Jump to content

Suxals

- Aether VIP -
  • Posts

    482
  • Joined

  • Last visited

Posts posted by Suxals

  1. I am sorry you had to go through all that, perhaps you should try other groups within the server that take rp more seriously before quitting. But besides that i cant offer you more advice, lotc can be frustrating at times.

  2. Your mistake is expecting other players to be serious enough to rp consequences, the majority of the community is not willing to have flawed or handicapped characters, so expect nothing and you wont be disppointed. As an ET you can make them agree on certain terms to make sure they do so after your events.

  3. "Arranged marriages are the most logical way of ensuring the purity of a bloodline and financial stability of future generations. Why would any respectable man let the cloudy mind of an inexperienced and little reliable young woman bear the responsibility of making such a tremendous decision?. However, a pragmatic father should always take into account the view of their daughter in order to find a fitting companion for them." An ancient man commented as he read the open letter. 

  4. The community is ****, indeed, but that is why redlines must be put in place to reduce the amount of possible detrimental actions they can cause. Mass amounts of powerful spells lower the bar of magical roleplay and turns it into commonplace with many players that have little understanding of them, which will undoubtly cause troubles for the ST to police.

     

    Being brittle is not much of a disadvantage, it just turns them into glass cannons and unless i missed something, nothing stops you from keeping them somewhere secure where they cant be directly hit. If you are in range of hitting the magegold then you can also hit the one holding the enchantment, which makes it redundant. Imho combative enchantments should be cappet at certain tier and have more downsides when using them; like temporal reduced strenght, fatigue, loss of mana, etc.

     

    As a side comment; there are a few limitations present within the lore that are not reflected at the redlines.

  5. My main issue with the magic are enchantments: Mages never seem to know how to resist the urge of profiting from them and therefore they become pretty easy to acquire at places like the Auction House. So in my humble opinion, not only there should be a cooldown for the creation of combative enchantments, but they should also be a cap of strength for them in order to don't unveil the mystery around voidal magics (T3). Some random individual should never be able to cast a T5 spell by just tapping a item, that goes against the logic of needing several irl months to properly understand a magic.

  6. Replace the eviction/removal for other methond than the greeting of regions.

     

    Reasons:

    -They are an eyesore.

    -They expose the player being evicted, which can produce a bad image for both the settlement and the player.

    -New players wont know what to think of them, which can be negative for the server.

    -Removal of several RO can lead players to believe that the settlement is dead when perhaps it simply changed of leadership.

     

    Solutions:

    The ideal option would be puglin to do it, but i am aware of the loads of work that devs/techs handle, so realistically you shouldnt need any form notification if can be proven that the player is aware of it, be screenshot of ingame message or discord. Another option is to leave them an item with an edited description notificating them of the eviction and the reason of it.

    Perhaps i am just crazy and people loves to see them show up, who knows.

  7. I don't see why a religion post would need a lore submission, you can simply rp it and ETs could already play that last sect if they wished.

     

    If this goes through the Loremag it could create a dangerous precedent where players could fight over whose religion has more validity based on approval and at the same time give power to the ST over something that has been off their limits.

     

    Leaving all that aside; I like the writing.

  8. Three of One; A brief history of Curonia and Courland

     

    d837714733bff4d11c6ac8ea4b380d2a.png

     




    “Some of you might have forgotten, others are simply too young, but the confusion is understandable nonetheless. Due to the recent events, I have decided to write down part of our history with the intent of educating you, brethren of the realm, and in hopes of promulgating the welfare of humankind.

    Two centuries ago in the days of Vailor, the Duke Percival Staunton was bestowed three counties beneath his ducal seat. Centered and surrounded by forest was Curon. East, and in the Rigan mountains was Eastmark. West, and in the plains and tundra was Westmark. In Axios, the years of King Tobias, the three became duchies, beneath his royal seat. Curon became the crownlands, the title of the heir to the Kingdom, which passed eventually to Duke Karl I Devereux of Curon - founder of Curonia, whose line today remains the sole heir to the Kingdom of Courland. Held by the other children of Tobias - the Duchies of Westmark and Eastmark. House Merentel, an ancient vassal of House Devereux, and Baron of Hallowfell, resided in Eastmark. It is said that one of the progenitors of House Merentel was the Duke of Eastmark.

     

    Thus feudal law and historical precedent do bind the House of Devereux to their leal and familial vassal in Eastmark, whose right of blood and levy lay claim unto their title. Whosoever would voice doubt to the Godly and feudal rightfulness in Curonia, would therein be seen to be sowing dissent against the stability and union of mankind. We of Curonia are traditional, and we of Curonia have long memories, and time honored histories. In Curonia there are now two reunited - Eastmark, Curon. In two we find union, but we find it unfinished.”
     

