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Found 54 results

  1. Master Thieves Guild Written by Raptor and Racker INTRO The Master Thieves guild was one of the first and oldest organisations of criminals, brigands and thieves, banding together with one common goal; to become wealthier. Members of the guild use each other’s talents to help each other out to steal all they can steal, pooling their wide range of skills and talents to accomplish even the most impossible tasks. The guild is the very embodiment of “Honor among Thieves”, backing each other up and bringing their resources, skills and wealth together to strive to greater the guild’s wealth, power and infamy. Every member is expected to have the other’s back and every member is expected to treat their partners in crime as brothers. The guild is not an army, but an independent family and brotherhood of thieves, all working towards the same thing. Disclaimer: All the information on this post is entirely secret. This is not open or public knowledge. It is known to the guild members and the guild members only (with some exceptions). GUILD HISTORY The Master Thieves Guild is one of the oldest organizations in known history, with the founding of the guild occurring over 450 years ago. At the height of it’s powers the guild housed some of the most infamous thieves and criminals of all time. These people include Red Raven and the Upright Man, the founders of the guild, who undertook one of the first heists in recorded history, alongside Dune Walker, another original member. Other members included thieves such as The Faceless Man, Lucas Black and Freema Grenedad. The guild can be attributed to heists that include the theft of the priceless portrait of the Wandering Wizard, the break in of the Salvus Vaults, and the robbery of General Gabriel’s Breastplate. After 150 years of the guild's existence throughout Aegis, Asulon and Anthos, the guild disbanded as many of its members died or disappeared. It was not until a former member of the guild's last sect of members decided to rebuild the guild so thieves and vagabonds could once again make their mark upon the world, and enrich themselves in whatever infamy and fortune awaited them as a result. RANKS Guildmaster The elected leader of the Master Thieves Guild. Technically, the Guildmaster is still a Master Thief and not above them in rank, however he is the chosen head to make the final call and final decisions e.g. Master Thief promotions, benefactors, large heists and alliances. He is the Master of the guild and head of our band of thieves. Master Thief Master Thief is the highest rank in the guild. The Master Thieves must be knowledgeable in all the arts of thievery, stealth and deception. Their job is to teach the lower ranks the necessary skills needed to become a Master Thief themselves. They are in charge of organizing jobs, heists, collecting and setting up dead drops, making contact with new recruits, making contact with benefactors and contacts. All other ranks answer to the Master Thieves. Shadow The elite of the guild. The best of the best. The most skilled and stealthiest thieves among the ranks. The Shadow is the role model for Burglars and Thieves, being the prime example of how they should act. They are unseen, they are swift and they never miss their mark. The Shadows are to assist the Master Thieves in the training and supervision of the Brigands and are also able to orchestrate jobs and heists. Thief You now have free reign over the jobs you pull. You are now permitted to do jobs for the guild stated on the job board, suggest and take part in heists, inform the guild of targets and perform your own jobs without supervision. The Thieves represent the guild now and will act accordingly. Burglar The Burglars are now allowed to start going on certain jobs. Burglars will be under the guidance of a qualified thief who will teach them how to use the skills they studied in practical use. Burglars must follow the directions of their superior, while working on their skills to be promoted. To rank up to Thief, one will be tested by pulling a job where they will take the lead. If they succeed, they will be promoted. If not, then they must do another term (length decided by their superior) of study until they will be tested again. Unbranded The fresh meat, the new bloods, the brand new recruits, fresh off the streets and ready to be turned into professional thieves. The guild has expressed interest in your talents and has decided to induct you into it. You are not permitted to do anything, nor take part in any jobs. At this point, you are not considered part of the guild, nor privy to any information at all. Once we have expressed interest, you will be taken by a Shadow or a Master Thief on a minor job to prove your worth and skill. Should you succeed, you will be branded with the guild mark upon your forearm and made to take the Oath. After this, you will have officially become part of the guild. GUILD LAW Guild Rules Do not betray the Master Thieves Guild. If you are caught, do not reveal that you are a part of the Master Thieves Guild. Do not act above your rank i.e. a Brigand may not orchestrate heists and jobs and a Thief may not command a Shadow or a Master Thief. Do not act against the guild and it’s members. This includes theft, acts of violence and insubordination. Keep business with the Master Thieves Guild and your personal life separate. This includes involving other guilds you may be a part of, in jobs and heists for the Master Thieves Guild. Secrets are secrets for a reason, take them with you to your grave. Guild Expected Standards Thieves are expected to show a certain amount of finesse when performing a job. Killing is restricted unless absolutely 100% necessary and is frowned upon even then. Thieves are expected to leave their guild coin behind as a “calling card”. The guild’s reach has no limits and people must be reminded of this. Thieves are expected not to act against allies and/or contacts of the guild without express permission from a Master Thief. OOC SECTION OOC DISCLAIMER/RULES Understand that you may be ejected from the guild at any time for whatever reason, be it rule breaking (IC or OOC) or we feel you are no longer suitable for the guild, etc. Once ejected from the guild, you may return only if the Master Thieves deem it fit that you should return. Should you choose to leave the guild of your own accord, the guild will grant you free pardons to roam the world without the guild by your side, provided you keep to your oath of secrecy. Should you break this oath whilst not being a part of the guild, you will be treated the same way as if you were ejected from the guild. Understand that if you are forcefully removed from the guild for a serious offense (deemed by us), you will be hunted down RPly until the ends of the earth. If you are caught, understand that you may be tortured, beaten and/or repeatedly killed. DO NOT APPLY FOR THE MASTER THIEVES GUILD IF YOU DO NOT UNDERSTAND THIS. APPLICATION AND THREAD RULES THREAD RULES The guild has been recreated to try and innovate thievery roleplay within the server. The aim of the guild is to provide quality RP for both thieves and their victims and anyone applying should want to create RP that is fun for both sides. We hope to fill the guild with quality roleplayers and not a quantity of roleplayers. However anyone and everyone is welcome to apply and will be given equal opportunity within the guild, whether they are an old player with lots of roleplay experience or a new player with little roleplay experience, provided they want to create fun RP for everyone. With that, here are some simple rules you need to keep in mind when posting on this thread. Do not post your application on this thread, please PM it to the OP (myself) via a PM on the forums or message me on Discord, Racker / Lefty#7206 The only posts to be made on this thread are that of an RP nature, please PM me if you have any OOC questions. If you do have any OOC comments to make, please put them in a spoiler beneath an RP post. Failure to abide by these simple rules will result in your post being removed (if you do not fix it upon request) and a possible instant denial from the guild. APPLICATION The application is not the only form of joining the guild, however it is the most practical. It is for you to express your interest in joining and for us to determine whether or not we would take interest in your character. Sometimes members will be inducted purely based on RP experiences and will not be required to fill out the application. SEND YOUR APPLICATION TO THE OP (MYSELF) VIA A PM ON THE FORUMS OR MESSAGE ME ON DISCORD, Racker / Lefty#7206 OOC MC Name: Why do you want to join?: How will you provide the guild and the LOTC community with a great RP experience?: Have you read and agreed to the OOC Disclaimers and warnings?: Discord Name: RP Info RP Name: Race: Age: Personality (A paragraph will suffice): Aspirations and Motives for joining:
  2. Hey guys, new player here. I was just wondering if some random person could have a look at my character application and tell me if there is anything i’ve missed, should fix up, etc. Fair warning, the story is quite long. mine-craft account = AlphaWyvernGold. Many thanks in advanced!!
