered! CCC brings you 5 sets of collectable cards depicting your favourite famous figures from history and more! Each set consists of 5 cards, so in total there's 25 (WOW! TWENTY-FIVE?!) cards out there for YOU! to collect! 

    "bUt sIR, wHaT'S sO cOol aBoUt thESe cArds?" EVERYTHING! (WOW WOW WOW!) If the simple joy of being able to build a collection of gimmicky pocket-sized picture cards is not enough for you, WORRY NOT. Because when you've collected a FULL set of cards, you can sell them back to CCC for a profit! (OH MY GODAN!) How do you get the cards? Well you need to be on the lookout for those my friend! CCC are not sold at any store, but rather bought at random from our travelling salesman Arnaud who might visit your town - YES YOURS! - if you're lucky! 


    "BUt I nEEevER gEt lUCky..."
    I don't doubt that! So for people like you we've thrown in a surprise!
    These cards will also be scattered around various places in Almaris for people like YOU! to find for
    FREE!
    Who knows, you might just come across some!

     

    Not convinced yet? Here's a little sneak peak of what your average card looks like, as well as a list of all the cards out there for YOU! (ME!) to find!


    1651b735863fe4afc63cc326cc19387b.png 
    Tobias I of Courland card from the Canonist Kings set.


    6624ad56ea8525dcc419906d48fb2201.png3ac64838b1522bb87d253d0bdb9fcf2a.png8ddedf1b06d810f2bdee16ad362563fd.png42a20a6136cf087ed13d82a00c65f5d4.png17ff08a0215815abb748f5cc46c00404.png

     

    [If you come across the CCC salesman, you can pick a random card for 10 minas! If you have a full set, you can sell it back to the CCC salesman for 60 minas!]
    {Trading with other collectors to get a full set is encouraged!}
    (Of course one does not have to sell back any of their collected cards! You're free to keep them and who knows, maybe collect all 25?)


    -- Corbenic Collectable Cards --

    Gotta find 'em all!
     

  5. Some of this has already been said I think, but I think a good way of mina generation would be a mixture of the following means;

    -Letting various nations/regions have unique resources so that nations can specialize and actually trade
    -Reintroducing a sort of tradesmanship like you had way back in the day with... nexus? or vortex? cant remember, but the one where you could pick a class or a role, like carpenter or w/e. Doesn't need to be as fleshed out as that was, but something where you need someone who picked a certain trade to craft certain items.
    -Bringing back the caravan system we had in Atlas. Not everybody liked doing that, but some people quite liked it as a means of making money and the trade caravans coming through did give off a very rp-friendly vibe imo. Plus it gives the pvp goons a nice source of roadside raiding rp?
    -Maaaaybe reintroduce the cloud temple admin shop that will buy up certain resources so that people who struggle to make money by other means can just trade in some resources for a small amount of minas? Not sure on this though.
    -Definitely reintroduce something like the npc monster hunting/bounty quest thing that I think we had a map or two ago. I think a lot of people quite liked that!

  6. Sat on the doorstep of his ranch house with his dog, Artiev thanked the farmhand that brought him a copy of the thesis that'd been spreading around. "All this talk of clergymen, church supporters and corruption critics..." He'd mutter as he read it, looking back up from the page. "I'll just be happy to be able to go to mass again and- HEY YOU THERE! KEEP MILKING THE GOD-DAMN CATTLE!"

  7. A Party At Krugmas Castle

    An orc as santa claus : r/SympatheticMonsters

     

    The Commonwealth of the Petra hereby invites all of the citizens of Petra, as well as those of Balian and Haense to a party for celebrating Krugmas!
    These celebrations will be held three Saint's Days from now [[Friday the 23rd, 4PM est]] at the specially decorated 'Krugmas Castle', directions shown below.

    St. Krug himself is rumored to make an appearance...

    Attendees are highly encouraged to bring gifts they wish to exchange! Dinner will be provided.

    We bid many attend and bring good tidings, for the more the merrier!


