Jump to content


- Aether VIP -
  • Content Count

  • Joined

  • Last visited

Community Reputation

312 Incredible


About Suxals

  • Rank
    Shop Owner
  • Birthday 10/11/1998

Contact Methods

  • Minecraft Username

Profile Information

  • Gender

Recent Profile Visitors

2,995 profile views
  1. Imagine bein able to open that window without need to break it šŸ˜® And ironbars/fences aren't something that someone could easily break without proper tools to remove them. Well, then you should certainly put writen systems on place to avoid the missuse of those rules and clarify the cases when they can be utilized.
  2. Post made at request of @Fireheart_ and @Telanir The recent changes to window breaking rules left a sour taste in my mouth due to the following reasons: 1- I helped to run Curon since its reformation a few months ago and the amount of glass panes that we had to replace weekly was really annoying, especially because they take some time to craft and dyes are quite rare. I think that's an issue should be addressed and in the same fashion that GMs don't break/unlock the doors that are lockpicked, windows should be replaced after the people that broke it left the place. 2- Windows are something purely aesthetic that don't provide any mechanical function besides look pretty and therefore you should not punish people for attempting to make interesting buildings instead of plane walls with only 1 access. Prettier buildings catch the attention of new players, and by modifying those rules you will force the playerbases to modify their styles to adapt to new systems where raiders can't break their windows or outright remove them. People adapts quickly and and rules become easily uselessā€¦ like when you implemented raid ladders, now every building/wall is ladder-proof. 3- You added the bolt cutters with the implementation of Heist rules but they are not mentioned in the edit related to breaking windowsā€¦ perhaps you could keep the current rolls but add the requirement of bolt cutters? And are bolt cutters required for Heists rn? 4- Now that players can break iron bars and wood fencesā€¦. What will stop them from breaking gates or in the case that you put gates off limits, what would happen if i add a gate sign to my iron-bar windows? ( This post was made with haste since i don't have much free time xoxo )
  3. Suxals

    I saw the title of your post about the changes related to breaking windows and i thought "Oh, they finally fixed it" but how foolish i was, you actually made it 2Ā times worse.

    1. Show previous comments  4 more
    2. Nhisha


      oml,Ā AGREED.

    3. Themeatrics


      Telanir came out of the shadow realm to tell you down.

    4. Bluee


      I agree about the iron bars, they really shouldnā€™t be that easily broken.

  4. Suxals

    Moderation Staff Update Log - January

    I believe the main issue with members of the staff with access to privileged information also being part of the staff of other server is the potential for an active and passive leak of sensitive information and their conflict of interests if issues arise between both communities, however there is nothing stopping a member of the staff to leak information to others so the fact that they are staff of another server really doesn't matter, anyways i agree with Harold in the fact that it does look bad in the eyes of part of the community and from my own point of view it should be avoided.
  5. Format is a bit meh, but it seems balanced and i like the part about searching the dragon balls around the world.
  6. Suxals

    Adrian Magic Licenses and Policies

    The Count of Astorga shakes his head several times as he reads the notice."Voidal magics are the worst of them all, the void is always expectating to devour the magnum opus of the Creator himself and it corrupts the body and soul of those that practise it..."
  7. Suxals

    Call to Summons [Vassal Agreement]

    I, Lord Angelo Ferdinand of House de Alba, Count of Astorga, swear fealty to Curonia, House Devereux , and the Ducal Throne of Curon. I shall serve as a loyal vassal to the patriarch of House Devereux and Duke of Curon, from this moment until death. My house shall be bound to House Devereux as its vassal for all of posterity. My sword is his to command. My house is his to protect, and my banners are his to summon. I shall uphold the Virtues of Curonia, and live beneath the eternal guidance of our Paragons and the light of our God. The Green Tide Rises, for we stand as one. Ave Curonia .
  8. Suxals

    Charter System [Your View]