  3. So i am getting ready to put together an application for this server and i wan’t sure what forum to field this question in. What i would like to do is have a Human that was raised by a dwarf Redstone smith due to a horrible event that befell his family when he was a child. Is this a valid background? I didn’t notice anything about human/Dwarf relations in the lore per say, though i might have missed it. Thanks for any information and responses. V/R, Blaznhurricane/Volkan#0226
  4. Iaquith Amu History Love. There is nothing stronger. And, as is common with strong things, there are those that are drawn to it. Iaquith Amu, they are called. Eaters of love. These creatures are drawn to love. They eat it, revel in it, provide it. For when one is filled with love, completely and truly, they will be visited by an Iaquith. If they display enough love for the Iaquith to survive, then the Iaquith will take a form, and begin to live around that person. Often, the person won't even know that they’re there. But they should be careful. For if they anger the Iaquith… Long ago, there was a woman. She lived in a nice, warm, cozy halfling hole. Every day, she woke up, and prepared a meal for all the halfling children, and then went around, helping her neighbors. In the evenings, she watered the village's flowers, tended to her neighbors' crops, and set up little games for the children to play. Nobody asked her to do this, nobody forced her too. She loved helping, she loved her village, she loved her life. And then, after one long day of kindness, she came home, to find an adorable Teddy Bear sitting by her door. “‘ow noice,” She said, picking it up carefully, “Teh chil’ren mus’ ‘ave brough’ me eh gif’.” So she brought the Teddy Bear inside, set it on her counter, and went to sleep. The next morning, she woke up, blinking as the sunlight fell across the window into her eyes. In a flash, she was out of bed, panicking, “O’ nae! Oi mus’ ‘ave slep’ in!” The woman rushed to her kitchen, meaning to prepare the meal, only to find that it was already cooked, and that the Teddy Bear was sitting next to a plate. She blinked, “Oi mus’ ‘ave… forgo’en…” The woman shook her head, “Nae reason to s’an’ aroun’.” And with that, the woman began to do her daily work. Unnoticed, the Teddy Bear nodded, a small grin appearing on its face. Physical Description The Iaquith Amu have one purpose; to provide love. For they feed off love, and without it, they will die. Over millennia of evolution, The Iaquith have discovered a form that is generally liked by all. The Stuffed Animal. Almost universally loved, they have taken this form to provide love, and to be loved. Now, this is a broad term, let me define it in a more clear manner. The Iaquith take the shape of a creature standing at half a foot to a full foot. Their ‘skin’ is made of a cloth-like material, and their insides are filled with stuffing. Usually with a stitched mouth and button eyes, these are the forums that the creatures take when they find someone to attach to. They usually feel soft and fluffy to the touch, and can have a variety of features. (I.E. A lion plush will have a mane and little claws, while a human plush might have hair and a skirt.) By no means are they optimized for combat, their bodies being too soft and fluffy to do any real damage, and they are too small to wield any real sort of weaponry. Even if they could, they would not want to, since harming others does not produce any sort of love, and being around that much hate could very well kill the Iaquith Amu. An interesting topic is that the Iaquith do not often stay around voidal mages, which has led many to believe that the creature is Fae in nature. This is untrue, and can’t be proven, for Druids cannot comune with them. The reason that Iaquith avoid voidal magic is unknown, though a few have theorized that it is due to the effects that the void has on the body and mind produce an effect averse to love. Now, the Iaquith are not always plushies. In fact, before they find someone to bond to, they appear as little floating lights, which I shall call Form A. These lights cannot speak, hear, taste or touch. All they can do is feel love, which they move towards. Once they are near enough love, then they take the form of a Stuffed Animal, Form B. Their new form is not permanent, however. If their body is destroyed, or they do not get enough love, they return to Form A, and seek love anew. While they are in Form A they cannot be harmed. Any attempt to touch them will be useless, and will phase right through them. Redlines - Cannot be used in combat. -While in Form A, cannot be harmed and cannot harm others. -Cannot reproduce in any way, shape, or form. -While in Form A, they cannot see or hear, so no meta -Experiences in Form A cannot be remembered while in Form B. This means that all they will remember is feeling drawn to a person, then waking up in their new form. Memories between owners carry over between forms. Mentality The Iaquith need love. This is an important part in their mentality, for it is what their lives revolve around. Once they find someone who produces enough love for the Iaquith to want to stick around, they will take their new form, and begin to help them. In the beginning, they are generally not noticed, the person they have bonded to finding it strange that the plush seems to always be found near good happenings. Over time, the person begins to put the pieces together, and the Iaquith may reveal itself. It is important to note that the Iaquith Amu are not unthinking servants, like golems. They simply need love to survive, which leads them to want to make the person more able to produce love, among other positive emotions. While yes, they may bond with the person to the point where they will sacrifice themselves, but they will not execute commands as if they were a slave. The Iaquith are very expressive with their bodies, as they have no funcional mouth. Think of the emotes in Animal Crossing. Very expressive. Redlines -Cannot Speak -Will not obey commands that result in it’s death/death of others -Will not obey a command that will not produce love, or a positive emotion of some kind, without creating negative emotions. Abilities Aura Of Emotion The Iaquith have no functioning mouths, which means that they cannot talk, but they have developed alternate means of expressing themselves. Iaquith are generally more expressive than most, and can create an aura that radiates their feelings. This aura cannot be used to influence others emotions, merely let others know how the Iaquith is feeling. The Iaquith can decide if it wants to share its emotions or not. This only takes one emote. Redlines -Aura Of Emotion cannot influence the emotions of others. -It takes the place of talking, but Iaquith Amu cannot form words with their emotions. Ageless Iaquith Amu are ageless, they never age, and they will never die. While they can be ‘killed’ by having their vessel destroyed, this will only cause them to revert to Form A, and to seek a new bond to someone. While they do retain memories between bonds, their only goal is to bring love to others, so they will never use their information to cause harm. This information is instead used for the betterment of others. Redlines -The memories retained after ‘death’ cannot be used to cause harm, of any sort. All Redlines -Cannot be used in combat. -While in Form A, cannot be harmed. -Cannot harm others. -Cannot reproduce in any way, shape, or form. -While in Form A, they cannot see or hear, so no meta -Experiences in Form A cannot be remembered while in Form B. This means that all they will remember is feeling drawn to a person, then waking up in their new form. Memories between owners carry over between forms. -Cannot Speak -Will not obey commands that result in it’s death/death of others -Will not obey a command that will not produce love, or a positive emotion of some kind, without creating negative emotions. -Aura Of Emotion cannot influence the emotions of others. -It takes the place of talking, but Iaquith Amu cannot form words with their emotions. -The memories retained after ‘death’ cannot be used to cause harm, of any sort. Purpose (OOC) The dwarves have their Golems, the Alchemists their Automatons, I wanted to create something that anybody can have. A friend in the darkest of times. A creature that you can trust, that will be there for you. This is essentially giving everyone a companion, rather than just a select few. ((First time submitting something, constructive criticism, or just criticism would be appreciated. Thanks! -TG))
  5. ((SPOILERS ARE WONKY)) ~Pravum~ CHARACTERIZATION There are two subspecies of Pravum: the original beasts, known as the Harried, and their “perfected” successors, the Shikari. Both the Harried and Shikari were created from Descendants that have undergone an extreme alchemical transformation to their body and Soul. This augmentation grants the Pravum a slew of enhancements at the cost of the “Normality” of Descendant life. Credits: @Dymase @Cyprian1034 @NikoNiko @BoyWonderr @JaxonBlues @Archipelego @Ztrog @Temporal @AtrexPieren [Lucy-Lisett -- DeviantArt] A pair of adventurers caught wind of an abandoned town in the middle of the wilds of Atlas. Upon arriving, they were met with a thick mist throughout the surrounding forest. Once they entered the settlement, the group found the entire place in complete disrepair. Caved-in roofs, doors torn from their hinges, windows were broken, and the entire town covered in a thin layer of ivy and vines. The wind was blowing softly, adding an extra layer of discomfort to the damp and chilled air. The pair made their way down the muddied streets, their footsteps squelching loudly as the men looking for any signs of life. As they neared the outskirts of the village, one noticed an abundance of herbs in an overgrown garden in front of a small house. Deciding that it would be wise to search for anything medicinal, he strode over to the patch and surveyed the overgrowth for anything useful. The other moved cautiously into the house, with his blade drawn. “Oi! C’mere. Now,” the man in the house called out. The other man would let out a short grunt