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wrenik

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About wrenik

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  • Birthday 08/05/1996

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    Edel Silvervein, Magnar
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    Dwarf

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  1. Magnar would girn “Well, poor little urist, din’t know me’ pa ever managed to get to Agnarum before bein flamed by a random elf”
  2. The Silvervein Clan “Hear the Call of Dungrimms Hall” The Silvervein Clan Crest, 1754 To a Silvervein there is no difference between superstition, Science, religion and magic. Silvervein Description Silverveins usually have Jetblack, Orange or Gray hair with blue or grayish eyes. their diverse looks come from their background of being a mix of Frostbeard and Irongut/ireheart. Despite this, Silverveins have a lot of physical similarities in their clothes such as a preference to wear light blue clothing, as well as all Silverveins wearing a Neck Ring out of Silver. To this neck ring a line and personal Runestones can be attached as symbols of a task they are sworn to complete. Silverveins are also usually found with their Hounds, one of which each member has. Silverveins are Thinkers, Tinkers, Engineers, crafters and scholars. They live in Laboratories usually constructed in the cities or near the mountain peaks. These Laboratories are as much practical workshops as they are homes for the clan where they can meet and live. Silverveins unlike many Dwarves usually like to spend a lot of time outside the mountains in the high peaks where they make camps, complete trials and perform rituals. as well as do their crafting if they set up their laboratory there. Silverveins are also a very free clan muchly because their homes in the mountain peaks allow it and their connection with the Frostbeard clan. However unlike frostbeards, Silverveins don’t start rebellions or are aggressive in their freedom. Silverveins view all their relationships as Friendships, to other clans or kingdoms or even to the Nation of Urguan. if by a friend they are treated well, have friendly terms and so on, then they will be the best of friends and fiercely loyal. give gifts, host feasts and stand up for their friends no matter what. If however a friendship is toxic the Silverveins will leave it, if this means stopping interactions with a clan or moving from the Dwarven capital to their mountain peaks, the Silverveins won’t stand anyone infringing on their freedom. Silvervein Warriors have the finest armour crafted by their kin and train tirelessly in the arts of hunting, combat and surviving the harsh climates of mountain peaks. The best warriors become Silver Rangers, an elite order of the Silvervein fighters. Silvervein Engineers and Smiths are not afraid to use all kinds of knowledge to their advantage, including magical, nature and symbolic rituals, it's common for Silvevein dwarves to make charm runes and put on their work station for luck and blessings from Yemeker and other Braths. Their key eye for both science and nature leads a lot of Silverveins down the road to learn herbalism and this can then be applied to the Silverveins profession in any way that might bring them advantage, such as elixirs and alchemy, to heat flames further for crafting or for healing. Table of Contents I History II Traditions III Clothing IV General Appearance V General Personality Traits VI Notable Silvervein VII Relics VIII Clan Holds IX Clan Members I HISTORY II TRADITIONS Silvervein Trails First Silvervein Trial is to forge a mighty weapon, this is to resemble the workers part of the clan. Clan father, or clan elder will inspect the weapon, and decide if the beardling has passed. The second Trial is to duel a warrior of the clan (rules decided not by the beardling). This is to resemble the warrior part of the clan. A Clan Father or Clan Elder will watch the duel and decide if the beardling has passed. The Third trial is to hunt an impressive beast, this resembel the Ranger part of the clan. when returning with a trophy of the beast the Clanfather or clan Elder deside if the beardling passed. Finally, after completing all trials the beardling is to take a blood oath over the Fire Oath in front of the clan. The Silver Oath For as my veins are of silver, I shall aid those of silver, Honor my clan, my father, and my elders. I shall swear loyalty to the clan of Silver, and my kin of blood And protect that blood from harm to come. For I am a Silvervein of Silver Blood Worrior Traditions Silvervein Traditions and Rituals Runes, Sacrefice and candles III CLOTHING Silverveins have a lot of physical similarities in their clothes such as a preference to wear light blue clothing, as well as all Silverveins wearing a Neck Ring out of Silver. To this neck ring a line and personal Runestones can be attached