     



    -Angelo Ferdinand de Alba, Count of Astorga & Castellan of Ursidae Stronghold.

  9. The County of Astorga

    El Condado de Astorga

    d837714733bff4d11c6ac8ea4b380d2a.png

     

     

    Introduction

     

    The County of Astorga is a multicultural settlement that promotes the advancements in science and art, built with an original style that attempts to break with the standards of our time and further evolve our culture. Built at the edges of the Kingdom of Curonia, it serves as both vanguard for the Empire and a safe haven to those that seek refuge from the constant conflicts of the most populated metropolis.

     

    The housing at Astorga is for free and all kinds of guilds are welcomed.

     

    Government

    Gobierno

     

    The County of Astorga is ruled by the Count and his council, following an agnatic elective succession law, in which the Count must designate one of his male relatives of House de Alba as heir to all of his titles before his death.

     

    The Council of Astorga

    El Consejo de Astorga


     

    El Consejo de Astorga is the most important institution within the county, it is composed of individuals that proved their trustworthiness to the Count and House de Alba, called Cosenjal/es, they are in charge of all the administrative duties that the Count can't accomplish himself and he desires to delegate. Unlike the councils of other realms, in Astorga, all the Concejales are expected to accomplish several tasks of different nature, instead of being divided into several charges.

     

    Location:

    d22434cc257207874370db6502aab2ea.png

     

     

     

    Places of interest:

     

    Plazza/Square:

    a59ce76d5987279568e84666cbd03412.png

     

    Galleria/Commercial District:

    e58c6f566a4e0d8b77789a4abd452feb.png

     

    Castle:

    67e246965af90ac8b10c6f8ff6ce5577.png

     

    Teather:

    35b9e41e793c4c04e8e6288b462f5e7f.png

     

    Tavern:

    40f7467c99c94486bddda33a8dab7b50.png

     

    Church:

    a899f4c791554975352a589074312092.png

     

    Housing:
    0754c63b889e2b2be126dda6e9e8e7a4.png



    Contact the following players for more information: Suxals, EtowTheSaltyCat & Katarama.

  10. Average of players online during the week: 87.9


    Nations:
    Sutica 5.3%
    Druids 2.8 [!]
    Haense 5.4%
    Llyria 2.5% [!]
    Ves 8.2%
    Fenn 5.3%
    Curon 3.4%
    Urguan 4.7%
    Cascadia 8.7%
    Haelun'or 10.0%    
    Irrinor 5.9%


    T4:
    Orcs 1.2% [!]
    Aegrothond 1.3% [!]


    T3:
    Defy 0.2% [!][!][!]
    Athalia 0.1% [!][!][!]
    Guise 0.1% [!][!]
    Marsumar 2.8%
    Norland 1.0% [!]
    Rosenyr 2.2%
    Courland 1.1% [!][!][!]
    Vintas 2.4%
    Vira'ker 0.1% [!]


    T2:
    Ravensburg 0.0% [!][!][!]
    Robertson 0.1 [!][!][!]
    Courts of Mirasul 0.1% [!][!][!]
    Warwick Castle 1.0%
    Ashfeld 0.4 [!][!][!]
    Beet 0.0% [!][!][!]
    Cresonia 0.5% [!][!][!]
    Astorga 0.9% [!]
    Nakamachi 0.1% [!][!]


    T1:
    Solomon Stronghold 0.5%
    Nenzing 0.1% [!]
    Ayr 0.1% [!][!]
    County of Graiswald 0.0% [!][!][!]
    Hel 0.3% [!]
    Whiterock 0.1% [!][!]
    County of Dronen 0.8%
    Luxem    0.1 [!][!][!]
    Marian's Keep 0.1% [!][!][!]
    Gehenna 1.0%
    Kadarsi 0.0% [!][!][!]
    Omargrimmer 0.0% [!][!][!]

    [!] = Number of warnings at current tier, due to missed activity. Success removes one strike.