as he pushed himself to his feet. Stepping into the threshold of the abandoned cottage, the second man let out a sigh, saying, “What’s wrong?” The first man raised his arm and pointed to a darkened, far corner of the small lodge, where a skeleton lay, an arm extended towards a blood-stained book. The second man would stoop down once more, this time picking up the book as opposed to flowers. The man would flip through the pages before saying, “Seems like a sort of diary.” “Not much use for it, then. Better to leave it. Don’t want to upset his spirit, eh?” the first man responded, giving his companion a playful punch in the arm. “Right,” the second said with a short scoff. Nevertheless, he found himself placing the diary into his satchel with the plants he had picked earlier. The pair then made their way out of the lodge in search of new adventure and treasure... Origin: [!] The journal would be pawned off to a cloaked figure several days after the pair of adventurers returned to their city. ~The Transformation Elixir~ Description: Effects: Ingredients: Preparation: Mechanics: Redlines: ~Serum Ingredients~ Muscle and Bone enhancement Minor Regeneration Metabolic increase Sense enhancement (Vision, Hearing, Smell, Taste, Touch) Cardiac Enhancement Respiratory enhancement Serum Creation Brewing ~THE ALTERATION~ OOC: Please keep in mind this will be a very painful and mentally taxing procedure for the soon-to-be new Shikari. Give the patient time to roleplay out their pain. Also remember, for the performer, this isn’t an easy task either. They must be careful to keep the right order or they run the risk of killing the patient. The person creating a Shikari or Harried must have an accepted teacher application in order to do the procedure. The person being turned into a Shikari must be a preexisting character beforehand, you can’t just be brought into the world as a Shikari as they’re not born and must be created through roleplay. Preparations The Procedures Redlines ~The Harried (Event Creature)~ Appearance: Mentality: Muscle and bone Enhancement (Combat / Non-combat ability) Metabolic Increase (Combat / Non-combat ability) Sense Enhancements (Combat / Non-combat ability) Respiratory Enhancement (Combat/Non-combat ability) Major Regeneration (Combat/ Non-combat ability) Cardiac Enhancement (Combat / Non-combat ability) Mimic (Non-Combat ability) ~The Shikari (Playable CA)~ [Monolith Productions: Shadow of War] Appearance Strengths and Weaknesses PK Clause Mentality ~Abilities~ Muscle and Bone Enhancement (Combat / Non-combat ability) Metabolic Augmentation (Combat / Non-combat ability) Senses Enhancement (Combat / Non-combat ability Tracking (Non-combat ability) (EVENTS ONLY) Cardiac Enhancement (Combat / Non-combat ability) Minor Regeneration (Non-combat ability) Respiratory Enhancement (Non-combat ability) Reverie (Non-Combat Ability)
  6. NEW PLAYER GUIDE TO APPLYING AS A HUMAN Written by @Draeris and @edelos The first thing you’ll want to do when joining the LotC community, of course, is apply to the server - and honestly, this is the most stressful part of joining LotC. What if you don’t know enough lore? What if you don’t get accepted? To avoid losing sleep over these questions, we will give you several tips to almost certainly pass. We’ll be starting from the parts after the basics - with Character Race, Gender, Age, and the rest. Note: You should already know the definition of Powergaming and Metagaming, and fill all of LotC’s other OOC requirements, before using this guide. Character Name and Culture Human names are pretty safe, since 90% of the ones you’d think of will work. You can spice up your application, however, with some neat tricks like picking an LotC culture. IMPORTANT NOTE: To play a Human noble, you need to have acquired prior permission from the head of that house to make a character in it (like if you want to be James Pruvia, you need to ask the head of House Pruvia). Here’s a basic list of the Orenian cultures that we’ve collected; Crownlander/Heartlander - Crownlanders, called by many names, occupy the heart of the Holy Orenian Empire (also called Oren), currently centered around the Imperial Capital of Helena. Helena, which has been fought for over the course of a few different wars (Like the War of Two Emperors, and the AIS War), is ruled by the Emperor of the Holy Orenian Empire. He rules with the help of the Imperial Government, a large bureaucracy with many different ministries - think of Harry Potter’s Ministry of Magic for a basic idea - and with a Senate to decide its laws - think of the US Senate for this, or maybe the British one. Helena is the largest city in Arcas, and the people there live in townhomes or slums and fight for the best accommodations. The Crownlanders are bureaucratic and capitalist to the core - if a fast-paced meritocracy where anyone can rise with some good old-fashioned effort is your cup of tea, look no further. Crownlander cultural names are based loosely off of the British Empire, and we’ve added a list of some typical names to help inspire you if you love that idea (most Orenian names are from British Empire-English); Joseph Carl Reeds Edmund Hastings Martin Desmond Green Anton Morgan Mary Jane A lot of Crownlander names, we’ve noticed, have middle names as well, so keep that in mind. Kaedreni/Rhoswenii - The Kaedreni, who occupy the Commonwealth of Kaedrin, find their capital in the City of Owynsburg, and their noble court is centered in the lavish Varoche Palace. Ruled by an elected King, who chooses a regent in the Governor-General, the Kaedreni are steeped in traditional ideals and live a more rural and court-centered life than their Crownlander allies. Until recently, their capital was the City of Ves, which collapsed after the War of Two Emperors. They take the same first names as their kings three hundred years ago (or seven real-life years!), and are focused on a peaceful, happy lifestyle centered around vineyards, farms, and countryside villas. If the Crownlanders are city folk of the British Empire, the Kaedreni are the French aristocrats or countryside of the Napoleonic Empire. If this sounds like it’s for you, here are some typical names - which are usually in the style of older English or French; Thomas Peter Laurence Robert Lorena Louis Mariana Anna Julia Lavinia Hildegard Note that in Kaedrin, many families are named after the lands they rule, or the places they were from. Some notable places in Kaedrin for you to use if you want to go this route are Guise, Mt. Saint Catherine, Ves, Rillsworth, Aldenburg, and Owynsburg. If you’re thinking of something else for your character, try names that sound like they could be villages or towns! Waldenian/Haeseni - The Waldenians of now-extinct Waldenia, and the Haeseni of Hanseti-Ruska, are the last of the Imperial Humans that we’ll be going over. Think of this as a more low-medieval Dark Ages setting, living in thatched huts that surround aged stone castles. They live in the frigid northern reaches of Oren/Arcas, where the population is thinly spread, but hardy and tight-knit. Here are some names we collected; Ludvik Edvard Heinrik Franz Gertrude Ekaterina Character Race After your character name comes race. Since we’re covering how to apply as a human, we’re just going to put good old Human here. You can get a little tricky with it by putting Human – [Culture], if you really want. Character Gender and Age Next is your character’s gender and age. Gender discrimination is slowly being eliminated in the Crownlands and Kaedrin, so don’t let it factor into your choice too much - play what feels right to you. Age, however, is important. Anything older than 30-ish is middle aged, and anything over sixty is ancient. While humans can live to be a hundred, it almost never happens in Oren (and a lot of people tend to frown upon it). Physical Description and Personality Traits A strong would-be knight or General; a thin, intelligent librarian-type; a beautiful maiden. Humans can be anything and everything, and are easily our pick for the most versatile race in LotC. Imagine the type of person you’d be in a such a world; are you a hopeless romantic searching for love through, or maybe a strong, silent agent of the Empire? Here’s where you put it into words. Tell the reviewer how tall you are, what you’d be wearing, if you’re lean, muscular, or even fat, and basic things like eye color and hair color. Brownie points if you add things like smile lines and wrinkles with age. Once you’ve done that, move onto personality traits - most Orenians, for example, are Canonists, or devout followers of the Church of the Canon, and believe in God. Many Orenians are ruthless money-makers, or bookish reader-writers, or avid swordsmen - this is where you’d put their favorite things to do, their religion of choice, and how they feel about such things as the political parties (in Oren that’s the Josephites and Everardines), noble houses (for example, in Kaedrin there’s Pruvia, Helvets, Armas and de Falstaff, to name just a few - and each rule over different counties, baronies, and duchies), and the military (in the Holy Orenian Empire, that’s the ISA - Imperial State Army). Character Biography Here, use the information we’ve given you about your starting location of choice - whether it be Helena or Owynsburg or anything in between - and write up a biography of your character. You can talk about how their parents were farmers in Ves, but passed away in the War of Two Emperors, and so you’ve left home to find a path of your own. You can talk about how you grew up as a street urchin in the streets of Helena, but you made it out of the slums - and now you have the whole world as your oyster. Take your favorite Dungeons and Dragons ideas, or what you imagine as the coolest plot of a personal character in such an era, and write some ideas - then turn those ideas into a story. Roleplay Scenario You’re in the final stretch. This should be easy with what you’ve got so far - now think about the scenario they gave you, and imagine how you’d respond. What might your stalwart warrior do or say? What about your fair lady, just stepping off your carriage? Don’t sweat it too much, just make sure it sounds reasonable! Skin If you didn’t already have a skin, the Skin Archive (Link to that here) has a bunch of basic, free-to-use skins. Otherwise, just make sure you have one that makes sense - a medieval, or 13th to 18th century, human! After you’re Accepted Congratulations! You made it! When you first join the server, a Cloud Temple Monk from the Community Team should be around to help - just go ahead and talk to them, they’ll help you learn how to play LotC, and then you can ask them to direct you to the area of your choice. Also make sure to read the New Player Guide, which covers the basics of RP and PVP mechanics on LotC, as well as how to improve in a huge variety of areas. (Here’s where we get to shill for Kaedrin because we wrote a guide lol) Want to be part of one of the most roleplay meritocracy-centric nations in Arcas (Kaedrin)? Getting involved with our community, at least, is pretty easy, and after you’re done with the CT Monks we can help with some more advanced Roleplay, or RP, guidance. All you need to do is tell the CT Monk you want to be led to Owynsburg or Kaedrin in general, and they’ll take you there. If you can’t find any of us in the city when you arrive, just hit us up on discord! Discords: Draeris#4899 Sliw#0001 cottage cheese#9620 bickando#5883 If you liked this guide, please leave a +1 with the arrow button right here VVV
