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About mateolog

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  • Birthday 04/21/1997

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    mateolog #1400
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    Hefrumm - Urguan

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  1. In the 7th of the deep cold, 1776 the folks of Hefrumm and their seer order as well as the High Preceptor of Da Kirkja Dverga have made a sacrifice to the Brathmordakin. These sacrifices were largely to gain good fortune in the war against the worshipers of the false creator. The fires roared as the offerings were tossed in it and the air was filled with the scent of various offerings. Good omens have been shown through the fire to the Seers of Hefrumm, the Brathmordakin show clear approval of the offerings. With this it is known that the Brathmordakin favors the sons and daughters of the chosen brother, Urguan. Offerings will continue as the support of the Brathmordakin is primordial in the fight against the faithless. Visions of fire, steel, and blood might happen in the minds of our dwed brothers in these times of war. Remember that visions and dreams are hard to interpret, but their advice needs to be taken into consideration. Grimdugan the Brathmordakin of secret treasures has blessed Hefrumm. Thanks to an expedition led by chief Maggie Cottonwood it is now known the location of a material that will be of great use during the war. Our Chiefs of Hefrumm will soon meet to analyse the possibilities of extraction to then use the materials for Urguan’s war effort if possible. -Council of Seers- ”Through this creed we find enlightenment”. [!] A seer giving a personal offering to Dungrimm.
  2. -=- Council’s announcement -=- Due to an accusation of treason to Urguan and Hefrumm the Chief’s Council has decided to suspend the powers of High Chief Ordvanir Emberhorn. The trial will take place once the events have been analysed. Until then Ordvanir Emberhorn must not permanently leave Urguan territory or be charged with being a fugitive. Leadership of Hefrumm will now fall onto the chief’s council until the matter is solved. May the Brathmordakin grant us wisdom. -=- Clarification -=- This was what the council of chiefs’ of Hefrumm agreed on, and I Karl Blackroot was in charge of writing it down. I take responsibility for any possible misunderstanding of what the text entails. I will try to amend that he. Last Stone day the Chiefs’ Council (The Council is composed of the Chiefs with active clans and the High Chief) meet to witness the testimony of Ybairn Emberhorn, cousin to the High Chief. This dwarf claimed that the High Chief (who did not come to the council even though he was requested to come) was speaking and plotting to secede Hefrumm from Urguan. The Chiefs present all agreed that a temporary course of action was required to avoid rebellion if the accusations were true. What we didn't agree on was whether to make a big deal out of it by asking the King to solve it or not. However, as Hefrumm s used to dealing with its own issues and not causing trouble for other dwarves we decided to deal with it ourselves. After speaking to the King it has been concluded that the king's justice will take charge of the matter, and that the High Chief role will be null until the issue is cleared. It is important to note that despite the role being null we at Hefrumm still consider Ordvair as High Chief, something that will only change if he is deemed guilty such is our tribal law.
  3. Karl reads the news confused “ Ordvair Emberhorn wes asked tu meet tha Chiefs’ council and ‘e ded net show up. A’ nor none ef tha chiefs acused tha ‘igh chief ef treason, bat there was an acusation we ‘ad to deal weth. ‘is temporareh suspension ef ‘is powers es so we can solve thes. A’ will net stand ‘ere and be acused fer doing mi job en tha council and as a chief.”
  4. -=- Due to an accusation of treason to Urguan and Hefrumm the Chief’s Council has decided to suspend the powers of High Chief Ordvanir Emberhorn. The trial will take place once the events have been analysed. Until then Ordvanir Emberhorn must not permanently leave Urguan territory or be charged with being a fugitive. Leadership of Hefrumm will now fall onto the chief’s council until the matter is solved. May the Brathmordakin grant us wisdom. [!]This was agreed upon through the voting system of the Chiefs’ Council. -Signed- Karl Cottonwood, Chief and Member of the Council , Chieftess and Member of the Council Thorin Treebeard; Chief
  5. IGN: mateolog RP Name: Karl Blackroot Candidate: Jorvin Starbreaker
  6. [!] Karl Blackroot lies in his hammock as he finishes eating his mushrooms. He would reflect about the beauty of Hefrumm as he feels like he turns into a banana. What does this mean? Only the Brathmordakin truly know...
