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Found 54 results

  1. Master Thieves Guild Written by Raptor and Lefty_Bojengles INTRO The Master Thieves guild was one of the first and oldest organisations of criminals, brigands and thieves, banding together with one common goal; to become wealthier. Members of the guild use each other’s talents to help each other out to steal all they can steal, pooling their wide range of skills and talents to accomplish even the most impossible tasks. The guild is the very embodiment of “Honor among Thieves”, backing each other up and bringing their resources, skills and wealth together to strive to greater the guild’s wealth, power and infamy. Every member is expected to have the other’s back and every member is expected to treat their partners in crime as brothers. The guild is not an army, but an independent family and brotherhood of thieves, all working towards the same thing. Disclaimer: All the information on this post is entirely secret. This is not open or public knowledge. It is known to the guild members and the guild members only (with some exceptions). GUILD HISTORY The Master Thieves Guild is one of the oldest organizations in known history, with the founding of the guild occurring over 450 years ago. At the height of it’s powers the guild housed some of the most infamous thieves and criminals of all time. These people include Red Raven and the Upright Man, the founders of the guild, who undertook one of the first heists in recorded history, alongside Dune Walker, another original member. Other members included thieves such as The Faceless Man, Lucas Black and Freema Grenedad. The guild can be attributed to heists that include the theft of the priceless portrait of the Wandering Wizard, the break in of the Salvus Vaults, and the robbery of General Gabriel’s Breastplate. After 150 years of the guild's existence throughout Aegis, Asulon and Anthos, the guild disbanded as many of its members died or disappeared. It was not until a former member of the guild's last sect of members decided to rebuild the guild so thieves and vagabonds could once again make their mark upon the world, and enrich themselves in whatever infamy and fortune awaited them as a result. RANKS Guildmaster The elected leader of the Master Thieves Guild. Technically, the Guildmaster is still a Master Thief and not above them in rank, however he is the chosen head to make the final call and final decisions e.g. Master Thief promotions, benefactors, large heists and alliances. He is the Master of the guild and head of our band of thieves. Master Thief Master Thief is the highest rank in the guild. The Master Thieves must be knowledgeable in all the arts of thievery, stealth and deception. Their job is to teach the lower ranks the necessary skills needed to become a Master Thief themselves. They are in charge of organizing jobs, heists, collecting and setting up dead drops, making contact with new recruits, making contact with benefactors and contacts. All other ranks answer to the Master Thieves. Shadow The elite of the guild. The best of the best. The most skilled and stealthiest thieves among the ranks. The Shadow is the role model for Burglars and Thieves, being the prime example of how they should act. They are unseen, they are swift and they never miss their mark. The Shadows are to assist the Master Thieves in the training and supervision of the Brigands and are also able to orchestrate jobs and heists. Thief You now have free reign over the jobs you pull. You are now permitted to do jobs for the guild stated on the job board, suggest and take part in heists, inform the guild of targets and perform your own jobs without supervision. The Thieves represent the guild now and will act accordingly. Burglar The Burglars are now allowed to start going on certain jobs. Burglars will be under the guidance of a qualified thief who will teach them how to use the skills they studied in practical use. Burglars must follow the directions of their superior, while working on their skills to be promoted. To rank up to Thief, one will be tested by pulling a job where they will take the lead. If they succeed, they will be promoted. If not, then they must do another term (length decided by their superior) of study until they will be tested again. Unbranded The fresh meat, the new bloods, the brand new recruits, fresh off the streets and ready to be turned into professional thieves. The guild has expressed interest in your talents and has decided to induct you into it. You are not permitted to do anything, nor take part in any jobs. At this point, you are not considered part of the guild, nor privy to any information at all. Once we have expressed interest, you will be taken by a Shadow or a Master Thief on a minor job to prove your worth and skill. Should you succeed, you will be branded with the guild mark upon your forearm and made to take the Oath. After this, you will have officially become part of the guild. GUILD LAW Guild Rules Do not betray the Master Thieves Guild. If you are caught, do not reveal that you are a part of the Master Thieves Guild. Do not act above your rank i.e. a Brigand may not orchestrate heists and jobs and a Thief may not command a Shadow or a Master Thief. Do not act against the guild and it’s members. This includes theft, acts of violence and insubordination. Keep business with the Master Thieves Guild and your personal life separate. This includes involving other guilds you may be a part of, in jobs and heists for the Master Thieves Guild. Secrets are secrets for a reason, take them with you to your grave. Guild Expected Standards Thieves are expected to show a certain amount of finesse when performing a job. Killing is restricted unless absolutely 100% necessary and is frowned upon even then. Thieves are expected to leave their guild coin behind as a “calling card”. The guild’s reach has no limits and people must be reminded of this. Thieves are expected not to act against allies and/or contacts of the guild without express permission from a Master Thief. OOC SECTION OOC DISCLAIMER/RULES Understand that you may be ejected from the guild at any time for whatever reason, be it rule breaking (IC or OOC) or we feel you are no longer suitable for the guild, etc. Once ejected from the guild, you may return only if the Master Thieves deem it fit that you should return. Should you choose to leave the guild of your own accord, the guild will grant you free pardons to roam the world without the guild by your side, provided you keep to your oath of secrecy. Should you break this oath whilst not being a part of the guild, you will be treated the same way as if you were ejected from the guild. Understand that if you are forcefully removed from the guild for a serious offense (deemed by us), you will be hunted down RPly until the ends of the earth. If you are caught, understand that you may be tortured, beaten and/or repeatedly killed. DO NOT APPLY FOR THE MASTER THIEVES GUILD IF YOU DO NOT UNDERSTAND THIS. APPLICATION AND THREAD RULES THREAD RULES The guild has been recreated to try and innovate thievery roleplay within the server. The aim of the guild is to provide quality RP for both thieves and their victims and anyone applying should want to create RP that is fun for both sides. We hope to fill the guild with quality roleplayers and not a quantity of roleplayers. However anyone and everyone is welcome to apply and will be given equal opportunity within the guild, whether they are an old player with lots of roleplay experience or a new player with little roleplay experience, provided they want to create fun RP for everyone. With that, here are some simple rules you need to keep in mind when posting on this thread. Do not post your application on this thread, please PM it to the OP (myself) via a PM on the forums or message me on Discord, Racker / Lefty#7206 The only posts to be made on this thread are that of an RP nature, please PM me if you have any OOC questions. If you do have any OOC comments to make, please put them in a spoiler beneath an RP post. Failure to abide by these simple rules will result in your post being removed (if you do not fix it upon request) and a possible instant denial from the guild. APPLICATION The application is not the only form of joining the guild, however it is the most practical. It is for you to express your interest in joining and for us to determine whether or not we would take interest in your character. Sometimes members will be inducted purely based on RP experiences and will not be required to fill out the application. SEND YOUR APPLICATION TO THE OP (MYSELF) VIA A PM ON THE FORUMS OR MESSAGE ME ON DISCORD, Racker / Lefty#7206 OOC MC Name: Why do you want to join?: How will you provide the guild and the LOTC community with a great RP experience?: Have you read and agreed to the OOC Disclaimers and warnings?: Discord Name: RP Info RP Name: Race: Age: Personality (A paragraph will suffice): Aspirations and Motives for joining:
  2. ((SPOILERS ARE WONKY)) ~Pravum~ CHARACTERIZATION There are two subspecies of Pravum: the original beasts, known as the Harried, and their “perfected” successors, the Shikari. Both the Harried and Shikari were created from Descendants that have undergone an extreme alchemical transformation to their body and Soul. This augmentation grants the Pravum a slew of enhancements at the cost of the “Normality” of Descendant life. Credits: @Dymase @Cyprian1034 @NikoNiko @BoyWonderr @JaxonBlues @Archipelego @Ztrog @Temporal @AtrexPieren [Lucy-Lisett -- DeviantArt] A pair of adventurers caught wind of an abandoned town in the middle of the wilds of Atlas. Upon arriving, they were met with a thick mist throughout the surrounding forest. Once they entered the settlement, the group found the entire place in complete disrepair. Caved-in roofs, doors torn from their hinges, windows were broken, and the entire town covered in a thin layer of ivy and vines. The wind was blowing softly, adding an extra layer of discomfort to the damp and chilled air. The pair made their way down the muddied streets, their footsteps squelching loudly as the men looking for any signs of life. As they neared the outskirts of the village, one noticed an abundance of herbs in an overgrown garden in front of a small house. Deciding that it would be wise to search for anything medicinal, he strode over to the patch and surveyed the overgrowth for anything useful. The other moved cautiously into the house, with his blade drawn. “Oi! C’mere. Now,” the man in the house called out. The other man would let out a short grunt as he pushed himself to his feet. Stepping into the threshold of the abandoned cottage, the second man let out a sigh, saying, “What’s wrong?” The first man raised his arm and pointed to a darkened, far corner of the small lodge, where a skeleton lay, an arm extended towards a blood-stained book. The second man would stoop down once more, this time picking up the book as opposed to flowers. The man would flip through the pages before saying, “Seems like a sort of diary.” “Not much use for it, then. Better to leave it. Don’t want to upset his spirit, eh?” the first man responded, giving his companion a playful punch in the arm. “Right,” the second said with a short scoff. Nevertheless, he found himself placing the diary into his satchel with the plants he had picked earlier. The pair then made their way out of the lodge in search of new adventure and treasure... Origin: [!] The journal would be pawned off to a cloaked figure several days after the pair of adventurers returned to their city. ~The Transformation Elixir~ Description: Effects: Ingredients: Preparation: Mechanics: Redlines: ~Serum Ingredients~ Muscle and Bone enhancement Minor Regeneration Metabolic increase Sense enhancement (Vision, Hearing, Smell, Taste, Touch) Cardiac Enhancement Respiratory enhancement Serum Creation Brewing ~THE ALTERATION~ OOC: Please keep in mind this will be a very painful and mentally taxing procedure for the soon-to-be new Shikari. Give the patient time to roleplay out their pain. Also remember, for the performer, this isn’t an easy task either. They must be careful to keep the right order or they run the risk of killing the patient. The person creating a Shikari or Harried must have an accepted teacher application in order to do the procedure. The person being turned into a Shikari must be a preexisting character beforehand, you can’t just be brought into the world as a Shikari as they’re not born and must be created through roleplay. Preparations The Procedures Redlines ~The Harried (Event Creature)~ Appearance: Mentality: Muscle and bone Enhancement (Combat / Non-combat ability) Metabolic Increase (Combat / Non-combat ability) Sense Enhancements (Combat / Non-combat ability) Respiratory Enhancement (Combat/Non-combat ability) Major Regeneration (Combat/ Non-combat ability) Cardiac Enhancement (Combat / Non-combat ability) Mimic (Non-Combat ability) ~The Shikari (Playable CA)~ [Monolith Productions: Shadow of War] Appearance Strengths and Weaknesses PK Clause Mentality ~Abilities~ Muscle and Bone Enhancement (Combat / Non-combat ability) Metabolic Augmentation (Combat / Non-combat ability) Senses Enhancement (Combat / Non-combat ability Tracking (Non-combat ability) (EVENTS ONLY) Cardiac Enhancement (Combat / Non-combat ability) Minor Regeneration (Non-combat ability) Respiratory Enhancement (Non-combat ability) Reverie (Non-Combat Ability)
  3. how come when a new person joins no onw cares to help maybe there character is shy and needs friends no I not joined
  4. -The Shikari- Hunters, Bastions Against The Wilds ((This lore is meant to scarcely be known and has to be learned only through roleplay)) [!] It was a cold night when the young boy was taken to the deepest chamber of the keep. “Sir, is it truly my turn?” the boy asked, worry in his voice. The man simply turned and grimaced down at the child. It was at that moment the young one knew his fate was sealed. Entering the darkroom at the end of the corridor, the boy's nose began to burn upon witnessing the smell of strong chemicals. Sitting in the center of the room was a large table, surrounded by the child's future peers. The boy took one look to his mentor standing nearby, before accepting his fate and laying himself down on the table.” What is a Shikari The Shikari are mutants, undergoing a violent transformation to become one of the most effective hunters on the continent, increasing their base senses such as sight, hearing, and taste. While sacrificing their humanity and the chance of creating offspring. Origin Process & Transformation (The process and recipe can only be discovered IRP) OOC mechanics for brewing Each step takes 1-2 emotes, if during the brewing a day is skipped the serum will be ruined and the process has to be repeated, throwing away what’s left. The mutagens are stored in crimson red-colored bottles, it can only be injected and if drank the body will simply reject it out. The bottle gives off a light gleam in roleplay. The Ritual Appearance: Mentality: Abilities: Those who survive this transformation are granted some immense powers; OOC consent must be given to turn someone into a Shikari Vision Enhancement (Combat / Non-combat ability) Muscle and bone Enhancement (Combat / Non-combat ability) Metabolic Increase (Combat / Non-combat ability) Reflex Enhancement (Combat / Non-combat ability) Sense Enhancement (Combat / Non-combat ability) Heart Rate (Combat / Non-combat ability) Minor Regeneration (Non-combat ability) General redlines: PK Clause: OOC Purpose The Shikari make a wonderful addition to lore, they bring to the table multiple new enhancements to general roleplay in the world of LoTC. With enhanced abilities, and being made as monster hunters, a race like this could bring back rise and popularity in beast hunting, and guilds within the world. While given specific enhancements, the Shikari are not meant to be a CRP combat mechanism. And instead of a tool to enhance the general roleplay combat experience. There's often not much racial conflict outside of a few very loud minorities, and with a very seemingly political race, it could also add to the mechanics and relationships of the world. The Shikari brings a lot to offer to RP in general, with beast combat roleplay, social roleplay, bringing guilds back into popularity and. Credits IGN - Forum Name Ztrog- @Ztrog Boarbarian- @Boarbarian Vitalian - @NikoNiko Atrex- @AtrexPieren