  7. https://www.youtube.com/watch?v=uH-SpD4GEq8 Seeking New Talent! Calling all Actors, Musicians, Acrobats, Animal Tamers, Dancers, Singers and everything else in between! This is the opportunity for you! I, Markus Soliel is on the hunt for new and raw talent to perform for the people of Arcas. Whether you are an every day person, be it a soldier, a simple serf to a black smith. If you think you have a hidden or even a trained profession, then I invite you to my theatre to show me what you can do. To those who succeed. You will have a chance to perform in breath taking shows a long side other individuals. Your abilities will be shown on stage for audiences to see. You will have freedom to make your performances your own and dedicate your time to doing what you love while making a name for yourself and together we can build something magnificent. Purpose My small theatre was built for the purpose of entertaining and bringing joy to those who want to find it, however it is a starting point for something much bigger. It has always been my dream to build a carnival which would travel the realms, visit places and people far and wide and showing them our talents and inspiring them too. This will be a slow journey and I will need the help of all those who are successful to make this work. This is the start of that journey. Those who are interested and believe they have what it takes, do not hesitate to get in contact with me. You can find me in Helena or in Haense, or simply send me a bird, it will find its way here. I will meet you and take you to my theatre where you will audition. Please have a performance ready to show when you arrive! I will let you know in the near future if you have succeeded! I hope to see you all soon! And good luck. Markus. AKA, Soliel. OOC Information (Comment underneath if interested) MC Name: Discord: IC Name: Character Race: Time Zone: Or you can message my discord here: Parrm#1305 (I will message you when I can to organise a meet up time and place!)
  8. The League of Assassins ATTENTION: Do you seek revenge? Does someone owe you minas? Are you looking to right a wrong that has been done to you? If so, then consider hiring an assassin from the League of Assassins (LoA). The LoA is a guild of highly trained assassins who carry out assassination contracts. Rates start as low as twenty minas and your contract is guaranteed to be fulfilled. No deed is too large or difficult to complete. If you wish to hire an assassin, then fill out this application. SEND YOUR APPLICATION TO THE MASTER ASSASSIN (ME) VIA A PM ON THE FORUMS. DO NOT POST IT IN THE THREAD HERE. ROLEPLAY INFORMATION ONLY: Name: Name of target: Purpose of assassination: Information about the target (what city, how old, what race, etc.): HISTORY AND DESCRIPTION Founded 121 years ago, the League of Assassins has maintained its secrecy and notoriety for quite some time. Several decades ago, the Empire was able to destroy the league, but it has been recently revived and headed by a new Master Assassin. Because of its profound secrecy, not much new information is known and disclosed. However, it is known that the League consists of men and women of all races and kind. However, no one knows where the main place of operations is located. The LoA is not necessarily an evil terrorist organization, as they simply fulfill contracts that carry out justice. They never harm an innocent citizen or bystander to take their minas or possessions. You are only targeted if your name is on a contract. If you wish to join the LoA, simply read what follows. DO NOT METAGAME THIS INFORMATION TASK The goal of every assassin is to complete a contract as swiftly and secretly as possible without stirring up too much commotion. Every move and action must be done with haste, intent and secrecy. RANKS (from highest to lowest) Master Assassin: The leader of the guild, as chosen by the guild members once every year. The Master Assassin oversees operations and assigns contracts to different members. Not much is known about the current Master Assassin. Disciple: Once you have proved yourself to be a worthy assassin, you become a Disciple. Disciples, along with the Master Assassin, organize contracts and train newer members. They are also given extremely important contracts and assume the role of the Master Assassin when he is busy or not present. Assassin: The classic rank and contractor. Members of this rank are given difficult contracts (which undoubtedly ends up with bigger rewards and potential repercussions) and have bigger roles within the guild. Novices report their scouting information to these Assassins. Assistant/Apprentice: After a few successful scouting attempts, you become an Apprentice and undergo extensive training. Then, you receive your first contract. If you successfully complete the contract, you become an Assassin. If not, you are banished from the league. Novice/Recruit: Upon being recruited into the league, assassins begin at the rank of Novice. Being only novices at this point, they usually only survey points of interest or gather information, interrogating suspects and pick-pocketing vital letters and documents; at the most providing this information to a higher ranked member for them to decide on how they would proceed in eliminating any assassination targets. NOTICE We are not a guild that simply trolls people. All actions and assassinations must be done with purpose and must involve some roleplay, we do not just randomly kill people. APPLICATION This application is for you to express your interest in joining and for us to determine whether or not we would take interest in your character. SEND YOUR APPLICATION TO THE MASTER ASSASSIN (ME) VIA A PM ON THE FORUMS. DO NOT POST YOUR APPLICATION IN THE THREAD HERE. Minecraft username: Why do you want to join?: Are you committed to roleplaying as an assassin? (you can’t just kill people right away on the spot): Discord Name: RP Name: Race: Age: Traits:
  9. how come when a new person joins no onw cares to help maybe there character is shy and needs friends no I not joined
  10. -The Shikari- Hunters, Bastions Against The Wilds ((This lore is meant to scarcely be known and has to be learned only through roleplay)) [!] It was a cold night when the young boy was taken to the deepest chamber of the keep. “Sir, is it truly my turn?” the boy asked, worry in his voice. The man simply turned and grimaced down at the child. It was at that moment the young one knew his fate was sealed. Entering the darkroom at the end of the corridor, the boy's nose began to burn upon witnessing the smell of strong chemicals. Sitting in the center of the room was a large table, surrounded by the child's future peers. The boy took one look to his mentor standing nearby, before accepting his fate and laying himself down on the table.” What is a Shikari The Shikari are mutants, undergoing a violent transformation to become one of the most effective hunters on the continent, increasing their base senses such as sight, hearing, and taste. While sacrificing their humanity and the chance of creating offspring. Origin Process & Transformation (The process and recipe can only be discovered IRP) OOC mechanics for brewing Each step takes 1-2 emotes, if during the brewing a day is skipped the serum will be ruined and the process has to be repeated, throwing away what’s left. The mutagens are stored in crimson red-colored bottles, it can only be injected and if drank the body will simply reject it out. The bottle gives off a light gleam in roleplay. The Ritual Appearance: Mentality: Abilities: Those who survive this transformation are granted some immense powers; OOC consent must be given to turn someone into a Shikari Vision Enhancement (Combat / Non-combat ability) Muscle and bone Enhancement (Combat / Non-combat ability) Metabolic Increase (Combat / Non-combat ability) Reflex Enhancement (Combat / Non-combat ability) Sense Enhancement (Combat / Non-combat ability) Heart Rate (Combat / Non-combat ability) Minor Regeneration (Non-combat ability) General redlines: PK Clause: OOC Purpose The Shikari make a wonderful addition to lore, they bring to the table multiple new enhancements to general roleplay in the world of LoTC. With enhanced abilities, and being made as monster hunters, a race like this could bring back rise and popularity in beast hunting, and guilds within the world. While given specific enhancements, the Shikari are not meant to be a CRP combat mechanism. And instead of a tool to enhance the general roleplay combat experience. There's often not much racial conflict outside of a few very loud minorities, and with a very seemingly political race, it could also add to the mechanics and relationships of the world. The Shikari brings a lot to offer to RP in general, with beast combat roleplay, social roleplay, bringing guilds back into popularity and. Credits IGN - Forum Name Ztrog- @Ztrog Boarbarian- @Boarbarian Vitalian - @NikoNiko Atrex- @AtrexPieren
