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chaosgamer_

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  1. [!] A note would later be delivered to all those who have thus far participated in the lottery. "Due to unseen events, this one shall have to cancel this lottery for the betterment of this one's mental health. All those who have already paid can seek contact with me in regards of the money they had already put in. This one apologizes for the inconvenience."

     

     

     

    OOC: 

    I realized this was the worst idea because I have exams coming up xD

  2. Spoiler

    OOC: I shall be sorting through the admissions when I wake up. So you all don't worry

     

    [!] A little parchment is attached later on: "Mina made by the lottery is to be donated to various causes such as war efforts, struggling individuals, and a portion will be given to the Treasury of the Mitzuul Grove so they may buy a bank.

     

    OOC: Forgot to add this in the original post

  3. -A Mitzuul Alchemical Lottery!-

    [!] Exotic birds carry the flyer to various receivers, who are meant to publicly spread the news as well. Aside of that, they are also publicly delivered in public areas, mostly within Iron Accord territories. [!]

     

    Alchemy - Ashes of Creation Wiki

     

    Recently, the alchemist Rha'kir can be seen preparing instruments and herbal plants around his home. It is evident, he is preparing to soon teach a class of new alchemists. However, this privilege was supposed to be only allowed for inhabitants of the Mitzuul Grove.
     

     

    Though, due to discussions with a  friend, one spot in this upcoming class shall be handed out to an individual by the help of lady luck!

     

     

    By buying a ticket to enter this lottery, you will have a chance to be placed into the upcoming class and be taught Alchemy! May luck be on your side, as the rest of the class is already filled up!

     

     

    One ticket is 15 mina!

     

     

    If you buy a ticket, your name shall be entered in the lottery. You are able to buy more tickets and your name shall be entered several times, equivalent to the amount of tickets you bought.

     

    ! You are only allowed to buy 3 tickets max !

     

    If you do not win, then this lottery won’t be for nothing! Every ticket will be worth a 20% discount on 1 alchemy potion/powder commissioned by Rha'kir. Every ticket is worth 20% separately and discounts cannot be stacked, and neither can the discounts be used on entire batches of potions, it's a 20% discount per 1 unit. 

     

     

     

     

     

    Signed,

     

    7Ka50CNGHme_t-vdcAn2uU7Xb98Jp5Ttm44eau1DxTWSiPo9a58DHNNvavvxEEB0CHxCu8o1s9LkqUwf3qE0XTufOe2zZiH6idh5eiOSxJ4Kyo8deF8gYhxlc833M9uPdAYd7aXg

     

     

    OOC:

    You will be given a RP ticket item by me in roleplay which can be used for the 20% discount after the lottery has ended. The lottery will end 14/5 (14 May, 4 PM ESt, Friday). This is due to me using the remainder of this week to study for exams. I shall contact whoever wins and publicly announce the winner on the end of this thread that day. Classes might start a little slow because of exams but it will gain track quickly when they are over because I have vacation afterward :D

     

    Thought this could be fun

     

    You can either enter by commenting on the thread with the following format, or if you for some reason cannot comment on here, send it through DM's to chaos#7283

     

     

    IGN:

    Roleplay name: 

    Discord tag:

    Amount of tickets:

     

     

     

  4. A Kharajyr from Urguan chimes in: "The iron Accord already agreed to not raid instances of the Canonist Church for the sake of religion and respect and that those who serve the church are to be left alone" he simply informed.

  5. -The Lawbook of the Mitzuul Grove-


     

    vjY_pjy1C4-oHVROS8N6GCtKvaAnhIR4ISPjgj8umGZ0SGwxxQmjifC3v_nP5pQDIChIcuM03rD6TvLUuYkPZBNuhwuD8KWaNID9inhxaVgt5G2VQ65qmbkgWaGggpZtknV-QjeR

     

    _______________________________________________________

     

    I.    The Leadership of the Sacred Grove

    II.   The Rights of the Inhabitants

    III.  The rights of Visitors

    IV.   Rules


     

    I The Leadership of the Sacred Grove

     

    1.1 The Nanotzin is akin to a mayor of sorts. They are the leader of the grove. They are capable of vetoing decisions made by Xometls or inhabitants. This can include building illegal buildings or taking illegal action.

     

    1.2 Under the Nanotzin, there are the Xometls. These are much like elders. They hold the second most power in the grove. When looking for permission when the Nanotzin is not around, an elder will be second-in-charge.

     

    1.3 When no Xometl or Nanotzin is present and an immediate threat is taking place such as verbal offenses, inhabitants are allowed to decide what their following actions are. However, Inhabitants are not allowed to execute  individuals for this offense. This can solely be done with Xometl or Nanotzin permission. However, if there is a case of physical attacks, inhabitants can main or kill in self-defense.