  7. ᛟᚱᛞᛖᚱ ᚺᛟᛚᚤ:ᛟᚠ:ᛏᚺᛖ:ᛋᛖᚲᚱᛖᛏ ᚺᛟᛚᚤ:ᛋᛖᚲᚱᛖᛏᛟᚱᛞᛖᚱ:ᛟᚠ:ᛏᚺᛖ [!] Depiction of a young Gloin being gifted his chariot by Belka. Scrolls of old speack of old tales, one of them is the one of Gloin and the birth of agriculture. After the defeat of Khorvad at the hands of the brothers: Urguan, Krug, Malin, and Oren, a time of relative peace emerged. The occasional orc raid occurred, but nothing that could not be handled. Descendants kept having more and more children and the game in the wild started to diminish. This got so bad that many animals started to go extinct. The Tribunal eventually noticed this chaos in nature and decided to do something. They went to the young Gloin, one of the youngest sons of Urguan, but the one that seemed to care most of nature and those around him. Belka gifted the young Gloin with one of her chariots, with it he would be able to fly above the clouds like a bird. Dungrimm gave him magical chains with which he could bind any being to pull the chariot. Gloin enlisted the help of Wyrvun and Irem, both who accepted to be chained. Lastly Anbella taught Gloin her greatest secret: agriculture. With all these gifts Gloin traveled around the mortal planes teaching the descendants Anbella’s ways. [!] Agriculture allowed for the children of Oren to prosper and become the largest race. When Gloin taught a Prince of the sons of Malin, the arts of agriculture, the Prince refused to teach it to his people and then tried to murder Gloin so he could keep Anbella’s secret for himself. As punishment, Anbella turned the High elf Prince into an impure version of himself, cursing his descendants to the same fate. Through this curse the first dark elves were created. A group of warchiefs of orcish tribes also tried to kill Gloin. They were able to kill one of his drakes. The blood of the drake became the first oases of the deserts and it’s scales became the first cacti. Anbella in anger transformed the warchiefs in distorted versions of their monstrous race. She made it so that the once proud warriors would be able to be controlled and ridden by the weakest of their kind. She transformed the strongest clans folk into Ologs and half of the other folk into goblins. This is how the subraces of the orcs originated. [!] Depiction of one of the orphans Gloin found in his travels. During his travels Gloin also gathered all the orphans he could find and took them with him. They helped him teach the other races and to keep the chariot clean and working. They were also great at entertaining him during long days. Because of the death of one of his drakes Gloin took longer to achieve his task than what was expected. It took him over 100 years to teach all the descendant races the secrets of Anbella. Once he was done he returned to his children in the forests. As a reward Anbella blessed Gloin and his descendants. She made it so his kin would be strong and able. She then blessed them further by covering them with henna from her own garden. This made the skin of the dwarves tanner and allowed them to withstand longer hours in the sunlight. Anbella also blessed the children Gloin gathered during his travels with eternal youth. These children would be placed in a small village where they would be watched over by Anbella. As a reminder of her gift to them Anbella also made them a doll with a pumpkin head. With his task completed and his reward granted Gloin liberated Wyrvun from the chariot and allowed him to return to Belka’s reign. It is said in the old legends that if one is in possession of Gloin’s chariot their crops will never fail. [!] Depiction of Gloin on his chariot. ᛟᚱᛞᛖᚱ ᚺᛟᛚᚤ:ᛟᚠ:ᛏᚺᛖ:ᛋᛖᚲᚱᛖᛏ ᚺᛟᛚᚤ:ᛋᛖᚲᚱᛖᛏᛟᚱᛞᛖᚱ:ᛟᚠ:ᛏᚺᛖ
  8. You should explain its relation to mysticism and how they are not related. How can a magic that is almost the same as mysticism not be connected to it at all? Info is lacking.
  9. how is this connected to mysticism?
  10. Grudgewalkers Dwarves are naturally religious, honorable, and rancorous to those that have wronged them. At times these three core aspects of a dwarf can contradict each other forcing a dwarf into a crisis of personality. One of these crises would be one that occurs when a dwarf has a grudge against an individual or individuals but to fulfill this grudge they would need to put behind (temporarily or permanently) their strict religious and social ethics and conduct. Dwarves that fall under this fate tend to be called Grudgewalkers. Dwarves that have left everything behind in order to be able to fulfill their grudge. [!] After the fall of the First Grandkingdom of Urguan many loyalists became Grudgewalkers, like Charles the Bald the Champion of Urguan. The numbers of Grudgewalkers tend to increase after catastrophic events. The greatest number of Grudgewalkers was during the unstable years. Before the unstable years most Grudgewalkers were interchangeable with orc hunters as many dwarves held grudges against the sons and daughters of Krug. [!]Grudgewalkers tend to only focus on their path of vengeance. A Grudgewalker can be at times confused with a Slayer. However, these two are quite different. Slayers dedicate themselves to the killing of beings to cleanse themselves of sins and dishonorable deeds of the past or to praise the Brathmordakin through their killing. Grudgewalkers however do not dedicate their kills to the Brathmordakin as their killing is only done to satiate the grudge they have. Another difference is that Slayers are Slayers for life and by oath to the Brathmordakin, meanwhile, Grudgewalkers stop being so after they fulfill their grudge. Infact, Grudgewalker is a name given to someone whether they want it or not based on their present action, while Slayers take an active role in taking the name of Slayer.