as symbols of a task they are sworn to complete. Silvervein Armour Silvervein Ritual armour Silvervein workers cloths Silvervein Cloths Silvervein Kilt Silver Ranger armour IV GENERAL APPEARANCE Silverveins usually have Jetblack, Orange or Gray hair with blue or grayish eyes. their diverse looks come from their background of being a mix of Frostbeard and Irongut/ireheart. The Silvervein are mountain dwarves making them stocky and hardy because of this they are also taller than their cave dwelling counterpart. V GENERAL PERSONALITY Silverveins are Thinkers, Tinkers, Engineers, crafters and scholars. They live in Laboratories usually constructed in the cities or near the mountain peaks. These Laboratories are as much practical workshops as they are homes for the clan where they can meet and live. Silverveins unlike many Dwarves usually like to spend a lot of time outside the mountains in the high peaks where they make camps, complete trials and perform rituals. as well as do their crafting if they set up their laboratory there. Silverveins are also a very free clan muchly because their homes in the mountain peaks allow it and their connection with the Frostbeard clan. However unlike frostbeards, Silverveins don’t start rebellions or are aggressive in their freedom. Silverveins view all their relationships as Friendships, to other clans or kingdoms or even to the Nation of Urguan. if by a friend they are treated well, have friendly terms and so on, then they will be the best of friends and fiercely loyal. give gifts, host feasts and stand up for their friends no matter what. If however a friendship is toxic the Silverveins will leave it, if this means stopping interactions with a clan or moving from the Dwarven capital to their mountain peaks, the Silverveins won’t stand anyone infringing on their freedom. Silvervein Warriors have the finest armour crafted by their kin and train tirelessly in the arts of hunting, combat and surviving the harsh climates of mountain peaks. The best warriors become Silver Rangers, an elite order of the Silvervein fighters. Silvervein Engineers and Smiths are not afraid to use all kinds of knowledge to their advantage, including magical, nature and symbolic rituals, it's common for Silvevein dwarves to make charm runes and put on their work station for luck and blessings from Yemeker and other Braths. Their key eye for both science and nature leads a lot of Silverveins down the road to learn herbalism and this can then be applied to the Silverveins profession in any way that might bring them advantage, such as elixirs and alchemy, to heat flames further for crafting or for healing. VI NOTABLE SILVERVEIN Edel Silvervein Edel Silvervein has done much more to the Silvervein clan then any other Silvervein, Dwarf, or any other living being. Edel had founded, and liberated the clan from Throri “Dishonorable” Stonemace, he signed the Blue-Silver Concordat, he formed the Confederation Of Hammers, the true home of the Silvervein Clan, he revived the clan twice, and these are only few of his achievements. Thalrim Silvervein Thalrim Silvervein, beside from being chosen to be the Clan father, he had decided to stay loyal to his roots even during the darkest ages of the Silverveins he stayed loyal to his clan. Instead of joining the Frostbeards, he and few others decided to be Mugbeards, when Gimli changed the clan’s name to Emberbanes, Thalrim stayed loyal to the Silverveins. Besides staying loyal to his routs, when Edel revived the clan in the realm of Atlas, Thalrim helped him. Zokhamil Silvervein Zokhamli Silvervein has done many things to the clan, he was chosen to be the clan father, changed the trials, and had made the clan bigger then ever before and he has calmed the winds with many former enemies of the clan, such as the Frostbeards. Dwarger Silvervein Dwarger Silvervein is arguably the Silvervein to have done more to the clan then any other Silvervein but Edel. He was chosen to be clan father twice, has continued expanding the clan even after Zokhamli left, signed the Silver-Wood Alliance, brought the Silverveins back to their true home, to the Confederation. Years later Dwarger completely changed the Silverveins aswell and years after all his kin vanished, Dwarger still remained loyal to the clan. VII RELICS The Great Book of Silverveins The Great Book of Silverveins, first written by Edel Silvervein, and passed on between the clan members. The books records all of the clans traditions, bloodlines, history, members, and more. VIII CLAN HOLDS Jornheim The first home of the Silvervein clan. A city founded by the Frostbeards, and first capital of Kaz’Ulrah. Kal’Tarak The second capital of Kaz’Ulrah, founded by Verthaik II. Karak-A-Azgaryum A city founded by Edel Silvervein, And Grilthram Hammerforge. The capital of the Confederation of Hammers. Kal’Thry A city founded by Dwarger Silvervein and built my Zurghamli. Kal’Azgaryum A city founded by the Kingdom of Agnarum, and its first capital. Named after the Original Azgryum. Kal’Varoth A city founded by the Kingdom of Agnarum, its first capital on Arcas, and later, ruled by the Under-Realm of Urguan. IX CLAN MEMBERS Current Clan Father Wharan Silvervein (Rosenbla) Current Members Magnar Silvervein {Wrenik} Dwarger Silvervein [LionEY_} Ashryn Silvervein {Northernmoon} Ulric Silvervein {Fearnix}