  11. Average of online players during the week: 105

     

     

    Nations:

    Sutica 4%    
    Druids 4%    
    Haense 5.8%    
    Llyria 5.8%    
    Ves 8.5%    
    Fenn 5%    
    Curon 2.5% [!]
    Orcs 0.9% [!][!][!]
    Urguan 4.3% 
    Cascadia 9%    
    Haelun'or 7.9%    
    Aegrothond 1.8% [!][!][!]    
    Irrinor 5.3%

     

    T3:
    Defy 0% [!][!][!]
    Athalia 0.1% [!][!][!]
    Guise 1.5% [!]
    Marsumar 3.5%
    Rosenyr 2.5%
    Courland 0.7% [!][!]
    Vintas 2.7%

     

    T2:
    Ravensburg 0% [!][!][!]    
    Robertson 0% [!][!][!]
    Courts of Mirasul 0% [!][!][!]
    Warwick Castle 0.7%    
    Ashfeld 0.4% [!][!][!]
    Beet 0% [!][!][!]    
    Cresonia 0.2% [!][!][!]
    Solomon Stronghold 0.1% [!]
    Astorga 0.5% [!][!]    
    Nakamachi 0.3% [!]

     

    T1:
    Nenzing 0.4%
    Ayr 0.4% [!]
    County of Graiswald 0% [!][!][!]    
    Attica 0% [!][!][!]
    Hel 0.6% 
    Whiterock 0.1% [!]
    County of Dronen 0.6%    
    Luxem 0% [!][!][!]
    Marian's Keep 0% [!][!][!]
    Gehenna 0.9%
    Kadarsi 0.1% [!][!]
    Omargrimmer 0.1% [!][!][!] 

    Newhilden [!][!][!]

     

    [!] = Number of warnings at current tier, due to missed activity. Success removes one strike.

  12. El Regimiento de Los Astures

    The Regiment of the Astures

     

    d837714733bff4d11c6ac8ea4b380d2a.png

     

    Issued by Lord Angelo de Alba, Grand Knight of the Order of Ursus, Count of Astorga and Castellan of Ursidae Stronghold on the 7th of Sigismund's End, 1728.

     


    Introduction:

     

    5JsOrMRkc9bxe74g3BMbKfM-NfPNWk-Ay9yUlIqihkw1iLnRas0eXUZcuhG5c89sf6plEMMsVSZeYktQ67iDPby9T6ociT8j_mxUBngpdU2dLYjZs7gmwKxEfX-MbTxgJfAYzLRD

     

    The Regiment of the Astures is composed of men and women under the service of House de Alba and the County of Astorga, their purpose is to protect the lives of the people of the realm without matter their race, age or culture. The Astyrs, name given to the members of the regiment, specialize on defensive duties and counterattack techniques, being specifically effective to render their enemies innocuous.

     

    Ranks:

     

    Coronel de Los Astures:

     

    The Coronel de Los Astures is the highest authority within the regiment and serves directly to the Count of Astorga. He is accountable for all the actions of his subordinates and his duties include, but are not limited to: Ensure peace within the County of Astorga and its vassals, host one grand training every saint week, manage the ranks within the regiment and maintain diplomatic relations with the military officers of neighboring settlements. 


    Capitán:

     

    A Capitan is someone that has proven their capabilities as leader and expertise on combat, each Capitan is in charge of their own battalion and under the guidance of the Coronel General of the regiment. They are responsible for the wellbeing of the soldiers within their battalion and the recruitment of new Reclutas.

    0782b53a93c9cf79d81815a0d0c4189b.png

    Teniente:

     

    A Teniente is an officer within a battalion, they are chosen by each Capitán and their duty is to help with the management of the battalion and recruitment. There can exist up to two Tenientes under each Capitán.

    079298c291b1755a89e7bcae0b64540a.png

     

    Sargento:

     

    A Sargento is a soldier that served as a Cabo for a significant period of time and as consequence is assigned more responsibilities. They serve as officials when their superiors are not present. 

    3cc4c3d2a27154f4fff28cd89fc89d94.png

    Cabo:

     

    The bulk of the regiment, Cabos are soldiers that have completed basic training and are ready to jump to the battlefield. In order to be promoted to Sargento, they need to recruit three soldiers and three years of experience within the regiment.

    f60f6b3627536de59047c74a1ff9dfac.png

    Recluta:

     

    The lowest rank within the regiment, the Reclutas are untrained civilians who still require to show their worth and need to work hard in order to become a full-fleshed soldier of the Regimiento de Los Astures. Their basic training lasts for an entire saint week, at which point they are promoted to Cabo.
     

    How to Apply:

    In order to Apply for the Regiment of the Astures, you must either send a letter to Angelo de Alba (Suxals#5845) or fill the next formulary.

    IRP:
    Full name:
    Age:
    Race:
    Place of birth:

    OOC:
    IGN:
    Discord:

     

    (Pls refrain from posting anything that are not applications or applications with the intent of memeing.)

×
×
  • Create New...