     

    Spoiler

    99997d078b3c3f8d872a2168120b9aaf.jpg

    Friday the 23rd, 4pm EST

     

  8. The Archducal Charter of Their Graces Renilde I and Constanz of the Commonwealth of the Petra for the establishment of the company of merchants trading in Petrine exports, hence to be known as
    THE PETRAN EXPORTS COMPANY
    -pWeTqmrhWD9PBcBnz6Jvd72GArw-Z7NI9hMoB3PGRPkncqW0CFagES0ITfgX2b2RGtDk1wwhH6Mpic2jlKHZ1aHrAySBMzVFgiPVWsHr_18i8_x5GxITRDLwzgUCiBNrQ_kbjCVJXqtY4BNE7PxZP9dO-gqZQxFKJN2-wYK0_PvQmRfMcPtV_LfGpX_Aw

    6th of The First Seed, St. Theodosius’ Day, Gelus, 1899 

     


     

    RENILDE I, By the Grace of GOD, Archduchess of the Commonwealth of the Petra, Countess of Temesch and Moere, and CONSTANZ, By the Grace of GOD, Archduke of the Commonwealth of the Petra, Prince of Balian, by the decree of this here Charter formally declare the establishment of the Petran Exports Company. This Company, to be headed by the hereby established title of Governor, shall engage in the management and exploitation of Petran markets in foreign realms.

    Section I: Activities

    I.
    The Petran Exports Company shall be granted management of any and all market stalls and shops owned by the government of the Commonwealth of the Petra in foreign realms, pertaining to these establishments to which the government of the Commonwealth of the Petra has a right as a result of its signing of Free Trade Agreements with these foreign realms.

    II. The Petran Exports Company is, as part of the above-stated management of these markets, free to sell their wares abroad in the pursuit of wealth and the exploitation of said markets, free of the limitations of taxation by foreign entities, as agreed upon through the aforementioned Free Trade Agreements.

    III. The Petran Exports Company shall additionally be granted an establishment for the purpose of trade in the form of a market stall or shop within the confines of the Commonwealth of the Petra.

    Section II: Governorship

    I.
    The Petran Exports Company shall be led by a Governor, with this position having the sole authority to make decisions for the management of the Company, safe for the authority of the overseeing members of the Round Table of the Commonwealth of the Petra.

    II.
    The Petran Exports Company shall have its first Governor appointed by Their Graces RENILDE I and CONSTANZ in the person of Franz Arthur Sarkozic. Should he be succeeded, he - or in his absence the remaining members of the Company, are free to nominate one of their own for the position of Governor, whom shall then by appointed with the approval of Their Graces or Their Successors.

    Section III: Compensation

    I.
    The Petran Exports Company will be obligated to grant the government of the Commonwealth of the Petra two-hundred (200) Minas per annum as compensation for the transferral of mercantile rights abroad and the management and exploitation of the Commonwealth of the Petra’s foreign markets. This amount shall be paid directly to the Treasurer of the Petra unless agreed upon otherwise.

    II. The Petran Exports Company shall furthermore pay a sum of  four-hundred (400) Minas upon the signing of this Charter as an initial purchasing of these rights.

    Section IV: Autonomy

    I.
    The Petran Exports Company is hereby granted also the right to operate with limited autonomy from the government of the Commonwealth of the Petra. This means that the Petran Exports Company is free to use what course of action is deemed necessary to protect Petran markets abroad as an extension of the Commonwealth of the Petra’s right to these markets as agreed upon in its Free Trade Agreements. This does however mean the Petran Exports Company is responsible for its actions and conduct abroad and the Commonwealth of the Petra claims no representation.

    II. The Petran Exports Company is additionally granted the right to sign financial and mercantile treaties and agreements with foreign powers, both those who are already in diplomatic ties with the Commonwealth of Petra and those who are not, granted they are required to seek the approval of a member of the Round Table of the Commonwealth of Petra before signing such treaties and agreements.

    Section V: Good Faith

    I.
    The Petran Exports Company is at any and all times expected to proceed its activities and conduct in good faith with and towards the government of the Commonwealth of the Petra. If the Petran Exports Company is found to not be operating within this expectation of Good Faith or otherwise found to be breaking the agreement of this Charter, the government of the Commonwealth of the Petra retains the right to give the Petran Exports Company a termination notice of one (1) Saint’s Week.