  5. Title [Invention Lore] – Soul Sword Origin/Backstory (Optional) The soul sword was discovered when a swordsman had a strong bond between him and his sword. His mana ended up being emitted into the sword and binding it to his very soul. Upon falling asleep, he ended up in a consciousness with a man claiming to be the sword itself. It told him its name and said to call out his name when he awoke. Later, when he called out his sword's name, the sword changed its form. Description The soul sword is a sword that is bound to the soul of the user. When you call out its name, it takes the form best suited for the person's soul if they were to take on the form of a weapon. The sword has 2 evolutions, release and full power. Release is the form where the user calls out the sword's name. It could be a flaming sword, a bow that shoots out ice to freeze people temporarily, or a scythe that blasts out some wind to blow people a short distance away as well as send arrows away. Full power is when the user has the sword in release mode and changes the sword's form, usually similar to the release form yet more powerful. For example if it were a big heavy sword, it would be a lighter sword with just as much power. Capabilities The sword can have its name called and go to its release form, taking on the form of the person's soul if they were a weapon. It could be a sword that emits flames, a whip that has blades coming from it, a bow that shoots ice, or scythe that emits wind to blow people a short distance. for example, having properties similar to the person's natural behavior. The soul sword can also go into its second form when trained further. The second form is more draining yet more powerful. Usually it will be a more powerful version of the first form. For example, if it were a scythe, it could become a bigger, dual sided scythe that can emit waves of wind to blow people away a short distance. The forms can be toggled on and off, and they don't change other than when they change from normal to release, and from release to full power. The evolution forms do not change to put it in better words. Siege Information (Optional) The Soul Sword will be used the way it can normally be used, yet some may cause damage to buildings depending on what they are made of and what the spirit sword does. If its a giant hammer that creates shockwaves, it would most likely break a wall. (The shockwaves would be weak just to let you know so you don't decline this thinking its over powered.) Red Lines/Restrictions The Soul Sword should probably be used by a group of people who train in the spirit sword and use it to defend people from dangers, sort of like how the druidic order has certain people get in and train in druidism. The release forms will most likely be sort of weak, more like magic swords. They can be used for 30 ooc minutes, and when the 30 ooc minutes is up, they usually pass out due to overuse. The cool down its 10 ooc minutes. The full power form can only be used for 3 minutes at first, eventually being able to be trained to be used for 15 minutes. Its cool down will be one ooc hour. Purpose (OOC) The Soul Sword exists to bring a new way to fight with magic swords. Instead of just staying the same, it can be trained to grow stronger with the user. Notes -The sword does not change into the human, rather it becomes a weapon that matches the person's personality -If the sword is used beyond its limits in its form, the user will go unconscious for about 10 irl minutes, though they may roll 20 to see if they get to see their sword's spirit. To do this, roll a 15. -The sword must start out weak, and starts out as a normal sword. Once trained, they will meet the sword's spirit and fight it to obtain the release form. To obtain full release form, fight the spirit sword without their sword. The fighting happens in their consciousness after meditating for a set amount of time after being trained or while unconscious. Citation Spoiler https://bleach.fandom.com/wiki/Zanpakutō
  6. Origin/Backstory While working on a poison to fit his new creation, the Assassins Blade, Arkean finally found a combination that would work well with the new blades purpose in assassinations and in general combat. Description In short, Dragons Breath is a combination of Corvisange (a herb that can paralyze), Joker’s scum (a plant with a natural acid that can eat through flesh rather quickly), and Concentrated juices from a Desert Berry Bush (which is an extreme poison that will kill if too much is taken in). Its purpose is to paralyze the limb it is put into through the cut from the blade, spread the concentrated poison and cause sluggish movement, while slowly dissolve or eat through the flesh and bone around the area of the wound. Capabilities/effects The poison will slowly spread throughout the body and eventually kill the person if left untreated. if no medic is available, drink lots of water in hopes of diluting the poison in your system. The paralysis will slow down and weaken the targets movements and strikes though will dissipate with time. The acid will cause burns that will be extremely painful and can cause the loss of that limb if not washed off immediately with water. Weakness, nausea, poisoned, slowness, burning-to simulate the burning of acid and makes water actually important for this. curing this should it enter your system is simple: for the poison, simply drink an entire cauldron of water to dilute the poison in your system, then drink milk afterwards. The milk has special proteins to counter the diluted poison. for the acid, simply wash it off with water. the paralysis will fade with time, returning you to full strength and mobility when fully gone. Creation process/preparation Concentrated Desert Berry juice: Extract the juice from the plant carefully. Let juice sit for 24 hours in a cold enviroment then strain for any remaining chunks of stalk. Add sugar and put into a pot/cauldron and let it boil. put it into jars/bottles with a little bit of space at the top. let bottle sit in boiling water for 10 minutes. its now concentrated. Joker’s Scum: extract the juice with extreme caution! put in a bottle. Done. Mix the 2 together, add some water to dilute and cause an excruciatingly slow but extremely painful death. add it to the corvisange resin and mix well. once it is a decent consitancy put it into a bottle for storage, or put into the Assassins Blades’ poison well. Why am I so sadistic, and why it should be added This is for the use of assassins and fighters that want to ensure the death of their enemies. I took the time to find these ingredients and how to combine them into a decent poison/acid combination. Am I a bit sadistic with this creation? Maybe just a little, but it will be fun to see how well it does in an actual fight or assassination attempt.
  7. Name of your Charter: Ember Owner's Username: KeyLime17 Owner's Roleplay Name: Stephen Venlic Location (XYZ): -2363 80 1637 Tier applying for: Tier 1 Ignore this I only recently found out charters are handled ingame
  8. Welcome to the ~~~FUNKY~~~ lil skin shop Costs: A head skin is 300 minas An overlay is 100 minas A body is 700 minas A full body (including overlay) is 1000 minas If you are applying for a skin, please fill out the below: Username: Discord: Skin Type (Head/Body/Full Body): Steve or Alex Model: Gender and Race: Image(s) for reference: How is your character quirky?: Type of Payment: Proof of Payment: (You can either reach out to me below or on my discord) Past work:
  9. The Ruberlands Company est. 1738 Introduction: The Ruberlands Company is a vessel to enlist additional security to the common and noble folk alike. The Company recruits able combatants, commoner or noble the Company hires their soldiers based on merit rather than lineage. Additional benefits of joining the Company shall be the provision of armor, sword, food, shelter and a contract of employment. The Company ensures that all of its employees will reap the benefits of their work. Ranking of the Company: Kapitany - The Kapitany are the Captains of the Company are those who hold complete authority over the Zoldak. They are in charge of forming and finalizing contracts for the Company. Also Kapitany are responsible to conduct promotion ceremonies for Kutya. Hadnagy - A Hadnagy is the officer of the Company, they have shown to be reliable and able to persevere through their service. The Hadnagy is responsible for helping the Kapitany find contracts, to help Zoldak recruit and to enforce the Kapitany rulings throughout the Company. Also charged with making sure those of the Kutya rank and employees get their cut of a contract. Zoldak - A Zoldak of the Company are those who make up the core and bulk of the Company’s workers. They are charged with recruitment. Kutya - The kutya, or "dogs" in common speech are the lowest rank of enlisted combatants of the Company. Often referred to as the "Dogs of War". Application: RP Name: RP Gender: RP Age: RP Race: RP Past Experiences: OOC IGN: OOC Discord: -For more info- Fish#5175 on discord or CommissarFish in game Patu#4556 on discord or Anderssn in game