  11. Thryhaefron; The Silver Tree and Dwarven Cosmology [III] : Planes of Khorvad [!] Depiction of Thryhaefron. Kharvuur was the realm gifted to Khorvad by Yemekar in exchange that Khorvad would do his duty to creation. Despite his good start Khorvad eventually was corrupted by himself. Showing us that with certain mindsets one can lead one’s own soul into damnation. ᛟᚱᛞᛖᚱ ᚺᛟᛚᚤ:ᛟᚠ:ᛏᚺᛖ:ᛋᛖᚲᚱᛖᛏ ᚺᛟᛚᚤ:ᛋᛖᚲᚱᛖᛏᛟᚱᛞᛖᚱ:ᛟᚠ:ᛏᚺᛖ [!] Depiction of the original Kharvuur. The Cosmic body where Kharvuur lies is not able to be seen for most of the years, however, it is said that every century one can see a gleams of it with a proper dwarven telescope according to the astronomer Boreas. It was believed that Kharvuur used to be one of the most beautiful realms before Khorvad’s fall. Because realms are embodiments of the Brathmordakin the corruption of a being would mean the corruption of the realm. At the beginning Kharvuur was a great realm where conquerors and great emperors would be able to enjoy all the highest luxuries any realm can offer. Gradually with time Khorvad became more and more corrupted but not yet betraying the Brathmordakin.The only souls that went there were that of Dwarven conquerors and the souls of the people they have enslaved in their life. Every individual enslaved during life would be chained and forced to serve their dwarven slavers in death. With Khorvad’s fall his realm turned into complete chaos. The souls of the slaves that were there became lesser demons, and the souls of the dwarves became greater demons. These folk lost all sense of self the only thing that remained of them is their will to dominate and take life. Nowadays Kharvuur is another word for the High Hells as Khorvad does not seem to have a set base, especially after he was exiled from his own domain and tossed into the void. Once Khorvad was vanished to the void the roots of Thryhaefron that connected Kharvuur to the other planes was closed by the Brathmordakin locking the demons of this hellscape locked forever, unless a portal is opened across the cosmos by a mage or a deity. [!] Depiction of Hiebe Irongut fighting an invader from Kharvuur during Khorvad’s first invasion. ᛟᚱᛞᛖᚱ ᚺᛟᛚᚤ:ᛟᚠ:ᛏᚺᛖ:ᛋᛖᚲᚱᛖᛏ ᚺᛟᛚᚤ:ᛋᛖᚲᚱᛖᛏᛟᚱᛞᛖᚱ:ᛟᚠ:ᛏᚺᛖ Kharvul is the moon of Kharvuur. It is what is commonly called the Nether by nondwarves. This location was the headquarters of Khorvad’s invasion of Aegis and successful conquest of it. Kharvul, unlike Kharvuur, was still connected to the mortal plane of Aegis through the roots of Thryhaefron. Khorvad once he had recovered from his defeat at the hands of the four Brothers returned to conquer their land by force. During the invasion the descendants were able to use one of the roots to Kharvul from Aegis and destroyed it by destroying the Nexus with the axe of Krug. Saddly the forces of Khorvad that remained in Aegis were still great and were able to overcome the descendants. [!] Depiction of the death of Paragon Urir Ireheart after his sacrifice during Khorvad’s second invasion. ᛟᚱᛞᛖᚱ ᚺᛟᛚᚤ:ᛟᚠ:ᛏᚺᛖ:ᛋᛖᚲᚱᛖᛏ ᚺᛟᛚᚤ:ᛋᛖᚲᚱᛖᛏᛟᚱᛞᛖᚱ:ᛟᚠ:ᛏᚺᛖ Eventually Khorvad was able to break through to Belka’s realm summoned there by fallen spirits of her realm. This war allowed for the rise of Shamanism through the spirits corrupted by Khorvad. Because of this the Legions of the Brathmordakin were sent there led by the Paragon Kjell Ireheart. There the Legions fight the corrupted spirits so that the souls that go to Belka’s realm can be safe and so the evils of Khorvad are not able to spread. [!] Depiction of Paragon Kjell Ireheart fighting the spirit Fanzra in Belka’s realm. ᛟᚱᛞᛖᚱ ᚺᛟᛚᚤ:ᛟᚠ:ᛏᚺᛖ:ᛋᛖᚲᚱᛖᛏ ᚺᛟᛚᚤ:ᛋᛖᚲᚱᛖᛏᛟᚱᛞᛖᚱ:ᛟᚠ:ᛏᚺᛖ Once the descendants fled Aerios through another root of Thryhaefron that they later closed, Khorvad was able to conquer the entirety of the known land of that mortal plain transforming it into his new domain. The Brathmordakin blocked all roots that connected the two mortal plains to make it harder for Khorvad to