     

     




    Signed,

    HER GRACE, Renilde I, By the Grace of GOD, Archduchess of the Petra, Countess of Temesch and Moere


    HIS GRACE, Constanz-Anton, Archduke of the Petra, Prince of Balian

    HIS EXCELLENCY, Artiev Edric Colborn, Treasurer of the Petra

    THE HONOURABLE, Franz Arthur Sarkozic, Governor of the Petran Exports Company


     

     

  9. Gu_hygua2aE_kLzv6kDPt1zCiNgz-SyCja22NMUCukrb8I9KQZABsOz_YdT8tmF5jZBifS3FJ783QsCqJau0-CcY87q9Dr6lLxLx6t3FuFGvBS1ruhY313AE84JL_MB57fHzoegCnSKlNIZCwaB3mS8nM9xM7MhuFv6dZ8GoxuI4tTtxhgOkEOf38-1_5gu7tW78gcRQ__FsbVWYssx5BQPEj_fMga9bPVEij85-t8NBDp4edsMmCWD9zDtytom54HKY9RazZO7dkc2mvBIH61vq_H2ev_O3qZi1yzPb2xhd0-kLkneSMXpXxlvguuyJsAHORR8ifNo_W1Wm_qz9S2JTo3Ms0y97-up2P2Wb3QqNnR3Cov2YpTEr7ztw
    Petrine-Celian Free Trade Agreement

    of 1899

     


     

    Seeking to further their economic and especially mercantile ties, representatives of the nations of the Commonwealth of Petra and the Principality of Celia’nor have met in the Celian capital of Fia’andria to agree upon a Free Trade Agreement. This agreement shall be in effect for twelve years, at which time it will be up for re-evaluation and free to renew or terminate. The treaty consists of the following;

    Section I: Trade


    I. The signatories entitle each other the right to one shop or stall in each other’s capital’s market, free of tax to encourage trade, as well as ensuring the free passage of merchants and trade caravans in one another’s territory.

    II. Concerns regarding these market stalls such as their location, size et cetera shall be resolved cordially in good faith.

    III. The Principality of Celia’nor agrees to sell manufactured goods in their shop or stall on the Petran market, such as elven wines or magical products.

     

     



    Signed,

    HIS EXCELLENCY, Artiev Edric Colborn, Treasurer of the Petra

     

    AY’PUERAN;
     

    isr41NZ61Qnr-7Dsqzhlnj1J9vbc2vwD68zpnNCNByHfdL3qi6zXPF3xYOCcno13vjITYk2WP5oRJz2ZSXplVOO9qOGm0JMYtH3mWbmZ8F87cpQkM3iV_e2u3-QLWyELpM_Orl8DgWh2S8lTnRZXpz98yAYWuSQNlR9CAYwdpOarFcPaDN7orJbZBA

    Valyris Ibarellan, Princess of Celia’nor, Queen of Gladewynn, Princess of the Alders, Princess of Alderyn, High Empyrean Princess,  Sole-Proprieter of Gladewynn,  Evarir of the Aurumwoods, Protector of the High Elves, High Magus of the Arcanic Court, etc.
     

    orGcvF5ZvLazaT2FKBV90tbvZ4D1KbtHZow-zyGPoxQHFCqXvpaZRky1J1HyP8yH_KU-EyS9L3IQrGkCLtq2aWFuo6XsSi2SzRTnR-hggGnDbFDR48ro9FHNX128by8vzl0zELlfZSbzhB2xNPUesHVvO4YtMBxYjJJXjBYSNbPyx92d-7N74TMwKbb64w

    Virar Aestenia Aevaris, Laurir of Fi’andria, Virar of Starpool, Court Botanist

     

  10. [[OOC: The following notice was posted about Valfleur as well as on the outskirts of Petra, written in red ink.]]

    ArtStation - Beast of the Gevaudan

    THE BEAST OF PETRA
     

    A cause has been found for the many deaths and disappearings across the Commonwealth of Petra. The cause is not human, it is not a murderer. Instead we are in great danger, at the mercy one could say, of a horrid BEAST. As of yet it remains unclear what we are dealing with. Several people who were attacked over the past year survived these attacks and were able to afford us some insight as to what the Beast is. What is known to me currently is little, but it gives us a sense: the beast is large, dark or black in color, has large teeth and is extremely quick. It's speed is the primary reason we don't have more clear information; the people who were attacked didn't get a good enough look in the mere seconds their encounters lasted. The combined lack of information yet information we do have, have given rise to many theories on what the Beast is already. I've heard these talks in the tavern. Some seem to think it's just a bear, others suspect a wolfman or werewolf. I do not know what the Beast may be, truth be told.