  10. A conservationist guild of like-minded individuals from all races and walks of life. They take mercenary contracts as well, like some other ranger guilds, but their main goal is to patrol the wilds of Arcas and preserve the balance of nature and peace between the peoples, animals, and plants of the world. Pursuant to their creed, Rangers of the Wild fill many roles. Some, the Ranger-Sentinels, prefer to walk the lonely roads at night, defending travelers from aggressive and over-populated spiders and undead. Some, the Ranger-Wildsmen, prefer to hunt wild game and feral farm animals to maintain and curtail invasive or otherwise detrimental populations. The latter serves as secondary source of food for the Rangers, as well. Some Rangers prefer to avoid conflict as much as possible, either tending to the Rangers’ wounds, crops and/or animals (Ranger-Keepers), or serving as diplomats for the Rangers and/or the individual’s race in locations where tensions are high. These Ranger Envoys are the mediators and welcoming hand of the Rangers, and are certainly not looked down upon for wishing to stay clear of bloodshed. Another non-combatant rank of the Rangers are the Ranger-Scribes, who collect lore, both fact and fiction, from around the land. Any and all subjects are accepted into the library, even those that some might consider… untoward. Finally, any and all fully inducted Rangers may take quests or task, such as clearing out monstrous beasts from a cavern for a treasure hunter (serving as a sort of body-gaurd or guide), exploring unknown areas and creating maps for cartographers unable to traverse the extremes of the land themselves, hunting down bandits that have preyed upon the weak, et cetera, et cetera. _________________________________________________________________________________________________ RANKS Ranger-Master: Lythorien Banebow Ranger-Captains: None Ranger-Sentinels: None Ranger Envoys: None Ranger Scribes: None Ranger Keepers: None Ranger-Wildsmen: None Recruits: Illondr (Ranger-Sentinel-in-Training) Aragwen Arcanscape (Ranger-Wildsman-in-Training) Stevron Gollick (Ranger-Envoy-in-Training) Gray Fullhood (Ranger-Sentinel-in-Training) Daisy Applefoot (Ranger-Wildsman-in-Training) Elawynn Caerme’onn (Ranger-Keeper-in-Training) Former Members: Karren Myrsta (Ranger-Scribe-in-Training) (Deceased) Jarsek Myrsta (Ranger-Sentinel-in-Training) (Deceased) Sarah Boliver (Maiden Name: Thompson) (Ranger-Keeper-in-Training) (Missing/Likely Deceased) Kayen (Ranger-Scribe-in-Training) (Missing) Alsulf Venari (Ranger-Sentinel) (Missing/Likely Deceased) Aladar Viathran (Ranger-Envoy-in-Training) (Left of Their Own Volition) _________________________________________________________________________________________________ The Rangers of the Wild Creed "I swear to abide by the by-laws of the Rangers of the Wild. I relinquish my former station if it conflicts with Ranger tenets, and swear to uphold to balance of peace and nature in our world." _________________________________________________________________________________________________ OUT of CHARACTER REGULATIONS Don’t be a d**k. No making jokes about sensitive topics, such as suicide, or racial, political, religious, ethnic, and other kinds of slurs (don’t say f***ot or tranny. Just don’t), no accusing someone of being a special snowflake or a cuck. If you don’t like something and have nothing nice to say, don’t say anything at all. If someone says something you are doing is bothering them (like repeatedly referencing something that triggers panic episodes or flashbacks in said person), and earnestly means it, just drop it. It’s not worth them reporting you to higher-ups and getting booted That’s pretty much it. Just tell us if you’re going away for a while if you can, but activity is not required. Not every character that joins is going to be played every day. We get that. Just give us some common courtesy and don’t dip out of a RP or plot in progress without some warning. These regulations are subject to change, be added to, or removed at any time without warning. _________________________________________________________________________________________________ IN-CHARACTER BY-LAWS: All races, Descendant or no, are welcome in the ranks of the Rangers of the Wild so long as they abide by the tenets set forth here, and do not cause trouble with others of races differing form them. Any Ranger found to be practicing xenophobic activities or using slurs or unequal treatment due to race, gender, social status, sexuality, et cetera, will be subject to a verbal warning, then a monetary fine, then imprisonment, then banishment. Any Ranger caught acting violently to another Ranger or neutral person is subject to imprisonment and/or banishment depending on the severity. Murder will warrant banishment and possible handing over to the authorities of the nation wronged. Relating to By-Law 1, recruits must relinquish their titles and rights held within their native nations if said titles conflict with Ranger custom. All recruits must denounce their allegiances if they conflict with Ranger practices (i.e. Mali’fenn Rangers may not continue to be aligned with the Fenn because this would mean they would be duty-bound to harm other races). Recruits may, however, maintain contact and relationships with members of their former allegiances, as well as protect the cities, towns, and settlements they live in from attackers, so long as said relationships do not conflict with Ranger values in other ways. You must NEVER contribute to attacks, raids, territorial disputes, or any other aggressions associated with a nation or other organization. Such activities invite ire upon the Rangers, and go against our ways. Rangers caught revealing sensitive information or aligning themselves with a specific nation against another nation, are subject to banishment without prior warnings. One must not intentionally harm any animal, plant, or person not actively threatening one’s self, the Rangers, or the balance of nature. Rangers seen breaking this rule are subject to verbal warnings, monetary fines, imprisonment, and banishment, in order of number of offenses. Regardless of intent, all Rangers must train in the basic skills of a Ranger: bowmanship, swordplay, animal behavior studies, flora and fauna studies, and basic diplomacy. Illiterate recruits will be taught to read and write before they are inducted. These by-laws are subject to change, be added to, or have tenets removed without warning, though Rangers and recruits will be notified once they are in place. _________________________________________________________________________________________________ **(To apply, copy and paste-this format into a a reply on this thread. An example of a filled-out application is below the form)** APPLICATION for RANGERS of the WILD OoC Information Minecraft Username: (Required) Discord Username: (Required) Nickname Preferred: (If any. State whether you’d like to be referred to by your character or player name) Real-Life Age: (Required) Preferred Pronoun(s): (He/him, she/her, they/them, etc.) RP Sample As Applying Persona: (Required) IC Information Character’s Full Name: (First name, middle, last name, and, if you wish, maiden name) Current and/or Former Titles Held: (Titles from other factions and nations) Notable Connections Within a Nation or Other Organization: (Including but not limited to: a guard or noble) Race: (Main/most predominant race) Sub-Race: (If your character has any blood from another race. If not applicable, say N/A) Sex & Gender: (if they are the same, simply state one) Birth Year or Current Age: (Please use in-character LoTC year) Desired Rank: (Please only choose one Ranger rank) Training Known: (Any skills, including swordsmanship, archery, writing, tracking game, atc) Training Desired/Needed: (I.e. if your character can’t read or write, someone is obviously helping them do this application or it’s being done in person. They’d ask for help with learning that skill in-character) "By signing this document, you agree to the by-laws above and any the Ranger-Master and Ranger-Captains deem worthy of adding. You agree to relinquish your former station if it conflicts with Ranger tenets, and swear to uphold to balance of peace and nature in our world." (State yes or no in-character, and type their full name without their title)
  11. I'm new to roleplay and am looking for a little help in creating my character for the application. I'm a little lost on where to find information and where to start with my character, I have no idea what I want her back story to be- where she's from and all that. I know her name is Muya and she's a wood elf. I tried going through the lore but it's a little difficult knowing what cities are being used currently and what lore to include in my backstory as it's hard to know when everything happened and what year the role play is currently in. I'd appreciate any and all kind of help so please, either reply to me here or my Discord is Kytux1103 #3061 Thank you in advance.