  11. Title [Invention Lore] – Soul Sword Origin/Backstory (Optional) The soul sword was discovered when a swordsman had a strong bond between him and his sword. His mana ended up being emitted into the sword and binding it to his very soul. Upon falling asleep, he ended up in a consciousness with a man claiming to be the sword itself. It told him its name and said to call out his name when he awoke. Later, when he called out his sword's name, the sword changed its form. Description The soul sword is a sword that is bound to the soul of the user. When you call out its name, it takes the form best suited for the person's soul if they were to take on the form of a weapon. The sword has 2 evolutions, release and full power. Release is the form where the user calls out the sword's name. It could be a flaming sword, a bow that shoots out ice to freeze people temporarily, or a scythe that blasts out some wind to blow people a short distance away as well as send arrows away. Full power is when the user has the sword in release mode and changes the sword's form, usually similar to the release form yet more powerful. For example if it were a big heavy sword, it would be a lighter sword with just as much power. Capabilities The sword can have its name called and go to its release form, taking on the form of the person's soul if they were a weapon. It could be a sword that emits flames, a whip that has blades coming from it, a bow that shoots ice, or scythe that emits wind to blow people a short distance. for example, having properties similar to the person's natural behavior. The soul sword can also go into its second form when trained further. The second form is more draining yet more powerful. Usually it will be a more powerful version of the first form. For example, if it were a scythe, it could become a bigger, dual sided scythe that can emit waves of wind to blow people away a short distance. The forms can be toggled on and off, and they don't change other than when they change from normal to release, and from release to full power. The evolution forms do not change to put it in better words. Siege Information (Optional) The Soul Sword will be used the way it can normally be used, yet some may cause damage to buildings depending on what they are made of and what the spirit sword does. If its a giant hammer that creates shockwaves, it would most likely break a wall. (The shockwaves would be weak just to let you know so you don't decline this thinking its over powered.) Red Lines/Restrictions The Soul Sword should probably be used by a group of people who train in the spirit sword and use it to defend people from dangers, sort of like how the druidic order has certain people get in and train in druidism. The release forms will most likely be sort of weak, more like magic swords. They can be used for 30 ooc minutes, and when the 30 ooc minutes is up, they usually pass out due to overuse. The cool down its 10 ooc minutes. The full power form can only be used for 3 minutes at first, eventually being able to be trained to be used for 15 minutes. Its cool down will be one ooc hour. Purpose (OOC) The Soul Sword exists to bring a new way to fight with magic swords. Instead of just staying the same, it can be trained to grow stronger with the user. Notes -The sword does not change into the human, rather it becomes a weapon that matches the person's personality -If the sword is used beyond its limits in its form, the user will go unconscious for about 10 irl minutes, though they may roll 20 to see if they get to see their sword's spirit. To do this, roll a 15. -The sword must start out weak, and starts out as a normal sword. Once trained, they will meet the sword's spirit and fight it to obtain the release form. To obtain full release form, fight the spirit sword without their sword. The fighting happens in their consciousness after meditating for a set amount of time after being trained or while unconscious. Citation Spoiler https://bleach.fandom.com/wiki/Zanpakutō
  12. Origin/Backstory While working on a poison to fit his new creation, the Assassins Blade, Arkean finally found a combination that would work well with the new blades purpose in assassinations and in general combat. Description In short, Dragons Breath is a combination of Corvisange (a herb that can paralyze), Joker’s scum (a plant with a natural acid that can eat through flesh rather quickly), and Concentrated juices from a Desert Berry Bush (which is an extreme poison that will kill if too much is taken in). Its purpose is to paralyze the limb it is put into through the cut from the blade, spread the concentrated poison and cause sluggish movement, while slowly dissolve or eat through the flesh and bone around the area of the wound. Capabilities/effects The poison will slowly spread throughout the body and eventually kill the person if left untreated. if no medic is available, drink lots of water in hopes of diluting the poison in your system. The paralysis will slow down and weaken the targets movements and strikes though will dissipate with time. The acid will cause burns that will be extremely painful and can cause the loss of that limb if not washed off immediately with water. Weakness, nausea, poisoned, slowness, burning-to simulate the burning of acid and makes water actually important for this. curing this should it enter your system is simple: for the poison, simply drink an entire cauldron of water to dilute the poison in your system, then drink milk afterwards. The milk has special proteins to counter the diluted poison. for the acid, simply wash it off with water. the paralysis will fade with time, returning you to full strength and mobility when fully gone. Creation process/preparation Concentrated Desert Berry juice: Extract the juice from the plant carefully. Let juice sit for 24 hours in a cold enviroment then strain for any remaining chunks of stalk. Add sugar and put into a pot/cauldron and let it boil. put it into jars/bottles with a little bit of space at the top. let bottle sit in boiling water for 10 minutes. its now concentrated. Joker’s Scum: extract the juice with extreme caution! put in a bottle. Done. Mix the 2 together, add some water to dilute and cause an excruciatingly slow but extremely painful death. add it to the corvisange resin and mix well. once it is a decent consitancy put it into a bottle for storage, or put into the Assassins Blades’ poison well. Why am I so sadistic, and why it should be added This is for the use of assassins and fighters that want to ensure the death of their enemies. I took the time to find these ingredients and how to combine them into a decent poison/acid combination. Am I a bit sadistic with this creation? Maybe just a little, but it will be fun to see how well it does in an actual fight or assassination attempt.
  13. Welcome to the ~~~FUNKY~~~ lil skin shop Costs: A head skin is 300 minas An overlay is 100 minas A body is 700 minas A full body (including overlay) is 1000 minas If you are applying for a skin, please fill out the below: Username: Discord: Skin Type (Head/Body/Full Body): Steve or Alex Model: Gender and Race: Image(s) for reference: How is your character quirky?: Type of Payment: Proof of Payment: (You can either reach out to me below or on my discord) Past work:
  14. The Ruberlands Company est. 1738 Introduction: The Ruberlands Company is a vessel to enlist additional security to the common and noble folk alike. The Company recruits able combatants, commoner or noble the Company hires their soldiers based on merit rather than lineage. Additional benefits of joining the Company shall be the provision of armor, sword, food, shelter and a contract of employment. The Company ensures that all of its employees will reap the benefits of their work. Ranking of the Company: Kapitany - The Kapitany are the Captains of the Company are those who hold complete authority over the Zoldak. They are in charge of forming and finalizing contracts for the Company. Also Kapitany are responsible to conduct promotion ceremonies for Kutya. Hadnagy - A Hadnagy is the officer of the Company, they have shown to be reliable and able to persevere through their service. The Hadnagy is responsible for helping the Kapitany find contracts, to help Zoldak recruit and to enforce the Kapitany rulings throughout the Company. Also charged with making sure those of the Kutya rank and employees get their cut of a contract. Zoldak - A Zoldak of the Company are those who make up the core and bulk of the Company’s workers. They are charged with recruitment. Kutya - The kutya, or "dogs" in common speech are the lowest rank of enlisted combatants of the Company. Often referred to as the "Dogs of War". Application: RP Name: RP Gender: RP Age: RP Race: RP Past Experiences: OOC IGN: OOC Discord: -For more info- Fish#5175 on discord or CommissarFish in game Patu#4556 on discord or Anderssn in game