    What I do know is that regardless of what it is, it needs to be killed so the killings be put to a halt. Though as this is no ordinary predator, I wish not to burden only myself with this task. Therefore I call on any hunters, soldiers and knights from Petra and beyond; hunt this Beast.

    Track it down. Smoke it out. See. It. Killed.

    Signed,
    Master of the Hunt, Artiev Colborn

  11. nQXIprT6-DPrapV7sMXrqnBPuHffkCgevO-zIZ6Y1_kyy1dX7sEZqLiao0QA5E2-6EK8-A4BuPOHqnTV-HVLirqhMMFjrRrtJLKK7Ezs9AIRdSkvTVpb7Bo_tl8-cJea5TjXRknlBTVpZ9iGm6neuT3WDDLwkwX07jlK2BBv4-vhLpL0FWe7Wg61Vey9NwFAyfoPzys4CokEJgJ7YSQLZ_vopLbRJk9jMMRgMDHLQ6LZtOgEBLdPsaVWtzdDES7o5zvt0zEupUNkr39rnPMvIbbRr-eVDZ-E7Au37AveW_dA9lvpicDJOTscx7upbPhjqyZd6XiS0ezDwCT_AfXtbOCLxoYp1ppgVbn7mTF_AoHbZ3dPZQTm6f589piA
    Petrine-Haeseni Free Trade Agreement

    of 1898

     


     

    In an effort to attain greater mutual economic possibilities, the nations of the Commonwealth of Petra and the Kingdom of Hanseti-Ruska have met in the Haeseni capital of Karosgrad and resolved there to sign a Free Trade Agreement. This agreement shall be in effect for twelve years, at which time it will be up for re-evaluation and free to renew or terminate. The treaty consists of the following;

    Section I: Trade


    I. The signatories entitle each other the right to one shop or stall in each other’s capital’s market, free of tax to encourage trade, as well as ensuring the free passage of merchants and trade caravans in one another’s territory.

    II. Concerns regarding these market stalls such as their location, size et cetera shall be resolved cordially in good faith. 

     

     



    Signed,

    HIS EXCELLENCY, Ser Maric Colborn, Treasurer of Hanseti-Ruska, Knight of the Marian Retinue

    HIS EXCELLENCY, Artiev Edric Colborn, Treasurer of the Petra 

     

  12. _F52xPkJZEb31vp2PPmel-YFfca9NhO04ISTEYK5yHTurU6PJ2RuDO4TqsbooD2yjQT4o0GSZSqpzifw2HE4Wyk_DRESA_NykPoWTtPvfRMPoXqn-OK26t7VDmLlMlNDbmxyk9xC
    Vaur Komitriez II
    Trouble on the Petra

    Trouble brews in the North of Almaris. The Holy Orenian Empire, once a mighty hegemon, is no more. From the ruins and dust, new states have arisen, seeking to carve out a legacy and the Kingdom of Haense moved its border south into former Imperial lands. In the air hangs the scent of uncertainty as the leaders of Aaun, Haense, Petra and Sedan vie for control. War is coming.

    In VAUR KOMITRIEZ II, you become the ruler of one of the four human nations in northern Almaris. You command troops from the mountains of the Attenlund to the plains of Arentania. Can you defend your territory from your neighbours, and will you be able to conquer the North under your rightful rule? Or will you falter, and shall your state perish and crumble like the Empire of old?


    How to play:


    Equipment:
    To play VAUR KOMITRIEZ II, the following equipment is involved:

    Unit pieces:

    25c8a330fc6e4766aaf28d93c7b5ac2e.png
    These pieces represent the army and navy units used in the game. The top row are the Army pieces and the bottom row are the Navy pieces. Yellow is for Hanseti-Ruska, purple is for Aaun, red is for Petra and blue is for Sedan. 