  12. When This knife comprised of any kind of pie, pumpkin, strawberry, cake, egg, poop, urin, wood, silver, gold, live ferrets, live bears, live owls, live cats, live bats, a bat, a bear, a cat, or even a blueberry pie, touches a living thing, then that thing will be consumed by the pie and turn the pie into a pie shortsword, then a pie sword, then a pie longsword, then a pie greatsword, then a pie. all with the same properies, except for the pie, which is just a normal cow pie. (pile of cow poop)
  13. Londonium alloy, The smithing guild of Melkor Frey dug too deep and too greedily into the mines of Cloud Temple, the monks warned them “There are more dangerous and vile things than darkness down there”. But it was to no prevail, they started to dig under the confines of Cloud Temple. The company of Frey dug through miles upon miles of stone and iron. Until a very special moment when they found a pressurized emerald. When mined with a blue steel pickaxe, it has the perfect chance of not breaking. The gem was so marvelous, they took it with them. Upon return of the company to the guild hall, they started experimenting with the gem. Frey started to heat it up to an absurd amount of heat, the pressurized gem started to heat up and melt in the cauldron of the specialized forge, the gem had to be under pressure of the forge, molten steel was added to the gem fluid. The fluid started to turn a pale green color. Upon his first blade, he noticed that it was quite poisonous. The first animal he slashed died within two days of the initial slash, a faint green color surrounding the wound. When in sunlight the blade shines like the still water with sun cast upon it. The strength test proved more than expected, it was a lot stronger than normal steel. The guild of Frey are tempted to use it as their best blade yet, but his slayer steel is the pride of the guild. The mixture of Gem and steel must be cooled down and cast into an ingot for proper use, also cooled down as fast as possible. The ratio of gem and steel must be 3:1. This steel has been perfected for slashing, it has a potent metal poison. The heat needed for the perfect mixture conditions is at least 2500 Fahrenheit (1371 Celsius) The steel needs to be molten separately before adding it to the gem.
  14. Throughout many centuries among the lands of Arcas, Centaurs roamed as a peaceful band of creatures, undisturbed by humanity and the other entirely unaware of their very existence on the plains and islands. This is, until civilization pushed too far out into the islands and the centaurs were forced to move themselves farther away- out of the reach of the human grasp. No one was aware of this, as the lone intruder had been trampled by men and women alike protecting their fillies and colts. This was simply taken as the man had been attacked by a wild beast, partly true by name of being attacked. The descendants and their company moved on throughout the years unbothered until late on a thunderous afternoon. Storms brewed and roared their presence, a downpour breaking away from the sky as a traveler was washed into a flash flood, forced into the river. A shriek loud enough to prove competition for a banshee as the nearby centaur settlement was startled. An arabian stallion made his way out, shoes on his hooves to help keep his ground as he found the source of the sound- Alikar. Fishing the boy out with the help of vines, the centaur reigned him in and cradled him on the journey back to the settlement. Long since used to such weather severities, they had built to withstand and settled the boy aside a fire in a house and let him warm. The boy, of the morning, woke to see these strange beings staring down at him. Half descendant, half equine. Some even proving to be mules, donkeys, or mini-horses as they gathered ‘round the human boy. After hours of talking and the equines explaining that they had been forced off their land, Alikar offered to bring any orphans to his herd of horses. After some back and forth discussion about safety and feeding, an agreement was made upon this. From then on, Alikar’s children, grandchildren, and great grandchildren tended the herd in secret. Ensuring their wellbeing with an iron fist and a shepherd's axe. …. Centuries later with a creak of a rotted fence, the first centaur is released into civilization with a shiver of hide and a hoof on damp grass. The bright eyes of youth skim over the world ahead, and the thunder of strong hooves beats throughout the forest without a further thought to it. Centaurs follow a nomadic lifestyle, and always did in the olden days. As they forage from fruit trees and sugar cane. Their teeth are unlike a human’s, and are flat for grinding leaves and grass. They commonly snap off branches and chew the leaves for some hours, and rarely if ever finding the need to make a bedding spot. They will, however, avoid dry areas as though they’re a plague and stick more to damp jungle environments where food is plentiful. Horses will, if unable to find a jungle or forest, live on islands or the beach. Though they prefer to have immediate food nearby. Their mindset is more understanding of danger than a horse, but it does not prevent a skittish behavior of one. Once presented with a loud and sudden noise, or a predator a centaur on instinct will avoid conflict as much as possible. The only deliberate conflict that will rise is from stallions and mares deciding pecking order on merging into a new herd, and this will not be fatal under any circumstance unless the stallion is attempting to become the new herd leader. Even then, this only warrants the chasing off of the other stallion. Under no circumstance will a fight be started otherwise by a centaur, it is against their nature and could be considered lore-breaking to do so. They will only fight when being actively injured with no other option but to fight back for survival or if blatantly trapped. The flight response is immediate, and when presented with a sword waving in their face they will instinctively find a way to avoid conflict rather than stirring it. More on Descendant interaction: They can be ridden by descendants and will happily give piggyback rides to children. They offer a more gentle nature to those they recognize as young children of other races, and will prove a bit softer around them. With normal descendants they can prove to become good and trusting friends, even going so far as a saddle to be allowed made for them. This will, however, take a very deep bond and requires at least four IRL months of interaction between the two. They are to be played with no ‘toughboy’ mindset. Albeit they are free to have attitude, the centaurs are skittish creatures and will find absolutely no shame in running or avoiding conflict altogether. Stress is easily brought upon the animal, if being led by a normal person and not by a trusted friend through a marketplace the noise and sudden sounds can provoke shivering and twitchiness. Meaning that a stray kick once or twice isn’t unheard of. As well as trying to force them to adorn clothing they have not chosen. (Yes, your centaur has to wear clothing female or not). Physical Description: Centaurs tower depending on their breed. An average horse of any type will stand between 6’0 and 8’0 of height. Unless which is decided to be a mini horse, which will stand at 2’0 to 4’0 in height. The option of fur coat pattern CAN be chosen by the player but it MUST under all circumstances be a fur coat that has happened in real life. In such a case another player were to ask you to find it, you must be able to via a REAL horse. Fantasy pictures will not suffice for this and nor will drawings unless you have the horse that the drawing was based off of for a commission done by another player. They can wear shoes like a normal horse can, and they will have the organs that a horse and human will in the separate bodies. Such as needed for the function of both bodies, as one heart will not suffice them. Physically, the human ‘half’ will have a horse’s ears that will match their fur pattern, and their hair will only be that of which you can find that a horse has naturally. Being a centaur, their human backside is particularly vulnerable as they cannot twist to protect it often times. Though it is a dangerous venture to mount the creature unwelcomed as this will bring a flurry of shrieking and bucking. The human spine more delicate and weak of the over-all petite like frame. A centaur has no more abilities than a normal horse and human have, and are created by a horse and rider dying out in the forest. Spores floating among the forest combine with that of the rotting carcass and human can combine to form new life after death. Red Lines Re-Stated The option of fur coat pattern CAN be chosen by the player but it MUST under all circumstances be a fur coat that has happened in real life. In such a case another player were to ask you to find it, you must be able to via a REAL horse. Fantasy pictures will not suffice for this Centaurs may ONLY have children with other centaurs and can only have one child in their lifetime, this applies to males as well. After once bred, they are sterile. Their partner may not change unless the other dies, as they mate for life. Choose wisely. A centaur has no more abilities than a normal horse and human have Centaurs may not fight anything but herd leaders and cannot attack unless directly forced upon with a conflict being the ONLY means of safety. This includes surrounding a centaur with ropes, waving swords at them and surrounding them, they do not have to be injured to attack. They will first try to run and if they are assaulted or stop fighting may ensue. Centaurs cannot learn magic of any kind, as they are not advanced enough to comprehend it and will just become confused by learning it but can understand that it is not dangerous after multiple times of exposure. While they can be ridden, centaurs cannot be ridden into conflict or they will buck the rider and run as fast as possible away from it. This can be considered lorebreaking if it is done. While they can help farmers, they can’t be whipped or blinded during work, as this will startle them more than a normal horse since their descendant half will consider this an attack and or abuse and will begin to struggle. Do not mistake any of the above as centaurs cannot have a bad attitude, they can and will the same as any descendant With normal descendants they can prove to become good and trusting friends, even going so far as a saddle to be allowed made for them. This will, however, take a very deep bond and requires at least four IRL months of interaction between the two. Jumping on a centaur and/or beating it before the four month IRL bond will not make the beast trust you and they cannot be ‘tamed’. Once the trust is broken, the player has the right to attack the person in question if they are mounted. The purpose of writing this lore was to help bring a newer aspect to having equine creatures around. We were wanting to have people be able to have another player as their friend but still be able to include the aspect of perhaps western riding or English and not have to worry about playing the horse too. In this sense, they are not quite pets as they do have a slightly higher mental function but not quite as much as humans. Though they do possess the ability to speak common and learn basic greetings of other language by memory. This also offers a unique opportunity to play one of the more ‘wild’ races aside from a kha and offers a bit more variety of the category Please give a HUGE thanks to Space_Gene as I so rudely forgot to include his credits before in this post. This was his idea and I only wrote out what his imagination wanted- so definitely give him a good hunk of credit.