  3. Duel of Silver and Blood “Generations of Dwarves, and we still stand, it takes more then Time to destroy us.” The Silvervein Dwarves would gather in a small cave around Wharan Silvervein, son of Yorrick and cousin to the great Edel ‘honourable’ Silvervein, and across to him Dwarger ‘Saviour’ Silvervein, Eldest Child of the same Edel ‘honourable’ Silvervein. the two are there to Fight for the leadership of the Silvervein Clan, having received half of the votes each in a earlier held election. the Elders and beardlings of the clan crowded the cave in anticipation. Wharan an Elder Dwarf at a few hundred years of Age have served as the clans protector for generations. he is a crafty large dwarf but his large stature was overshadowed by that of Dwarger, who is among the largest of Urguans children. their fight would not only be judged and seen by their kin but also the Brathmordikan. one of the Silvervein Elders Urist would mark the beginning of the fight with a gesture and the aggressive Dwarger would immediately charge his prey, Wharan would steady himself holding up his shield and stop Dwarger in his track, a lesser dwarf would have been sent flying into the wall. it was now a competition of tolerance and strength with the two dwarves pushing their shields against each other. Wharan realising he can’t match Dwargers strength for long side step letting Dwarger’s force make him stumble forward to make him lose his footing, but Dwarger an experienced fighter quickly finds it again. swinging his axe towards Wharan who only narrowly manage to block its might with his shield. with Dwargers axe out of the way Wharan swings his own toward his opponents shoulder. Dwarger does no attempt to dodge the attack and the axe berries itself into Dwargers well made armour and then into his shoulder muscle. Wharan would then go in to stun his opponent launching his head forward to headbutt Dwarger, however to little effect but a grin. Dwarger then lunch his own head forward pulling at the unprepared Wharan with his axe which is still stuck in Wharan’s shield to headbutt Wharan back. Wharan would get dizzy from Dwargers might but stay up. Dwarger would go in to headbutt Wharan again who would feel even more dazed then before. thinking quickly Wharan would kneel down and turn as Dwarger went in for a third headbutt using Dwargers force against him to threw him over his shoulder. Wharan would succeed and dwarger would fall over onto the ground his axe and wharans shield flying off to the side. Wharan then would lose his axe from Dwargers shoulder preparing for another swing that would never come. Dwarger after shouting out in pain from the axe being pulled out would enraged bash his shield at the undefended Wharan who’d fall to the ground dropping his axe. Dwarger would raise from his knees and start to make his way towards Wharan who also raises up and before Dwarger could react launched himself at him pulling away Dwargers shield and tackling him to the ground. Wharan would position himself on top of Dwarger attempting to pin him down with his weight and his legs on top of Dwargers arms, Dwarger would move around to attempt and break free but Wharan wouldn’t let him, shouting for him to give up, but Dwarger would refuse. Wharan would then hit Dwargers face repeating himself where upon Dwarger would muster the strength to threw Wharan off, quickly with great speed Dwarger would jump up and on top of Wharan holding his arm back as to break it. wharan would recognize the position he was in and Dwarger just had to demand it once before Wharan gave up. knowing he’d be unable to fight back with a broken arm. Dwarger would stand up in the cave his kin shouting his name in praise as their new leader. he’d breath heavily and look upon them all, then down on Wharan who had fought so well against him. Dwarger would feel his bleeding shoulder and with blood on his glove raise his hand towards the cave ceiling, saying to the crowed before him. “No doubt Im the best here, but I have led the clan enough, for I failed to bring it back many times. Unless y’all consent Wharan is clan father he is good enough.” Wharan would kneel before Dwarger who would stroke his forehead with his blood before laying his hand on the dwarves shoulder, and they would swear the Clanfather oath there in that cave. Dwarger would then congratulate Wharan and take his farewell before leaving. as Wharan rose it was as Clan Father of the Silvervein Clan and the kin, Elders and Beardlings would shout with Joy for the rebirth of their clan once more.