     

    1.4 The closest figures of authority when no Xometl is present are the  Priests and Head of Workers. Though they are not allowed to give permission for maiming or executing either.



     

    II   The Rights of the Inhabitants

     

    2.1 All Kharajyr and certain non-kha who are permitted are allowed a house and protection within the Mitzuul Grove.

     

    2.2 All Inhabitants have a right to a trial if they are accused of crimes. 

     

    2.3 If an inhabitant of the Grove is found to be executing crimes on foreign borders, they shall be evicted and handed over to the according authorities.

     

    2.4 Inhabitants are not to be punished for self-defense within borders. If it cannot be proven harm was done to another individual in self-defense, it shall be considered assault and be trialed.

     

    2.5 No inhabitant should have to experience the feeling of famine. Enjoy the grove’s riches to its fullest; there is food enough for everyone to share.

     

    2.7 No inhabitant should experience the event of pestilence. There are sanitary facilities for all to use for their own personal hygiene.

     

    2.8 No Inhabitant should experience the event of a lonely death. A funeral of equal value shall be held for every passing inhabitant sponsored by the Grove’s leadership.

     

    2.9 Be respectful towards the Dwed of Urguan, they and their Grand King gifted the land so the Mitzuul Grove could come to existence.






     

    III.  The rights of Visitors

    3.1 The saying: “Treat others how you want to be treated” is taken very seriously within the Mitzuul Grove. You are treated hospitably, we expect you to remain respectful.

     

    3.2 If anything happens to a visitor within the Mitzuul Grove, it shall be investigated and fair punishment will be dealt.

     

    3.3 Visitors are allowed access to the gate to the Mitzuul Territory if they stay within the Inn for a period of time.

     

    3.4 Racial slurs are seen as the most insulting verbal offense and one can be banished for it from the Grove. A banishment can be revoked by the Nanotzin, or by taking part in a trial of Forgiveness

     

    3.5 Verbal slurs towards Metztli are seen as one of the most insulting verbal offenses and one can be banished for it from the Grove. A banishment can be revoked by the Nanotzin, or by taking part in a trial of Forgiveness.

     

    3.6 Any form of assault or battery on inhabitants shall be punished accordingly. 

     

    3.7 We shall not stand, for whatever justification you may have, let you push our inhabitants around, brandish weaponry, or commit other crimes in our Grove.

     

    IV.  Rules

     

    4.1 Kharajyr and non-Kha are not allowed to have an intimate relationship with each other. This is seen as a felony, heresy and is heavily frowned upon. Punishment may lead to banishment or worse, depending on the judge’s verdict.

    4.2 Unwanted advances (such as flirtations) to whether Kha, non-Kha, males, or females are not tolerated. If no consent is given, you have no right to continue advances. You shall be imprisoned and judged on severity of your actions, ranging from a fine to sacrifice. One’s body is for the individual they love, and is not deserving of a simple pleasure-grab for a creep.

     

    4.3 Assault, battery, or any form of physical violence towards another individual will be punished by trial. 

     

    4.4 Slander and defamation of character shall be punished accordingly, so no one’s public image shall be damaged due to jealousy.

     

    4.5 Kharajyr inhabitants are not allowed to fully dye their fur an absurd color such as pink. Facepaint, on the other hand, is quite alright. You will be forcefully scrubbed down and fined for your absurdity.

     

    4.6 Vandalizing of property, nature, or public areas shall be punished severely. You have no right to destroy what has been built by others.

     

    4.7 Burglary and stealing property is disallowed. You shall be trailed and given proper punishment for an unfair gain of wealth. 

     

    4.8 When suspected and found guilty of one or several counts of murder or manslaughter, you shall be trialed. You will be imprisoned and the most severe punishments can be handed out for this act. The most severe punishment being sacrifice.

     

    4.9 For acts of treason, one will be publicly displayed and their fate will be left in the hands of those who they betrayed. The public may choose the punishment openly for the conspirator with final judgement being enacted by Grove Leadership.

     

    4.10 If one is found to be threatening, either by verbal slurs or brandishing a weapon, they will be subdued and allowed to be immediately banished from the grove by any present inhabitants.

     

     

     

     

    In case you are trialed and you are found guilty or not forgiven, you shall be escorted out of the Mitzuul Grove again. You will not be executed on the spot unless it is specified that execution is a possibility. Not showing up to a trial results in immediate arrest warrant for your name.