  15. A conservationist guild of like-minded individuals from all races and walks of life. They take mercenary contracts as well, like some other ranger guilds, but their main goal is to patrol the wilds of Arcas and preserve the balance of nature and peace between the peoples, animals, and plants of the world. Pursuant to their creed, Rangers of the Wild fill many roles. Some, the Ranger-Sentinels, prefer to walk the lonely roads at night, defending travelers from aggressive and over-populated spiders and undead. Some, the Ranger-Wildsmen, prefer to hunt wild game and feral farm animals to maintain and curtail invasive or otherwise detrimental populations. The latter serves as secondary source of food for the Rangers, as well. Some Rangers prefer to avoid conflict as much as possible, either tending to the Rangers’ wounds, crops and/or animals (Ranger-Keepers), or serving as diplomats for the Rangers and/or the individual’s race in locations where tensions are high. These Ranger Envoys are the mediators and welcoming hand of the Rangers, and are certainly not looked down upon for wishing to stay clear of bloodshed. Another non-combatant rank of the Rangers are the Ranger-Scribes, who collect lore, both fact and fiction, from around the land. Any and all subjects are accepted into the library, even those that some might consider… untoward. Finally, any and all fully inducted Rangers may take quests or task, such as clearing out monstrous beasts from a cavern for a treasure hunter (serving as a sort of body-gaurd or guide), exploring unknown areas and creating maps for cartographers unable to traverse the extremes of the land themselves, hunting down bandits that have preyed upon the weak, et cetera, et cetera. _________________________________________________________________________________________________ RANKS Ranger-Master: Lythorien Banebow Ranger-Captains: None Ranger-Sentinels: None Ranger Envoys: None Ranger Scribes: None Ranger Keepers: None Ranger-Wildsmen: None Recruits: Illondr (Ranger-Sentinel-in-Training) Aragwen Arcanscape (Ranger-Wildsman-in-Training) Stevron Gollick (Ranger-Envoy-in-Training) Gray Fullhood (Ranger-Sentinel-in-Training) Daisy Applefoot (Ranger-Wildsman-in-Training) Elawynn Caerme’onn (Ranger-Keeper-in-Training) Former Members: Karren Myrsta (Ranger-Scribe-in-Training) (Deceased) Jarsek Myrsta (Ranger-Sentinel-in-Training) (Deceased) Sarah Boliver (Maiden Name: Thompson) (Ranger-Keeper-in-Training) (Missing/Likely Deceased) Kayen (Ranger-Scribe-in-Training) (Missing) Alsulf Venari (Ranger-Sentinel) (Missing/Likely Deceased) Aladar Viathran (Ranger-Envoy-in-Training) (Left of Their Own Volition) _________________________________________________________________________________________________ The Rangers of the Wild Creed "I swear to abide by the by-laws of the Rangers of the Wild. I relinquish my former station if it conflicts with Ranger tenets, and swear to uphold to balance of peace and nature in our world." _________________________________________________________________________________________________ OUT of CHARACTER REGULATIONS Don’t be a d**k. No making jokes about sensitive topics, such as suicide, or racial, political, religious, ethnic, and other kinds of slurs (don’t say f***ot or tranny. Just don’t), no accusing someone of being a special snowflake or a cuck. If you don’t like something and have nothing nice to say, don’t say anything at all. If someone says something you are doing is bothering them (like repeatedly referencing something that triggers panic episodes or flashbacks in said person), and earnestly means it, just drop it. It’s not worth them reporting you to higher-ups and getting booted That’s pretty much it. Just tell us if you’re going away for a while if you can, but activity is not required. Not every character that joins is going to be played every day. We get that. Just give us some common courtesy and don’t dip out of a RP or plot in progress without some warning. These regulations are subject to change, be added to, or removed at any time without warning. _________________________________________________________________________________________________ IN-CHARACTER BY-LAWS: All races, Descendant or no, are welcome in the ranks of the Rangers of the Wild so long as they abide by the tenets set forth here, and do not cause trouble with others of races differing form them. Any Ranger found to be practicing xenophobic activities or using slurs or unequal treatment due to race, gender, social status, sexuality, et cetera, will be subject to a verbal warning, then a monetary fine, then imprisonment, then banishment. Any Ranger caught acting violently to another Ranger or neutral person is subject to imprisonment and/or banishment depending on the severity. Murder will warrant banishment and possible handing over to the authorities of the nation wronged. Relating to By-Law 1, recruits must relinquish their titles and rights held within their native nations if said titles conflict with Ranger custom. All recruits must denounce their allegiances if they conflict with Ranger practices (i.e. Mali’fenn Rangers may not continue to be aligned with the Fenn because this would mean they would be duty-bound to harm other races). Recruits may, however, maintain contact and relationships with members of their former allegiances, as well as protect the cities, towns, and settlements they live in from attackers, so long as said relationships do not conflict with Ranger values in other ways. You must NEVER contribute to attacks, raids, territorial disputes, or any other aggressions associated with a nation or other organization. Such activities invite ire upon the Rangers, and go against our ways. Rangers caught revealing sensitive information or aligning themselves with a specific nation against another nation, are subject to banishment without prior warnings. One must not intentionally harm any animal, plant, or person not actively threatening one’s self, the Rangers, or the balance of nature. Rangers seen breaking this rule are subject to verbal warnings, monetary fines, imprisonment, and banishment, in order of number of offenses. Regardless of intent, all Rangers must train in the basic skills of a Ranger: bowmanship, swordplay, animal behavior studies, flora and fauna studies, and basic diplomacy. Illiterate recruits will be taught to read and write before they are inducted. These by-laws are subject to change, be added to, or have tenets removed without warning, though Rangers and recruits will be notified once they are in place. _________________________________________________________________________________________________ **(To apply, copy and paste-this format into a a reply on this thread. An example of a filled-out application is below the form)** APPLICATION for RANGERS of the WILD OoC Information Minecraft Username: (Required) Discord Username: (Required) Nickname Preferred: (If any. State whether you’d like to be referred to by your character or player name) Real-Life Age: (Required) Preferred Pronoun(s): (He/him, she/her, they/them, etc.) RP Sample As Applying Persona: (Required) IC Information Character’s Full Name: (First name, middle, last name, and, if you wish, maiden name) Current and/or Former Titles Held: (Titles from other factions and nations) Notable Connections Within a Nation or Other Organization: (Including but not limited to: a guard or noble) Race: (Main/most predominant race) Sub-Race: (If your character has any blood from another race. If not applicable, say N/A) Sex & Gender: (if they are the same, simply state one) Birth Year or Current Age: (Please use in-character LoTC year) Desired Rank: (Please only choose one Ranger rank) Training Known: (Any skills, including swordsmanship, archery, writing, tracking game, atc) Training Desired/Needed: (I.e. if your character can’t read or write, someone is obviously helping them do this application or it’s being done in person. They’d ask for help with learning that skill in-character) "By signing this document, you agree to the by-laws above and any the Ranger-Master and Ranger-Captains deem worthy of adding. You agree to relinquish your former station if it conflicts with Ranger tenets, and swear to uphold to balance of peace and nature in our world." (State yes or no in-character, and type their full name without their title)
  16. I'm new to roleplay and am looking for a little help in creating my character for the application. I'm a little lost on where to find information and where to start with my character, I have no idea what I want her back story to be- where she's from and all that. I know her name is Muya and she's a wood elf. I tried going through the lore but it's a little difficult knowing what cities are being used currently and what lore to include in my backstory as it's hard to know when everything happened and what year the role play is currently in. I'd appreciate any and all kind of help so please, either reply to me here or my Discord is Kytux1103 #3061 Thank you in advance.
  17. When This knife comprised of any kind of pie, pumpkin, strawberry, cake, egg, poop, urin, wood, silver, gold, live ferrets, live bears, live owls, live cats, live bats, a bat, a bear, a cat, or even a blueberry pie, touches a living thing, then that thing will be consumed by the pie and turn the pie into a pie shortsword, then a pie sword, then a pie longsword, then a pie greatsword, then a pie. all with the same properies, except for the pie, which is just a normal cow pie. (pile of cow poop)
  18. Londonium alloy, The smithing guild of Melkor Frey dug too deep and too greedily into the mines of Cloud Temple, the monks warned them “There are more dangerous and vile things than darkness down there”. But it was to no prevail, they started to dig under the confines of Cloud Temple. The company of Frey dug through miles upon miles of stone and iron. Until a very special moment when they found a pressurized emerald. When mined with a blue steel pickaxe, it has the perfect chance of not breaking. The gem was so marvelous, they took it with them. Upon return of the company to the guild hall, they started experimenting with the gem. Frey started to heat it up to an absurd amount of heat, the pressurized gem started to heat up and melt in the cauldron of the specialized forge, the gem had to be under pressure of the forge, molten steel was added to the gem fluid. The fluid started to turn a pale green color. Upon his first blade, he noticed that it was quite poisonous. The first animal he slashed died within two days of the initial slash, a faint green color surrounding the wound. When in sunlight the blade shines like the still water with sun cast upon it. The strength test proved more than expected, it was a lot stronger than normal steel. The guild of Frey are tempted to use it as their best blade yet, but his slayer steel is the pride of the guild. The mixture of Gem and steel must be cooled down and cast into an ingot for proper use, also cooled down as fast as possible. The ratio of gem and steel must be 3:1. This steel has been perfected for slashing, it has a potent metal poison. The heat needed for the perfect mixture conditions is at least 2500 Fahrenheit (1371 Celsius) The steel needs to be molten separately before adding it to the gem.