follow the descendants. However, after many years it is believed that Khorvad found the Trunk of Thryhaefron which enabled him to cross to Axiom and continue his rampage and his endless ambition to conquer creation. If the dwarven race does not find all the Paragons and their holy land it is believed that Khorvad will wage a last battle against the mortals where he will win. Upon winning, Yemekar will plunge the mortal realms into his the void of his forge, hence stopping the spread of Khorvad into other realms. [!] Depiction of Khorvad preparing his armies. ᛟᚱᛞᛖᚱ ᚺᛟᛚᚤ:ᛟᚠ:ᛏᚺᛖ:ᛋᛖᚲᚱᛖᛏ ᚺᛟᛚᚤ:ᛋᛖᚲᚱᛖᛏᛟᚱᛞᛖᚱ:ᛟᚠ:ᛏᚺᛖ Through this creed may we find enlightenment. ((Part I: https://www.lordofthecraft.net/forums/topic/191836-thryhaefron-the-silver-tree-and-dwarven-cosmology-i-tribunal-planes ((Part II:
  12. Thryhaefron; The Silver Tree and Dwarven Cosmology [II] : Planes of Civilization [!] Depiction of the Thryhaefron and the realms. As mentioned previously in the roots of the Thryhaefron we see the other realms of the Bathmordakin and of the fallen Khorvad. These realms are divided in four parts: The realms of the Tribunal, which are the realms of Anbella, Belka, and Dungrimm. There there are the realms of Civilization, which constitutes the realms of the Brathmordakin needed for a civil society which are Armakak (Trust), Grimdugan (Ambition), and Ongradhad (Wisdom). Grimdugan was given the task of monitoring ambition once Khorvad had betrayed Yemekar and he became the fallen Brathmordakin. [!] Depiction of the Brathmordakin of Civilization Armakak, Ongradhad, and Grimdugan ᛟᚱᛞᛖᚱ ᚺᛟᛚᚤ:ᛟᚠ:ᛏᚺᛖ:ᛋᛖᚲᚱᛖᛏ ᚺᛟᛚᚤ:ᛋᛖᚲᚱᛖᛏᛟᚱᛞᛖᚱ:ᛟᚠ:ᛏᚺᛖ The realm of Armakak is one of the most beautiful realms, filled with great architecture and golden sculptures. His realm is one of the few ones that can be observed with the naked eye. In the common tongue Armakak’s realm is called the sun. It is believed that the Golden City of Armakak is so bright that it harms your eyes if one is to look upon it from the mortal planes. One can also see through a telescope the realm’s rings of fire which are luck embodied. It is believed that the first flame was actually some of this luck that detached from Armakak’s plane of existence and fell upon the mortal planes. For this reason many cultures keep a fire in their cities as they know subconsciously that fire brings them luck. Everything needs luck to survive that is why if a being is not given enough heat it dies. When an individual is bidded upon by Armakak they will be transferred to his realm. Once one passes the golden arches of Armakaks realm they will be showered with multiple gifts; Clothes of gold worked in such a way that it would feel like silk to the touch. Each individual will be granted an amount of golem servants depending on how much wealth the fallen has amassed through their life. When someone arrives in Armakak's realm they are given a runic chest where they will have the accumulated wealth they have collected in life, as well as the revenue given to them by Armkak every time someone makes a sacrifice to their ancestors in Armakak’s realm. If one makes a sacrifice of mina or gems to their ancestors armakak will give the mina to the individual’s ancestors making it be part of their treasure. With the treasure they earn the dead are able to buy themselves different things from the Marketplace, this can be golems, great homes, and things that mortals have sacrificed to Armakak. [!] Depiction of a Dwarf counting the wealth in his Sunnar Chet. ᛟᚱᛞᛖᚱ ᚺᛟᛚᚤ:ᛟᚠ:ᛏᚺᛖ:ᛋᛖᚲᚱᛖᛏ ᚺᛟᛚᚤ:ᛋᛖᚲᚱᛖᛏᛟᚱᛞᛖᚱ:ᛟᚠ:ᛏᚺᛖ The darkest of all realms is surely that of Grimdugan. His realm is covered with dark clouds and away from the light of the sun. There no crops can grow, all that grows there are fungus. Fungi are the nourishments of those souls that have lost all their wealth and who’s descendants have not given sacrifice for. Like in Armakak’s realm each individual is given a chest to hide and keep their wealth. Depending