  4. Grudge Law “We do not Forget, or Forgive” Grudges as a way of law Grudges is the Dwarven Way of settling Disputes and Law, if anyone commit any crime a Grudge is Declared, this basically means that the begrudged will have to deal with the Grudges Concevences. the form of Grudge declared depends on the crime committed, but there are generally five types of Grudges: Personal Grudges Clan Grudges Godly Grudges Grand Grudges Dwarven Grudges These forms of Grudges are dependent on who the offended party is and determines how the Grudge is Settled. Grudges are not unofficial affairs but the Law of Dwarves. this means that Dwarves do not use the traditional Law system of Human and Elven kingdoms instead all crimes are resulted into a Grudge and depending on the offended party and the crime committed the grudge will be carried out in several different ways. this works as Dwarves have a large sense of honor and respect for one another. Dwarven Grudges can be settled almost immediately or be carried on for Generations, an unsettled Grudge can only be resolved by the original offender and offended or their descendants with one exception, the King and Clergy together can resolve a Grudge in extreme cases, however this is rare as a Grudge is a personal affair and shouldn’t be meddled in. Personal Grudges a Personal Grudge is the most Common form of Grudge, they are declared when any dwarf is offended and can be lituarly anything. the grudge is valid until settled. we will go into more detail in how the Grudge is Declared and Enforced further down but do know that it's up to the offended party of settle the grudge. this varies wildly depending on the crime committed, if a offender steals from a offended Dwarf and he declares a Grudge, the Grudge can be settled by the items being returned, a rite of combat or the intervention of the Clergy if the offended presents his case to them. Clan Grudges Clan Grudges are Declared by a Clan Elder or Clan Father, and concerns an entire Clan. these usually are enforced by the Clan itself however they can also be presented before the Clergy. a Clan Grudge differ from a personal Grudge in that they regard an entire clan. these are therefore considered more severe and usually can be unsettled for longer. only Pure Dwarves may declare Clan Grudges. Godly Grudges Godly Grudges are any Grudges Declared by the Dwarven Brathmodikan Clergy, and usually are enforced by themselves. these often but not always are related to heresy and other religious matters and are considered extremely severe. Grand Grudges Grand Grudges are declared by the king, these are any Grudge Declared by the king appart from Dwarven Grudges, the King’s grudges usually surround his laws. any Laws Declared by the Dwarven king that is broken results in a Grand Grudge. the Grand Grudges are usually carried out by the Clergy on the kings behalf or sometimes the Armies of the king. Dwarven Grudges Dwarven Grudges are Grudges declared by the entire Dwarven Race usually upon other kingdoms or races and is considered the largest kind of Grudge, they can only be properly declared by the King or the Clergy. these are settled by all Dwarves depending on the offence, threw war, raids or diplomacy. Grudges Against Noone if a Crime is committed and the offended does not know who committed the offence a Grudge can still be declared against the guilty party. for example someone steals a dwarves Cows and the Dwarf don’t know who did it, a Grudge is Declared against the Cow thief and when its found out the identity of the Cow Thief the grudge is applied to them. a Dwarf may get assistance from Local Guards with the investigation if the Clergy or king or Marshal see it fit to do so, however only Grudges confirmed by the Clergy or king may receive investigation help from the local guard. the begrudged then have to pay a Fine (75% to the king and 25% to the clergy) for the services of the Clergy or Guard in the investigation. How to Issue Grudges a Grudge can be issued by anyone but depending on who issues the Grudge it determines what type of Grudge it is. a verbal begrudging is enough for then Grudge to be official, but often more serious grudges are taken to the Clergy to be Written