  19. Throughout many centuries among the lands of Arcas, Centaurs roamed as a peaceful band of creatures, undisturbed by humanity and the other entirely unaware of their very existence on the plains and islands. This is, until civilization pushed too far out into the islands and the centaurs were forced to move themselves farther away- out of the reach of the human grasp. No one was aware of this, as the lone intruder had been trampled by men and women alike protecting their fillies and colts. This was simply taken as the man had been attacked by a wild beast, partly true by name of being attacked. The descendants and their company moved on throughout the years unbothered until late on a thunderous afternoon. Storms brewed and roared their presence, a downpour breaking away from the sky as a traveler was washed into a flash flood, forced into the river. A shriek loud enough to prove competition for a banshee as the nearby centaur settlement was startled. An arabian stallion made his way out, shoes on his hooves to help keep his ground as he found the source of the sound- Alikar. Fishing the boy out with the help of vines, the centaur reigned him in and cradled him on the journey back to the settlement. Long since used to such weather severities, they had built to withstand and settled the boy aside a fire in a house and let him warm. The boy, of the morning, woke to see these strange beings staring down at him. Half descendant, half equine. Some even proving to be mules, donkeys, or mini-horses as they gathered ‘round the human boy. After hours of talking and the equines explaining that they had been forced off their land, Alikar offered to bring any orphans to his herd of horses. After some back and forth discussion about safety and feeding, an agreement was made upon this. From then on, Alikar’s children, grandchildren, and great grandchildren tended the herd in secret. Ensuring their wellbeing with an iron fist and a shepherd's axe. …. Centuries later with a creak of a rotted fence, the first centaur is released into civilization with a shiver of hide and a hoof on damp grass. The bright eyes of youth skim over the world ahead, and the thunder of strong hooves beats throughout the forest without a further thought to it. Centaurs follow a nomadic lifestyle, and always did in the olden days. As they forage from fruit trees and sugar cane. Their teeth are unlike a human’s, and are flat for grinding leaves and grass. They commonly snap off branches and chew the leaves for some hours, and rarely if ever finding the need to make a bedding spot. They will, however, avoid dry areas as though they’re a plague and stick more to damp jungle environments where food is plentiful. Horses will, if unable to find a jungle or forest, live on islands or the beach. Though they prefer to have immediate food nearby. Their mindset is more understanding of danger than a horse, but it does not prevent a skittish behavior of one. Once presented with a loud and sudden noise, or a predator a centaur on instinct will avoid conflict as much as possible. The only deliberate conflict that will rise is from stallions and mares deciding pecking order on merging into a new herd, and this will not be fatal under any circumstance unless the stallion is attempting to become the new herd leader. Even then, this only warrants the chasing off of the other stallion. Under no circumstance will a fight be started otherwise by a centaur, it is against their nature and could be considered lore-breaking to do so. They will only fight when being actively injured with no other option but to fight back for survival or if blatantly trapped. The flight response is immediate, and when presented with a sword waving in their face they will instinctively find a way to avoid conflict rather than stirring it. More on Descendant interaction: They can be ridden by descendants and will happily give piggyback rides to children. They offer a more gentle nature to those they recognize as young children of other races, and will prove a bit softer around them. With normal descendants they can prove to become good and trusting friends, even going so far as a saddle to be allowed made for them. This will, however, take a very deep bond and requires at least four IRL months of interaction between the two. They are to be played with no ‘toughboy’ mindset. Albeit they are free to have attitude, the centaurs are skittish creatures and will find absolutely no shame in running or avoiding conflict altogether. Stress is easily brought upon the animal, if being led by a normal person and not by a trusted friend through a marketplace the noise and sudden sounds can provoke shivering and twitchiness. Meaning that a stray kick once or twice isn’t unheard of. As well as trying to force them to adorn clothing they have not chosen. (Yes, your centaur has to wear clothing female or not). Physical Description: Centaurs tower depending on their breed. An average horse of any type will stand between 6’0 and 8’0 of height. Unless which is decided to be a mini horse, which will stand at 2’0 to 4’0 in height. The option of fur coat pattern CAN be chosen by the player but it MUST under all circumstances be a fur coat that has happened in real life. In such a case another player were to ask you to find it, you must be able to via a REAL horse. Fantasy pictures will not suffice for this and nor will drawings unless you have the horse that the drawing was based off of for a commission done by another player. They can wear shoes like a normal horse can, and they will have the organs that a horse and human will in the separate bodies. Such as needed for the function of both bodies, as one heart will not suffice them. Physically, the human ‘half’ will have a horse’s ears that will match their fur pattern, and their hair will only be that of which you can find that a horse has naturally. Being a centaur, their human backside is particularly vulnerable as they cannot twist to protect it often times. Though it is a dangerous venture to mount the creature unwelcomed as this will bring a flurry of shrieking and bucking. The human spine more delicate and weak of the over-all petite like frame. A centaur has no more abilities than a normal horse and human have, and are created by a horse and rider dying out in the forest. Spores floating among the forest combine with that of the rotting carcass and human can combine to form new life after death. Red Lines Re-Stated The option of fur coat pattern CAN be chosen by the player but it MUST under all circumstances be a fur coat that has happened in real life. In such a case another player were to ask you to find it, you must be able to via a REAL horse. Fantasy pictures will not suffice for this Centaurs may ONLY have children with other centaurs and can only have one child in their lifetime, this applies to males as well. After once bred, they are sterile. Their partner may not change unless the other dies, as they mate for life. Choose wisely. A centaur has no more abilities than a normal horse and human have Centaurs may not fight anything but herd leaders and cannot attack unless directly forced upon with a conflict being the ONLY means of safety. This includes surrounding a centaur with ropes, waving swords at them and surrounding them, they do not have to be injured to attack. They will first try to run and if they are assaulted or stop fighting may ensue. Centaurs cannot learn magic of any kind, as they are not advanced enough to comprehend it and will just become confused by learning it but can understand that it is not dangerous after multiple times of exposure. While they can be ridden, centaurs cannot be ridden into conflict or they will buck the rider and run as fast as possible away from it. This can be considered lorebreaking if it is done. While they can help farmers, they can’t be whipped or blinded during work, as this will startle them more than a normal horse since their descendant half will consider this an attack and or abuse and will begin to struggle. Do not mistake any of the above as centaurs cannot have a bad attitude, they can and will the same as any descendant With normal descendants they can prove to become good and trusting friends, even going so far as a saddle to be allowed made for them. This will, however, take a very deep bond and requires at least four IRL months of interaction between the two. Jumping on a centaur and/or beating it before the four month IRL bond will not make the beast trust you and they cannot be ‘tamed’. Once the trust is broken, the player has the right to attack the person in question if they are mounted. The purpose of writing this lore was to help bring a newer aspect to having equine creatures around. We were wanting to have people be able to have another player as their friend but still be able to include the aspect of perhaps western riding or English and not have to worry about playing the horse too. In this sense, they are not quite pets as they do have a slightly higher mental function but not quite as much as humans. Though they do possess the ability to speak common and learn basic greetings of other language by memory. This also offers a unique opportunity to play one of the more ‘wild’ races aside from a kha and offers a bit more variety of the category Please give a HUGE thanks to Space_Gene as I so rudely forgot to include his credits before in this post. This was his idea and I only wrote out what his imagination wanted- so definitely give him a good hunk of credit.