  15. THE EAGLES VIGIL, MILITARY CODE The Vigil is the professional standing army of Courland. This army includes all subordinate nobility pledged to the Duke’s cause. The men and women serving in the Vigil are stalwart soldiers capable of keeping the watch and acting according to the policies set before them. Section I: Tradition Motto: Stand Honorably, Stand Respectfully, Stand Readily. By tradition, Westmarch has been apathetic toward religion, however; as anointed, the Holy Orenian Empire has the final say, and Westmarch follows canonism. However: those of other religions, though not heretical, are permitted to practice in the military. This is to the extent that they do not impede another soldier’s ability to perform. The military is open to all races that understand and can speak, properly, the human language. The exception to this is the Kharajir. This race has been deemed unfit to serve in the Westmarch military by the Duke, and are therefore barred from enlistment. The Eagles Vigil is a professional military, and must present themselves to the public with a professional attitude at all times. This includes being respectful, and honorable. Committing a crime whilst bearing the uniform will not be tolerated. There has always been a bard in the military. The bard is a respected member, as he brings morale to the men, and is expected to bring merriment during celebrations. There is a watchstander at all times. The watchstander must note and pass on any information gathered during his watch to his supervisor, as well as present himself as the direct hand of the Marshal. This is an extremely important duty, and all who stand are the pinnacle of professionalism. Section II: Discipline Discipline is the most important ideal in the military, for it is what separates a soldier from a peasant. Care for one’s armor, grooming, and respect for military tradition is of utmost importance. Failure to uphold the Vigils values means a failure as a soldier. A soldier must keep his gear clean and in good condition. The soldier must respect his living space, keeping it clean and tidy, as it is subject to inspection at all times. A soldier must obey and respect all officers, nobility, and standards not cased. A soldier will present name and rank upon inquisition from all outside entities, with the exception of current hostiles. When performing watch-standing duties, the soldier must remain in a watch-standing station, except to transit to another watch post. When being relieved, regardless of rank, the watch-stander and relief will salute, stating “We change watch at this hour, and so the Vigil continues.” When watch-standing, all guests must be noted, and all situations reported. If in doubt during a situation, a supervisor must be reached. Section III: Rank As it has always been, men must be led, and those chosen must lead, whereas the rest will follow. Rank is the hierarchy of the Eagles Vigil, and the word of the Duke is above all. Senior Command Lord Marshal The Lord Marshal is the master of the Eagles Vigil, in war and peace. He is charged with leading the war effort, and ensuring security and peace throughout Westmarch. Commander The Commander is a skilled strategist, entrusted to lead the military alongside the Lord Marshal. He is chosen from the officers that display the utmost of merit and loyalty. Power over a specific section of the Vigil may be assigned to him. Decurion The Decurion is a stern and charismatic disciplinary that is well-versed in the principles of discipline and stewardship, often spending time with newly-enlisted soldiers to educate them. They also are expected to organize and establish drills and exercises at which all members are encouraged to attend. He is in charge of all training being accomplished, and all discipline being handed out as appropriate. He is charged with making sure the watch schedules are formed, as well as training times. Command Lieutenant The Lieutenant is in charge of ensuring the relationship between officers and enlisted are strong. He performs routine trainings as given by the Decurion, and ensures patrols are being accomplished. Ensign An Ensign is an officer of more manciple tendencies, heading matters such as recruitment, and keeping track of pay. He gives training to the men, and ensures proper procedures are being followed. Enlisted Decanus The elite of the Vigil, the Sergeants are the valiant warriors that have dedicated their lives to attaining discipline and willpower. Once a soldier has proven his prowess in battle, he may be granted such a rank. Decanus wield minor authority, however they are in charge of leading patrols and keeping discipline within the enlisted ranks. Man-At-Arms The Men-at-Arms are the imposing product of the Vigil’s intensive training procedures, weathered soldiers who have been exposed to the rough of battle and have prevailed. They are the backbone of the army. Footman Having endured the drillmasters’ harsh discipline, the Footmen have shown their potential through both adherence to the hierarchy and an aptitude in the martial practices. Although untested by battle, these capable loyal soldiers have earned the respect of their brethren, their fellow order-men. They are prepared to serve the Duke, to enforce his law, and to present a professional output towards the environment. Initiate The new blood of the order, the Initiates have yet to take the oath and to prove their worth. Tasked with grunt work, and subjected to the harsh discipline of the Drillmasters, these green young men are evaluated and pushed to their limits over the course of their initiation, at the end of which they are assigned to the watch. Though young and inexperienced, these aspiring soldiers comprise the future of the Eagle’s Vigil. Application RP: Name: Age: Affiliations, or Past Affiliations (IC, not OOC): Experience, if any: Place of Residence: Are you willing to PK if the proper roleplay permits?: OOC: MC Name: Discord (For an invite): Any questions or comments you may have:
  16. So I’m fairly new to all of this and I’m working on making my first character. I’m wanting to make a Halfling with a bit of a twist and I was hoping I could get some help on this. Especially related to the location in which they come from. I checked the wiki for Halflings and found that all of the locations there are listed as no longer around so I though it best to check here to see what I can find out
  17. ((OOC thread. No metagaming.)) Message Cancer Patient 0#6211 on Discord if you want to play one of Omar Grimmer’Lak’s children.