down and if its a Major Grudge it will be recorded in the book of Grudges. the Clergy decides what is a Major Grudge but their Judgement can be overruled by the king if he see it fit to do so. Grudges can also be issued to multiple people or a rank or group rather than a individual. How a Grudge is Enforced Grudges are enforced by the Offended Grudge giver and they decide what it will take to settle the grudge as long as its within the Dwarven society norms. however any Grudgehaver may go to the Clergy to seek Advice or to have their Grudge enforced. if they wish to have the Grudge enforced the Grudge must first be judged by the Clergy, the king may also judge Grudges if he wishes. if the Clergy using the Darus Krom as a baseline see fit to enforce the grudge they will prepare a settlement if the grudgehaver agrees the sentence is carried out. if the grudgehaver does not find the settlement acceptable they may suggest settlements and the Clergy will decide if they support it, enforce it, or decline it. The Clergy will often issue a fine for their services, this may or may not be part of their settlement of the grudge. if the grudge is found to be unfounded the Clergy will charge the Grudge giver with a fine for wasting their time, the fine is then split between the king and the clergy (king gets 75% and Clergy 25%) if the Grudge is found to be enforced the Clergy Fines the Begrudged for their services with the split again being (75% to the king and 25% to the Clergy) if the Settlement includes a Fine the Fine of the services is baked into this. (a fine of 200 minas to be given to the Grudge Giver may be supplemented with 50 minas for the services of the Clergy, meaning the Begrudged has to pay 250 minas in fines) no Grudge may kill any other dwarf and any Dwarf who commits the crime of Kinslaying will be begrudged and have the Clergy decide their fate. Grudges can therefor never require a dwarves death. Grudges Against Kings and high preceptor. Grudges Against kings and High preceptor’s may seem impossible however they may be issued in all the forms above. as Kings and High preceptors can resolve any Grudge with their powers this seems hard. however this power has one exception and that's grudges against themselves. for Grudges against kings only the high preceptor with the support of the entire Clergy can Clear the Grudge or the original Grudge giver and their descendants. and for Grudges against the High preceptor only the king may Clear the grudge or the original Grudge giver and their descendants. Grudges and none Dwarves and Half Dwarves Grudges can only be made by pure Dwarves, if a person of a other race befalls a crime within the Dwarven realm they must go to the Clergy and request a Grudge is made on their behalf. the Grudge is then issued by the Clergy who carry out the grudge if they see it fit to do so. Half Dwarves also may not issue their own grudges but again must request a grudge be made by the Clergy, the difference is that once the grudge is issued by the Clergy the Grudge belongs to the half Dwarf who may settle it as he se fit, with or without the use of the clergy. Grudge Law and the Darus Krom Grudges Can never Go against the Darus Krom, this means they can’t kill a Dwarf, betray the king or harm a dwarves beard. when deciding whether or not to support a Grudge the Clergy often consults the Darus Krom. it is not required that the Darus Krom is consulted when it comes to the Clergy's Decision however a link between the Darus Krom and their Decision to support or not support a Grudge should be made in an attempted to justify the decision. a dwarf may also use their rights in the Darus Krom to Argue their innocence or why a Grudge should be enforced. Grudge Law and the Kings Laws as soon as a Law made by the King (or his council on his behalf) is broken a Grand Grudge is declared. this grudge generally draws its arguments and validity from the King's laws and not the Darus Krom. the Kings Law’s may not conflict the Darus Krom however they are not required to follow them. any offender of the kings law with a Grand Grudge will be placed in Jail before being taken to hearing by either the King or the Clergy where a punishment is settled