    -I think you should expand on what "dependency" implies since it is mentioned as something important. -When a charter reaches nation activity and applies for nation status, do they need to pay for their tile? How much? -What happens if there are 2 charters within 1 tile and 1 one of them become a nation? -Will the activity checks continue after the 2 months of probation?
  9. Suxals

    Curon Freedom Festival

    Angelo shakes his head a few times as he tries to understand why he banned grapefruit if then he would encourage the usage of drugs.
  10. Suxals

    Kahloola's Event Team Actor application

    Sure, why not. +1
  11. Suxals

    The Cursus Honorum

    "New bird, who dis?" Asked a ginger man.
  12. Suxals

    my thots

    Definitely 1 hit kills need to go regardless of how many emotes you use, that's simply bad and doesn't provide any rp to the target of them since you haven't interacted with them during a good amount of emotes. Imo mages should be able to use their 5 magic slots as they wish without restrictions besides some magics taking more slots than others, so if schools further lock away stuff then i will be against it. I made a feedback post about the same announcement if you would like to check it out, however i didn't bring up the part related to combat. Ps: might want to ping flamboyant.
  13. Okay so... i read @FlamboyantNewEra 's announcement and thought about comment my thoughts about it, however since the post was locked i will do it here instead, i invite you all to express what you think of it and discuss the points that i bring up. LT Direction 2019 So lets begin I don't agree, whether or not magics provide something to the majority of the community isn't strictly related to the lore itself but to the rp that is created with it, you can write lore for the best creature that Lotc ever had, but if only 5 players play it and they do it secretly it won't provide roleplay to the majority, only for those 5 players, while something as basic as a fae creature could get a community based around them and perhaps even a settlement of their own, creating unique roleplay for the entire server. So in my opinion the playerbases and what they do with their characters is more important than the lore itself as long as it provides them something unique around what they can build a good story. However the LT shouldn't punish players if they wish to be secretive with their magics, sometimes that is just a consequence of roleplay or they prefer that kind of characters. Agreed, however combat is a really good way of creating roleplay, so it shouldn't be completely removed. Can't agree on this, aesthetics are really nice and creatures shouldn't be something to harvest magical materials/loot, that's actually something bad that promotes people to do events with a mmorpg mentality, only caring about what they can get instead of enjoying of the rp. And actually i believe that there aren't enough creatures for an universe like Lotcā€™s, but some creatures shouldn't be able to be acquired through events anymore since they were meant specifically for former maps. That's something that really needs to be addressed, once the tech that we have is defined people will know what they can or can't do. A bit more of tech could be interesting, however too much of anything is bad. As for medicineā€¦ i think people should be able to roleplay more or less modern medicine, not 21th century one, but at least know how to treat patients without remove their teeth trying to cure their madnessā€¦ especially since heal with things like alchemy is fairly easy and in the most of the cases it only requires to drink a potion. Sounds good, will there be limits on the amount of people playing the high tier creatures? I believe the most interesting part of Lotc is the diversity of magics and creatures, so i can't do nothing but disagree with the idea of the removal of a big chunk of them, however if what you are looking is to improve them then i'm fine with it. I would like to hear more about the merging and different schools of magics, but at first sight it makes me thing that it could lead to simplify stuff too much and make it less interesting, but that's just based on what my mind believes it could be. Lovely. But also wouldn't be better to put lore submissions, lore with pending fixes and lore in activity trial under the lore subforum? Rn all of them are under the application forum and just makes it more messy and hard to navigate through them. (will fix formatting later, on my phone rn)
  14. Suxals

    Enforce Aging or Remove Age Limits

    Well, imo PKs due to age should be totally enforceable and you shouldn't be able change the age of your character at will, only when created (but even this could be cheated by just creating a new persona) However by looking at the whole thingy of the curses it is a bit unjust, bloodlust is mostly used as an excuse to fight, the lust of dwarves... i think i don't even need to explain it, Elves have lots of children regardless of the /sterility/. But at the same time i believe that it gives natural development and change for humans, something that doesn't happen with the most of the other races. (For example i know elven characters that are exactly like when i met them for first time 2 years ago...)