Out-Of-Character Information
What’s your Minecraft account name?: J2BH
What timezone are you in?: EST
How old are you?: 18
Are you aware the content and interactions on this server may not be appropriate for children under the age of 13?: Yes.
Have you read and agreed to the rules?: Yes
What’s the rule you agree with the most?: Trolling too much in roleplay being against the rules, roleplay should be smooth with no hiccups.
Are there any rule(s) that confuse you or don’t make sense?: All the rules make sense to me
How did you find out about Lord of the Craft?: Friends of mine, (GammaByte, Rexphter, and a few others)
Link(s) to past Whitelist Applications (If applicable): (This section of the application was cut out and I didn't notice.)
Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): I have logged in yes.
Definitions
What is roleplaying?: Roleplaying is similar to acting, where you play a role or character which is usually fictional, for the pure purpose of entertainment and storytelling.
What is metagaming?: Metagaming is when external information or items are used to effect in game information or decisions.
What is power-emoting (powergaming)?: Powergaming is like pushing out things to achieve your goal, making it usually unfair for the other party. Typically making yourself "Overpowered".
In-Character Information
Character’s name: : Rhyth Sudol
Character’s sex: : Male
Character’s race: : Human
Character’s age: : 26
Biography:
Rhyth Sudol was a young human born in the far reaches of greater sutica, to a band of wandering heartlanders. These particular people were outcasted from the cities and central human lands most of them called home, for attempted what is considered taboo in each of their respective fields. Turning their magics into a tradition, they taught each generation how to perform a form of magic, but were wary of those outside their people for decades. This all ended in 1599, just after his 10th birthday. He was to soon pick out the magic he would be taught, when they were beset by orc slavers, who after hours of fighting, decided that the magicians were too strong to be slaves, and executed them one by one. Barely managing to escape to the city, he was alone, quickly having to learn to fend for himself amongst the same people who outcasted the people he came from. Rhyth was unable to learn any magic from his bloodline.
Finding it hard to trust himself to one of the many cities his people were outcasted from, he learned to think quickly on his feet and grew among the outcast, where he felt more in place than he did trying to blend in with the normal citizens he saw living their lives. Eventually taking up arms with a short sword and a short flamberge in each hand, he began taking up arms against invaders to Sutica, if only to protect the people who lived in the shadows like himself. This earned him the ire of the city guard, who felt he was overtaking their position to make a fool out of himself.
When he was 22, he had become a prideful man, who loved a good fight, as long as it was not senseless. He would bleed a man dry if he wronged someone, but he felt a need for more. He still ached for the magic he had never been taught but did not want to abandon the ways he had long since adapted to. So as he fought for the downtrodden family he had formed in Sutica, he waited, hopefully for a teacher to help unlock the latent potential for magic his body held.
Personality Traits: Rhyth is a very down to Earth man. Even through his struggles and scars, this man keeps himself positive, and refuses to let his past overcome him. To his allies he is joyful, silly, and would try to make his comrades days better. To his enemies, however, Rhyth holds nothing back, his combat expertise and sharp skills are unleashed against those who cross him. In terms of hobbies or quirks, Rhyth has few. He likes to crack jokes and can be very sarcastic at times. Rhyth tries his best to study and unlock the magic he was meant to learn, but his physical combat prowess seems to have dimmed his magical capabilities. Because of this, Rhyth spends his spare time reading upon arcane texts to try and unlock his lost power. Rhyth yearns for a good fight, or a good laugh. What Rhyth can not stand to watch or hear, is innocent people being threatened. Rhyth finds a particular joy in putting those who think they are strong, in their place.
Ambitions: Rhyth doesnt have his mind set on anything in particular yet, but he knows he wants to be a warrior of justice. He refuses to let what happened to him, happen to anyone else. He hopes to unlock his lost arcane power to become as strong as he can.
Strengths/Talents: Rhyths strongest asset is his physical combat abilities. His speed, reaction timing and acrobatic skills were all refined throughout his entire journey. Rhyth doesnt know it yet, but he also holds great proficiency in magic thanks to his families bloodline. Along with his talents in combat, Rhyth has developed a formidable speed of reading thanks to all the books he studies.
Weaknesses/Inabilities: Rhyth is a very kind and positive man, but can make an enemy of someone who means no harm to him very quickly. In other words, he can be a bit paranoid at times and is always on guard. He can find it hard to keep his temper in control, While Rhyth is usually strategic and sharp in combat, a few taunts where it hurts can put Rhyth into a blind rage.
Appearance: Rhyth is 5'11, with black hair and an orange eyes. Rhyth has one battle scar he hides under his clothes, located at his chest. This was a result of an encounter with a hostile orc, where Rhyth could not dodge in time and was hit. From this fight, young Rhyth ran to escape. Currently Rhyth is equip with what he considers the perfect blend of speed and armor. With mostly leather, and chain armor, with steel shoulder plates and leg plates. Mr. Sudol also wears a steel mask, which he only latches on during combat.
Skin: https://gyazo.com/364aa484ce38d9306fe356b803308e5d Thank you for viewing this application, your time is much appreciated.