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  1. Irsia Tehrani Nicknames: None, as Irsia is considered easy to pronounce, and means Rainbow in the language of the sands. Age: Nineteen Gender: Female Race: Qualasheen, (FarFolk) Status: Alive Alignement: Chaotic Good Description Height: She'd be around 5ft4 Weight: 110Ibs Body Type: Irsia carried a slim, petite form, her abdomen flat and showing no signs of fat nor muscle weight. Her legs would be toned from tracking across the desert, though her arms and body cannot provide much muscle. She appears to have gained subtle curves across her body through her adolescent years. Appearance: Her eyes are that of a deep, glistening, jade, surrounded by a full set of lashes, lightened to a brow colour within the burning sun. Her thick, dark black curls fall freely down her back in heavy waves, framing her delicate facial features. With a caramel complexion, tanned from the pounding sun, Irsia has softened and delicate features. Her jawline is defined, but her cheeks are smooth rather than hollow. A light blush is almost constantly spread across them. Irsia's lips carry a gentle peach tone. Health: Irsia is relatively healthy, and does not currently carry any illness. She eats healthily though carries very little muscle. Personality: Irsia is very naive, whether this is due to her age or lack of experience in every possible matter, that remains unknown. This innocence leaves her to be very trusting of others. She is quick to make friends, and rarely doubts someone's word. Personality traits: *Quirky *Modest *Naive *Religious *Trusting *Alluring *Innocent *Easily Impressed *Envious Life Style Deity: Allah Religion: The most righteous following of Allah. Alliance/Nation/Home: The Caliphate of Al Dirkah Job/Class: Al-Mudeer of the Caliphate Title(s): Al-Mudeer Flaw(s): Irsia is often too naive for her own good and is very innocent. This leaves her being easily tricked, or under-educated on some issues. She struggles to grasp more romantic or intimate suggestions or thoughts. Weaponry Fighting Style: Irsia prefers to run from any type of harm, or shout to bring others to help her. She is nearly always within proximity of some sort of trusted guard force. Despite this, she often carries a jeweled, envelope knife tucked away in her satchel; relatively harmless though sharp enough to cause a cut. Trained Weapon: None Favored Weapon: The jeweled, envelope knife. Archery: None Biography Parents: Her elderly parents passed away on the journey to Al Dirkah Pet(s): A small pet rabbit given to her by Enepay, which she affectionately named Omid, meaning hopeful in the language of the sands. ~*~ Relations to be added over time ~*~
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