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  1. LM Edit: Only Fiends are playable by normal players and most be created IC. Deviants and Dopplegangers are for ET only, or special permission. Just as I did with the first "Tales of a Traveling Alchemist" I have composed this lore into something of a book as I find that to be the easiest way to put it all together. This is a more comprehensive and in-depth look into the Homunculus aspect of Alchemy, something the first volume of Tales of a Traveling Alchemist only touched upon. There might be a few grammatical or spelling errors, and I'll fix those as time progresses but other than that this is just about done beyond maybe some flavor text here and there that won't have much of an impact on the lore itself. But of course, this is a work in progress and I am open to suggestions or if something seems off, feel free to say so. As a side note, the interface for the post went completely bonkers and therefore bolded almost everything. It doesn't seem to want to stay fixed, but I don't think it makes much of a difference. Tales of a Traveling Alchemist Volume II: The Homunculus Over my travels there have been few creatures that I have truly feared, for as a practitioner of alchemy I find that there are few horrors in this world that cannot be fought one way or another. In the end our greatest fears stem from the unknown, and that which we know cannot frighten us for we have knowledge, and through knowledge we may gain victory. But the subject matter of this book is one of those few horrors that incites a true trembling fear in even I. This subject, of course, is the Homunculus. I warn those who are faint of heart, for this is not for them. Instead this is for the brave Alchemists who wish to know the enemy so that they may better combat it and prevent it. Chapter 1: What is a Homunculus Chapter 2: The Different Types of Homunculi Chapter 3: The Creation of the Homunculus
  2. Not adding anything else, ready for review if possible. The spark glove is a white gloved modified to be used as flint and steel, the glove is a normal glove accept for the middle finger having crushed flint lased into the threads of the finger, and the thumb has a metal mesh, so when the two slide off each other a large spark is created, 5-7 Inches Range. The glove was an idea from an Alchemists named Vaclav Pascal, he was playing with his flint and steel until he got the full idea to some how to turn this into a quick hand held weapon, now when he first had the idea he intended the glove to be very use full. When he turned to his friend Giovanni, a master engineer of his kind, he had a long talk with him, and after a bit of thinking Giovanni said its possible, He started to tinker and work on this glove... The ability's of the glove: At the snap of the fingers, a Spark is created. Can Ignite anything flammable. ((Oil, Tinder, Dry wood, etc.)) On a roll of 5-20/20 the spark size will varies. Disadvantages of the glove: If the glove gets wet, It will not work. If its raining, the spark will not be created. The glove will only have five uses before the flint needs to be changed. If the roll is under 1-4/20, the spark will not work. May burn self on varied RP times. If the user gets a roll of 3, or 11, The glove will Backfire, in which even the user will be burned, and the pad on the glove will be useless((Deducts 5 uses of either the upgraded or the normal glove)) The glove creation RP((click here)) The Symbol on the back of the glove: Leave comments and constructive criticism, Thank you. List of People with the normal Gloves: -Giovanni the Master Blacksmith ((Zeedusfrostblood)) -Donavin Pascal ((Zeedusfrostblood)) -Arthal Lowedge ((JuicyRhino)) [Recreated the Glove, Iron holdings allow it to have 10 Uses rather than 5] ======================================================== Glove Upgraded, Currently the only upgraded glove are held by Vaclav Pascal, a Flame Alchemist. Some upgrades that have been added: Spark uses are up to 20 Now: With the new flint pads, they are easily sowed on and last longer for they are pads mixed with other materials such as a back metal to keep it in place and some other spark-able non-metals.
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