    Dice

    b031a7f558437743a20fbb4219bf75a9.png
    To play the game, players will require a simple 1-6 dice. (/roll 6)

    Board

    5fc75e30001a046c16b10f5f610ddfd1.jpg
    Most important to playing VAUR KOMITRIEZ II however, and differing from VKI, is the playing board with all its details. What everything seen on the board means will be explained below under Landscape. The starting setup of the board is shown above. 

    Landscape:
    The board consists of various types of terrain and has a plethora of markers scattered across it that depict actual places in the north of Almaris. Here is what everything on the board means:

    Terrain
    Light green terracotta: plains
    Dark green terracotta: forest
    Green concrete powder: hills
    Blue concrete powder: water
    Light grey concrete powder: traversable mountains
    Dark grey concrete powder: impassable mountains

    Markers
    4 walls with banner: nation capital
    Flower pots: smaller settlements
    Trapdoors: bridges


    Occupation:
    To show who occupies and controls what markers on the map, banners will be used for capitals as shown above. If a capital originally belonged to nation A, but has since been sieged and occupied by nation B, its banner will be changed to that of nation B to show it's occupation.  

    The conquest and occupation of smaller settlements is shown through the use of little flags ((flowers)), the colors of which correspond to the colors of each of the four countries. Yellow for Hanseti-Ruska, purple for Oren, red for Petra and blue for Sedan.


    Units & Combat:

    Each turn,  a player has to make a choice pertaining to units and combat. They can either deploy units, or move units and optionally fight or siege with them.

    Deploying units
    If a player chooses to deploy units during his turn, they essentially skip the turn. The player can then deploy a minimum of 1 unit for his capital, with an extra +1 units per 4 smaller settlements he has under his control. Players have a base unit capacity of 5, +3 for each capital they possess. This means that the unit capacity of each player at the start of the game is 8 for example, but if they'd conquer another player's capital, their capacity would be 11.

    When deploying units, players are free to choose between army and navy units. These units can be deployed on a free tile next to any smaller settlement they control. This means, however, that if a player does not control a smaller settlement next to a water tile, they cannot deploy navy units. Units can also be deployed directly inside their capital to serve as a garrison.

    Moving units & garrisons
    Instead of deploying, a player can also choose to move his units during a turn. Doing this allows the player to move each of his units once if he so desires. Navy units can obviously only move through water tiles and bridges. Army units can only move across land tiles (excluding impassable mountains) and bridges.

    There can be 1 unit per tile. Units can be in the same tile as smaller settlements or bridges. Moving diagonally is not an option.

    The distance units can move depends on the terrain they are moving through:
    Plains or Water (Navy units): 3 tiles per turn
    Forest or Hills: 2 tiles per turn
    Traversable mountains: 1 tile per turn

    If a unit moves through multiple kinds of terrain in one turn, the amount of tiles they can move is determined by the amount of tiles they could move considering the tile they are in, minus the amount of tiles they have already moved. If a unit starts in plains, it can move 3 tiles. If it uses its first move to move into traversable mountains, it can no longer move. If instead it moved into forest or hills, it could move one more tile.

    Optionally a player can also move army units into his capital to serve as a garrison to defend against sieges. A capital can hold a garrison of 3 units, played on the walls that don't hold the banner. If a capital is next to a water tile, navy units can also be used for garrisons, moving them directly from the water to the capital and vice versa.

    Fighting
    Combat in VAUR KOMITRIEZ is done by rolling the dice. In a fight, units fight 1v1 at a time, with the player with the highest dice roll winning. The player that rolls lower loses 1 unit. A battle goes on until either side has no units left, or the attacker retreats. A battle is instigated by player A trying to move into a tile that already has a unit owned by player B. Player A would be the Attacker in this case, with player B being the defender.

    Terrain also has an effect upon a battle. This is always the terrain the defending unit is in. If a defending unit is in a forest or in hills, they get +1 to their dice roll. If the defending unit is in traversable mountains, they get +2 to their dice roll.

    Sieging
    To siege a smaller settlement, a player needs to have one of his units on the tile next to the settlement and roll either 4, 5 or 6 on the dice. If this fails, the siege may continue next turn or with a different unit next to the settlement. Sieging a capital without a garrison is done in the same way.

    Sieging a capital with a garrison is done similarly to a normal battle, with the siege ending once either all the garrison units have been killed, all the sieging units have died or the attacking player ends his turn. A garrison can also attack units outside its walls, representing a sortie. Sorties are done by the defending player once it is his turn to take actions.