upon. with the King’s permission other Dwarves may also uphold and judge his law. Generally the King’s Law does not contain personal protection of property and safety, as this falls under the Grudge Law and Darus Krom. so crimes such as theft of private property or assault would be solved through the Grudge law with grudges being declared. the king's law are any laws outside of this that the King wishes enforced in his Realm, for example if the king Declares that outsiders wearing arms is considered a crime this would fall under the King’s Law and any outsider found with arms would have a Grand Grudge set upon them. the laws can however effect his citizens such as if a King’s law is declared making it illegal to possess drug substances in the king's Realm, any Dwarf found with such substances would be begrudged with a Grand grudge as well. Grudges and Guests and visitors the Dwarven Realm will get visitors who conduct trade and do other business in the Dwarven kingdom. these people can be begrudged by any Dwarf for the usual reasons and like any Dwarf be held before the Clergy for their crimes committed. as a general Rule however the Visitors are much more harshly judged then Dwarves and people living within the Dwarven Realm, a simple Insult can be judged by the Clergy as a Crime worthy of Fines and as such any none Dwarf visitor to the Dwarven realm has to behave their best while there. an other form of visitor are Guests. these are people invited to the Dwarven Realm by a Dwarf, and are as such protected from prosecution by their host, if they where to commit a grudge worthy act while in the kingdom of the dwarves the grudge would be shared between the guest and the host. any acts made that breaks the King’s laws or those of the Darus Krom (such as kinslaying or harming beards) are regarded as only made by the guest, and as such won’t be shared with the host. this is inplace to ensure Dwarves take responsibility for their guests to the Dwarven realm. Any Visitor or Guest to the Dwarven Realm is protected from Assault, murder or robbery during their visit. any crimes committed against a visitor or guest of the Dwarves may be brought before the Clergy for justice, and the victim or his family is compensated for any injustice happening in the dwarven Realm. the king may also judge justice for his visitors and guests. breaking the hospitality of the Dwarves is considered a severe crime and is judged by the Clergy. Grudges and none Dwarf Residence Grudges made on None dwarf Residence or Half Dwarf Residence of the Dwarven realm are handled like any other grudge, however punishments against them may be more severe if they are found guilty of a Grudge that befallen them. none dwarves are also in extreme cases viebal to death penalty if the Clergy se it fit, and in these cases the possessions of the begrudged is confiscated by the King. this can not befall Half dwarves as they are protected by their dwarven blood. however the King may issue exceptions if their Dwarven blood is proven to be insufficient to call them Dwarves at all. Grudges, Guards and prevention of crime There are situations where a Grudge is yet declared but a crime about to be committed, if an action against the Darus Krom, Grudge law or Kings law is about to happen any dwarf is within their right to stop it. the offender may be restrained if it is necessary however restraining someone wrongfully is a grudgworthy offence. the King, Clergy, Clan officials (Clan Father or Clan Elder) or High ranking Officials of the military may order a imprisonment of a suspect for a time of 1 stone hour, this may be extended if a different authority or the king or clergy deems it necessary. (if a clan elder imprison someone and after 1 stone hour the Grand Marshal confirms the need, they together can extend it). wrongfully imprisonment is a grudgeworthy offence. the prevention of a crime may never go against the Darus Krom unless it is absolutely without any reasonable alternative to stop a kinslaying. if this results in the death of the Dwarf about to commit the kinslaying this will still be considered kinslaying, the dwarf may be cleared but a grudge must be declared by the clergy and the Case closely reviewed.