  18. Players/Group Requesting: Kaz'Ulrah dwarves What kind of Event are you looking for?: Old school dungeon / monster killing. There general area & antagonists are set, and there are some details to include. Other than that, the ET member taking it has full freedom. Approximately, what time/date you want the Event to take place?: Next Weekend (14th, 15th or 16th) Organizer's Discord: Ronald Reagan#9284
  19. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
  20. AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
  21. World In Flames 1933 The Reboot! Prologue 12 years ago, the War to End all Wars officially concluded with the Treaty of Versailles. However its name was far from misleading. Its end only brought about more bloodshed than ever before. The great empires of Europe had been exhausted and depleted from the fighting, drained of much of their strength; Their public weary of war. Coupled with the extreme economic downturn of the 1920s, the world was plunged into chaos. In China, the disintegration had long preceded the conclusion of the Great War. Following the death of Yuan Shikai in 1916, the country was torn apart by competing warlords and political movements. In the north the Fengtian Clique makes massive gains, against both what remains of the central government, as well as Communist guerrillas based in Taiyuan. In the south, the government loses ever more influence as the warlords of Guangxi, Fujian, and Jiangsu tighten their grip on the more industrial and developed regions of the country. In The United States, extreme economic hardships brought on by the Great Depression bred radicalism and contempt for the government, this came to a head in October of 1930 when radical communist, syndicalist, and socialist rebels stormed the capital in Washington DC. Though the rebellion had little sustenance, it prompted a chain reaction that rippled through much of the industrial north and rustbelt states. In a matter of months, the rebels had dealt devastating defeats to demoralized and disheartened federal troops. With faith in the federal government eroding rapidly, southern and west coast states systematically broke off from the failing government. Though on the verge of collapse, the rebel onslaught was eventually halted at the Mississippi and a stalemate set in. After roughly 2 years of fighting, a shaky peace sets in across the former United States. In Europe a new ideology rises across the former central powers. Sweden, after being robbed of honor and territory during the Great War is toppled, a fascist dictatorship taking its place. Italy, Hungary, and Germany are no exceptions either; as all three see a rise in similar regimes. The Balkans too remain ever heated, as Austrian and Hungarian claims to the old empire remain ever prevalent and their bitter rivalry continues. The British isles are engulfed in chaos, similar to that of the United States as Ireland and Scotland declare separation from the Empire amidst extreme hardship. Their rebellions have proved relatively successful, the Irish have liberated all but a few ports, where only the might of the Royal Navy cements British influence. Scottish forces to have pushed past their own boundaries, dealing a series of surprising defeats to the British. On the Italian peninsula, the Rise of Mussolini and his fascist rule is not unopposed, in late 1932 rebels seize control of southern Italy, Sicily, and Sardinia proclaiming a new Kingdom of Sicily. In The Middle East tensions rise, an Egyptian revolt forces the British out of the Suez and much of the province itself. The Empire in scrambles can do little at present to stop it. In Ottoman Arabia, the decaying Empire’s grip continues to loosen as independence, and Arabian nationalists threaten to boot the Turks from the region entirely. Major & Interesting nations Europe British Empire (taken) German Reich (taken) Military Russia France (taken) Austria (taken) Hungary Sweden Italy Kingdom of Sicily Asia Empire of Japan Fengtian Clique People’s Liberation Army Chinese Nationalist Government Guangxi Warlords Fujian Warlords Jiangsu Warlords Middle East Ottoman Empire Sultanate of Egypt North America United States of America Communist States of America Confederate States of America (taken) Pacific States of America Central American Republic Application Discord Name; Country of choice; Head of State; Government type; Suggestions/Feedback/Questions; Join the Discord Server Here → https://discord.gg/pSd78x
  22. Et Novi Orbis Terrarum (1912) In Hindsight; Globalization Characteristic of the pre-1914 decades was what we would now call globalization. Trade may have risen from one thirtieth to one third of world production between 1800 and 1913; between 1855 and 1914 investment flows grew 20 times. Europe accounted for nearly two thirds of global trade and even more of global investment, and from the 1890s Europe’s major currencies were fixed in value in relation to each other under the international gold standard. Hundreds of thousands of foreign-born labourers worked in the heavy industries of French Lorraine and Germany’s Ruhr. The British writer Norman Angell in his 1909 best-seller, Europe’s Optical Illusion, maintained that war between advanced modern economies was now irrational. Yet British naval planners saw economic interdependence as making Germany more vulnerable, and the German General Staff considered war remained a viable option, at least if victory came quickly. Democratization A second 19th-century characteristic was democratization. By 1914 all the European Powers had elected lower houses of parliament, and a majority of the adult male population was enfranchised. The press was relatively free, and citizens could form parties and pressure groups. Nonetheless, in Austria-Hungary, Germany, and Russia ministers answered to monarchs rather than to a parliamentary majority, and the military chiefs were not subordinate to civilian statesmen. Moreover, as international tension mounted, public opinion polarized, more moderate and progressive tendencies being offset by nationalism and militarism. Europe’s socialist parties opposed wars of conquest and aggression but were willing to endorse a war fought for just cause and in self-defence, which in 1914 all the governments would claim to be fighting. Military Revolutions The 19th century had also witnessed a succession of military revolutions. At sea, steel had superseded wooden hulls and steam had superseded sail. HMS Dreadnought, launched by Britain in 1906 with turbine engines and 10 12-inch guns, made all existing battleships obsolete. On land, Prussia’s combination of universal liability to conscription, forward strategic planning by a General Staff, and railway-borne mobilization helped win the wars of German unification, and was widely emulated. Breech-loading cannon with rifled steel barrels replaced smooth-bore muzzle-loaders, and infantry rifles replaced muskets. Smokeless high explosive replaced powder in bullets and shells, and the modern field gun fired up to 20 rounds per minute. Yet although on balance these developments favored defenders over attackers, military planners concluded from the 1904-05 Russo-Japanese War that offensive tactics could still prevail, albeit at much higher cost than before. A balance of power? Peace therefore depended on more traditional devices such as the balance of power and deterrence. In the 1870s and 1880s the newly unified German Second Empire under the Chancellorship of Otto von Bismarck was not only the strongest Continental military power but also spun a web of alliances that left France – resentful of its defeat in 1870 – isolated. The Austro-German alliance of 1879 developed into the Triple Alliance (including Italy) in 1882, and Russia too concluded agreements with the German-led bloc. But after Wilhelm II became Emperor he allowed the connection with Russia to lapse, facilitating the formation in 1891-94 of a Franco-Russian alliance. Even so, for a time the two groupings balanced each other, and Russia and France were in rivalry not only with Germany but also (in Central Asia and in Africa) with Britain. So secure did Germany still feel that from 1898 it too challenged Britain through a major program of North Sea battleship building. The beginning of the 20th century After 1904-07, the line-up became more ominous. Russia was weakened for several years after its defeat by Japan. Germany tried but failed to form a German-Franco-Russian bloc excluding Britain. Instead the British compromised over their extra-European disputes with the French in the ‘Entente cordiale’ of 1904 and over those with the Russians in 1907, and began co-operating diplomatically with their former adversaries. In 1902 Italy had reached a separate understanding with France. Germany’s leaders protested that the Triple Entente ‘encircled’ them, while their one remaining reliable ally, Austria-Hungary, was a multi-national empire that was hobbled by inter-ethnic disputes and menaced by a growing confrontation with its neighbour, Serbia, which with Russian encouragement fomented separatism among Austria-Hungary’s South Slavs. After 1905 Europe experienced a succession of diplomatic crises that heightened antagonism between the two blocs. From 1912 the Anglo-German naval race lost impetus, as