     

     

     

     

    Penned by the First Nanotzin of the Mitzuul Grove,

     

    Rha'kir Morthawl, 
     

     

     

     

     


    generatedtext.png





     

  6. I'm just here to suggest making a Kharajyr as one of the last public CA's and since we have a cool little village and everythig now. Plus, a fleshed out culture and active community, though we're no nation so we're still pretty small :3

     

     

    just shoot a DM to chaos#7283 if you got any questions

     

  7. Banishment of: Argon

     

     

     

    mSrj75XhLetfoYQ-9d0aWrwVHsSm9b2SM5hD2_It_PuBurev0GF5v6plYDE5A99AcYNjIIvwCjwsWui7iF_c_Xoo_fr_axYYUp82BQK4w3-arC4xVFZNbUs5pnjATeux9SCR9rRT

    10th of The First Seed, Y22 Second Age

     

    At the behest of the Nanotzin, Xometlann, Head of Workers, High Aelkos, and citizenry, the human Argon is hereby banished eternal by the humble Kharajyr of Mitzuul Grove, Vassal of the Grand Kingdom of Urguan. Argon may not step within the territories of Mitzuul Grove.

     

    Banishment has been submitted and approved for the actions of:

     

    • Attempted romantic relationships with the Kharajyr of Mitzuul Grove.

    • Attempted sexual advances on the Kharajyr of Mitzuul Grove.

    • Expressing disagreement for legal codes restricting non-Kharajyr from intimate relationships with the Kharajyr of Mitzuul Grove.

    • Stalking multiple different female Kharajyr of Mitzuul Grove.

    • Disgracing and tarnishing the waters of our most holy Muunpool by way of bathing within its confines.

    • Drawing arms against the Kharajyr of Mitzuul Grove.

    • Breaking & entering of private properties within Mitzuul Grove.

      • By extension, he was offered a trial for all named offenses but has refused to take said offer to defend himself or apologize for his actions.

     

    This banishment is an official statement, and will not be uplifted so easily. Argon may not return to Mitzuul Grove from this point forward. You will be imprisoned and executed if you hereby return to the Mitzuul Grove. You are give one last chance to amend by requesting a trial. If you fail your trial, you shall remain banished and a kill on sight on Mitzuul territories. Seek contact with the Nanotzin or a Xometl. The stars and muun frown upon you, and scowl from above in great maleficent ire.

     

    SIGNED,

     

    Nanotzin Rha’kir Morthawl

     

    Xometl Siyaj’ K’ak’

     

    Xometl Xo’Tletl

     

    Xometl Ixltub

    Head of Workers, Za'Xuih'tla

     

    High Aelkos Ri’Haskir’Kul

     

    And the citizenry of the Mitzuul Grove

    t

  8. MC Name:

             chaosgamer_

     

    Character's Name:

             Rha'kir

     

    Character's Age:

             60

     

    Character's Race:

             Kharajyr

     

    Link to your accepted MA:

            https://www.lordofthecraft.net/forums/topic/198711-alchemy-fa-chaosgamer_/?tab=comments#comment-1821136

     

    What magic(s) will you be teaching?

             Alchemy

     

    Describe this magic or a creature as a whole:

             

    'Alchemy' is an ancient old study where energy/power is extracted from materials within the material plane. It is what could technically be called a 'science' which has multiple branches within its own field.

     

    Alchemy makes use of the symbols and signs that are located within either herbs or within certain area of body parts. Essentially, they are capable to of extracting elements, symbols/signs from either non-living objects or living beings. These are then used in an alchemist concoction which is bottled up and can be used later for combat or utility uses. 

     

    An example is Air Purifier, where an alchemist creates the potion, which then turns into a mist can be used later in filtering an area of air.

     

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    Although there are no 'specific official' branches within the Feat, any alchemy niche that is outside of the core knowledge is considered 'further alchemy' with various different names for those niches.

     

    An example is Infernal Alchemy which focuses on extracting from the material's plane sources as well as Moz Strimoza. This branch of alchemy focuses on blood use, demonology and extracting body parts from creature races for their 'unusual' properties.

     

    There is also Cannibal Alchemy, which mainly just focuses upon extracting signs from bodies and body parts rather than non-living objects.

     

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    Rha'kir could be seen working in his alchemist chambers, currently measuring out the symbols with a set of measuring spoons he had retrieved from various herbs. He, beforehand, had cut a saffvil herb and ground it in a mortar and pestle. He continue to stir the pestle until a fine powder remains, to which then is added aqua vitea. He put the powder-aqua vitae mix in a bowl again. He repeated the same process for the herb 'night glow'. He ground it into a fine powder and mix it with Aqua vitae. With a set of measuring spoons. He set the singular chaos symbol next two different types of symbols: 2 light and 1 death.

