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Inferno_Ougi

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Posts posted by Inferno_Ougi

  1. TEN TOES DOWN

    ⚙-⚙-⚙

    Written by Zteehl’Raguk an’ Imp’Raguk upon 7th of the Sun’s Smile, 1732

    IFAD0bXquIsw5WiSXnhjnQMmfXFv2gVRrls-5CCRCPba5aH4EQwSdxg2nODbIfEw5J71829PX4HHLro2J5vhQJc6EdSsFTWjxJJhcoHq5M_2StLHZTAdfOLtCUW0gWU-SfOaUMpK

    ag2GlGZnXkfVfg_1oLLocFpVRRW9oZJoo0tOMTzrJHQ04ehcC2C3XvhzBQ6Z-QU2ErgbpKNlgZFMf4ZHsNOIz7gjc64JadJ8J08kINz0ARi8_9vlR1wAp8zN8E0ycOpn0JSLLDq3

    IFAD0bXquIsw5WiSXnhjnQMmfXFv2gVRrls-5CCRCPba5aH4EQwSdxg2nODbIfEw5J71829PX4HHLro2J5vhQJc6EdSsFTWjxJJhcoHq5M_2StLHZTAdfOLtCUW0gWU-SfOaUMpK

    CONTENTS:

        I.    KOWARDZ FLEE

       II.    DA HORN BLOWZ

    IFAD0bXquIsw5WiSXnhjnQMmfXFv2gVRrls-5CCRCPba5aH4EQwSdxg2nODbIfEw5J71829PX4HHLro2J5vhQJc6EdSsFTWjxJJhcoHq5M_2StLHZTAdfOLtCUW0gWU-SfOaUMpK

    KOWARDZ FLEE

    image?w=624&h=329&rev=21&ac=1&parent=10cFT8Iy8z8qpSlRM9KBvlvKCaD7lbaDfvpLGDp-fh7w

    “Da bozz zat ‘iz fat AZZ on da toe-lickah frone!” -Unnamed Raguk, 1732

     

    The might of Mokh-Uruk was preparing for war. Slaves toiled over the fields as whips would crack without mercy. Uruks, goblins, and ologs would all klomp one another in preparation. A typical day as the battle loomed overhead. However, a curious scout set out for Vintas, and would report an unusual amount of Vintasians to the Targoth. Leydluk would not have it stay so. With a beat of the war-drums, a small force would be called. Szaka, the scout himself, Aki’Raguk, an olog with a penchant for war, and Ugrad’Lur, the mighty Wargoth of Clan Lur had followed the call of the drums. These three would be sent to infiltrate the city and cause havoc. A larger force was sent to watch the roads for any Orenian rallies; but none would come.

     

    Entering the city was easy enough. Ugrad had entered before Aki and Szaka, probing the walls and eventually entering the gatehouse. With the gate open, Aki and Szaka would enter through an alternate route, much to Ugrad’s chagrin. A crowd of eight would stand before them, thrown into shock by Aki’s thundering charge, and three immediately fled the scene. The five left would stand still, paralyzed with fear. They stood their ground for a second; but when Aki and Szaka neared, they would flee from the gates just opened by Ugrad. 

     

    They would give chase to the fleeing five Vintasians. One fell by Szaka’s blade, while Ugrad’s Lur wolf ripped and tore another. Aki crushed a third, but would stay back as he was too slow to keep up, content with the current spoils. But for Szaka and Ugrad, the hunt would continue. Not long after, Ugrad and Szaka struck down the fourth runner, but decided to leave one alive to tell the horrible tale. With the city now deserted and rid of defenders, and the inhabitants hiding in their homes in fear, Leydluk marched into the city and sat down on the Vintasian throne. Not fit for a duke or a king, but for a Targoth.

    Fmrb8ByBCRY97AyHMN0nMkix1VsZ8i3pnn3q9bl25RFUKiitU_Xa9YKrPHfnF03a_LxYRUzxPRLNB6P720LrprcArC9-5RbPJsY67mT_Pd7SlMH8bDW0_2_oCOdwX5djTmmk3peH

    DA HORN BLOWZ

    image?w=624&h=352&rev=18&ac=1&parent=10cFT8Iy8z8qpSlRM9KBvlvKCaD7lbaDfvpLGDp-fh7w

    Two captured raiders are executed by firing squad; a tradition of Leydluk’s rexdoms

     

    After a night of drinking to their recent victory, many orks had fallen alseep in a drunken stupor. Coincidentally, six men hailing from the Empire would enter the city, blades drawn and armor donned. It was clear they would not leave without bloodshed. But an astute Nazark’Gorkil would ring the bell, and John the Mad, the only man mad enough to have orks as friends, blew their warhorn. Immediately the city would spring to life, and in quick succession, Aki’Raguk turned the great winches of the gates. It would slam shut, before the trespassers could leave.

     

    Those in Mokh-Uruk leapt at the chance to defend from a raid; a prospect nearly unheard for those who hailed from Krugmar. The attackers, in desperation, would claw at the gates, as if a spirit or heathen God they believed in would take pity on them for entering the city and underestimating the orks. No respite or pity would come, as sixteen surrounded the raiders. Upon Leydluk’s order, they would charge at them with rabid fervor. But as vicious they were, they were equal parts disciplined. Two would be left alive; the apparent leader, and follower.

     

    The klomp pit was filled with cheers and spectators. The two captives were thrown onto the ground before Eath’Lur would force them to look up at the line of orks. A mix of bows and crossbows, drawn and pointed straight at them. Leydluk simply stood to the side, his gaze unbreaking upon the two men. The captives would scream and shout, yelling of their own rank, but Leydluk cared not. Upon his command, arrows and bolts flew at the men. Just as quickly as Leydluk had given the order, the captives were dead, turned into pincushions and firing practice. 

