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  1. - VOLUME ONE: The Dreamer's Reawakening - Fjarriagua Amendment: Sabbath of a Witch's Nightmare Part One: THE DARK TETHER OLD LORE: NEW LORE: PURPOSE: A lot of things to keep track of, so: - Made the Cooldown for Altar Creation be its own separate thing as well as only 5 OOC days long Most of an Altar's sabbaths are ESSENTIAL for the continued function of a coven and the CA as a whole, making it impossible to heal or revive any dead witches for a full week after the creation of an Altar, something which would imply that the Coven's previous one has been destroyed in most cases. would place the Fjarriagua in a very dangerous position that may risk the coven or the CA being wiped out in its entirety if unlucky. For the same reasons the cooldown for Altars is lowered to just 5 OOC days, given the fact that a Tier 1 Altar is beyond easy to destroy and could potentially doom the CA should it be the last one and are then forced to wait an entire week without healing or revivals, just to be able to create a new one. - Buffed the passive healing of the Altar into covering all non-fatal wounds as well as making Tier 1 Altars also capable of healing. Most of the reasons behind this will be explained within the changes for Sabbath of Healing, but in short, having it only heal papercuts is ridiculous. Additionally, forcing a Witch to wait for an Altar to reach Tier 2 to be able to heal ANY manner of wounds is a very very weird choice. - Altars can now be created in any region, no matter the climate I believe this will be following a lot of the same reasons from my previous amendment regarding 'Frozen Regions' and follows most of the same points in regards to force the same limitations upon Altars. The Fjarriagua are inherently magical creatures of ice and snow, they are not some odd yet natural fauna that live in already cold environments, rather they are the very heralds and embodiments of winter itself, created by the AENGUL of Winter itself, The Lord of The Deep Cold, they should very much act the part. The existence of Fjarriagua in a desert or a sunny beach IS uncanny, unnatural and weird and that’s precisely the point, because the Fjarriagua are uncanny, unnatural and weird themselves. As such, Altars can and should be boldly created even within areas of incessant heat, which as the very lore states; will turn the immediate area around it into one fit for the witches. - Fixed a typo about the required Witches needed for the creation of an Altar Nothing to add. Part Two: THE SABBATH OF RECLAMATION OLD LORE: NEW LORE: PURPOSE: Continuing on in regards to 'Climates', the Sabbath of Frost may now be also used within Tropical/Hot environments. Same way that Necromancers create undead wastelands of undeath, same way that Infernal Magics can create hellish wastelands of hell, same way that Mystics can create ghostly lands with a lot of ghosts or something. All these examples do not do anything other than allow for the expressive creation of lairs, as well as being “rather unnatural”, same way that having a frozen wasteland in a place where it would boggle all logic for such a thing to exist, is infact not a flaw but actively the point. Thus this should allow for Dessert regions to be affected as well by the ritual, if a PRO wishes to have a snowy wonderland/wasteland within their dessert tile, then It is absolutely their right. Part three: THE SABBATH OF THE VESSEL OLD LORE: NEW LORE: PURPOSE: The current healing system for Frost Witches is an absolute nightmare to deal with, even the LT Amendment that dropped around Autumn only tackled a singular issue of only Mothers being able to heal other witches, as they opted to ignore the core problem of the CA's healing. I want you to properly internalize what it takes to restore a single limb: 3 OOC days of at least four sessions, consisting of NINE well described, multiline emotes. It is quite literally more cost effective for the Fjarriagua to get Soft-PKed and be revived with all her limbs back instead of attempting to heal a single lost limb. I don’t believe there is much to be said. And ontop of all that, having the equivalent of a witch scraping her knee, force an entire other player that has a Fjarriagua CA to get online and patch them up is a terrible mechanic that makes nobody enjoy this CA without providing anything to excuse its existence, not to even mention how much it punishes even the slightest risk-taking for a Dark CA since it means that someone else will be forced to pay for any mistakes you make. The Sabbath is to be used for only the most extreme cases, such as losing ligaments, lesser organs and limbs, with the passive healing of the Altars taking care of everything else. Of which I’ve added feedback given for the same ritual by the LT from the most recent Fjarriagua Rewrite. I have also removed any Ritual cooldown from the Sabbath since, I doubt there exists a way in which one could "spam" loosing then regenerating their limbs. There's after all waiting period for the limbs to be completely regenerated, so I feel that's more than enough and It shouldn't take away from more urgent rituals such as reviving a Witch. Additionally, Frost Mothers are now fully capable of healing themselves on their own of any lost limbs and ligaments etc, It is a small boon but a CA as poor as theirs deserves a thousand times better and this is one small step towards that.. Part four: PROSTHETICS OLD LORE: NEW LORE: PURPOSE: This was some additional feedback given to the Sabbath of Healing within the rewrite, although I opted to place the redline within 'Physical Characteristics' as opposed to the Sabbath itself. CREDITS Writing by Agy (That's me!) Music by Airdorf Games Art by Charles Vess. CHANGELOG 28/3/2024 -Altar Creation Cooldown has been decreased to 5 OOC days instead of 7 OOC days, -Got rid of the specified exception on the Sabbath of Frost from said cooldown; Its requirement of needing PRO/ST consent forbids it from being used to grief or in general be abused, so there's no reason to bloat the mechanics with otherwise needless lines.
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