  5. Darus Krom __________________________________ “The Hammer strikes hard on the iron, yet harder still on its foes” __________________________________ Urguan’s Duty to Brathmordakin and Citizens ~ ~ ~ The following Rights of Clan and Citizen are the fundamental laws of Urguan that cannot be altered. These are why the governance of Urguan exists, to ensure the will of the Brathmordakin on the preservation of their people so that the dwedmar may continue to honor the Brathmordakin and Paragons. ~ ~ ~ __________________________________ __________________________________ The Rules That Bind our Kin ~ ~ ~ Do not Slay your kin ~ ~ ~ Do not Betray your kin ~ ~ ~ Do not let your beard be harmed ~ ~ ~ Do not Betray your king ~ ~ ~ Be Loyal to Urguan ~ ~ ~ Follow the Brathmordikan ~ ~ ~ Follow the Grudge law ~ ~ ~ Alone we are Strong, Together we are Strongest. __________________________________ __________________________________ The Rights of the Citizen __________________________________ As they are the finest creation of Yemekar, the sons of Urguan are given basic rights by design, and it is the duty of the governance of Urguan to ensure the rights of its people are protected under all circumstances. __________________________________ The Right to Create As charged by Yemekar, the dwedmar are a people of craftsmen. Urguan is to ensure that facilities to create and work are available to its people. There are allowed rules and regulations within reason for the usage of these facilities. The ideas of a dwed are considered its property The creations of a dwed are considered its property. ~ ~ ~ The Right to Hearth As charged by Anbella, each dwed is to have a hearth to call their own. Urguan is to make available housing to all dwedmar within reason. Taxation is within reason, a dwed must work for hearth. A dwed is to be able to speak freely at the safety of their own hearth. A dwed is ensured privacy at their hearth. A dwed is ensured healthy conditions of living. ~ ~ ~ The Right to Protect As charged by Dungrimm, each dwed is to be able to fight for kin and clan. A dwed is to be able to forge, own, and use arms and armor. A dwed is to be able to challenge others to honor duel to dispute personal differences. A dwed is to be able to protect themselves and be protected in dwed lands. A dwed is entitled to be buried and kept in death the way the traditions of their ancestors dictate. ~ ~ ~ The Right to Happiness As charged by Belka, each dwed is to be able to pursue happiness. A dwed is to be able to engage in feasts and other communal gatherings. A dwed is to be able to pursue their passion and dreams without heavy and unreasonable restriction from the government. A dwed beardling is entitled to be of pure blood, and a parent who would impare this infringes their child’s right. ~ ~ ~ The Right to Know As charged by Ogradhad, each dwed is to be able to think and desire truth. A dwed is not to be knowingly lied to by the Urguan government. The dwedmar people are not to be knowingly lied to publically by anyone. The pursuit of knowledge for the advancement of the dwed race is not to be impaired with unreasonable regulations. ~ ~ ~ The Right to Trade As charged by Armakak, each dwed is to be able to trade freely. Contracts made under Armakak are to be legally enforced. A dwed should not be impaired from business and exchange with legislation, legislation should only help create opportunity. A dwed is to be able to trade with other parties that are honorable without limitation. Limitations may be placed on dishonorable yrrok parties. ~ ~ ~ The Right to Hoard As charged by Grimdugan, each dwed is to be able to hoard wealth. A dwed is to be able to guarantee the ownership of their own wealth. A dwed is to be able to make wealth within Urguan. A dwed is to be able to mine within Urguan. Urguan may levy quotas on miners for access within reason. A dwed must still be able to mine riches for themselves. ~ ~ ~ __________________________________ Narvak oz Urguan!, Narvak oz Dwedmar! Rights of Citizens writen by Noobert for his own prepousal, he was kind enought to let me copy it for my own.
  6. Silvervein History is Complex and not easy to sumourice, mean did it mention the l legandary duel that Destroyed urguan? Don’t recall if it did. aprove tho, Edel was a flawed mean arogant and greedy dwarf, but without him there would be no Silvervein clan. All his flaws has good sides too. Terribal father, great leader. Neglectiv Husband. Great politican. in the end it was fun roleplay and thats whats importent ? (yeah wondering why Edel’s death wasn’t mentioned or the success of his short raign, might been inpished after only 3 days but appart from the human kidnaping he did a lot of good gor Dwarven activity during hose 3 days) good rp, was going on the ”Frostbeards Natzis, Silverveins SS” mentality, that was short lived haha
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