    National Ideas, Asymmetrical Gameplay & the Goal of the Game:
    There is no set goal to VKII, no preset achievement that will end the game. Instead, the players pick what the goal of the game is before they start playing. This could, for example, be that the game ends as soon as someone loses their capital, with the conquering player winning the game. Alternatively they could keep the game going until all of the smaller settlements have been conquered by a single player, or any other goal they can come up with.

    The starting setup of the game is asymmetrical, which means that not all nations are equal. Sedan for example has a defensible position being shielded for the most part by mountains, but only two smaller settlements, whereas Haense is spread out wide and thin, with eleven settlements spread across half the map. This makes for different playstyles to try to achieve the goal of the game, with Sedan for example benefitting from a defensive playstyle, while Haense has to pay attention to a careful maneuvering of units in order not to get their territory conquered.

    In order to strengthen these different playstyles, VKII adds National Ideas. Each country has a National Idea, serving as a modifier only they have to strengthen the style of gameplay that benefits their nation. They are as follows;

    Haense: Mother Ruska - Get an additional unit every three turns without having to skip a turn for deployment. Stops once unit capacity is reached.
    Petra: Knightly Republic - +1 roll to offensive battles.
    Aaun: Orenian Marching - All units get to move 1 tile extra per turn.
    Sedan: Defending Arentania - +1 roll to defensive battles.

  13. 6Kn9DpkMzDPsE5YP836C46Sk_zqHF-diDoh6G0xXDrGo2IX4GFNXuZMiHxMeteMr79jTk7HD7HlrjougJ5whWY0V94upYpt910SqHzpz6oFSrNJ4ankfgcVHi7-blQihV3ymc6ToIQVv1HvS5JJDBXUxvMwNWDXIFdAQLAWhQMLG1mLUXOB-uQ_ZR7QOsAtQJQXg9IC-Mi17cJmWbF7FfQyLmwmgt2I2IX8X4glLLyznW2ViEm3Z8MGYAX27ub7Ziyofq54r77v1oMOEoPpdzzMWQn5PNiX2lZcS3K0iaNN27bLzOytvZYSeWHv07m6hr1Q0rpKxxAfd6wVex3NvPdL8EC_gItdfhfinv60HHa2hjAFXR2LZ3AQHLcLw
    Petrine-Dwarven Free Trade Agreement

    of 1898

     


     

    In an effort to attain greater mutual economic possibilities, the nations of the Commonwealth of Petra and the Grand Kingdom of Urguan have met in the Petran capital of Valfleur and resolved there to sign a Free Trade Agreement. This agreement shall be in effect for twelve years, at which time it will be up for re-evaluation and free to renew or terminate. The treaty consists of the following;

    Section I: Trade


    I. The signatories entitle each other the right to one shop or stall in each other’s capital’s market, free of tax to encourage trade, as well as ensuring the free passage of merchants and trade caravans in one another’s territory.

    II. The Grand Kingdom of Urguan, through the guild of Armakak’s Merchants, pledges to provide in its Petran market the finest of dwarven goods in the fields of smithing, crafting and jewels.

    III. The Commonwealth of Petra seeks to purchase a suit of armor fit for the Archduke made by the finest of dwarven craftsmanship. The Grand Kingdom of Urguan shall provide such under a fair price befitting the suit’s materials as a gesture of good faith.


     

     



    Signed,

    HER MAJESTY, Ealisaid Mossborn, Grand Queen-Consort of the Grand Kingdom of Urguan

     

    HER GRACE, Renilde I, By the Grace of GOD, Archduchess of the Petra, Countess of Temesch and Moere

     

    HIS GRACE, Constanz-Anton, Archduke of the Petra, Prince of Balian

    HIS EXCELLENCY, Artiev Edric Colborn, Treasurer of the Petra 

  14. Night Landscape with a River Painting | Neer Aert van der Oil Paintings

    Corpses in the Commonwealth
    -=-
    A MISSIVE FROM THE MASTER OF THE HUNT
    TO THE CITIZENS OF THE COMMONWEALTH OF THE PETRA


    My fellow citizens; commoners, knights and those of the Old Regime. As I am sure many of you have noticed, over the course of the past year there has been an excess of mysterious deaths in the countryside of our little nation. So far there have been documented 23 cases of dead bodies being found along the country lanes, forest paths and fields of grain. Many of these deceased were commoners from the outskirts of Valfleur and Petra's hamlets, among the dead being several shephers, farmhands, maids who tended lifestock and even children like the seven year old boy found dead up by the ruins of the old military fort. On top of this, a further five individuals have been reported missing from across the Commonwealth with no bodies thusfar having been found. 