    IFAD0bXquIsw5WiSXnhjnQMmfXFv2gVRrls-5CCRCPba5aH4EQwSdxg2nODbIfEw5J71829PX4HHLro2J5vhQJc6EdSsFTWjxJJhcoHq5M_2StLHZTAdfOLtCUW0gWU-SfOaUMpK

    https://discord.gg/gwNMbgd

    MOKH-URUK DISCORD

    1G5RBbpNfBetYBNGTIsUKG2_0r72IFav16ErnH6sdAr7mDJDHKvX73a7AAD0owEgJdUfLS9wFaCjG_VswoSGl8kdXc4mmSr2JiZFhETCUVQ8A3tRE7GWPVm_j6b1ubH1iuhqwShf

    “ANG GUND GRIISH.”

  2. Application

    Faction Name: Kingdom of Orsinium

    Ct_OuTEcPOQ4FM5Orn0rsd0yQElPOwH2O60IPIxNHD0OySSlxDbQOlz6JQPruTc6--iLicRnRdmBem4pZdnL0BAuyG4hg3FIIRxB3_Zh9XEo9mlR1I9IjcQNGTKtK0eX7uZRjDKU

    Discord: Horton#4181

    Brief History:

    The orcs are the very definition of outcasts; them being attached to their odd culture and isolationist views. They began as elves only to have their leader twisted by a god and cast away from their long-eared companions. From there the orcs became wanderers and foreigners, as none would accept the creatures anywhere.

    That was until one stepped up and created the first Orsinium. Which ruled in High Rock before the Bretons sieged them and forced the orcs out. This would be a recurring theme for the orcs…

    Though what had been learned is that the orcs did not fall easily, as it took many years to destroy their stronghold in the mountains. Thus when their more modern strongholds were created, they were created as allies of the Empire.
     

    (posting this for Horton because he is forum banned :))

  3. “Amazing.” Marveled Hannibal after picking the crumpled paper off of the floor. “His prose is something that should be studied by all. How he paints the common man with viscosity, I fail to tell. This man is a genius! I must meet him.” He declared, picking up a pen in preparation for a bird.

  4. Hannibal looked towards RENATUS from the mountains and remember the man he had fought alongside with on the streets of Helena, the farms of Rodenburg, and the constant defense of Renatus' borders. He would remember the man who helped him up in the battle of Upper Rodenburg after a wounding blow, and the man whom he helped up in a skirmish outside Leuven. While they would end up fighting on opposite sides, Hannibal would mutter.

     

    "God have mercy." 

  5. MC Name: Inferno_Ougi

    Character's Name: Aki'Raguk

    Character's Age: 10

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             N/A

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    Ologs are a subrace of the Orcish race, and are the largest of the descendants of Krug, simultaneously making them the largest of the descendants. While their brethren are considered large relative to the other descendants, the Ologs tower above them with their great height ranging from 8 to 10 feet. This height is subset with their immense weight, having the maximum weight of 1000 pounds. Thus, ologs are quite literally walking bags of meat and muscle. And while their strength is typically unparalleled to other (normal) descendants, what the ologs have in brawn, they sorely lack in brain. The mental state of an olog is more akin to that of human children and infants. In fact, ologs are so simple that their range of emotions is limited to only a few: Happiness, hunger, and anger. Usually in that order. This makes them much too dumb and simple to learn magic, which requires rigorous teachings and training. The stupidity of ologs also translate to their speech, as it is nigh impossible for them to say nor comprehend large words, and sentences. While orcish blah may be considered ‘simple’, olog speech takes it to another level. And, in order to support their stature, ologs require a large amount of food to sate their appetite, which only satisfy them for a brief moment. They do not fear for their own lives, as they are too dumb to do so. Ologs will charge head first into a problem without as much as a second thought, unless baited with the promise of food. 

     

    And this is the prime method of how they are used by others, namely orcish society. With the promise of food, and the careful and harsh guidance of others, they can be ‘taught’ to do simple and labor intensive tasks, such as hammer steel, (crudely) butcher meat, cut trees, or beat drums for rituals and klomps, among many other things. Since their hunger will be satisfied with the food given to them by completion of these simple tasks, ologs contribute to society. This is, of course, under the pretense that someone went out of their way to teach them how to do these things. Without that prerequisite being met, they will often wander off on their own in search of food, or simply stay put until food comes to them. However, with their incredible strength, and lack of fear, ologs are terrifying combatants on the battlefield. Despite lacking the motor skills and brain to utilize complex weapons such as a crossbow or a trebuchet alone, they still possess enough strength to overpower any normal descendant. This is the most common use for the olog. An enraged olog is a force to be feared without the correct strategy. 

     

    While it may sound like ologs are purely machines of destruction, the arguably most famous olog was not known for their combat prowess. Grubgoth Wud was simultaneously a famous olog and ancestral spirits, for his acts in life and devotion to his craft. Serving under Kahn’Braduk in the Iron Uzg, Wud was a faithful butcher that satisfied not only himself, but his compatriots. Loved by both orcs and the spirits, he is often called upon in rituals and the like, and is remembered for the way he died. The Grubgoth was returning from a siege, but was lost at sea. When he finally returned to the goi, he was as skinny as a rat, and so consumed 500 pigs. The olog would eat and eat, so much so that he died after his last pig. He would become an ancestral spirit, a true testament to both the near awe-inspiring stupidity and hunger possessed by the ologs. Thus is the olog, and that is how they do.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes

     

    Do you consent to accepting what may happen to this character?:

             Yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             N/A

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