a land arms race between the Austro-German and Franco-Russian alliances superseded it. In retrospect it is easy to discern the warning signs. But at the time they were less evident, and as late as spring 1914 tensions seemed to be easing. The French Socialist leader, Jean Jaurès, believed the peaceful resolution of so many crises had bred a dangerous complacency. If you have read all this, congratulations! List a U.S state to answer if you have read all the information in Application area.. Nonetheless, a general war was not inevitable until deliberate decisions created it...... It is the time before what people will call the War to end all wars. Europe is at the zenith of it’s true power. It’s colonies spread all across the globe. The United States at this time was seen as a child. It had no true impact on European affairs. Up until this year history as we know it has continued uninterrupted. But things are changing more rapidly than anyone knows. Leaders and government are becoming more prone to listen to outside elements. And slowly but surely history begins to alter. Things will not play exactly as they once had before. Anything is possible within the realm of realism. Will the Archduke actually be shot? What events will lead up to it. Perhaps the German plan changes, what if they had focused elsewhere? Events were so decisive in history that the world gradually fell into world war. World War is almost certainly inevitable. But many various factors changed or removed could drastically alter how and where it was fought. It will be up to the players leading their nations to try to steer its course. One that may present a massive challenge. The various autocratic and democratic governments are pits of intrigue and politics. OOC ((Please Read the entire Thread. very useful information)) This will be a slightly alternate history Forum thread focusing on the start date 1912. Everything up to this point has been the same as regular history. The governments, leaders, and people all exist and lead in the nations you pick. You can of course introduce your own characters and leaders. But they would have to make their way into power, against any ruling family or government. It will be up to you to decide what alliances and deals are forged. You most of course try to stay within the realm of reason. For instance the Germans and Austrians going to war, or British and Ottomans allying would be rather out of line. Of course you may try anything but the responses will be harsh. This FRp focuses on the question of just how a WW1 could be dictated. What if the British stayed out of the war? Or if the Germans did not invade through Belgium? What if France was the one starting the war. There are many questions it will be up to you to ask, and answer. Players will have the option to take control of the great powers at the time. Smaller nations and colonies are not open for application. It will be focused on a small ring of players making the choices that will dictate the world. Great Powers United Kingdom German Empire French Republic Austrian Empire Italy Russia United States Ottoman Empire Japan China Brazil Lesser Nations Potentially Applicable Belgium Netherlands Spain Serbia Bulgaria At the end of each post you will have an Actions section. Here you will outline the contents of your post into bite sized chunks I can then become aware of and react to. Detail what your nation has done for the time. Each turn is half a year. https://scottmanning.com/content/world-war-i-troop-statistics/ ((To give a view on how large each nation’s army is. It’ll be up to the player to find statistics on their army/navy starting size.)) Application Discord Name; Nation of Choice (and why?); Nation’s historical background leading up to 1912 (Would like a paragraph + here giving a full account of your nation's state at the moment. Particularly important if you want to apply for one of the Greater Powers); Nation’s Government Type and Leader/Party; Any special characters you made and want to introduce?; Nation’s relative army/navy statistics (If you can’t find any pm me); Did you read all the information?; Suggestions or feedback?;
  23. Hello, Can I please have my application reviewed? It is now 13 hours old. Treku
  24. Perthus Alabaster Human – Heartlander Height: 6’2’’ Weight: 120 lbs General Attributes: Caucasian, gray eyes, white hair Age: 23 Left Arm is covered in a burn scar and the grip in his left hand is weak Chaotic Neutral Perthus is a very quiet man. When he does talk, his voice isn’t remarkable but still manages to attain a certain tone of authority. He friendly and conversable at most times, but few have the fortune of finding anything regarding his personal life. His father killed and his mother turned a drunk while he was very young, Perthus has never known the pleasure of good parenting. He was taught what he knows of courtesy and chivalry by an uncle who was killed by a band of thieves while on a trade run. He seeks no vengeance, but to help the weak and defenseless at any cost necessary. When protecting his charge, whomever it may be, the law is of no consequence. Only the greater good.
  25. The Disunited States of America The Prelude 1860 ___________________________________________________________ ________________________________________________________ Dissolution 1860, a year that will go down as one of the most significant in history; The final year of the great American experiment. Tensions for decades have been rising now. The “Band-Aids” congress put over the open wound of slavery were insufficient. With every new territory the debate was risen again. How long could it go on for? Almost a hundred years is the answer. Leading up to 1860 the south was in almost open revolt. At odds with each other, and the Union as a whole, there was major discontentment. Slave states saw their very way of life being infringed upon. Wealthy aristocrats strove to maintain power over the inferior white and black neighbors. Cotton was booming. The northern states for their part was not a unified utopia. Conflicting business, political, and foreign ideas were leading to clashes. Many simply could not agree. Immigrants flooded the north, forming their own communities and power blocs. Though heavily industrialized and populous, the North was led by cronies and congressional snakes. Policy was geared towards profit, and the Federals were on everyone’s front porch. It all came to a climax in the elections of ‘60. It was a four way run, with various parties involved. The Southern Democrat, Republican, Northern Democrat, and Constitutional Union parties all had candidates. It boiled down to two. Lincoln, and Breckenridge. In the end though it was clear Lincoln would win. This lead to nation breaking machinations… South Carolina was the first to secede Mississippi and the rest of the deep south soon followed. What began was a domino effect, The upper south came next. Virgina, North Carolina, Tennessee, one by one, secession after secession the ‘United’ States slowly collapsed. New York was the first of the Northern states to secede, Ohio came next. In the confusion a New English offer of annexation towards Canada was discovered. As 1860 became 1861 the Union had completely disintegrated in all but the once capital and small forts scattered across the once nation. The United States was no more The Fallout Following the collapse of the United States of America, a major power vacuum was left in its wake. The Federal Armies had evaporated, desertion and defection had set in. Only small bastions of the Federal government remained most notably in scattered forts, arsenals, and Washington D.C. itself. The government of the newly independent states resembled the former nation in one form or another. The vast majority simply kept to their governments, state governments now in power. State militias became the sole military units at the states disposal The tensions of the pre-collapse period remain ever prevalent. The abolitionist movement continues its growth in the free northern states. In the south, african-americans remain in shackles. The massive cotton industry is now fractured, as a trade war of massive proportions brews in the deep south. The North is no stranger to the tensions gripping the continent either. The offer of the upper New English states to join the British Empire has not gone forgotten. A massive conflict between the newly independent states of America is almost bound to occur in one form or another. OOC This FRP will begin in a historical manner with a start date of January 1st, 1861. The Governments, administrations, and leadership (both domestic and militarily) of the individual states will remain the same as they are in our timeline. As the game progresses, and history takes an alternate course, introduction of custom/special characters will be allowed. Alliances, Unions, and confederacies will be permitted within reason. Any U.S. State pictured on the map above is available Application Discord Name; Desired State; History of said State’s history, leadership, and government; Nominal Leader/President/Governor/etc.; Do you want a Custom Character? If so what’s their name and background? (Can only start in low level positions of power);
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