    I reach out to you, fellow citizens, for information. As of yet, we do not have any knowledge regarding who or what is the culprit of these poor souls' demises. If anyone has any knowledge regarding the cause of these deaths, even the slightest lead or suspicion, I ask it be reported to me, Commander Lambert or Ser Brandt. The same goes for knowledge of any new deaths or missing persons. As for what we currently know, who- or whatever is the killer, seems to tear up the victim's bodies to a point where their skin is shredded or mangled. In many instances, the corpses are partly eaten, though we do not know if this was done by the killer or some animal that stumbled upon the corpse. Lastly and most notably, the victims either carry serious wounds to the neck or are completely beheaded, suggesting a vicious attack to the throat to be the main pattern.

    Lastly I wish to issue a warning. While the recent summer months have seen a lull in the number of attacks, there was an exceptional frequency the past winter. Now we are once again heading into wintertime, with the night - the apparent time at which attacks take place - getting longer and darker. I seriously  advice against leaving the confines of the estate or place of residence at nighttime, and if one does, they are to do so in the company of others. Never alone. Additionally, during the daytime, do not venture out far into nature where assistance is out of reach.

    In the name of the Lord, let us pray we overcome the horror that plagues our land.


    Signed,
    Master of the Hunt Artiev Colborn


     

    [[OOC: This post is part of an eventline I am hosting, signifying the next stage of said eventline. Interacting with the story will have results and keep an eye out for further progress.]]

  15. File:petraCOA.png
    Artiev Colborn's Mayoral Campaign - A New Paradisus
     

    Spoiler

     


    I came to Petra as an immigrant not too long ago, to find a job and opportunity. I could've looked for a job in my native country - Haense - but I didn't. I was drawn to our Commonwealth's promise; the opportunity for new men to arise and make a name for themselves. In this election we do not just vote as citizens of a small town, but as the founding generation of a new nation, a republic where common men and the nobles of the old regime can agree to share power. A nation of promise, that is what drew me to this fair land where I now serve as Master of the Hunt.

    Now I run for Mayor of Petra's capital, to rise to the occasion and do my part in contributing to this young nation's success. For I believe we have the ability to shape here something truly extraordinary. We did not see the times of Horen and Julia, we did not witness Paradisus, but what if we could shape a Paradisus of our own? I believe Petra can be perfected for all members of our society, starting in Valfleur.

    That is what I wish to pursue in my mayorship, aiming for the following goals to make this dream come true:

    -I wish to establish a public library in Valfleur, so that Petra can become a centre of learning and educate those who seek to make their fortune here. I will personally see to it a large donation of books to this cause is secured.

    -I wish to establish the position of Aedile, of which there will be two. These shall be elected by public election in the town square two years after a mayoral election, giving them a term of four years. The Aediles shall serve to hold the Mayor accountable, ensure the Mayoral budget is spent appropriately and represent the interests of the townsfolk on a day to day basis. This position shall help to keep our town's governing accountable and fair, and with the right to bring day-to-day concerns of the citizens to the Mayor's desk, they keep his rule representative.

    -I wish to hold a festival to attract visitor with a market to make some extra income for our merchants as well as holding several smaller activities, tying into my position as Master of the Hunt. I shall ensure there be plenty of possibility not just for our citizens to enjoy themselves, but also for our knights and soldiers to prove their prowess and valour.

    -Lastly, I wish to expand our town's facilities so that Valfleur may provide for everyone's needs and thus in time grow into a true Paradisus. This would include the likes of a herbal garden for the Clinic, a proper training site for the Sons as well as smaller concerns like the improvement of infrastructure.


    I Shall Not Rest, 'til We Have Built Paradisus in Petra's Green and Pleasant Land!
    Vote Artiev Colborn!

×
×
  • Create New...