  20. THE EAGLES VIGIL, MILITARY CODE The Vigil is the professional standing army of Courland. This army includes all subordinate nobility pledged to the Duke’s cause. The men and women serving in the Vigil are stalwart soldiers capable of keeping the watch and acting according to the policies set before them. Section I: Tradition Motto: Stand Honorably, Stand Respectfully, Stand Readily. By tradition, Westmarch has been apathetic toward religion, however; as anointed, the Holy Orenian Empire has the final say, and Westmarch follows canonism. However: those of other religions, though not heretical, are permitted to practice in the military. This is to the extent that they do not impede another soldier’s ability to perform. The military is open to all races that understand and can speak, properly, the human language. The exception to this is the Kharajir. This race has been deemed unfit to serve in the Westmarch military by the Duke, and are therefore barred from enlistment. The Eagles Vigil is a professional military, and must present themselves to the public with a professional attitude at all times. This includes being respectful, and honorable. Committing a crime whilst bearing the uniform will not be tolerated. There has always been a bard in the military. The bard is a respected member, as he brings morale to the men, and is expected to bring merriment during celebrations. There is a watchstander at all times. The watchstander must note and pass on any information gathered during his watch to his supervisor, as well as present himself as the direct hand of the Marshal. This is an extremely important duty, and all who stand are the pinnacle of professionalism. Section II: Discipline Discipline is the most important ideal in the military, for it is what separates a soldier from a peasant. Care for one’s armor, grooming, and respect for military tradition is of utmost importance. Failure to uphold the Vigils values means a failure as a soldier. A soldier must keep his gear clean and in good condition. The soldier must respect his living space, keeping it clean and tidy, as it is subject to inspection at all times. A soldier must obey and respect all officers, nobility, and standards not cased. A soldier will present name and rank upon inquisition from all outside entities, with the exception of current hostiles. When performing watch-standing duties, the soldier must remain in a watch-standing station, except to transit to another watch post. When being relieved, regardless of rank, the watch-stander and relief will salute, stating “We change watch at this hour, and so the Vigil continues.” When watch-standing, all guests must be noted, and all situations reported. If in doubt during a situation, a supervisor must be reached. Section III: Rank As it has always been, men must be led, and those chosen must lead, whereas the rest will follow. Rank is the hierarchy of the Eagles Vigil, and the word of the Duke is above all. Senior Command Lord Marshal The Lord Marshal is the master of the Eagles Vigil, in war and peace. He is charged with leading the war effort, and ensuring security and peace throughout Westmarch. Commander The Commander is a skilled strategist, entrusted to lead the military alongside the Lord Marshal. He is chosen from the officers that display the utmost of merit and loyalty. Power over a specific section of the Vigil may be assigned to him. Decurion The Decurion is a stern and charismatic disciplinary that is well-versed in the principles of discipline and stewardship, often spending time with newly-enlisted soldiers to educate them. They also are expected to organize and establish drills and exercises at which all members are encouraged to attend. He is in charge of all training being accomplished, and all discipline being handed out as appropriate. He is charged with making sure the watch schedules are formed, as well as training times. Command Lieutenant The Lieutenant is in charge of ensuring the relationship between officers and enlisted are strong. He performs routine trainings as given by the Decurion, and ensures patrols are being accomplished. Ensign An Ensign is an officer of more manciple tendencies, heading matters such as recruitment, and keeping track of pay. He gives training to the men, and ensures proper procedures are being followed. Enlisted Decanus The elite of the Vigil, the Sergeants are the valiant warriors that have dedicated their lives to attaining discipline and willpower. Once a soldier has proven his prowess in battle, he may be granted such a rank. Decanus wield minor authority, however they are in charge of leading patrols and keeping discipline within the enlisted ranks. Man-At-Arms The Men-at-Arms are the imposing product of the Vigil’s intensive training procedures, weathered soldiers who have been exposed to the rough of battle and have prevailed. They are the backbone of the army. Footman Having endured the drillmasters’ harsh discipline, the Footmen have shown their potential through both adherence to the hierarchy and an aptitude in the martial practices. Although untested by battle, these capable loyal soldiers have earned the respect of their brethren, their fellow order-men. They are prepared to serve the Duke, to enforce his law, and to present a professional output towards the environment. Initiate The new blood of the order, the Initiates have yet to take the oath and to prove their worth. Tasked with grunt work, and subjected to the harsh discipline of the Drillmasters, these green young men are evaluated and pushed to their limits over the course of their initiation, at the end of which they are assigned to the watch. Though young and inexperienced, these aspiring soldiers comprise the future of the Eagle’s Vigil. Application RP: Name: Age: Affiliations, or Past Affiliations (IC, not OOC): Experience, if any: Place of Residence: Are you willing to PK if the proper roleplay permits?: OOC: MC Name: Discord (For an invite): Any questions or comments you may have:
  21. So I’m fairly new to all of this and I’m working on making my first character. I’m wanting to make a Halfling with a bit of a twist and I was hoping I could get some help on this. Especially related to the location in which they come from. I checked the wiki for Halflings and found that all of the locations there are listed as no longer around so I though it best to check here to see what I can find out
  22. ((OOC thread. No metagaming.)) Message Cancer Patient 0#6211 on Discord if you want to play one of Omar Grimmer’Lak’s children.
  23. Players/Group Requesting: Kaz'Ulrah dwarves What kind of Event are you looking for?: Old school dungeon / monster killing. There general area & antagonists are set, and there are some details to include. Other than that, the ET member taking it has full freedom. Approximately, what time/date you want the Event to take place?: Next Weekend (14th, 15th or 16th) Organizer's Discord: Ronald Reagan#9284
  24. Name of the creature: Remnae, aka "Dimensionals" (Optional) Link to a picture of the creature + name of the artist: Is this creature tamable and if so, how: Remnae are non-tamable creatures. Can you use this in combat: N/A Habitats - Check all that apply: Caves/Caverns Summary of the creature: Remnae, also known as “Dimensionals,” are a magical species of monsters which naturally take on a two-dimensional form. They originated from the Voidal Tear in Korvassa, but were not noticed until later on. Through the void, Remnae are created in a two-dimensional state and move on all surfaces—be it walls, a ceiling, a floor, or an object—in which they cannot be harmed or interact with the three-dimensional world. Hence the given name “Dimensionals,” these creatures are not bound to their two-dimensional state. By using moisture in the surrounding environment, a Remna can contract a large amount of precipitation and particles to take on a three-dimensional form; but only for a small duration of time. During this time, a Remna can attack its prey, but it can also be attacked. Remnae have three physical appearances; two in their two-dimensional form, and one in their three-dimensional form. In their two-dimensional form, Remnae will present themselves as a wavering object. The wavering object will appear as a dim light in the dark which alters, as it enters a light source, into a shadow. When a Remna takes on its three-dimensional form, it will appear as a visible lanky figure of mist with long, thin blade-like claws; thin skin with a visible rib cage beneath; and a head without ears, a nose, or hair. A Remna’s mouth appears to be that of an angler fish’s, presenting many protruding needle-like teeth. Their eyes are solid. Remnae are non-sentient creatures and cannot communicate; therefore, they share the same survival mentality. In other words, they are mindless monsters which will attack, kill, and eat any living creature. On account of this, they do not suffer from mental illnesses and cannot be charmed with any sort of influential magics, including sensory illusion. In addition, Remnae do not understand the concept of death, and will not hide away in their two-dimensional form when severely harmed. Characteristics of the creature: Remnae, like all living things, exist to survive. Due to their origin, Remnae cannot reproduce, meaning they are limited in numbers. On account of this, they only have one stage of their lives, and are about the size of a human in their three-dimensional form. These creatures prefer dark, humid areas where they can live in peace and quiet, and prey on rodents such as possums and rats. (Optional) Origins of the creature: During the Voidal Tear event in Korvassa, mana from the void leaked into the world of the descendants. However, with the mana, there followed three monsters and a species of creatures called “Remnae;” all of which have been spawned from the void. The species scattered out into Arcas, in search of darkness and moisture, and have lurked within its caves since. Strengths/Weaknesses Remnae move in high speeds while in their two-dimensional state, which builds up momentum for heavy strikes. Fortunately for descendants, Remnae can be forced out of their two-dimensional state if they come in contact with salt, and can also be forced out of their three-dimensional state with the use of fire evocation. Remnae cannot be charmed by influential magics, including sensory illusion. Red Lines Two-Dimensional State (Passive) Naturally moves along surfaces Three-Dimensional State (Default Combat Action) Transmutes into a three-dimensional state to interact/fight Will use claws and teeth in three-dimensional form. Lasts two turns before being forced to return to its two-dimensional state. Wall of Mist (“Water Evocation” Action) Can create a wall of mist to hide from its foes. Can only be used after every third turn. Lasts one turn. Wall of Mist cannot be used to harm opponents. A Remna will not stay in its two-dimensional form when anything living is nearby. Therefore, it will not simply sit there for people to hit a surface repeatedly. When a Remna is severely harmed, it will not stop attacking its attackers. Contact must be made four times before a Remna can kill an opponent. Remnae cannot learn magic or use any void/evocation magic besides what is shown above. Availability: Legendary - A person can only find these creatures in events.
  25. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
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