on how wealthy one is the better goods, tools, and services they can gain. Every stone week there is an individual chosen at random to host a party at their home. There the souls of the traders will gather for a great feast. In the feast they will be able to interact and gain more political alliances for their goals. In this realm anything is permitted to achieve greater wealth, raids, theft, seducing, mercenary work, etc. They are all acceptable ways. When someone sends an offering to their ancestor half is given to the individual’s ancestor and the other half is spread around Grimdugan’s realm so that anyone can compete for it. Because one cannot die in this realm by the hands of a bidded individual, the people in this realm when raiding tend to beat each other until one becomes unconscious or gets too tired. In this lawless place there are also some individuals that take advantage of it and create businesses that help people steal better or that will allow them a break from it. These business folk are the likes of miners that mine metal and other minerals to sell for people to use it to make better arms, there are also barkeeps and denowners that grant people a safe and relaxing place to stay and spend their wealth. [!] A Tavern brawl is a common occurrence in Grimdugan’s realm. ᛟᚱᛞᛖᚱ ᚺᛟᛚᚤ:ᛟᚠ:ᛏᚺᛖ:ᛋᛖᚲᚱᛖᛏ ᚺᛟᛚᚤ:ᛋᛖᚲᚱᛖᛏᛟᚱᛞᛖᚱ:ᛟᚠ:ᛏᚺᛖ Ongradhad’s realm is very different from the realms of the Brothers of Wealth. His realm is one where everything that dulls the senses is non-existant. There one can concentrate in their studies no matter what that can be. In Ongradhads grand library people are allowed to contemplate all realms through great telescopes. By doing this they will be able to record all the phenomena and thoughts they observe and gain. When they have a new discovery or new thought they write it down. Every stone week Ongradhad collects the findings of every individual to read them. Ongradhad’s realm also possesses a grand plaza where individuals can go and trade new knowledge through conversation, and sometimes just to hangout with old comrades. The Magical College teaches people all types of magic under supervision of Ongradhad. There they can also learn to create new magic. It is believed that sometimes when an ancestor is happy with his descendants they can send them knowledge, advice, and at times even magic. This is how many of the magics of the mortal planes came to be. Philosophers, Mages, and great authors are the types of individuals that would be bidded upon by Ongradhad to reside in his realm. [!] A mage observing the other realms. Through this creed may we find enlightenment. ((Part I: https://www.lordofthecraft.net/forums/topic/191836-thryhaefron-the-silver-tree-and-dwarven-cosmology-i-tribunal-planes/))
  13. ((Karl and ‘Ironside’ Arnt the same character, Karl hasnt met any halflings in years. Just informing so there is no miscomunication if we rp.))
  14. [!] On noticeboards around the main cities of Arcas the following announcement could be read. -=- -=- Clan Blackroot will be buying orc heads for 150 mina each. This reward can be claimed by anyone except for orcs. The rewards will be accessible until the harm done to our people is avenged. The heads of half-orcs will be bought for 50 mina. It is important to note that heads of Bryophyte orcs and Druid orcs will not be accepted. Clan Blackroot also accepts any kind of donation to help subsidize the endeavors of the headhunters. Karl Blackroot, Chief of the Blackroots
  15. Ironside places another orc head into his collection “Until these creatures live as tha animals they ar blood will continue tu run.” Karl Blackroot hears the news “meet? They think we will trust tha words ef tha uruks again aftah tha shet they pulled? Ney, we ‘ave a grudge tu upkeep. Maneh will die aye. Bat tha es sumthin we willing tu do fer our’onor tu be upkept and our fallen tu be remembered.”
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