     

    He then took out a little pouch with pure, blue dye powder that he set to the side. He then took out a mortar and pestle and gently dropped the Chaos and Death symbol into it, followed by finely grinding the symbols to a powder. He, then, dropped the Light symbols into a flask filled with distilled water, which he then opened before dumping a measured spoon of blue dye into the flask. He began moving the flask in a circular motion, allowing the Light symbols and Blue dye to mix and dissolve in the water. 

     

    He let the water dribble onto the powder within the mortar, before setting the flask to the side again. He then waited for it all to be absorbed.

     

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    Rha'kir would look as his students prepared a bowl to grind Goblin's Ivy in. "Remember, you must add salt. When extracting symbols from a herb with the element of Earth, it is important to add salt in order to actually be able to bring forth the symbols within the herb. It will not work otherwise" he explained before shaking his head, handing a block of salt to his student. "Shave a little bit of this over the bowl after you cut it into fine ribbons"

     

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    I'll be taking a blasting potion here as example.

     

    The student would throw the bottle with the trapped mist inside to the gate of Urguan. On impact, the bottle would explode, completely obliterating the gate and blasting it halfway open. Its sheer power was capable of damaging the lock good enough to render the defense barricade useless.

     

    OOCLY I would say

     

    A blasting potion is not an actual explosion but its damage is equivalent to the large hit from a blunt weapon. It's not an actual chemical reaction that ends in a combustion of fire and immense power. The potion is simply capable of replicating a giant hit from a blunt object, that under no circumstance is capable of taking down an entire gate with only one portion.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No

  9. Trade Pact of the Grove and the Port, 19 SE
    I_OJ7IHgsJLSG2aHzUoqokkEA7ZcpJv7-DeCqBCtSVD3VkOTHJ6mNLBOqnY3-sZ4DNaYESRRTzVtIgUiBovPboQ4uZ_6ixGE1kzzteSQLVW3QHPxVRW8pEKAClQPpPeUpNHuNj05PMwMuRHkD9Fsnr_IOBfzi3Mug3vRvC2GcAuTKlvysQhXuwvvpPlcHlrvg9Bbl0RmYX_eMeml2rOvVFgNZ90GTdsbxMxUiVh5tQrWA2VTWAPU-_w9QS1uck1R7jKedrQWLtCCtI8D

     



    Year 19 of the Second Era

     


    The Sovereign State of Talon's Port and The Jungle State of the Mitzuul Grove agree to the following terms in the hope of bolstering the economy of both Talon’s Port and by providing affordable goods that are much sought after in each town.

     


     

    ARTICLE I - The  Jungle State of the Mitzuul Grove agrees to provide The Sovereign State of Talon’s Port a tax-free stall within the grove that will be run and managed by the Talon’s Port Council, in exchange for medical and alchemical herbs; weapons and armour provided by the Ministry of Defense and custom weapons specifically made by the Sovereign of the Depths, Vivian Maelstorm Herself, until she is no longer serving the state; merchant services and materials that are requested of Talon’s Port; and finally, any produce gathered that is requested of Talon’s Port.
     

    ARTICLE II - The Sovereign State of Talon’s Port agrees to provide The Jungle State of Mitzuul Grove a tax-free stall within the city that will be run and managed by the council of the Mitzuul Grove, in exchange for exotic goods (i.e animals, food, drink, weaponry); commerce service when requested of Mitzuul Grove; and finally, general goods and merchant services provided by Mitzuul Grove as requested.
     

    ARTICLE III - The Trade Pact will expire twenty years after implementation, lasting until Year 39 of the Second Era. Upon Year 39, the Trade Pact can be renewed with mutual consent from both involved parties.

     

     


     

         Signed,


     

    Vivian Maelstorm, 8th Sovereign of the Depths, Sovereign State of Talon’s Port

    VN9QV4NspkS6EadT2SwqVHznsXsf79wsuXvXQJQ0GvDDWq9t3J1UIkNha9Z11tEBIkSSicxSkdeofu-_bIp1tRpeJrQpO_rPTtbZrudphiaq_p5XgVVDDbTDsGebAXwW-oJKqM7f


     

    Rha’kir Morthawl, The Nanotzin of The Mitzuul Grove,

    7Ka50CNGHme_t-vdcAn2uU7Xb98Jp5Ttm44eau1DxTWSiPo9a58DHNNvavvxEEB0CHxCu8o1s9LkqUwf3qE0XTufOe2zZiH6idh5eiOSxJ4Kyo8deF8gYhxlc833M9uPdAYd7aXg

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